ReMeDy Posted April 9, 2015 Posted April 9, 2015 So I just want to confirm: The map HAS to be used in conjunction with the mod? What happens if I don't use the map? I should mention it would also help if you started including a readme in your files and/or on your blog. For people like us who are sometimes playing CKII FOR the adult mods, we have no clue where to start. Your mod was the very first one I installed. I barely even know how to play the actual game, lol.
Mouse Posted April 9, 2015 Posted April 9, 2015 I use the non-map version with HIP (and its map) and works perfectly.
azer126 Posted April 9, 2015 Posted April 9, 2015 Would it be possible to have a Futanari trait that women can get? (Maybe the picture could be a skirt with a bulge in it?) Then you could have a chance of impregnating other women and possibly mod in that men OR women with the futanari trait could marry women? (Hell, make it so futanari women can marry men too, why not) CK2 don't support other gender than male or femal. But you can imagine a trait that change graphics and creats some exeption in general rules for gender. So their is a very importante design choice: futanari are males with tits, or femals with dick. It will have an direct influence on how AI interacts with futa characters, and on succession rules. The first (tits-males) is easier to manage (normal wedding and imprenation). New character-graphics should be doable. And events will be obvious. But you can't be imprenated. and events would be those for males... The second (dicks-females) seams more difficult to manage because you need a tool for imprenating other femals, but it's the only required change. New grafics aren't required (only head image), new events are normaly doable.
Mana Yakushima Posted April 10, 2015 Posted April 10, 2015 Hey folks! I just found a bug(?!) in esra's mod. Using HIP & nadamod together seems to conflict with the succession of female characters who are tagged with traits from the mod, but only for characters in your family. Here's what I mean: Here is the succession screen, I changed it to enatic to show whats going on. It looks normal, but... She should obviously be on the list, but isn't. She was actually on the list until she hit 16, and got the breast size trait. It seems to work fine for ai characters though? What's going on here? Can anyone else confirm this? I disabled nadamod and she showed up on the list.
artdekdok Posted April 11, 2015 Posted April 11, 2015 What's going on here? Can anyone else confirm this? I disabled nadamod and she showed up on the list. Open nada_traits.txt change cannot_inherit = yes to cannot_inherit = no
Mana Yakushima Posted April 11, 2015 Posted April 11, 2015 What's going on here? Can anyone else confirm this? I disabled nadamod and she showed up on the list. Open nada_traits.txt change cannot_inherit = yes to cannot_inherit = no Lol, omg. So it was intentional? Weird!
ReMeDy Posted April 13, 2015 Posted April 13, 2015 How exactly do you change your player's portrait to a graphical image? Basically, how do you pull this off?...http://imagizer.imageshack.us/a/img35/3989/7bga.png
Ya_akira Posted April 13, 2015 Posted April 13, 2015 How exactly do you change your player's portrait to a graphical image? Basically, how do you pull this off?... http://imagizer.imageshack.us/a/img35/3989/7bga.png If your asking about a custom portrait for your character? Simply, You cant. What you can do is setup a cultural group. Say its an anime culture group, You have a list of five images that it randomly selects based on some factors. Plus some add-ons based on traits that are sort of like sub images that get applied to the character windows portrait.
ReMeDy Posted April 13, 2015 Posted April 13, 2015 How exactly do you change your player's portrait to a graphical image? Basically, how do you pull this off?... http://imagizer.imageshack.us/a/img35/3989/7bga.png If your asking about a custom portrait for your character? Simply, You cant. What you can do is setup a cultural group. Say its an anime culture group, You have a list of five images that it randomly selects based on some factors. Plus some add-ons based on traits that are sort of like sub images that get applied to the character windows portrait. From what I'm researching, I can pull it off, but the issue is doing it without propagating duplicate images of my custom portrait. For example, I can edit the gfx/characters/shared/imprisoned.dds file to display an image of my choosing for an imprisoned character, but EVERY character who gets imprisoned will share that image. This section on static portraits is the best guide I've seen so far, but it makes a lot of assumptions about the reader's skill. See the Static Portraits section: http://www.ckiiwiki.com/Portrait_modding I don't think I can edit the traits, like blinded_eyes.gfx, because if someone gets, for example, the blinded eyes trait, they'll use my custom image, right? I noticed these two Steam Workshop mods also. One adds new custom portraits. The other anime mod edits them. Is this what you're referring to by cultural groups? http://steamcommunity.com/sharedfiles/filedetails/?id=333442855&searchtext=portrait http://steamcommunity.com/sharedfiles/filedetails/?id=349588299&searchtext=portrait
Ya_akira Posted April 13, 2015 Posted April 13, 2015 How exactly do you change your player's portrait to a graphical image? Basically, how do you pull this off?... http://imagizer.imageshack.us/a/img35/3989/7bga.png If your asking about a custom portrait for your character? Simply, You cant. What you can do is setup a cultural group. Say its an anime culture group, You have a list of five images that it randomly selects based on some factors. Plus some add-ons based on traits that are sort of like sub images that get applied to the character windows portrait. From what I'm researching, I can pull it off, but the issue is doing it without propagating duplicate images of my custom portrait. For example, I can edit the gfx/characters/shared/imprisoned.dds file to display an image of my choosing for an imprisoned character, but EVERY character who gets imprisoned will share that image. This section on static portraits is the best guide I've seen so far, but it makes a lot of assumptions about the reader's skill. See the Static Portraits section: http://www.ckiiwiki.com/Portrait_modding I don't think I can edit the traits, like blinded_eyes.gfx, because if someone gets, for example, the blinded eyes trait, they'll use my custom image, right? I noticed these two Steam Workshop mods also. One adds new custom portraits. The other anime mod edits them. Is this what you're referring to by cultural groups? http://steamcommunity.com/sharedfiles/filedetails/?id=333442855&searchtext=portrait http://steamcommunity.com/sharedfiles/filedetails/?id=349588299&searchtext=portrait That's more or less what i said. Just make a custom trait, apply it to your character, and make sure it has an added image effect. Done. Only issue is you would have to manually add it to each new character. But you could make a mod to add it to a player controlled character.
ReMeDy Posted April 14, 2015 Posted April 14, 2015 Just make a custom trait, apply it to your character, and make sure it has an added image effect. Done.Only issue is you would have to manually add it to each new character. But you could make a mod to add it to a player controlled character. Once I make my custom trait, I could probably use the add_trait console command to quickly assign the portrait to my player character, then once my heir takes over, use add_trait again to re-add the portrait. Heirs are supposed to look like their mothers/fathers anyways, lol.
Froggy Posted April 16, 2015 Posted April 16, 2015 Btw, what is code for the Attractive trait? I'm using add_trait attractive <Cha ID> cheat code, but it say it wrong. Woman with pretty face should have Attractive trait. add_trait fair <Char ID>
ReMeDy Posted April 17, 2015 Posted April 17, 2015 Grr, I feel I'm so close! First, I have the traits nailed down. I have not one, but two custom traits with their own image and description. My objective is to store separate static portrait images for each custom trait, then using console, I can assign portraits based on traits. For now, I'm starting small with two: In the gfx folder, I have created four frames in the file blinded_eyes.gfx. The idea is to use the blinded trait along with a trait to trigger the portrait. I believe the frames are numbered from right to left, so below, the frames are 3, 2, 1, 0. The file looks like this, at 100% scale: Here's the p10 portion in my portrait_properties.txt file. Correct me if I'm wrong, but the 0, 1, and 2 blocks each represent a frame, correct? And again, the frames work in order from right to left? So if I want to call forth one of the character portraits, block 1 or 2 need to be at 100 factor, which are influenced by the unique trait I set. # p10 blinded10 = { 0 = { factor = 0 modifier = { factor = 100 trait = blinded } } 1 = { factor = 0 modifier = { factor = 100 trait = beatrice_kushen trait = blinded } } } 2 = { factor = 0 modifier = { factor = 100 trait = beatrice_kushen2 trait = blinded } } } My sprites_graphics.txt file. As you can see, I've set GFX_character_blinded_eyes to 4 frames to match my blinded_eyes.dds file: spriteType = { name = "GFX_character_blinded_eyes" texturefile = "gfx\\characters\\shared\\blinded_eyes.dds" noOfFrames = 4 norefcount = yes can_be_lowres = yes}spriteType = { name = "GFX_trait_blinded" texturefile = "gfx/traits/blinded.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua"}spriteType = { name = "GFX_trait_beatrice_kushen" texturefile = "gfx/traits/beatrice_kushen.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua"}spriteType = { name = "GFX_trait_beatrice_kushen2" texturefile = "gfx/traits/beatrice_kushen2.tga" noOfFrames = 1 norefcount = yes effectFile = "gfx/FX/buttonstate.lua"} Using the above files, I've managed to somewhat pull this all off. I have blinded eyes to the right of any portrait with an assigned "blinded" trait, but it's getting moved to the far right of the portrait, and obviously I don't want a cut-out of a pair of eyes -- I want a full anime circle. For testing purposes, I deleted the far-right image on my blinded_eyes.dds file and rather than a full anime portrait circle showing up, I'm still only seeing it underneath a blinded eyes layer. At least I know the game is reading my gfx. Would someone please give me thorough advice. I've attached a copy of the mod folder I'm working from. For now, I'm using the nada mod as a base. Help me figure out what I'm doing wrong. In particular, look inside the interface folder, as I'm sure it's a programming flaw and not gfx related. portraitTesting-pleaseFixMeIfYouCan.zip
Kaitol Posted April 23, 2015 Posted April 23, 2015 Nadamap just crashes whenever the heresies supplant the mainstream religions on game start. I assume there was a small CK2 update that broke it. Anyone know how to tweak the files to fix it?
esra Posted April 23, 2015 Posted April 23, 2015 i uploaded a final version of nadamap/mod. didn't know you need steam for ck2 multiplayer lol. and i mean lol. this is really top lel. after all i have nothing of my work, so you can now consider it a selfless gift. game version i used to test it is still 2.3.2. didn't care to torrent a newer one (i have to torrent them, because else i couldn't update the game, because i don't have steam)
Kaitol Posted April 23, 2015 Posted April 23, 2015 I know, I know. Automatic steam updates are a pain sometimes. I was just asking if anyone knew what I'd have to do to fix my personal mod files for my sadly autoupdated steam version of the game.
luffyboy Posted April 25, 2015 Posted April 25, 2015 i uploaded a final version of nadamap/mod. didn't know you need steam for ck2 multiplayer lol. and i mean lol. this is really top lel. after all i have nothing of my work, so you can now consider it a selfless gift. game version i used to test it is still 2.3.2. didn't care to torrent a newer one (i have to torrent them, because else i couldn't update the game, because i don't have steam) nooo aw man really enjoyed your mod. thank you for the hard work
genericlogin Posted May 2, 2015 Posted May 2, 2015 About three weeks ago I started working on a mod derived from nadamod. Originally it was meant only for my own personal use, but Esra suggested making it available here. Since I don't have any interest in multiplayer games, this mod uses the regular map. The premise is that Catholics' views on sex are the opposite of reality. Lust is a virtue, chastity is one of the seven deadly sins, women are treated equally, and whores are admired. Some changes suggested by others have been incorporated. For example, I used Khrysanth's suggestion of using the WoL.98 event for sex (to handle pregnancy and STD transmission), and implemented a "gangbang your troops" decision for female generals based on a suggestion on Esra's blog. Apparently because I'm a new user here I'm allowed to upload the mod, but not actually link to it in this post. You can find it by going to the Downloads section of this site and looking for "Christianity Mod" by genericlogin.
souldead341 Posted May 3, 2015 Posted May 3, 2015 I cannot find your mod in the downloads section (assuming it's under other, and not the specific game files). It's also not listed on your profile. You may want to upload to another file hosting site.
genericlogin Posted May 3, 2015 Posted May 3, 2015 It is under "other." I wonder if it not showing up for you has something to do with my inability to link to it? Apparently I'm now allowed to attach files, so I'm attaching it to this post. christianity-mod.zip
versus Posted May 3, 2015 Posted May 3, 2015 It is under "other." I wonder if it not showing up for you has something to do with my inability to link to it? Apparently I'm now allowed to attach files, so I'm attaching it to this post. Since there's still hope of keeping this mod alive, is there any hope of adding another tier of tits? I want my queens with tits so big they have trouble walking upright. :3 Would be great to get events pertaining to the size of your boobs as you age, too.
genericlogin Posted May 4, 2015 Posted May 4, 2015 It is under "other." I wonder if it not showing up for you has something to do with my inability to link to it? Apparently I'm now allowed to attach files, so I'm attaching it to this post. Since there's still hope of keeping this mod alive, is there any hope of adding another tier of tits? I want my queens with tits so big they have trouble walking upright. :3 Would be great to get events pertaining to the size of your boobs as you age, too. I thought about adding another tier, but the idea ran into my total lack of graphical ability. If anyone wants to create a "G-H" and "I+" icon, though, I'll add them. What sort of events did you have in mind? I had an idea that if I leave the marriage age below the full adulthood age, I might make boobs show up at a size smaller at the marriage age, and then grow to the final size later.
versus Posted May 4, 2015 Posted May 4, 2015 It is under "other." I wonder if it not showing up for you has something to do with my inability to link to it? Apparently I'm now allowed to attach files, so I'm attaching it to this post. Since there's still hope of keeping this mod alive, is there any hope of adding another tier of tits? I want my queens with tits so big they have trouble walking upright. :3 Would be great to get events pertaining to the size of your boobs as you age, too. I thought about adding another tier, but the idea ran into my total lack of graphical ability. If anyone wants to create a "G-H" and "I+" icon, though, I'll add them. What sort of events did you have in mind? I had an idea that if I leave the marriage age below the full adulthood age, I might make boobs show up at a size smaller at the marriage age, and then grow to the final size later. Depends on how indepth you want to be. Definitely would like to see tits change over time with age; anything over huge tits would definitely sag. Of course, I still imagine breasts as working realistically, so that's just me. Could be as simple as random events that give/take small amounts of prestige/piety/gold for example: Event: Another broken bustier Traits: Gigantic Tits (Highest Bust Tier) Choices: 1) Buy another one. (Small hit to prestige/gold. Nothing else happens) 2) Buy a better one (Small hit to prestige. Slightly more gold. Gain modifier that provides small boost to sex appeal) 3) [Requires brave trait.] Forgo the bra all together (No gold hit. A nice piety loss. Gain modifier that has small hit to health. Big boost to sex apeal; An equal malus with priests/same sex). Provided you did 2 or 3, you could get a selection of unique events as well. 3 could turn into an event chain where you gain the exhibitionist trait that gives you access to buy unique 'clothes' at the dress store. Or, I personally would like to see some event chains, but those are more complicated. Like, I really would love to see some blackmail events where lustful/hedonistic men can force you to do progressively more shameful/sexy things assuming they're using the spying trait.
genericlogin Posted May 4, 2015 Posted May 4, 2015 I like the idea of an exhibitionist trait, but that again runs into my lack of graphical ability to design a trait icon. Your blackmail idea gives me a good idea for what to do with the existing blackmail event chain for people caught committing adultery. Currently in this mod those don't really do anything because Catholics like adultery, so I turned off most of the consequences except giving grounds for divorce. A queen having to do sexy things to preserve a marriage alliance fits the theme, though.
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