NebulaWantsAMod Posted Sunday at 02:49 PM Posted Sunday at 02:49 PM (edited) 23 minutes ago, Talesien said: First off, what version of Binding are you using? If using 0.5.12, what outfit preset did you chose during installation? It kinda sounds like you used the none option in which case all outfits are empty and need to be set up by yourself. If that's not the problem please post screenshoots of the Status Info, Debug mode and Mod Status tabs in Bindings MCM (please put the images into a spoiler). Thanks for the fast response I'm using 0.5.12, yes, and I chose Metal as a preset, even reinstalled a few times to make sure I chose correctly For the screenshots, here they are : Debug mod (up and down) Spoiler mod status and status info Spoiler Spoiler Forgot to say, this is a new save, with no dominant (After Simple Slavery auction, when no buyers are available, it will still try to use outfit 1005, but still doesnt work) Edited Sunday at 02:50 PM by NebulaWantsAMod
Talesien Posted Sunday at 03:18 PM Posted Sunday at 03:18 PM 5 minutes ago, jbezorg said: The binding action key (and power) stops being available right after a "bindc_EventDairyPre - ran" message appears and I click "ok". I have MME Extensions v1.2.2 installed. I used earlier versions of MME extensions without problems, currently don't have MME installed, not intending too either, so can't test that. Will inform LazyPalm, however it seems you've quite a few problems with events getting stuck and similar, and so far I've been unable to reproduce those. Yes, dancing still has some issues in 5.12, but if it ran to conclusion, Binding always resumed normal operations in my tests. I'm starting to wonder if something else in your LO might interfere. Could you perhaps provide a papyrus log of both the dancing and the Dairy issues please? Also the data from the status info and mod status tops from the MCM might be useful. 1
Talesien Posted Sunday at 03:25 PM Posted Sunday at 03:25 PM 32 minutes ago, NebulaWantsAMod said: Thanks for the fast response I'm using 0.5.12, yes, and I chose Metal as a preset, even reinstalled a few times to make sure I chose correctly For the screenshots, here they are : Debug mod (up and down) mod status and status info Forgot to say, this is a new save, with no dominant (After Simple Slavery auction, when no buyers are available, it will still try to use outfit 1005, but still doesnt work) That's odd, Bondage Outfit after just starting a new game should be -1. Maybe because you already out of the starting room, but that doesn't really make sense either. Can you check if it's -1 in the starting room please? Also, what happens if you run the Safeword?
NebulaWantsAMod Posted Sunday at 03:31 PM Posted Sunday at 03:31 PM 1 minute ago, Talesien said: That's odd, Bondage Outfit after just starting a new game should be -1. Maybe because you already out of the starting room, but that doesn't really make sense either. Can you check if it's -1 in the starting room please? Also, what happens if you run the Safeword? In starting room, it is -1 indeed Spoiler After a safeword, then a simple restore, nothing much happens, and after a deep clean, the bondage outfit goes to -2, even out of the starting room
Talesien Posted Sunday at 04:30 PM Posted Sunday at 04:30 PM 57 minutes ago, NebulaWantsAMod said: In starting room, it is -1 indeed Reveal hidden contents After a safeword, then a simple restore, nothing much happens, and after a deep clean, the bondage outfit goes to -2, even out of the starting room Well then I guess what remains is testing it again, LazyPalm just posted 0.5.14, please update to that before continuing. Should be save safe.
jbezorg Posted Sunday at 05:29 PM Posted Sunday at 05:29 PM (edited) 2 hours ago, Talesien said: I used earlier versions of MME extensions without problems, currently don't have MME installed, not intending too either, so can't test that. Will inform LazyPalm, however it seems you've quite a few problems with events getting stuck and similar, and so far I've been unable to reproduce those. Yes, dancing still has some issues in 5.12, but if it ran to conclusion, Binding always resumed normal operations in my tests. I'm starting to wonder if something else in your LO might interfere. Could you perhaps provide a papyrus log of both the dancing and the Dairy issues please? Also the data from the status info and mod status tops from the MCM might be useful. Keypress event is being triggered. [10/10/2026 - 6:16:51PM] [BINDC]: OnKeyUp - keys pressed: 0 [10/10/2026 - 6:16:51PM] [BINDC]: OnKeyUp code: 80 hold: 0.169333 processingKey: TRUE actionKey: 80 [10/10/2026 - 6:16:51PM] [BINDC]: sending SendEventPressedActionEvent mod event [10/10/2026 - 6:16:51PM] [BINDC]: OnKeyUp - keys pressed: 0 [10/10/2026 - 6:16:51PM] [BINDC]: OnKeyUp code: 80 hold: 0.169333 processingKey: TRUE actionKey: 80 [10/10/2026 - 6:16:51PM] [BINDC]: sending SendEventPressedActionEvent mod event [10/10/2026 - 6:16:52PM] [BINDC]: OnKeyUp - keys pressed: 0 [10/10/2026 - 6:16:52PM] [BINDC]: OnKeyUp code: 80 hold: 0.118833 processingKey: TRUE actionKey: 80 [10/10/2026 - 6:16:52PM] [BINDC]: sending SendEventPressedActionEvent mod event And [10/10/2026 - 6:16:09PM] Error: bindc_EventDairyCollectQuest (2C016338): unknown quest objective 10. stack: [bindc_EventDairyCollectQuest (2C016338)].bindc_EventDairyCollect.SetObjectiveDisplayed() - "<native>" Line ? [bindc_EventDairyCollectQuest (2C016338)].bindc_EventDairyCollect.StopTheEvent() - "bindc_EventQuest.psc" Line 84 <unknown self>.bindc_main.MarkEventEnded() - "bindc_Main.psc" Line 710 [bindc_EventDairyCollectQuest (2C016338)].bindc_EventDairyCollect.NpcArrival() - "bindc_EventDairyCollect.psc" Line 82 [bindc_MainQuest (2C000801)].bindc_main.MoveQuestArrived() - "bindc_Main.psc" Line 865 <unknown self>.bindc_main.gMoveQuestArrived() - "bindc_Main.psc" Line 888 [bindc_MoveQuest (2C014D71)].bindc_move.MoveToTargetEnded() - "bindc_Move.psc" Line 136 [ (2C014D73)].SF_bindc_MoveTravelToTargetS_0A014D73.Fragment_0() - "SF_bindc_MoveTravelToTargetS_0A014D73.psc" Line 8 Edited Sunday at 05:33 PM by jbezorg
jbezorg Posted Sunday at 05:46 PM Posted Sunday at 05:46 PM 4 minutes ago, jbezorg said: <unknown self>.bindc_main.gMoveQuestArrived() bindc_EventDairyCollect extends bindc_EventQuest and bindc_EventQuest extends Quest I can't find where "bindc_main" property is defined in either and I don't see an import for it.
NebulaWantsAMod Posted Sunday at 06:17 PM Posted Sunday at 06:17 PM 1 hour ago, Talesien said: Well then I guess what remains is testing it again, LazyPalm just posted 0.5.14, please update to that before continuing. Should be save safe. Tested it again after installing the update, with a new save, sadly still doesnt work, I let it choose rope in the FOMOD as to make sure it wasn't only metal and sadly yeah I'm not sure what could be the issue, what could prevent it from working, I may continue experimenting 1
SullenMan Posted Sunday at 06:45 PM Posted Sunday at 06:45 PM This mod keeps removing the Leash I added myself using the F1 key. Is there any way to disable that?
Talesien Posted Sunday at 07:22 PM Posted Sunday at 07:22 PM 32 minutes ago, SullenMan said: This mod keeps removing the Leash I added myself using the F1 key. Is there any way to disable that? That is precious little info to work with. All the time, if you got a dom, even if the mod is paused? Come on people you want help, give us some context. Assuming you got a dom and the mod is active. The regular leash from the leash framework occupies the collar slot, so if your outfits contain a collar (all predefined ones do) it will replace the leash. That aside the regular leash also seems to collide with the nudity rule. So to prevent that you either need to add a leash that does not occupy a collar slot or clear the collar slot on all relevant bondage outfits as well as block the nudity rule from ever getting applied.
Talesien Posted Sunday at 07:25 PM Posted Sunday at 07:25 PM 1 hour ago, NebulaWantsAMod said: Tested it again after installing the update, with a new save, sadly still doesnt work, I let it choose rope in the FOMOD as to make sure it wasn't only metal and sadly yeah I'm not sure what could be the issue, what could prevent it from working, I may continue experimenting That is beyond strange. You can equip DD's manually I suppose?
Lazy Palm Posted Sunday at 07:36 PM Author Posted Sunday at 07:36 PM 1 hour ago, jbezorg said: bindc_EventDairyCollect extends bindc_EventQuest and bindc_EventQuest extends Quest I can't find where "bindc_main" property is defined in either and I don't see an import for it. Did you try the deep clean with the safe word on the 0.5.14 version that was posted today?
Lazy Palm Posted Sunday at 07:38 PM Author Posted Sunday at 07:38 PM 1 hour ago, NebulaWantsAMod said: Tested it again after installing the update, with a new save, sadly still doesnt work, I let it choose rope in the FOMOD as to make sure it wasn't only metal and sadly yeah I'm not sure what could be the issue, what could prevent it from working, I may continue experimenting Any chance you can go to settings (under the action key) and start the outfit builder? Try loading any outfit and see if anything equips. If not, add an item or two and save and then see if anything happens after running the safeword. The safe areas outfit in a town or city might be a good one to try.
Lazy Palm Posted Sunday at 07:40 PM Author Posted Sunday at 07:40 PM 53 minutes ago, SullenMan said: This mod keeps removing the Leash I added myself using the F1 key. Is there any way to disable that? Yeah, I switched to the new function in the leashframework that equips the world item leash. It probably will remove any manually equipped ones. I might be able to see if a leash is equipped and use the old function and wrap that in an condition. Let me add that to the to-do.
SullenMan Posted Sunday at 08:50 PM Posted Sunday at 08:50 PM 1 hour ago, Talesien said: That is precious little info to work with. All the time, if you got a dom, even if the mod is paused? Come on people you want help, give us some context. Assuming you got a dom and the mod is active. The regular leash from the leash framework occupies the collar slot, so if your outfits contain a collar (all predefined ones do) it will replace the leash. That aside the regular leash also seems to collide with the nudity rule. So to prevent that you either need to add a leash that does not occupy a collar slot or clear the collar slot on all relevant bondage outfits as well as block the nudity rule from ever getting applied. We have a dominant. The mod is active, actually.
Talesien Posted Sunday at 11:07 PM Posted Sunday at 11:07 PM 2 hours ago, SullenMan said: We have a dominant. The mod is active, actually. Well then it's most likely the bondage outfits getting applied, see my previous answer for fixes please.
NebulaWantsAMod Posted yesterday at 01:31 AM Posted yesterday at 01:31 AM 5 hours ago, Lazy Palm said: Any chance you can go to settings (under the action key) and start the outfit builder? Try loading any outfit and see if anything equips. If not, add an item or two and save and then see if anything happens after running the safeword. The safe areas outfit in a town or city might be a good one to try. After some tinkering around, I decided to do a real clean install. Uninstalled everything, went back from the ground up. This being said, upon reaching my old state of "nothing equips", I tried the outfit builder and to my surprise when I choose an outfit to be put on, nothing equips BUT I can manually add restraints that will, later, when the corresponding event gets triggered (eg : gag punishment) will be equipped. So that's at least that. It works as far as this for me. What I don't understand is that I, multiple times, installed Binding and selected either Rope or Metal, and always had the same results. I guess creating all outfits myself by hand would be a solution, but I wonder if I can somehow still get the presets made by Lazy Palm. Anyway, even if that problem if not fixed, I wanted to thank you two for the swift answers. I hope that my situation here will help future situations.
jbezorg Posted yesterday at 02:17 AM Posted yesterday at 02:17 AM 6 hours ago, Lazy Palm said: Did you try the deep clean with the safe word on the 0.5.14 version that was posted today? I'll try 5.14 with a new save.
rjn Posted yesterday at 10:01 AM Posted yesterday at 10:01 AM 14 hours ago, Lazy Palm said: Did you try the deep clean with the safe word on the 0.5.14 version that was posted today? I have this bug too even with 5.14. Get the dairy_pre event notice box then milking does not start and action button does not do anything. It can be solved/worked around by using startquest for the dairy_milking quest (shows a message box containg only "[] / OK") after which dairy outfit is equipped, milking proceeds and the action button and dialogs work again as expected. I am not sure what the dairy_pre quest is supposed to do but nothing visibly happens that I can see. I have also noticed some script lag with the "owner collects milk" action which can be aided by briefly opening and closing the game menu.
Lazy Palm Posted 10 hours ago Author Posted 10 hours ago 16 hours ago, rjn said: I have this bug too even with 5.14. Get the dairy_pre event notice box then milking does not start and action button does not do anything. It can be solved/worked around by using startquest for the dairy_milking quest (shows a message box containg only "[] / OK") after which dairy outfit is equipped, milking proceeds and the action button and dialogs work again as expected. I am not sure what the dairy_pre quest is supposed to do but nothing visibly happens that I can see. I have also noticed some script lag with the "owner collects milk" action which can be aided by briefly opening and closing the game menu. The pre quest is just a script quest that can be started from the story manager. It will start the main dairy quest. I think I discovered what was causing the issue, script left in the wrong state when it completes. I will get a patch version out to fix this. Thanks for letting me know! I will peek at the collection quest also.
castorpollux83 Posted 6 hours ago Posted 6 hours ago Hello. First of all, thank you very much for the effort that has been put into this mod. I think it is really well done. I have a little question of understanding. I don't really know how to play this mod (0.5.14). I thought I'd let my character have a little fun with her companion in her free time and when traveling between adventures in the Thieves Guild and on "Renna's Ranch". If I now ask the companion to go on an adventure alone, not all DD items will be removed. Experience has shown that this should prevent access to "Renna's Ranch" (I tried in an earlier profile to bring the character to Renna's Ranch with DD percings, where he was kicked out). Maybe someone can be so kind as to give me some tips on the general gameplay with this mod and compatibility with Renna's Ranch. Thank you in advance and best regards.
Talesien Posted 5 hours ago Posted 5 hours ago (edited) 1 hour ago, castorpollux83 said: Hello. First of all, thank you very much for the effort that has been put into this mod. I think it is really well done. I have a little question of understanding. I don't really know how to play this mod (0.5.14). I thought I'd let my character have a little fun with her companion in her free time and when traveling between adventures in the Thieves Guild and on "Renna's Ranch". If I now ask the companion to go on an adventure alone, not all DD items will be removed. Experience has shown that this should prevent access to "Renna's Ranch" (I tried in an earlier profile to bring the character to Renna's Ranch with DD percings, where he was kicked out). Maybe someone can be so kind as to give me some tips on the general gameplay with this mod and compatibility with Renna's Ranch. Thank you in advance and best regards. The option to go on adventure, equips the corresponding boundage outfit (chosen randomly if you have several qualifying outfits). The default outfits leave at least a collar, sometimes also piercings or a harness. If you need to completely free of DD's you've to remove those items from Adventuring (and if present potentially Unsafe areas) outfits. I should add that the go adventuring option will only let you move out on your own if you have a dom that is not a current follower. If you use it with a current follower he will tag along and potentially start some events that might interfere. Given that I would recommend you pause Binding from the MCM menu instead of using the Go Adventuring option for your visits to Reanns Ranch. That's perhaps less immersive, but saver and should also remove all DD's without the need to modify any bondage outfits. Edited 5 hours ago by Talesien
Xylana Posted 4 hours ago Posted 4 hours ago I'm sorry if this is a stupid question but is the mod supposed to start events on its own after selecting a dom? Been playing for a while now and all the events I started on my own with the action key I'm gonna start a new game soon but I just wanted to clear this up so I can test it if its not working correctly before I get going.
Talesien Posted 1 hour ago Posted 1 hour ago (edited) 2 hours ago, Xylana said: I'm sorry if this is a stupid question but is the mod supposed to start events on its own after selecting a dom? Been playing for a while now and all the events I started on my own with the action key I'm gonna start a new game soon but I just wanted to clear this up so I can test it if its not working correctly before I get going. The mod is supposed to start events on its own if you have a dom. It should also automatically apply the correct bondage outfit for the location you are at. Provided your settings and circumstances allow it (most events will only trigger in or around towns and cities, not in the wilderness or dungeons). Make sure Binding is not paused and if not and the issue persists please post screenshoots of the Status Info, Debug mode and Mod Status tabs in Bindings MCM (remember to put the images into a spoiler, please). Edited 1 hour ago by Talesien
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