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Curse of Life - Alternate Pregnancy Mod


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Posted
10 hours ago, Fairwyn said:

 

I'm not personally having this issue but I have a new update coming very soon with the ability to customize the sliders, so maybe that'll help 

 

Tested the customize sliders, and it looks much better with a mix of pregnancy belly and Oviposition morph. 😁

Posted
9 hours ago, Etherwind said:

Sweet, thank you. Baka's version is on Nexus, right here.

 

Reminds me, I forgot to mention it earlier, but there's also labor animations you could look into here. They're by Gunslicer and the author of this OAR pack hasn't been able to get in contact with them to ask if it's okay to use the animations, but thought I'd throw it out there anyway.

 

Ooo, yes, thank you.  I can put OAR support files in my pack at least and hook into what exists.  I'm also having trouble reaching out to some of the mod authors, so just doing what I can without trying to step on toes.

Posted (edited)
9 hours ago, Wickdways said:

Loving what you doing with this mod! You sure work quite quickly and efficiently with your updates that's awesome, I'll be waiting to see the creatures integration part, being hit and getting pregnant is too unimmersive for my hornynes lmao, my char needs to be defeated and breed to be impregnated, but don't get me wrong, I'm still playing the mod the way it is currently and i enjoy it too, your work is awesome, thanks!

 

Thank you!  The creature integration is next on the agenda after I get more of these animations hooked up.

 

7 hours ago, xtro334 said:

 

Tested the customize sliders, and it looks much better with a mix of pregnancy belly and Oviposition morph. 😁

 

\o/ Glad it worked!

Edited by Fairwyn
Posted

I just realized something, I get "blessed" (? lol) every time I pray at a shrine. Not sure if it matters, but I am using Pilgrim. Especially given the current value/utility of the blessed eggs, this seems overtly overpowered in its current implementation... it shouldn't be this easy to get pregnant with overpowered eggs. Maybe (as part of balancing when you get to that) you could remove simple pregnancy from praying at shrines and instead make it so that this only happens if the PC is already pregnant with cursed eggs that get converted to blessed eggs? TBH, that's kinda how the description reads that it is supposed to work.

Posted
1 hour ago, MysticDaedra said:

I just realized something, I get "blessed" (? lol) every time I pray at a shrine. Not sure if it matters, but I am using Pilgrim. Especially given the current value/utility of the blessed eggs, this seems overtly overpowered in its current implementation... it shouldn't be this easy to get pregnant with overpowered eggs. Maybe (as part of balancing when you get to that) you could remove simple pregnancy from praying at shrines and instead make it so that this only happens if the PC is already pregnant with cursed eggs that get converted to blessed eggs? TBH, that's kinda how the description reads that it is supposed to work.

 

Well, you can technically turn off all curses, so it's somewhat intentional. The fact that you can spam it and stack eggs is not intentional.  I'll definitely be re-tuning all the eggs very soon so it won't be as overpowered.

Posted
15 hours ago, Etherwind said:

Sweet, thank you. Baka's version is on Nexus, right here.

 

Reminds me, I forgot to mention it earlier, but there's also labor animations you could look into here. They're by Gunslicer and the author of this OAR pack hasn't been able to get in contact with them to ask if it's okay to use the animations, but thought I'd throw it out there anyway.

 

There's now hooks and OAR files implemented for the extra idle animations and the labor animations.

Posted
19 minutes ago, jmacks928 said:

Thanks for your work on the mod.

 

Is it safe to update this mod mid-playthrough?

 

If yes, are there any special procedures to follow?

 

Should be perfectly safe, enjoy!

Posted (edited)

Tested the OAR animations for pregnacy and giving birth and they work. 🙂

Would be nice if the eggs ended up on ground after birth animation instead of in inventory. 😉

 

Edit:

It is possible to set all morphs to zero now, for those that use Obody NG.

Obody and this mod will add required morphs according to the settings.

 

This have also added the ability to use normal clothing that have been built with morphs.

It is no Oviposition morphs on clothing but we have do have pregnancy morphs, but that is a lot better then before.

Edited by xtro334
Posted
6 hours ago, xtro334 said:

Tested the OAR animations for pregnacy and giving birth and they work. 🙂

Would be nice if the eggs ended up on ground after birth animation instead of in inventory. 😉

 

Edit:

It is possible to set all morphs to zero now, for those that use Obody NG.

Obody and this mod will add required morphs according to the settings.

 

This have also added the ability to use normal clothing that have been built with morphs.

It is no Oviposition morphs on clothing but we have do have pregnancy morphs, but that is a lot better then before.

 

I'm personally not a huge fan of having a lot of things go flying around, so that's why they magically just go straight into the pockets lol

 

If you set all the sliders to 0% they will all get zeroed out.

Posted (edited)
38 minutes ago, Fairwyn said:

 

I'm personally not a huge fan of having a lot of things go flying around, so that's why they magically just go straight into the pockets lol

 

If you set all the sliders to 0% they will all get zeroed out.

 

I agree that it can be a problem. Would have been so much better if game engine allowed inertia and mass on items so they do not fly all over the place.

 

I referred to the sliders in bodyslide. If one use Obody base morph for everything is zero slider body.

But with the added Oviposition sliders was not set to zero.

Edited by xtro334
Posted
13 minutes ago, xtro334 said:

 

I agree that it can be a problem. Would have been so much better if game engine allowed inertia and mass on items so they do not fly all over the place.

 

I referred to the sliders in bodyslide. If one use Obody base morph for everything is zero slider body.

But with the added Oviposition sliders was not set to zero.

 

Ah, all I'm doing is calling the morph functions or SLIF.  That would probably need to be a question for the Oviposition peeps.

Posted
1 hour ago, Fairwyn said:

 

Ah, all I'm doing is calling the morph functions or SLIF.  That would probably need to be a question for the Oviposition peeps.

 

Whatever you did in the making of the mod allowed Obody to work with it now.

So no reason to ask anyone. 😉

 

Posted
9 hours ago, xtro334 said:

It is possible to set all morphs to zero now, for those that use Obody NG.

 

I 100% misread this as "Is it".  Very glad it worked out.

Posted

any chance this would be made to work with sex as well as the poison attacks? It rarely happens (I have to use the MCM options to get the curse). Since I use SPERG, one of the perks of lockpicking is that Chaurus/Spiders are no longer hostile to me (unless I attack). Just a thought I'd put out there.

Posted
2 hours ago, Doc_Oc said:

any chance this would be made to work with sex as well as the poison attacks? It rarely happens (I have to use the MCM options to get the curse). Since I use SPERG, one of the perks of lockpicking is that Chaurus/Spiders are no longer hostile to me (unless I attack). Just a thought I'd put out there.

 

That is absolutely the next thing in the works.  Just will take me a bit as I learn how to implement it.

Posted

I tried it out a bit to check the sexual fame part.

I really think the slut reputation increases to fast.

Is it possible to send less slut fame then pregnancy fame?

Posted
8 hours ago, xtro334 said:

I tried it out a bit to check the sexual fame part.

I really think the slut reputation increases to fast.

Is it possible to send less slut fame then pregnancy fame?

 

I actually have a fix for that ready on the next update.  I'm just finishing up debugging the creature hooks.

Posted (edited)
13 hours ago, xtro334 said:

I tried it out a bit to check the sexual fame part.

I really think the slut reputation increases to fast.

Is it possible to send less slut fame then pregnancy fame?

 

On 8/7/2024 at 3:42 PM, Doc_Oc said:

any chance this would be made to work with sex as well as the poison attacks? It rarely happens (I have to use the MCM options to get the curse). Since I use SPERG, one of the perks of lockpicking is that Chaurus/Spiders are no longer hostile to me (unless I attack). Just a thought I'd put out there.

 

On 8/6/2024 at 4:07 PM, MysticDaedra said:

I just realized something, I get "blessed" (? lol) every time I pray at a shrine. Not sure if it matters, but I am using Pilgrim. Especially given the current value/utility of the blessed eggs, this seems overtly overpowered in its current implementation... it shouldn't be this easy to get pregnant with overpowered eggs. Maybe (as part of balancing when you get to that) you could remove simple pregnancy from praying at shrines and instead make it so that this only happens if the PC is already pregnant with cursed eggs that get converted to blessed eggs? TBH, that's kinda how the description reads that it is supposed to work.

 

Version 1.8 is up now and adds fixes to the fame reputation rate, integration with sex lab for creatures for sexy curses and moans, and updates to the items to address the balance problems.  Let me know how it goes!

 

Also, thank you everyone for all the feedback and support... and some giggles when I saw this...

image.png.82aca74897aa6cf9f1a3f6c6247e0b08.png

Edited by Fairwyn
Posted

Woot, @Fairwyn is crushing it with these updates! And BTW, Whatever your process is for testing and debugging your scripts... keep doing that. Even realizing that Curse of Life is still in its infancy, this is by far the most stable pregnancy mod I've ever tried. Bravo.

Posted

When disabling/uninstalling, it says to wait until a message pops up to save after disabling the mod. No message ever popped up, I waited at least 5 minutes (went to the bathroom lol), no message boxes nor notifications (via notification log mod) appeared, and I didn't see anything in console either. At least in 1.7, that little bit of script might be borked.

Posted
6 hours ago, MysticDaedra said:

When disabling/uninstalling, it says to wait until a message pops up to save after disabling the mod. No message ever popped up, I waited at least 5 minutes (went to the bathroom lol), no message boxes nor notifications (via notification log mod) appeared, and I didn't see anything in console either. At least in 1.7, that little bit of script might be borked.

 

That would be because I overzealously removed the notification when I was cleaning up my debug statements, oops.  It's actually instant upon clicking the button, so as long as you save once the menu is closed, you're good.

Posted
15 minutes ago, Unknown22923 said:

No sure if i overlooked something but i cant seem to find the Ovimorph.esp thats required, i got the "3BA Improved Ovipositon Resources" but it seems to has no esp

 

I think the file that has the esp is in 3BA Oviposition resources.zip for that mod.  The 'Improved' gets installed after it I think.  May want to check with them.

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