oneoneonenine Posted May 1 Posted May 1 Hello. I have a question. Do Pokémon that evolve using stones stop learning moves after evolving? If so, where can I find information or analysis data to check the move learning levels beforehand?
RyuUzuki Posted May 1 Author Posted May 1 4 hours ago, oneoneonenine said: Hello. I have a question. Do Pokémon that evolve using stones stop learning moves after evolving? If so, where can I find information or analysis data to check the move learning levels beforehand? They still learn new moves after evolving. 1
peanut900 Posted May 1 Posted May 1 (edited) Hello, ive tried doing the debug mode thing with the files but im very bad at it. can someone give me an easy explanation of how i can get access to it? i wanted to check out some shinys if its possible with debug mode Edited May 1 by peanut900
CaptainCursed02 Posted May 2 Posted May 2 5 hours ago, peanut900 said: Hello, ive tried doing the debug mode thing with the files but im very bad at it. can someone give me an easy explanation of how i can get access to it? i wanted to check out some shinys if its possible with debug mode Make a shortcut of the game. Right click the shortcut and select the "properties" option. In the properties tab that opens up there should be a text box that says "target" to the left of it. go to this text box and don't change anything except go all the way to the end of the text and press space, then type "debug" (without the quotation marks). You can then go to the bottom of the properties tab and click "apply". This should allow you to play in debug mode if you open the game from the shortcut that you had made. You'll know if it worked because the game will open a command prompt window as well when you open it and there will be a debug option in the menu in-game. That's all so have fun checking shinies :)
fanyudexin Posted May 2 Posted May 2 On 2/6/2026 at 2:06 AM, Phaze Star said: That is such a bleak way of putting it 😭 So you play this game too!
Phaze Star Posted May 2 Posted May 2 51 minutes ago, fanyudexin said: So you play this game too! Yeah lol
fanyudexin Posted May 2 Posted May 2 On 2025/11/27 at PM7点00分, SedaCassie said: 好吧,自从《少女猎人》发售以来,我就一直对可捕捉宝可梦女孩这个设定着迷,而这款游戏正是我梦寐以求的。我终于打败了四天王/劲敌,击败了第二轮道馆馆主,并完成了宝可梦女孩图鉴,所以我宣布这次通关结束。不过,希罗娜虽然备受瞩目,但她竟然是最容易捕捉的独特宝可梦女孩之一,这难道不奇怪吗?我猜可能是我的运气比较好吧。相比之下,克莱尔就难缠得要命了。 总之,我最终组建的队伍,说实话,我更注重剧情而非环境:初始宝可梦、玩家的妈妈,还有黛西,她是为了报复小蓝抛弃她而加入的。唯一的例外是我的背包客,用来应对岩石/地面系的攻击。不过事后想想,因为我几乎没遇到什么电系宝可梦,或许我应该选择露莎米奈或者艾莉丝来对付那些暴鲤龙和那该死的比雕。 不过我得说一句:别小瞧黛西。我知道很多人会因为她种族值不高,而且队伍里已经有小遥来应对妖精系宝可梦,所以直接把她放进宝可梦训练家的箱子里。但黛西其实有两个优势。第一,她可以通过技能机器学习种类繁多的招式,帮你补全技能组合。当然,她较低的特攻确实会削弱这一点,但她真正的优势在于她的“像素化”特性,这个特性可以将所有普通系招式转化为妖精系招式,并提升威力。所以只要稍微有点耐心,她就能把“报恩”变成威力惊人的超级武器,轻松碾压四天王,甚至能把对手换下来的那个老手打得落花流水。那种感觉真是爽爆了。 用卡牌游戏取代卡槽是个有趣的改动。诚然,这确实让收集剩余的宝可梦女孩和技能机器变得相当枯燥,但没办法,这就是宝可梦,这也是游戏体验的一部分。用特殊精灵球取代秘传技能,并让技能机器可以重复使用,极大地提升了游戏体验。我理解为什么正统续作不会这么做,但我们都已经玩过无数个版本的《火红》了。摆脱秘传技能的束缚真是太好了。 要说吹毛求疵的话,我觉得新对话应该再校对一下,因为有不少语法错误,不过这些错误并不影响整体观感。另外,我觉得叶子进化后应该获得毒属性,因为她是唯一一个没有双属性的初始宝可梦,毒属性既能让她克制小遥,也符合她在《宝可梦冒险》漫画中狡猾奸诈的形象。 总之,我很期待下一作。如果这个问题之前已经有人问过了,请见谅。我想问一下,第一部里那些独特的宝可梦女孩在第二部里还能捕捉到吗?还是说你们会推出全新的角色阵容?另外,就算你们不想搞什么太刺激的设定,比如给宝可梦女孩拴上牵引绳之类的,让她们跟着自己走也挺有意思的,虽然这可能很难实现。 1
fanyudexin Posted May 2 Posted May 2 Just now, fanyudexin said: I have to say, because of the level gap, i depend on clair win the elite four and champion, only she is lv50, others are about lv40, to be honest, if i check guide, i can get jessie to as the one of six, and due to level gap, acetrainer's performance is not good. and nurse who as a chansey pro is also not good, the acupressure is not stable
fanyudexin Posted May 2 Posted May 2 (edited) i spend much time to analysis girls' BS, but i find this community, i think i do some futile effort😂 Edited May 2 by fanyudexin
fanyudexin Posted May 2 Posted May 2 By the way, What is the purpose of IV Medal? i thought it can improve girl's IV, but i double check the IV is not improved
RyuUzuki Posted May 2 Author Posted May 2 4 hours ago, fanyudexin said: By the way, What is the purpose of IV Medal? i thought it can improve girl's IV, but i double check the IV is not improved The IV medal does maximize your IV, but it is fake IV, it means that your stats increase as if your IV is 31 but your actual real IV will not change. You can test it by checking your stat then using the IV medal and check stat again. It works the same way as Bottle caps in real games.
Jmanii Posted May 2 Posted May 2 19 hours ago, CaptainCursed02 said: Make a shortcut of the game. Right click the shortcut and select the "properties" option. In the properties tab that opens up there should be a text box that says "target" to the left of it. go to this text box and don't change anything except go all the way to the end of the text and press space, then type "debug" (without the quotation marks). You can then go to the bottom of the properties tab and click "apply". This should allow you to play in debug mode if you open the game from the shortcut that you had made. You'll know if it worked because the game will open a command prompt window as well when you open it and there will be a debug option in the menu in-game. That's all so have fun checking shinies :) Whenever I try to use the debug I get this error: I'm pretty sure I did all the steps right so why does this happen?
CaptainCursed02 Posted May 2 Posted May 2 48 minutes ago, Jmanii said: Whenever I try to use the debug I get this error: I'm pretty sure I did all the steps right so why does this happen? That's strange, the method that I mentioned works for most rpgmaker pokemon fan games and it did work for me when I tried it with Feral F as well. Did you hold ctrl while opening the game by any chance? Usually the game only recompiles when you do that and the error would suggest that it was trying to compile its code. I'm not too knowledgeable about the coding of rpgmaker fan games but I believe that this error means that there's something wrong with the code itself. If the game worked fine before you tried activating debug mode then something in the debug mode's code is probably broken. I'm afraid I can't help any further if that's the case though because I don't know how to code rpgmaker well enough. I just know some tricks and how to make some small edits. That said, did you change anything in the code files while trying to activate debug mode before? If so, you can redownload the game and try using the above method on a fresh copy. Don't worry about your save, it's saved elsewhere so you can replace the game's files with a fresh copy if necessary.
fanyudexin Posted May 3 Posted May 3 7 hours ago, RyuUzuki said: The IV medal does maximize your IV, but it is fake IV, it means that your stats increase as if your IV is 31 but your actual real IV will not change. You can test it by checking your stat then using the IV medal and check stat again. It works the same way as Bottle caps in real games. Thanks, actually i had spent about 30h to S/L pokemon's IV😭, by the way, does anyone share the pokemon's BS data? i calculate their bs, but someone highly likely already did it
fanyudexin Posted May 3 Posted May 3 On 1/19/2026 at 7:25 PM, ghostp00p said: Hey Ryu, maybe this message is a little out of place, but happy new year (a little late). I really admire your work, both in art and design. I look forward to your next project!!! Also, after sooooo many days and ultimate patience i finally get a shiny of May (i really like the sprite) And i have to Say, May is the shiny most shiniest of all time you are so lucky, i only have one backpacker
fanyudexin Posted May 3 Posted May 3 On 11/13/2025 at 12:39 PM, LewdJuice said: Some sprites that I was commissioned to make for a Pokémon Feral mod. good job, can i replace the original form with this? 2
fanyudexin Posted May 3 Posted May 3 18 hours ago, RyuUzuki said: The IV medal does maximize your IV, but it is fake IV, it means that your stats increase as if your IV is 31 but your actual real IV will not change. You can test it by checking your stat then using the IV medal and check stat again. It works the same way as Bottle caps in real games. do you delete the seven islands in the game? i can't find celio, can't get ruby and Tri-Pass
LewdJuice Posted May 3 Posted May 3 8 hours ago, fanyudexin said: good job, can i replace the original form with this? Sure, I don't think there will be any problem
konpon568 Posted May 8 Posted May 8 Will this game ever get updated to include the Gen 9 moves and abilities? Is there anyone still working on this?
RailDread Posted May 8 Posted May 8 What does the "lovely" nature do? It keeps crashing my game when i click to buy it
RyuUzuki Posted May 8 Author Posted May 8 3 hours ago, RailDread said: What does the "lovely" nature do? It keeps crashing my game when i click to buy it Sorry, my bad it is supposed to be Lonely nature which is ATK+ and DEF-. It crashes because lovely nature doesn't exist.
RyuUzuki Posted May 8 Author Posted May 8 7 hours ago, konpon568 said: Will this game ever get updated to include the Gen 9 moves and abilities? Is there anyone still working on this? It will not be updated. I finished working on this long time ago. Next game also won't have them because I don't even know how to code them in. The editor already comes with gen 8 stuff and I am not skilled enough to add the gen 9 stuff myself.
Kwevlo Posted May 8 Posted May 8 (edited) 8 hours ago, RyuUzuki said: It will not be updated. I finished working on this long time ago. Next game also won't have them because I don't even know how to code them in. The editor already comes with gen 8 stuff and I am not skilled enough to add the gen 9 stuff myself. U can use plugins for it, used them as well for my project. its really easy to add and install. Its called the Gen 9 pack and it adds the moves, abillities, items and new mons etc. Even if u dont want the 180x180 or 160x160 size of the new mons u can easily scale them all down or up with a script. I made a script and can give the script to u if u want, u can edit it with notepad to set the size u want and then press the bat file, it can do entire folders at once as well by placing the script in it. Also have one that does the same but also mirrors the image. Edited May 8 by Kwevlo 1
konpon568 Posted May 9 Posted May 9 8 hours ago, Kwevlo said: U can use plugins for it, used them as well for my project. its really easy to add and install. Its called the Gen 9 pack and it adds the moves, abillities, items and new mons etc. Even if u dont want the 180x180 or 160x160 size of the new mons u can easily scale them all down or up with a script. I made a script and can give the script to u if u want, u can edit it with notepad to set the size u want and then press the bat file, it can do entire folders at once as well by placing the script in it. Also have one that does the same but also mirrors the image. I would like to know how you do it, because I'd like to mod/change some stuff here, too. But if this helps the dev with the new stuff in their next project, even better!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now