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Posted
17 hours ago, lovalter said:

Played TTOF recently and found the restraints equip scene to be stellar, have you considered adding something like that in Binding?

I still have never tried TTOF, too much coding not enough playing 😀  Talesien gave me a description of that scene and it sounds really cool.  I think I can probably add something similar (with mcm control on places to use - harsh bondage, etc.).  

Posted
5 minutes ago, Lazy Palm said:

I still have never tried TTOF, too much coding not enough playing 😀  Talesien gave me a description of that scene and it sounds really cool.  I think I can probably add something similar (with mcm control on places to use - harsh bondage, etc.).  

please don't. We should not loose creativity here.
I am partially quoting myself from ttof 
"I think we can have something simple for dom dialogues
I think skse can detect which your crosshair is pointing towards
we can add teasing/derogatory dialogues whenever player holds the crosshair towards something for more than 5 seconds like

`if we hold towards locked door
she can comment - '*schlick sound of her fingering your pussy* Now hand over that lockpick' followed by '*irkhalla pulls you towards herself with an iron grip on your nipples* here lubricated this enough for your scheduled picking.'`

another idea is just simple she can change her idles animation with oar to masturbating idles whenever we are on any devious/display model/furniture etc and she faces towards us. When we get out we can add another derogatory dialogues. 

Is above things possible??

Just complaining here but no dom yet insults the player itself for fear of breaking immersion but I think we can 
Also I liked the idles system in TToF I just had to sneak near her in Binding I had to use a specific idle. I have not found much use of this
Also Irkhalla made me do useless things like don't travel for an hour 
I think Dom can & should make me do seemingly uselss things like 
`Dom:go stand by the wall and close your eyes 
When player does so, Dom unceremoniously plunges a dildo in player and acts as she did not do it. It can be a running joke where she occasionaly laughs at us calling us stupid to other NPCs. And whenever we take it out she asks us to stand by wall or if we stand by wall and sneak while looking at skybox she does that `

This is just one idea I have many
I Also Demand an exclusive follower for binding. 
Its just make one NPC some familiarity

Posted (edited)
On 4/30/2026 at 11:58 AM, Lazy Palm said:

 

Thanks for letting me know. I revamped the crowd quest to just use factions and misc dialogue and be a bit more passive (with some mcm frequency controls). I will post in the next few days.

 

I will take a bit more of a look on how the action key is firing off. You using the keyboard or a controller?

I am using a keyboard on PC.  Thanks for looking into it.  Really appreciate this awesome mod.

 

One important thing I should mention is that I am using a patch that I found somewhere in this thread which adds some neat game play functionality (such as guards enforcing devices).  The name of the patch is Binding 0.4.45.7z.  Not sure is that is official or not, or if it contributes to the crowd script problem. 

 

Also wanted to mention I get the message "this bed looks very comfortable for master"  at every bed I mouse over.  But I am not sure where to go with that.

 

Edited by viscaro
Posted

There are several empty esl/esm in the mod. Which one is really needed? SSEEDIT give an error when I try to load them.

Posted (edited)
5 hours ago, viscaro said:

I am using a keyboard on PC.  Thanks for looking into it.  Really appreciate this awesome mod.

 

One important thing I should mention is that I am using a patch that I found somewhere in this thread which adds some neat game play functionality (such as guards enforcing devices).  The name of the patch is Binding 0.4.45.7z.  Not sure is that is official or not, or if it contributes to the crowd script problem. 

 

Also wanted to mention I get the message "this bed looks very comfortable for master"  at every bed I mouse over.  But I am not sure where to go with that.

 

 

That is for the bound sleep one. If you see that message and kneel by the bed and ask to sleep, get hogtied for the night while the dom uses the bed. Can also use that deep kneel by the bed to trigger it.

 

The message does go off a bit too often, and I need to add an option to hide it.

 

Also, when you lose the action key again, can you go into the mcm under the binding / control panel tab and confirm no events are failing to end?  If anything is, can you run the safe word and see if clears it up?

Edited by Lazy Palm
Posted
2 hours ago, Nikett7 said:

There are several empty esl/esm in the mod. Which one is really needed? SSEEDIT give an error when I try to load them.

 

So two ESL files will eventually go away when I get everything migrated to the ESM file, but it is still a work in progress, so need all 3 for now. I just checked xedit and didn't see anything. Did you get a specific error?

 

image.png.6f47bc80ef3e90f02283ab2fd88674ce.png

Posted
8 hours ago, Azatthot said:

please don't. We should not loose creativity here.

 

I was mostly thinking of an equipping items one at a time option that seemed a little more natural. I honestly have no idea what the TTOF scene even does, but I hope to check it out some day when I can get myself to play the game again 🙂

 

8 hours ago, Azatthot said:

I Also Demand an exclusive follower for binding. 
Its just make one NPC some familiarity

 

Like a custom follower with more bdsm dialogue / dominant personality?

Posted
9 hours ago, Azatthot said:

please don't. We should not loose creativity here.
I am partially quoting myself from ttof 
"I think we can have something simple for dom dialogues
I think skse can detect which your crosshair is pointing towards
we can add teasing/derogatory dialogues whenever player holds the crosshair towards something for more than 5 seconds like

`if we hold towards locked door
she can comment - '*schlick sound of her fingering your pussy* Now hand over that lockpick' followed by '*irkhalla pulls you towards herself with an iron grip on your nipples* here lubricated this enough for your scheduled picking.'`

another idea is just simple she can change her idles animation with oar to masturbating idles whenever we are on any devious/display model/furniture etc and she faces towards us. When we get out we can add another derogatory dialogues. 

Is above things possible??

Just complaining here but no dom yet insults the player itself for fear of breaking immersion but I think we can 
Also I liked the idles system in TToF I just had to sneak near her in Binding I had to use a specific idle. I have not found much use of this
Also Irkhalla made me do useless things like don't travel for an hour 
I think Dom can & should make me do seemingly uselss things like 
`Dom:go stand by the wall and close your eyes 
When player does so, Dom unceremoniously plunges a dildo in player and acts as she did not do it. It can be a running joke where she occasionaly laughs at us calling us stupid to other NPCs. And whenever we take it out she asks us to stand by wall or if we stand by wall and sneak while looking at skybox she does that `

This is just one idea I have many
I Also Demand an exclusive follower for binding. 
Its just make one NPC some familiarity

Some nice ideas. May I suggest you add them here: https://github.com/LazyPalm/BindingModSkyrim/issues

Just add your topic, so the ideas do not get lost, which is sadly all to likely once they got buried somewhere in this support thread.

 

Posted (edited)
7 hours ago, viscaro said:

I am using a keyboard on PC.  Thanks for looking into it.  Really appreciate this awesome mod.

 

One important thing I should mention is that I am using a patch that I found somewhere in this thread which adds some neat game play functionality (such as guards enforcing devices).  The name of the patch is Binding 0.4.45.7z.  Not sure is that is official or not, or if it contributes to the crowd script problem. 

 

Also wanted to mention I get the message "this bed looks very comfortable for master"  at every bed I mouse over.  But I am not sure where to go with that.

 

That's not a patch but a version of Binding from this threat (the latest publicly released one IIRC). So it should not be used together with an older Binding version, but instead.

That message, as well as others like (This looks like it could be fun, when placing the cursor over a bondage furniture) is just info fluff. Ideally should be limited to when you actually have a Dom, something to come soon I expect, now that we mentioned them (I kept forgetting telling LP). ^^

 

Edited by Talesien
Posted

I am demanding a follower because it makes things easier for everyone especially me. 

I always generate voice lines for this one mod and I am running Malenia voices for dom mistress it makes release faster and its unique

Posted
22 hours ago, Lazy Palm said:


Are all of the slot level blocks checked off in the outfits(s) you are testing?

I'm not sure I understand what you mean. Are you talking about the Stripping menu in the MCM? If so I left all the slots checked off.

Posted
On 5/3/2026 at 5:55 AM, NTWY said:

I'm not sure I understand what you mean. Are you talking about the Stripping menu in the MCM? If so I left all the slots checked off.

 

This section, when you are configuring a bondage outfit:

 

image.png.6802a6cc9cf7ce334b735b05cabc0366.png

Posted

Is there a instruction manual for this mod?

I have been trying to get into it a few times and I'm often a bit confused when something in it isn't working is due to me or the mod as very few things are in any way explained and I have to assume a lot from names and context.

One of the things I suppose is what parts of the MCM is "ready to go" and which are intended for me to mess with.

Do I need to add more items to the "Fixed Items" list if I'm running Random chance or use of Rules?

And what is a Dynamic Item? Why can I not add to them?

Should I disable some behaviour rules or do they all work with each other or if not every soft dependancy is active?

What is the "Erotic Armour" outfit intended for? Does it have to do with the "Proper Female Armour" rule somehow? How? Do I need to set it up first for that rule to work???

Posted

Playing V 0.4.45 and still unhappy with milkmod integration. It's triggering still far to often, sometimes getting Lactacid and milked and milked again in less then 1 ingame hour. Could be a factor of 10 times less. And one thing i noticed, if you disable MilkMod integration, any progress in Milkmod is reseted. Apart from the what i mentioned it works fine for me. Maybe the undressings dont need to remove anything, only the clothing/items that prevents using the milking machine. As far as i remember its only bodysuit and chastity bra.

Else i go with user Ursur1major above. That MCM page about bondage outfit is quite difficult to understand 😁 I think the mod has become a bit too big late, with all the wishes you tried to implement but i really apprechiate you allway reacting (allways friendly) to the users 😀 !

All in all its a lovely mod and i thank you much for all the work you put in to it. regards

 

Posted (edited)
3 hours ago, Hanshurtig11 said:

Playing V 0.4.45 and still unhappy with milkmod integration. It's triggering still far to often, sometimes getting Lactacid and milked and milked again in less then 1 ingame hour. Could be a factor of 10 times less. And one thing i noticed, if you disable MilkMod integration, any progress in Milkmod is reseted. Apart from the what i mentioned it works fine for me. Maybe the undressings dont need to remove anything, only the clothing/items that prevents using the milking machine. As far as i remember its only bodysuit and chastity bra.

Else i go with user Ursur1major above. That MCM page about bondage outfit is quite difficult to understand 😁 I think the mod has become a bit too big late, with all the wishes you tried to implement but i really apprechiate you allway reacting (allways friendly) to the users 😀 !

All in all its a lovely mod and i thank you much for all the work you put in to it. regards

 

Here are some tips for dealing with MilkMod issues and Binding:

 

- If you want to stop the prompts for "more lactacid" use the setting for Lactacid decay in the MM MCM (if it's negative there's no decay and you never need more lactacid once it's high enough)

- If you get the "find a pump now" prompt and are far away from one, hold down the MM action key (usually "9") for 2 seconds to start milking on the spot. Or ask mistress to help with the "Hey there" dialog.

If you are trying to use a pump and get a message about "device X blocks use", again - hold the "9" key to start milking.

- If your milking stops before it is complete, the Dairy quest in Binding will still be active.  In this case ask a nearby NPC or your mistress for some milking assistance using the "Hey there" dialog branch.

- If you think "time to get milked" prompts are happening too often then decrease the "milk produced per hour" setting in the MM MCM.

If you setup a "dairy" outfit in Binding you might want to avoid using gags, hood, bras or suits which trigger messages from milk pumps.

Edited by rjn
typo
Posted
On 5/9/2026 at 1:17 PM, rjn said:

- If you want to stop the prompts for "more lactacid" use the setting for Lactacid decay in the MM MCM (if it's negative there's no decay and you never need more lactacid once it's high enough)

- If you get the "find a pump now" prompt and are far away from one, hold down the MM action key (usually "9") for 2 seconds to start milking on the spot. Or ask mistress to help with the "Hey there" dialog.

If you are trying to use a pump and get a message about "device X blocks use", again - hold the "9" key to start milking.

- If your milking stops before it is complete, the Dairy quest in Binding will still be active.  In this case ask a nearby NPC or your mistress for some milking assistance using the "Hey there" dialog branch.

- If you think "time to get milked" prompts are happening too often then decrease the "milk produced per hour" setting in the MM MCM.

If you setup a "dairy" outfit in Binding you might want to avoid using gags, hood, bras or suits which trigger messages from milk pumps.

 

Thanx for the ample anwser, but i know about the MM settings (apart from using 2 sec action key to override suites and chastity bras, will test this when playing nest time). Unfortunatly Binding does not recognice the status of milk and lactacid values, so i get the order to get milked, even i have only 2 from 20 milk stored. Not sure about lactacid, but having lactacid allways up makes half of the MM integration unnecessary. The problem about suites and chastitybra is not, that its not removed properly, but mostly anything else is removed to, which isnt necessary. thou i will look, if there is a special dairy outfit. Thx again for the help !

Posted
On 5/8/2026 at 11:42 AM, Ursur1major said:

Is there a instruction manual for this mod?

I have been trying to get into it a few times and I'm often a bit confused when something in it isn't working is due to me or the mod as very few things are in any way explained and I have to assume a lot from names and context.

One of the things I suppose is what parts of the MCM is "ready to go" and which are intended for me to mess with.

Do I need to add more items to the "Fixed Items" list if I'm running Random chance or use of Rules?

And what is a Dynamic Item? Why can I not add to them?

Should I disable some behaviour rules or do they all work with each other or if not every soft dependancy is active?

What is the "Erotic Armour" outfit intended for? Does it have to do with the "Proper Female Armour" rule somehow? How? Do I need to set it up first for that rule to work???

 

No, I probably need to write something at some point, sorry!

 

Most of the things in the MCM are disabled by default, except the behavior rules (dom controlled by default) and the default set of bondage outfits. You can enable most of the event quests inside of the event tab in the mcm.

 

No need for fixed items if you are using random items, but the rules stuff can work with either. If you have an item in the fixed set and the bondage rule is on, it will equip that items or items. If you are using a random set, the chance  defaults to 100% for all of the types and it will only equip the random items that match a rule. I just made a change to the mcm in my in development version that will hide the set options better depending on the mode.

 

The dynamic items is just a ready only list of the current set of random items the system has generated (I will fix that naming, thanks for pointing it out).

 

Most of the behavior rules should work together, except for some speech overlaps. I think it would be oppressive to have too many on. You can cap the number the mod will assign in the rules setting (if in dom controlled mode).

 

I have rolled up the erotic and bikini rules into that proper female armor which will work with all of the keywords that would match (Eroticarmor, sla_armorspandex, sla_armorhalfnakedbikini, sla_armorhalfnaked). That said a lot of mods are missing the keywords, so there is a white list function under settings you can manually add items to be safe for this rule.

 

Hope this helps a bit!

Posted (edited)
On 5/10/2026 at 11:41 AM, Hanshurtig11 said:

Unfortunatly Binding does not recognice the status of milk and lactacid values, so i get the order to get milked, even i have only 2 from 20 milk stored.

 

It should be pulling the max and current milk levels from MME (via storageutil) and only be firing off the milking when it maxes out. Something must be wrong. Let me take a look at it!

 

And I will put a confirm over resetting the maid status when disabling the mod integration with No as the default option. Thanks for alerting me to that also!

 

Oh and agree with you about the bondage outfit manager. Currently tweaking those to make them a little easier to follow.

Edited by Lazy Palm
Posted
On 5/12/2026 at 5:05 AM, Lazy Palm said:

 

It should be pulling the max and current milk levels from MME (via storageutil) and only be firing off the milking when it maxes out. Something must be wrong. Let me take a look at it!

 

And I will put a confirm over resetting the maid status when disabling the mod integration with No as the default option. Thanks for alerting me to that also!

 

Oh and agree with you about the bondage outfit manager. Currently tweaking those to make them a little easier to follow.

Thank you for looking into it. You might check the giving lactacid mechanic as well. When you chose the answer where you only get the lactacid to your inventory, you cant drink it when you are gagged. That will leave you kneeling stuck in the scene/event. I suggest to only force feed the lactacid. I feel it fits the situation better anyway 😁 

Posted

@Lazy Palm

Version: 0.4.45
SKSE 2.2.6, Skyrim 1.6.1170

Word wall event not working for me. The event is turned on in MCM.
I tried several locations.
I am not yet dragonborn.
I don't see any errors in the log.

 

[

Spoiler

05/13/2026 - 10:23:58PM] [bindc]: cycle - 7.284804
[05/13/2026 - 10:23:58PM] [bindc]: TryStartQuests check: False
[05/13/2026 - 10:23:58PM] MilkModEconomy MME_Status: Scripts are running, Unsetting StorageUtil MME_ScriptsStarted, shutting down
[05/13/2026 - 10:23:58PM] [omnom] SCAN: OnUpdate()
[05/13/2026 - 10:23:58PM] [omnom] SCAN: PlaceMimicsInRadius(): scan-radius=18000.000000 mimic-chance=0.280000
[05/13/2026 - 10:23:58PM] [omnom] SCAN: Result - placed=0 checked=0 skipped=0 unusable=0
[05/13/2026 - 10:23:59PM] [binding]: ReadyForStoryManager - safeprocess failed
[05/13/2026 - 10:23:59PM] [binding]: Could not SendStoryEvent due to ReadyForStoryManager check failure
[05/13/2026 - 10:23:59PM] [binding]: cycle: 740


When I looked at "[bindc]: TryStartQuests check: False", it looks like the control is fine.
When I looked at "[binding]: ReadyForStoryManager - safeprocess failed", it didn't seem right to me.
>>

Bool Function SafeProcess()
    ;this code provided by IsharaMeradin on nexus
    If (!Utility.IsInMenuMode()) \
    && (!UI.IsMenuOpen("Dialogue Menu")) \
    && (!UI.IsMenuOpen("Console")) \
    && (!UI.IsMenuOpen("Crafting Menu")) \
    && (!UI.IsMenuOpen("MessageBoxMenu")) \
    && (!UI.IsMenuOpen("ContainerMenu")) \
    && (!UI.IsTextInputEnabled())
        ;IsInMenuMode to block when game is paused with menus open
        ;Dialogue Menu check to block when dialog is open
        ;Console check to block when console is open - console does not trigger IsInMenuMode and thus needs its own check
        ;Crafting Menu check to block when crafting menus are open - game is not paused so IsInMenuMode does not work
        ;MessageBoxMenu check to block when message boxes are open - while they pause the game, they do not trigger IsInMenuMode
        ;ContainerMenu check to block when containers are accessed - while they pause the game, they do not trigger IsInMenuMode
        ;IsTextInputEnabled check to block when editable text fields are open
        Return True
    Else
        Return False
    EndIf
EndFunction


>>
I'm not in a menu, dialog, or any of the things being checked, but it still reports the result as if I am.


Is there anywhere else I can look for more information?

Posted

i am having trouble on equipping bondage items on character. it keeps saying there is nothing to equip or it will equip some items but not others. I am pretty sure it is me not knowing what to enable, disable, do i have to build the outfits, what should the bondage outfit sliders be set to,  and just how to configure bondage outfits. any help on how this works would be appreciated

Posted

@Lazy Palm If you haven't already got this, you have the guards and DOM checking the applied Devious Devices, well with up to date Devious Devices there's the capacity for said actors to check the lock state. This means if you use lockable items on the player character, you can check the lock state and if necessary relock them. So re-applying the items will only be necessary if their removed, which is only possibly if unlocked or applied without locking them properly.

Posted
58 minutes ago, Leoosp said:

@Lazy Palm If you haven't already got this, you have the guards and DOM checking the applied Devious Devices, well with up to date Devious Devices there's the capacity for said actors to check the lock state. This means if you use lockable items on the player character, you can check the lock state and if necessary relock them. So re-applying the items will only be necessary if their removed, which is only possibly if unlocked or applied without locking them properly.

So far DD NG isn't a requirement, though that might well change soon.

Also there are lots of other option that can lead to changes in the devices worn. Finally you can have several sets for the same location, which will then be used at random, so I'm afraid "re-applying" will always be required regardless.

Posted
On 5/17/2026 at 7:02 PM, Talesien said:

So far DD NG isn't a requirement, though that might well change soon.

Also there are lots of other option that can lead to changes in the devices worn. Finally you can have several sets for the same location, which will then be used at random, so I'm afraid "re-applying" will always be required regardless.

 

What I'm referencing exists in DD version 5.0 or higher, so would also be in DD NG any version. This is due to DD being a dependency of DD NG.

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