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Animal Research: The Insatiable Scholar


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Posted (edited)
4 hours ago, waiyan said:

What contents would I miss if I played this mod with male pc?

As @killer905 said just may be a little different in dialog.

 

i.e. The Bannered Mare on Ladies night.

Spoiler

if you're not female you'll miss guys buying you drinks, getting pinched on the ass and being able to either slap them in the face or if you had too much to drink flirting and letting them get in your pants. But the flip-side if you're a male then while you might be out a few coin it may be well spent to buy you some pussy tonight.

 

Oh wait... that's not the Bannered Mare, is not even in this mod.  That's the bar on the corner down the street from my house. 😂

 

Edited by eflat01
Posted

Has anyone tried the mod, Follower Chat?  I'm trying to get Tirwin to banter with my custom followers, Auri and Remiel, and it just isn't working for me.  None of the banters are working unless I use generic vanilla followers and even then the conversations appear very rarely.  Auri and Remiel won't engage with each other at all using Follower Chat's scene manager and no one will engage with Tirwin.

Posted
19 minutes ago, kamithemoon said:

Has anyone tried the mod, Follower Chat?  I'm trying to get Tirwin to banter with my custom followers, Auri and Remiel, and it just isn't working for me.  None of the banters are working unless I use generic vanilla followers and even then the conversations appear very rarely.  Auri and Remiel won't engage with each other at all using Follower Chat's scene manager and no one will engage with Tirwin.

Hmm, I reckon they only work on vanilla followers or, possibly, on NPCs who have a specific voice type (if Lydia can talk to Tirwin).

 

If an NPC uses a custom voice type, e.g. AuriVoice, it probably won’t work.

 

Another possibility is that the mod has a hard-coded list of NPCs, i.e. only Vanilia Followers, and you’d probably need to add Tirwin as a potential conversation partner in the Creation Kit or SSEEDIT.

Posted
1 hour ago, killer905 said:

Hmm, I reckon they only work on vanilla followers or, possibly, on NPCs who have a specific voice type (if Lydia can talk to Tirwin).

 

If an NPC uses a custom voice type, e.g. AuriVoice, it probably won’t work.

 

Another possibility is that the mod has a hard-coded list of NPCs, i.e. only Vanilia Followers, and you’d probably need to add Tirwin as a potential conversation partner in the Creation Kit or SSEEDIT.

It's meant to be easy to use, and looking at it in xEdit, everything looks fine and like it should work very well but it simply doesn't for me.  I've gone through the provided guide and cross referenced working banter with other followers but I can't figure out what I'm missing.

 

Ideally, I was hoping someone already generated a pre-existing banter pack for anyone, then I could edit it for my needs.  But it looks like there hasn't been as much interest on the Nexus.  At this point, I think I'll have to finally learn the CK and generate some banters myself.

Posted
On 6/15/2026 at 12:23 AM, killer905 said:

If it works on the New Save, that means, unfortunately, you’ll have to play using that save file.

I create a fix for my problme,  but I have a little code experience so the most of them created by codex, if any one crash it, maybe can use the fix

Animal Research - SexLab P+ Tracking Fix.rar

Posted
16 minutes ago, zhyzhy said:

I create a fix for my problme,  but I have a little code experience so the most of them created by codex, if any one crash it, maybe can use the fix

Animal Research - SexLab P+ Tracking Fix.rar 24.15 kB · 0 downloads

OK, but after having sex with a creature or a PC, does Tirwin remain naked until she has a dialogue line (“I need to get dressed” or something similar), and only then does she get dressed?
Does her hair remain loose after sex, and is it tied up after she visits the town?

Posted
28 minutes ago, killer905 said:

OK, but after having sex with a creature or a PC, does Tirwin remain naked until she has a dialogue line (“I need to get dressed” or something similar), and only then does she get dressed?
Does her hair remain loose after sex, and is it tied up after she visits the town?

Tirwin will remain naked until the triggered dialogue is complete—that is, until she’s finished dealing with the animals for this round—and then she’ll put on her clothes and tie her hair back.

Posted

It’s only after she’s finished dealing with the wolf and moving on to the next animal that she’ll get dressed again.

Posted
1 hour ago, zhyzhy said:

Tirwin will remain naked until the triggered dialogue is complete—that is, until she’s finished dealing with the animals for this round—and then she’ll put on her clothes and tie her hair back.

 

1 hour ago, zhyzhy said:

It’s only after she’s finished dealing with the wolf and moving on to the next animal that she’ll get dressed again.

ok

Posted

Hi there, first of all, amazing mod, i love it....

im in the flame atronach quest, but when breynla has to cast the spell... nothing happens, is there a way to fix it?

 

Posted

Anyone have any suggestions please? I'm in Gloombound mine but the gas won't detonate so I can't get past the rocks, tried every fire spell I can think of but it won't trigger.

Posted
24 minutes ago, Lurgehur said:

Anyone have any suggestions please? I'm in Gloombound mine but the gas won't detonate so I can't get past the rocks, tried every fire spell I can think of but it won't trigger.

Personally, I haven’t used the fire spell (as I don’t play a mage), but holding a torch in hand definitely worked.

Posted
4 hours ago, Vladel said:

Does this have world textures so i would need to run dyndolod?

You're probably asking about World Spaces. To be honest, it's Animal Research that adds “VarAlinor,” but to be honest, you don't even need to run Dynlood, because the location is small and there's no problem with the render distance.

Posted

Hey, I ran into a couple of problems with the Volkihar section. Firstly, the second door that Tirwin points out across the dock area had a stone wall in front blocking it, so I had to turn off collisions and pass through it to reach the door.

 

Secondly, and more seriously, in the gargoyle quest section where you are supposed to look for an elder scroll in the castle, I took the key from Serana's horker shelf and unlocked the balcony door, prompting the objective to find the wolf room and a quest marker to appear on the opposite door, across a small bridge between balcony areas. However, going through this door just causes the quest marker to remain on the same door, prompting me to go back out onto the balcony. It won't move from that door.

 

Exploring the main hall, the building appears to be the present/"future" version of the area with rubble and some Dawnguard corpses from when we attacked the castle. I pushed the quest stage forward by one manually with the console but I haven't been able to find the scroll anyway, maybe it's just well hidden but I can't find any sign of it in the area.

 

I do have the Castle Volkihar rebuilt mod but it doesn't look like there are any conflicts between that and this mod. Any advice for getting past the elder scroll section without just console skipping the whole thing?

Posted
2 hours ago, gugenheim365 said:

Hey, I ran into a couple of problems with the Volkihar section. Firstly, the second door that Tirwin points out across the dock area had a stone wall in front blocking it, so I had to turn off collisions and pass through it to reach the door.

If you're having problems with the “Animal Research” quest in Volkihar from the very beginning, you have a “mod conflict.”

 

You can try placing the AR after Castle Volkihar Rebuilt. But i donlt this this can help.

 

2 hours ago, gugenheim365 said:

Secondly, and more seriously, in the gargoyle quest section where you are supposed to look for an elder scroll in the castle, I took the key from Serana's horker shelf and unlocked the balcony door, prompting the objective to find the wolf room and a quest marker to appear on the opposite door, across a small bridge between balcony areas. However, going through this door just causes the quest marker to remain on the same door, prompting me to go back out onto the balcony. It won't move from that door.

Since you've reached the stage where you “Pick up the key and go through the balcony,” the second door on that balcony should lead you to “Volkihar Armory.” If not, another mod is causing a conflict at this location (it’s possible that the correct door is behind to the one with the wrong label. Similar to bloked door when Tirwin pointed.). Alternatively, if you’re not sure, type “coc VARVolkiharArmory” into the console, and you’ll find an Elder Scroll in that area. Remember to make sure Tirwin is next to you after using this command.

 

The conclusion is that when you went through the door on the balcony, it took you to a different place than where you were supposed to be.

 

3 hours ago, gugenheim365 said:

Exploring the main hall, the building appears to be the present/"future" version of the area with rubble and some Dawnguard corpses from when we attacked the castle. I pushed the quest stage forward by one manually with the console but I haven't been able to find the scroll anyway, maybe it's just well hidden but I can't find any sign of it in the area.

At this point, you're in the past (according to the Animal Research storyline). This means you're about a thousand years before the events in Skyrim. So the presence of the Dawnguard bodies here doesn't make sense.

 

3 hours ago, gugenheim365 said:

I do have the Castle Volkihar rebuilt mod but it doesn't look like there are any conflicts between that and this mod. Any advice for getting past the elder scroll section without just console skipping the whole thing?

SSEEdit may not detect any conflicts because Animal Research only provides objects, and for the purposes of the story, the doors are temporarily disabled or lead to the same location—but to a copy of it.

 


  Spoiler! Use this if you're still having trouble later on.

Spoiler

After entering the Volkihar Armory, you'll come to a room with a wolf's head mounted on the wall. There's a “secret passage” in this room. 

Return with the scroll to Valerica, she is in the Volkihar Cathedral (Past)

 

Your goal now is to return to your own time, so take Serana with you, and three of you head to the catacombs workroom (Past). It’s the same one you ended up in after using the portal.

 

Return to the future (to your own time).

 

Posted
9 hours ago, killer905 said:

Since you've reached the stage where you “Pick up the key and go through the balcony,” the second door on that balcony should lead you to “Volkihar Armory.”

 

The conclusion is that when you went through the door on the balcony, it took you to a different place than where you were supposed to be.

 

 

The door I was taking lead to Volkihar Keep (the main area with Harkon's chamber etc.), which happens to have wolf head trophies on the walls in one of the areas too haha. I just needed to tcl through the door from the outside and the correct door was hidden just behind it and able to be accessed. It'll be because Volkihar rebuilt mod restores a lot of broken or blocked doors in the castle that were never meant to actually lead somewhere, and has added a door over the top of yours, so it's not the fault of this mod. If I have any more problems with doors, I'll know the real door is hiding back there somewhere and find it. Thanks for the help, you solved it.

Posted (edited)
2 hours ago, gugenheim365 said:

The door I was taking lead to Volkihar Keep (the main area with Harkon's chamber etc.), which happens to have wolf head trophies on the walls in one of the areas too haha. I just needed to tcl through the door from the outside and the correct door was hidden just behind it and able to be accessed. It'll be because Volkihar rebuilt mod restores a lot of broken or blocked doors in the castle that were never meant to actually lead somewhere, and has added a door over the top of yours, so it's not the fault of this mod. If I have any more problems with doors, I'll know the real door is hiding back there somewhere and find it. Thanks for the help, you solved it.

 

I could see how that would conflict or confuse, Many of the inner cells of Volkihar in AR are copies of the base or added cells.

 

I use JK's Volkihar and a ton of Serana mods... so was extremely surprised I never ran into any issues with AR there.

Edited by eflat01
Posted

Ok so more problems, this time seemingly unrelated to doors... the quest marker on the floor in the wolf room doesn't go away and the quest won't progress. I found his hiding place anyway, but the scroll self-destructed lol, what's that all about? Even reloading and consoling the quest stage to the step after that, (where it says I am supposed to get the scroll) the scroll gets destroyed when I get near it, but the quest log doesn't update. Is it best to just keep consoling through this or is there a way to solve it and do the quest properly? I have several saves I can load from throughout the Volkihar section if I need to go back.

Posted
1 hour ago, gugenheim365 said:

Ok so more problems, this time seemingly unrelated to doors... the quest marker on the floor in the wolf room doesn't go away and the quest won't progress. I found his hiding place anyway, but the scroll self-destructed lol, what's that all about? Even reloading and consoling the quest stage to the step after that, (where it says I am supposed to get the scroll) the scroll gets destroyed when I get near it, but the quest log doesn't update. Is it best to just keep consoling through this or is there a way to solve it and do the quest properly? I have several saves I can load from throughout the Volkihar section if I need to go back.

When you enter the room with the wolf trophy, Tirwin should have a comment when she gets about 1/3 of the way into the room ("There's the wolf trophy!"). That comment advances the stage and clears the objective marker next to the wolf trophy. It's possible the prerequisite stage for that comment hasn't completed.  Can you run 'sqv VAR_Gargoyle' and see what stage you are on?

Posted
12 minutes ago, Gristle said:

Can you run 'sqv VAR_Gargoyle' and see what stage you are on?

120. Currently standing on the marker on the floor, Tirwin is here, having defeated one vampire lady in the area just before this. The thralls weren't hostile and chose not to get involved with that fight, they are working in the armory still.

 

14 minutes ago, Gristle said:

Tirwin should have a comment when she gets about 1/3 of the way into the room ("There's the wolf trophy!")

She hasn't said anything in this section yet I don't think.

Posted
55 minutes ago, jerryrhp said:

Can we dream of a patch for Ostim?

If anyone wants to create a patch for Ostim, I don’t see a problem with that. However, don’t count on us providing such a patch, as we don’t use that framework and don’t have the resources to support both the SexLab and Ostim versions at the same time, but you can get help from us if you need it. 

Posted

So...got a problem.  Been replaying the mod for a week now that it's compatible with P+ and absolutely love it.

 

Made it to Castle Volikhar.  Using "Timing is Everything" I have disabled the courier that normally begins the Dawnguard quests so I know none of them are running.  Tirwin and I made it to the portal lab, I put the 3 ingredients in the bowl, and I complete the quest stage "Speak to Tirwin about her blood."  She says she'll add some blood to the bowl and then...nothing.  She just stands there.  The quest logs still just shows that last step as completed and isn't firing any further steps.

 

I figured "okay no worries, I'll talk to her to skip past this and just head directly to the dremora scene" or whatever it was called.  (I saw it looking through her dialogue earlier but didn't use it.)  And now when I try to click "It's about the books" she responds with "What about them?" then ends dialogue with me.

 

Not sure what else to try.

Posted
48 minutes ago, chuckdm said:

So...got a problem.  Been replaying the mod for a week now that it's compatible with P+ and absolutely love it.

 

Made it to Castle Volikhar.  Using "Timing is Everything" I have disabled the courier that normally begins the Dawnguard quests so I know none of them are running.  Tirwin and I made it to the portal lab, I put the 3 ingredients in the bowl, and I complete the quest stage "Speak to Tirwin about her blood."  She says she'll add some blood to the bowl and then...nothing.  She just stands there.  The quest logs still just shows that last step as completed and isn't firing any further steps.

 

I figured "okay no worries, I'll talk to her to skip past this and just head directly to the dremora scene" or whatever it was called.  (I saw it looking through her dialogue earlier but didn't use it.)  And now when I try to click "It's about the books" she responds with "What about them?" then ends dialogue with me.

 

Not sure what else to try.

Load the save file and try again. Tirwin should say something after opening the portal.
Or type 
setstage VAR_Castle 280

 

The “skip” options should only be available during the first meeting with Tirwin, but not at this point in the adventure.

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