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Curse of Life - Alternate Pregnancy Mod


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Posted
16 minutes ago, Fairwyn said:

 

I think the file that has the esp is in 3BA Oviposition resources.zip for that mod.  The 'Improved' gets installed after it I think.  May want to check with them.

i did download both but none of them had a esp in it :l

Posted
1 hour ago, Unknown22923 said:

i did download both but none of them had a esp in it :l

 

Odd, I'm definitely seeing it in the Improved also.

 

image.png.f547b1c0662b4defe74b31e3b2fd4e23.png

Posted
9 hours ago, MysticDaedra said:

Woot, @Fairwyn is crushing it with these updates! And BTW, Whatever your process is for testing and debugging your scripts... keep doing that. Even realizing that Curse of Life is still in its infancy, this is by far the most stable pregnancy mod I've ever tried. Bravo.

 

Btw, thank you so much for this.

 

8 hours ago, MysticDaedra said:

When disabling/uninstalling, it says to wait until a message pops up to save after disabling the mod. No message ever popped up, I waited at least 5 minutes (went to the bathroom lol), no message boxes nor notifications (via notification log mod) appeared, and I didn't see anything in console either. At least in 1.7, that little bit of script might be borked.

 

Released a minor version update to fix the message.  Functionally it's the same, just makes sure you actually see the notification instead of half of it being accidentally commented out and the other half happening so fast that it's hard to catch.

Posted
47 minutes ago, Fairwyn said:

 

Odd, I'm definitely seeing it in the Improved also.

 

image.png.f547b1c0662b4defe74b31e3b2fd4e23.png

im confused.. if i download the 2 CBBE files Ovipositon Resources + the improved version, unzip.. i find no esp, is there another mod i need? :s

Posted (edited)
6 minutes ago, Unknown22923 said:

im confused.. if i download the 2 CBBE files Ovipositon Resources + the improved version, unzip.. i find no esp, is there another mod i need? :s

 

Nope, and you should actually only need the one Improved file (I redownloaded it myself and tested it).  What are you using for a mod manager?

 

If you DM me, I'll help you figure it out (just trying not to spam the thread)

Edited by Fairwyn
Posted

So it looks like the update did break things. My character can no longer get pregnant it seems, and the active effects menu shows that she has the curse of life despite not being pregnant. I did disable the mod and wait as I had said previously, but perhaps I needed to do a full script purge via resaver, idk. Suffice it to say that the debug options are not working.

Posted
22 minutes ago, MysticDaedra said:

So it looks like the update did break things. My character can no longer get pregnant it seems, and the active effects menu shows that she has the curse of life despite not being pregnant. I did disable the mod and wait as I had said previously, but perhaps I needed to do a full script purge via resaver, idk. Suffice it to say that the debug options are not working.

 

Very strange, because I updated it into my 2000+ mod Nolvus save with no problems >.<  I'll put out a version with some extra cleanup to see if I can get it restarted for you.  Let you know when it's available.

Posted (edited)
1 hour ago, MysticDaedra said:

So it looks like the update did break things. My character can no longer get pregnant it seems, and the active effects menu shows that she has the curse of life despite not being pregnant. I did disable the mod and wait as I had said previously, but perhaps I needed to do a full script purge via resaver, idk. Suffice it to say that the debug options are not working.

 

Ok, please grab the V1.8.2 update.  You don't have to do anything before updating now.  If issues happen, you can reset pretty much anything that gets stuck in it by Disabling it, then re-Enabling it.  That should kick all the events and 3rd party faction hooks. 

 

Edit: If THAT doesn't work, let me know and I'll give you a version that spams so much debug the log will cry.

Edited by Fairwyn
Posted
4 hours ago, Fairwyn said:

 

Ok, please grab the V1.8.2 update.  You don't have to do anything before updating now.  If issues happen, you can reset pretty much anything that gets stuck in it by Disabling it, then re-Enabling it.  That should kick all the events and 3rd party faction hooks. 

 

Edit: If THAT doesn't work, let me know and I'll give you a version that spams so much debug the log will cry.

I'll give that a try. Scrubbing the scripts in resaver did seem to work, btw. It re-initialized as if it were a fresh install.

Posted
2 hours ago, Viweu said:

Thanks you a mod! A have a little request.

Can you add "egg drop animation" ? just like in Egg Factory.

 

I personally don't make animations and just have hooked into other animation packs. I'm not sure what Egg Factory uses, but if it's showing eggs in the animation itself as they spawn that probably would not work well for this mod since there's several various egg textures. I'm just guessing, not my forte for sure. If someone who can make animations wants to make a pack for this mod, they are very welcome to and I can provide code support for it.

Posted
2 hours ago, Fairwyn said:

 

I personally don't make animations and just have hooked into other animation packs. I'm not sure what Egg Factory uses, but if it's showing eggs in the animation itself as they spawn that probably would not work well for this mod since there's several various egg textures. I'm just guessing, not my forte for sure. If someone who can make animations wants to make a pack for this mod, they are very welcome to and I can provide code support for it.

It's not exactly animation, there are dummy items that look like the eggs that spawn at the character's pelvis bone and then the game's gravity takes over, after a few seconds the dummy items are swapped with the real egg items(you may see a change in their size, this is when the swap happens).

Posted
20 minutes ago, stavlan said:

It's not exactly animation, there are dummy items that look like the eggs that spawn at the character's pelvis bone and then the game's gravity takes over, after a few seconds the dummy items are swapped with the real egg items(you may see a change in their size, this is when the swap happens).

 

Ahh, I see, I may be able to rig something like that up eventually then. I appreciate the explanation! I just need to learn how to get the positioning for spawning.  This is my first mod so I'm just having to figure things out as I go.

Posted (edited)

I assume this wasn't intended, or just hasn't been addressed yet? :P

 

image.png.6042eceaebce3dd253d8a4480aa3d104.png

Assuming these effects stack... that's 80% increase in stamina regen iirc lmao. From repeatedly getting blessings of dibella at the shrine near Old Hroldan.

 

EDIT: Also the timing for effects is in Real Time, not game time, so that's almost 3 real life days of blessing. Obvs that also passes faster when waiting or sleeping (since it auto-converts and passes time during those activities), but 3 days is a helluva long time for a blessing lol.

Edited by MysticDaedra
Posted
4 minutes ago, MysticDaedra said:

I assume this wasn't intended, or just hasn't been addressed yet? :P

 

image.png.6042eceaebce3dd253d8a4480aa3d104.png

Assuming these effects stack... that's 80% increase in stamina regen iirc lmao. From repeatedly getting blessings of dibella at the shrine near Old Hroldan.

 

EDIT: Also the timing for effects is in Real Time, not game time, so that's almost 3 real life days of blessing. Obvs that also passes faster when waiting or sleeping (since it auto-converts and passes time during those activities), but 3 days is a helluva long time for a blessing lol.

 

Oh, lol nope, looks like I forgot to adjust the base magic effects that weren't attached to the items.  I had some longer times on things while I was debugging.  I'll get that fixed up.

Posted (edited)

Out of curiosity, are we supposed to be able to have more then one set of eggs?

 

And eggs stacks up for acts.

This would make more sense if it also increased base morph until they are laid, like a min pregnancy size morph when having eggs in the womb that depends on number of eggs and what size they are.

 

20240810111719_1.jpg

Edited by xtro334
Posted (edited)
15 hours ago, xtro334 said:

Out of curiosity, are we supposed to be able to have more then one set of eggs?

 

And eggs stacks up for acts.

This would make more sense if it also increased base morph until they are laid, like a min pregnancy size morph when having eggs in the womb that depends on number of eggs and what size they are.

 

Yep!  So, curses do indeed stack and each curse contributes to the total egg size.  The total eggs forming though does not mean that they are in your womb all at once, it's the total amount you're doomed to eventually bear.

 

(I do currently have the number of eggs per curse tuned a little high though and it will be greatly reduced in the next update.)

 

So, what happens behind the scenes is for each update pass, the size contribution for each active curse/blessing in increased by something like this

 

charusGrowthPerHour = (CHARUS_GROWTH / 24.0) * rateMultiplier
newCharusSize = charusCurrentSize + (charusGrowthPerHour * timePassed * CHARUS_EGG_SIZE)

 

So, while you have 40 eggs forming there, that's just the number you'll eventually lay.  For charus, it's 5 eggs per day at the base rate multiplier.

 

 

 

Edited by Fairwyn
Posted
On 8/12/2024 at 1:16 PM, colourtemp3000 said:

Hello, does it work for NPC? Any chances for it?

 

It's player only.  I may allow one or two followers also at some point.

Posted (edited)

I am a bit dumb, where is .json file is supposed to go?

 

EDIT: Also, any plans to add actual birth like in Egg Factory mod?

Edited by Dr.Made
Posted
On 8/18/2024 at 3:32 AM, Dr.Made said:

I am a bit dumb, where is .json file is supposed to go?

 

EDIT: Also, any plans to add actual birth like in Egg Factory mod?

 

That file is optional for people who want to use Oviposition with SLIF but don't want my mod.  The file is already included with the mod download.  As for the 2nd question, yes, I'm planning on working that into the mod with the birthing animations. 

Posted

Does the oviposition integration support the BHUNP of the mod? If not, is there a way for me to do something (like modify the json) so that it does?

Posted
16 hours ago, BadJoke said:

Does the oviposition integration support the BHUNP of the mod? If not, is there a way for me to do something (like modify the json) so that it does?

The slider names for both 3BA and BHUNP are the same so it should work either way.

Posted

The effects doesn't seems to trigger when getting hit but the mod works as intended when triggering the curse via the mcm menu.

 

I've tried toggling on and off the mod and unstalling/reinstalling to no avail.

 

Any idea on what can cause this? I don't think i haver any mods that could interfere with this one.

 

Or maybe i'm just unlucky when it comes to getting cursed . Is there a way to check the chances to get cursed?

 

 

 

 

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