HiddenHari Posted October 1, 2024 Posted October 1, 2024 (edited) 1 hour ago, Lazy Palm said: Anybody want me to create a development blog for this thing? I don't know if the day to day pondering and coding decisions will be that interesting, but it might a good place to discuss features and ideas. Yes please! I am very interested. I am a junior programmer by trade but haven't touched Papyrus scripting or any serious Skyrim mod making yet. Still, I found it very enjoyable testing out your mod and thinking about how things can be done and how problems can be fixed! Edited October 1, 2024 by HiddenHari 2
Lazy Palm Posted October 1, 2024 Author Posted October 1, 2024 55 minutes ago, Hex Bolt said: Keep in mind that if you do save the esp file in file header 1.71 format, it won't be compatible with LE and it won't open with the LE CK (mods saved with SE using the 1.70 file header generally work fine with LE). That might not be a concern for you if you've decided to narrow your focus, but your mod started out LE-compatible and says that it still is, so you wouldn't want it to come as a surprise if that ends up no longer being true. Thanks for the warning Hex Bolt! I definitely do not want that. I have an older ultra book that I travel with and LE is the only version that will run at a respectable frame rate on it. You saved me from a very disappointing surprise. 59 minutes ago, Hex Bolt said: Unless you're very good at keeping notes, it could be fairly useful for you. I kind of wish that I'd done something like that. It's hard to search through a few years of posts to find the discussion for a feature or the reason for a design decision (if I posted it at all). Yeah, diligent note taking is not a characteristic I seem to possess 😀 I have to-do lists scattered all over my computer. 1
dertcz Posted October 1, 2024 Posted October 1, 2024 On 9/26/2024 at 5:59 AM, Lazy Palm said: 0.1.09 preview 7 - small update Fixes for 2 visit follower driven dialogs for blacksmith, innkeepers, apothecary 3000.0 unit distance check on rule infractions - if the Dom is far away, rule infractions are not noticed - will add an MCM to this (on/off & distance) and plan on adding some "were you good while away" dialogue if in different named areas Put some temp fixes in for Ungagged For A Bit event Will automatically add permission to eat if layered with ask to eat prototype rule This is the important change - I enabled the action key on this event (so you can kneel and open the action menu to sit) vs "nothing to do" message. I am going to do this for all events in the future, but be warned the dialogue is not firewalled off from trying to start another event (like Harsh Bondage), so you can ask, but it will fail to start. Again, my plan is to turn this on for all events and add some conditions to dialogue to hide stuff that should not be layered. So this is first of a few of these changes (sleeping, camping, furniture, etc.) Added in rule where you can enable an MCM option to require permission to learn a spell from a tome. Let me know if any issues! Binding 0.1.09 preview 7.7z 170.52 kB · 5 downloads Action key menu. Stand At Attention and Pose/Kneels > Attention make same pose for dialog with npc. Attention pose for dismissed is inaccessible.
Anunya Posted October 1, 2024 Posted October 1, 2024 One question as I'm getting closer to having a good build and actually try this highly anticipated mod... whatever rules you set as active in the MCM - are they all basically active from the get-go, or is there a continual escalation until you're maxed out?
Lazy Palm Posted October 1, 2024 Author Posted October 1, 2024 2 hours ago, dertcz said: Action key menu. Stand At Attention and Pose/Kneels > Attention make same pose for dialog with npc. Attention pose for dismissed is inaccessible. Thanks for the heads up about that issue! I will fix that right away and try to get out in my next preview build (probably tomorrow-ish).
Lazy Palm Posted October 1, 2024 Author Posted October 1, 2024 48 minutes ago, Anunya said: One question as I'm getting closer to having a good build and actually try this highly anticipated mod... whatever rules you set as active in the MCM - are they all basically active from the get-go, or is there a continual escalation until you're maxed out? It depends on the control mode you set, if Sub controlled - it just uses whatever rules you have selected as soon as you select them Hybrid - the dom will pester you to add them (at the rate you set in the mcm menu) until you reach max. You can change them but it requires points. Dom controlled - the dom will add them until and remove them randomly (can set mcm rate), they expire so depending on how the the dom adds it might be somewhere between 0 and the max. You can use points to get them dom to extend rules or let them dom know you really like or dislike a rule (it uses a modifier about like from each party that changes the probability of a rule selection - but this needs tweaking) All of the in-development rules (a lot came from your list btw 😀) are only set by checkbox in the mcm so far. I need to add them to the general rule pool and create some dialogue around them. And they all need dialogue added to breaking them. Things to do! 2
Anunya Posted October 2, 2024 Posted October 2, 2024 I'm always happy to write dialogue (if it means writing it in a spreadsheet)
Anunya Posted October 2, 2024 Posted October 2, 2024 And thanks for the answer. So if you want to be surprised, you pick Dom controlled - the Dom will pick from the rules you've enabled. Got it.
Lazy Palm Posted October 2, 2024 Author Posted October 2, 2024 2 hours ago, Anunya said: I'm always happy to write dialogue (if it means writing it in a spreadsheet) Please! That would be amazing. I loved reading your blogs. The bonus would be freeing up my brain for dealing with some of the technical challenges. It is hard to bounce between (at least for me) the engineering and the creative parts of this. 2
Lazy Palm Posted October 2, 2024 Author Posted October 2, 2024 2 hours ago, Anunya said: And thanks for the answer. So if you want to be surprised, you pick Dom controlled - the Dom will pick from the rules you've enabled. Got it. Yeah, but right now the dom picks from the entire pool of rules. I just added (but have not pushed out yet) the ability to set some hard limits to avoid a few of the rules you might not like. 1
Anunya Posted October 2, 2024 Posted October 2, 2024 Okay, so I'm getting so close to getting my mod list finalized... one question: IIRC the "keep clean" functionality was integrated with one (or more) bathing/ cleanliness mods. Which one? I can't seem to find the post where it was mentioned. Which leads to another request: would it be possible to update the top post with a list of current soft dependencies? I saw Pama's beat-up module mentioned in a post a while back, but I'm not sure whether I should install it for this mod or not. And I'm worried that I may be missing other mods that expand this mods impact.
dertcz Posted October 2, 2024 Posted October 2, 2024 3 hours ago, Anunya said: Okay, so I'm getting so close to getting my mod list finalized... one question: IIRC the "keep clean" functionality was integrated with one (or more) bathing/ cleanliness mods. Which one? I can't seem to find the post where it was mentioned. Dirt and Blood ( https://www.nexusmods.com/skyrimspecialedition/mods/38886 ) Mentioned in: Quote 0.1.09 preview 2 Dirt and Blood integration - this will calculate a cleanness level by querying Dirt & Blood bi-hourly (game time). It will refresh before Inspection events also. 1
Lazy Palm Posted October 2, 2024 Author Posted October 2, 2024 (edited) 8 hours ago, Anunya said: Okay, so I'm getting so close to getting my mod list finalized... one question: IIRC the "keep clean" functionality was integrated with one (or more) bathing/ cleanliness mods. Which one? I can't seem to find the post where it was mentioned. Which leads to another request: would it be possible to update the top post with a list of current soft dependencies? I saw Pama's beat-up module mentioned in a post a while back, but I'm not sure whether I should install it for this mod or not. And I'm worried that I may be missing other mods that expand this mods impact. Yeah, I need to update that top post in general. I think this mod is mostly safe to run, and I have some doomsday language about destroying their skyrim save, installation, and possibly whole computer if they dare try it out. I will try to clean it up before the 0.1.09 release. But currently the soft requirements for the preview builds: Dirt & Blood (thanks @dertcz) - https://www.nexusmods.com/skyrimspecialedition/mods/38886 FISSES (MCM backups) - https://www.nexusmods.com/skyrimspecialedition/mods/13956 Pama's Interactive Beatup Module (to override the ZAP whipping) - https://www.loverslab.com/files/file/13793-pama´s-interactive-beatup-module/ Oh, and the mod can run with DD or ZAP. It does not hurt to have both, but it will happily run with just one (with less animation choices of course). Edited October 2, 2024 by Lazy Palm 2
Lazy Palm Posted October 3, 2024 Author Posted October 3, 2024 0.1.09 preview 8 - The keep your fingers crossed build... Added slot 49 & 52 protection on strip function (mcm in preferences section) Added distance calculation to rules breaking, if your dom follower is more than 3000 units away, they will not notice you breaking rules (storing and building a mechanic that tracks these and will lead to future dialog interactions with the dom) Added hard limits to dom controlled rules (you can disable up to 3) Finally fixed the 2nd visits to the blacksmith, innkeepers, apothecary giving abbreviated conversation for multiple visits Started the process of turning SexLab and Sex Lab Aroused into soft requirements (YOU STILL NEED THEM NOW), but will work to support other sex frameworks in near future builds. Added Word Wall event. Now you must kneel and ask your dom to learn a shout. This will lead to some blindfolding and sex to help you better learn the power for them. Added separate pose for conversation (to free up attention for dismissal and other things). You can't set the idle yet, but I will try to fix that in my last preview 9 build before I launch 0.1.09. I have no doubt that I have forgotten a few things. Let me know if you find problems! Binding 0.1.09 preview 8.7z 5
Lazy Palm Posted October 3, 2024 Author Posted October 3, 2024 1 hour ago, 1whirled said: How's progress on the other end of the bridge, out of curiosity? A bit slower than I was hoping. I have framed out the basics, so you can pick a role, some of the dialog, and some force kneel stuff. I am trying to be REALLY careful with this build since I want it to eventually incorporate the functions in here. Short term it will probably be a 2nd mod that handles the role management, and the follower sub stuff, and hands off to Biding for player sub functions. I just spun up a development blog, and I will add an entry for this and start making progress posts. 2
Kargano01 Posted October 4, 2024 Posted October 4, 2024 Hello. Always nice to recive Updates. The Word Wall is verry nice. But it is not working. I was in Ustengrav. So kneeled down and asked. Recived the blindfold and has some Sex. After them i was standing in Front of the wall. Learned the shout. But when i then kneel. It tells me that i have not learned the Word. But i can see it under my spells. So i can not leave it. But the idea is great. Many thanks
Lazy Palm Posted October 4, 2024 Author Posted October 4, 2024 10 hours ago, 1whirled said: All good, am aware of the added layers of complexity dealing with npc AI and packages. Much more involved than PC focused solely. Sidelong working on a project I can hopefully incorporate your framework into a branch of somewhat. Dialogue driven quest primarily, containing scenes of a nature & topic not breached much in modding heretofore. Familial relations, seduction and corruption. Need to expand greatly on the available anims for 4P to 7P, or more in order to accomplish my goals. Slow going, requiring new models and animations in addition. Couple of my recent works for follows. Trust, you're going to want to click the spoiler. A whole lot. Reveal hidden contents Not my model here, the 3d ropes. Done differently than Zaz method. Breasts are not separate entities, deformation is sculpted into the base mesh. These are incomplete, still need to squeeze the rest of the body realistically and revise texture exposure values. So ignore clipping for now, won't be present in the final product, in any morph. Breast binding version, moved crotch rope for... Standard Breast binding detail, separated parts btw. 3.2 Oppai morph Clamps Piercing manipulation automatic puller WIP. This one is crazy amount of work creating individual BS morphs for without distortion. Clothespins also were, but to a far lesser extent. Not animated, except in the sense of normal body physics as would be expected, and constrained to proper axis's of movement the device would forcibly entail. Weight painting this truly is a bitch. That is really cool! That nipple stretcher. Ouch 😀 How far along are you on your project? 1
Lazy Palm Posted October 4, 2024 Author Posted October 4, 2024 43 minutes ago, Kargano01 said: Hello. Always nice to recive Updates. The Word Wall is verry nice. But it is not working. I was in Ustengrav. So kneeled down and asked. Recived the blindfold and has some Sex. After them i was standing in Front of the wall. Learned the shout. But when i then kneel. It tells me that i have not learned the Word. But i can see it under my spells. So i can not leave it. But the idea is great. Many thanks Darn, it worked when I tried it (many times). I have an alternative plan to end it. I will get a patched version up asap!
Lazy Palm Posted October 4, 2024 Author Posted October 4, 2024 (edited) 0.1.09 Preview 9 - fixing stuff Fix for the Word Wall event not ending Added objective to the dom changing your rules, so it is more clear when it is happening Added the ability to set a conversation pose (sex settings in MCM) Binding 0.1.09 preview 9.7z Edited October 4, 2024 by Lazy Palm
lovalter Posted October 5, 2024 Posted October 5, 2024 Very very weird issue just popped up: I don't really know how to describe it, but basically the animation for the "stand at attention" pose started randomly playing when it shouldn't or replacing other animations. Worst of all, it straight up renders furniture unusable because it overwrites the idle animations, taking the char out of the furniture. I probably explained that super badly so here's a vid https://streamable.com/a51kms Took a while to find out what was causing it but it went away when I disabled Binding, and resumed even after downgrading to 0.1.8 Absolutely no idea what's going on cause it only started happening today
Lazy Palm Posted October 5, 2024 Author Posted October 5, 2024 17 minutes ago, lovalter said: Took a while to find out what was causing it but it went away when I disabled Binding, and resumed even after downgrading to 0.1.8 Absolutely no idea what's going on cause it only started happening today It is probably from me not flushing a variable that is controlling that animation from a package post a safe word or event ending. I will take a look and see if I can figure out what is running it off the rails. Thanks for letting me know! Is there a sub AI number showing up in diagnostics?
lovalter Posted October 5, 2024 Posted October 5, 2024 21 minutes ago, Lazy Palm said: It is probably from me not flushing a variable that is controlling that animation from a package post a safe word or event ending. I will take a look and see if I can figure out what is running it off the rails. Thanks for letting me know! Is there a sub AI number showing up in diagnostics? Dom 145 Sub 120
Lazy Palm Posted October 5, 2024 Author Posted October 5, 2024 14 minutes ago, lovalter said: Dom 145 Sub 120 Yeah, safeword was not clearing out the sub AI. 120 is the inspection event. I am going to do some deeper digging to make sure that cleans up if it gets aborted also. In the meantime, try this and run the safeword. Binding 0.1.09 preview 9 fix.7z
lovalter Posted October 5, 2024 Posted October 5, 2024 11 minutes ago, Lazy Palm said: Yeah, safeword was not clearing out the sub AI. 120 is the inspection event. I am going to do some deeper digging to make sure that cleans up if it gets aborted also. In the meantime, try this and run the safeword. Binding 0.1.09 preview 9 fix.7z 180.06 kB · 1 download Yep that seems to have fixed it 👍
Lazy Palm Posted October 5, 2024 Author Posted October 5, 2024 Just now, lovalter said: Yep that seems to have fixed it 👍 That explains why rolling back to 08 didn’t work either. That version has that event. Thanks for reporting the bug!!
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