andycakep Posted November 27, 2014 Posted November 27, 2014 hello here's a cross mod(made by a novice ) between arglwydd mod an tempest40k one with little add of mine hopes it ........well hmm hmm .    ps:(don't mind the perverted psychopatic evil traits descriptions , i was bored)  thank's 4 share bartolomeo ,  allways say thank's 4 everone who share with uÂ
azer126 Posted December 5, 2014 Posted December 5, 2014 CK2 has high potential for weird content. Â I'm not competent modder and certainly not for this game, but couldn't be a new religion (and a related political organisation) a tool for introduct deviant realm ? (and moreover being "lore-friendly")
Neo5niper Posted December 6, 2014 Posted December 6, 2014 You can do just about anything you can think of.
CorcusCorcus Posted December 8, 2014 Posted December 8, 2014 I am super up for this. I think realistic is the way to go. Simple and as frequent as you like it. Stuff like a text pop up on the first night of being married, taking a lover or forcing yourself on a concubine. The text itself could even be effected by traits. Don't want to think to much into cruel, wroth, impaler, possessed or lunatic to much though.Â
Chaos63 Posted December 8, 2014 Posted December 8, 2014 Would anybody happen to know in which script concubine restrictions are? I want to enable them for my christian rulers.
Guest Posted December 9, 2014 Posted December 9, 2014 The Concubine restrictions are in the religions section, under the given religion you want to mod, under the "max_consorts" command.
Chaos63 Posted December 9, 2014 Posted December 9, 2014 Got it, thanks. It works with marry_anyone as well, perfect.
Froggy Posted December 18, 2014 Posted December 18, 2014 Tempest40K: Have you considered changing the "random list 10/90" part with something based off the fertility of the two characters involved?
Tempest40k Posted December 20, 2014 Posted December 20, 2014 Tempest40K: Have you considered changing the "random list 10/90" part with something based off the fertility of the two characters involved? Â Truthfully, I have no idea if that's even possible. I've not seen anything that calls on the fertility of a character. What's interesting though, is that the method that I chose to use is actually the same one that the CK2 devs used to script in preg chance for the event where you visit the bedchambers of the person who becomes your lover.
Eismann Posted December 21, 2014 Posted December 21, 2014 Tempest40k: I tried to expand your mod with more options about your prisoners, but I had mixed success in getting them to work. How about some sort of collaboration? I write the text and you put them into code?
Neo5niper Posted December 21, 2014 Posted December 21, 2014 Here is some code I found and edited for my own use. In this the higher the fertility the more likely the woman will be impregnated. I have that if it's 1.2 or higher the woman WILL become pregnant. This checks the female, as it's a response from a event the female received. IF = { limit = { FROM = { age = 16 NOT = { age = 45 } fertility = 0.20 NOT = { fertility = 0.40 } } } random = { chance = 10 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { age = 16 NOT = { age = 45 } fertility = 0.40 NOT = { fertility = 0.60 } } } random = { chance = 20 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { age = 16 NOT = { age = 45 } fertility = 0.60 NOT = { fertility = 0.80 } } } random = { chance = 30 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { age = 16 NOT = { age = 45 } fertility = 0.80 NOT = { fertility = 1.00 } } } random = { chance = 40 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { age = 16 NOT = { age = 45 } fertility = 1.00 NOT = { fertility = 1.20 } } } random = { chance = 50 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { age = 16 NOT = { age = 45 } fertility = 1.20 } } FROM = { impregnate = ROOT } } You can also add checks for the male if you want. in this case you could make it so that under each if female fertility check it checks the man's fertility and from that has the chance to impregnate. If you use this code you might need to adjust the values for your use.
Neo5niper Posted December 22, 2014 Posted December 22, 2014 I worked on the code some more and came up with this, I think this is much nicer and easier to read. IF = { limit = { # What IF checks FROM = { # This is if the preceding event came from the woman, otherwise swap uses of FROM and ROOT is_pregnant = no # You can't get a woman pregnant twice age = 16 # Minimum age that a woman can get impregnated by this event NOT = { age = 45 } # Maximum age that a woman can get impregnated by this event } } # What happens when IF returns true IF = { limit = { FROM = { fertility = 0.20 NOT = { fertility = 0.40 } } } random = { chance = 10 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { fertility = 0.40 NOT = { fertility = 0.60 } } } random = { chance = 20 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { fertility = 0.60 NOT = { fertility = 0.80 } } } random = { chance = 30 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { fertility = 0.80 NOT = { fertility = 1.00 } } } random = { chance = 40 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { fertility = 1.00 NOT = { fertility = 1.20 } } } random = { chance = 50 FROM = { impregnate = ROOT } } } IF = { limit = { FROM = { fertility = 1.20 } } FROM = { impregnate = ROOT } } # Over a certain female fertility pregnancy is guaranteed. # Most woman in game have a starting fertility of 0.5 but is random within 0.3 or so. Adjust as needed. }
windpl Posted December 22, 2014 Posted December 22, 2014 If it put it in new file even will start up? Or it is tweak of existing one?
conco Posted December 23, 2014 Posted December 23, 2014 What the last two people posted are tweaks to CK2X. I scrapped together another interesting thing : forcing marriage upon prisoners, both regularly and matrilineally. targetted_decisions = { force_marriage = { ai_target_filter = court from_potential = { ai = no } potential = { prisoner = yes host = { character = FROM } } allow = { always = yes } effect = { remove_spouse = spouse FROM = { add_spouse = ROOT } } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } force_matr_marriage = { ai_target_filter = court from_potential = { ai = no } potential = { prisoner = yes host = { character = FROM } } allow = { always = yes } effect = { remove_spouse = spouse FROM = { add_spouse_matrilineal = ROOT } } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } } It actually runs off the targeted decisions system added to WoL. A few things though : - Children get married, might want to add a check for age and a third/fourth decision(s) for betrothals if children (matri and regular) - No localisation, so the decision actually says force_marriage with no description. - No check for gender. - No fluff- it just has them divorce then marry you. Â It was basically a framework for allowing other basic things regarding prisoners, in case anyone else wants in on the fun.
Froggy Posted December 24, 2014 Posted December 24, 2014 Well in vanilla you can marry concubines, and force prisoners to be concubines, but this does save a step. Of course if you can force prisoners to marry, or better yet become concubines of, your courtiers and not just yourself that would be awesome!
vsovereign Posted December 25, 2014 Posted December 25, 2014 I tried using this mod on my game. I assume how to start the mod is using "event Lans.001 #charid" like when you want to cheat. But it will not work. It will go to the first picture, where you ordered her stripped, and then nada. Bizarrely if I use "event lans.001" without charid, I can get it work -on myself. So I raped myself... Can someone help me to get it work?
Froggy Posted December 25, 2014 Posted December 25, 2014 Can someone help me to get it work?  First, it only works on prisoners who are not already pregnant. Do you have any? If not, here's a quick way to test it anyway:  Open console, enter "charinfo 1" Now pick a female character from anywhere and get their ID number. Next type "imprison" followed by 1 space and then their ID number.  (Example: If her ID# is 708555, then "imprison 708555")  This will instantly make that person your prisoner. Also, the "charinfo 1" will also tell you if they are already pregnant or not.  Once you have a viable prisoner then you go to the your Intrigue menu and scroll down through the part with all the decisions (hold feast, present debutant, etc). At the very bottom should be an option for "Rape (prisoner name)" Click that and see if it works.  Due to the way the game sequences events, simply trying to fire it off through the console won't work. It will just run that one slice and without a target (which is how you got yourself pregnant - it defaulted back to you since you had no actual victim selected).
bartolomeo Posted December 28, 2014 Posted December 28, 2014 here is one of my modified agot mod event list it may help seek from event 9991 Lans_events.txt
sybreal Posted December 28, 2014 Posted December 28, 2014 I would like to just say that i am interested in seeing ck2x developed. Also, does the AI use the events or is it just the prisoners for now?
kesran Posted January 3, 2015 Posted January 3, 2015 The only reason I added all that stuff in eventwindow.gfx was because I was having issues getting it to work in a seperate file of it's own. I'm planning on moving them out to a seperat file but just haven't gotten around to it yet. This is actually the first time I've been making a mod to this level of work rather than just editing a file or two. Once I get into actually making more events and not just trying to get what I'm working on functioning fully and in their proper place, I'll get around to actually making notes and such on what I'm planning. I'm getting the hang of how this stuff functions, and how it flows, I actually didn't expect to make a huge project like I'm now planning when I started this thing, but that's how things go at times.  Anyway, here's the mod again, I thought I had everything in since I had noticed I forgot to package those two pictures the first time I zipped it, but I had thought I got it in before posting. CK2X mod A001.rar  If you notice anymore issues, let me know and I'll see what I can do to fix it.  Just wanted to say great work on the mod Tempest ~ works well and am looking forward to seeing where your plans take this
pangtong128 Posted January 5, 2015 Posted January 5, 2015 The only reason I added all that stuff in eventwindow.gfx was because I was having issues getting it to work in a seperate file of it's own. I'm planning on moving them out to a seperat file but just haven't gotten around to it yet. This is actually the first time I've been making a mod to this level of work rather than just editing a file or two. Once I get into actually making more events and not just trying to get what I'm working on functioning fully and in their proper place, I'll get around to actually making notes and such on what I'm planning. I'm getting the hang of how this stuff functions, and how it flows, I actually didn't expect to make a huge project like I'm now planning when I started this thing, but that's how things go at times.  Anyway, here's the mod again, I thought I had everything in since I had noticed I forgot to package those two pictures the first time I zipped it, but I had thought I got it in before posting. CK2X mod A001.rar  If you notice anymore issues, let me know and I'll see what I can do to fix it.  Hey, I went ahead and messed with your mod a bit, I hope that's okay. I added a "Raped" trait for after a character gets raped, and edited some typos and polished the text. I also changed the photos to black and white and chose more raped themed ones in some cases. I don't know if it's compatible with the Way of Life DLC, but probably. ck2x.7z
MrPuschel Posted January 16, 2015 Posted January 16, 2015 Stumbled upon this thread via google, i'm currently looking into the reworked mod by pangtong128 and digging trough the CK2 documentaiton as i have some ideas of my own i want to implement.  Though, i'm currently dealing with a lot of CTDs , so that might take a while.  Thanks for providing the discussion and a few examples. Â
MongkeQaan Posted January 17, 2015 Posted January 17, 2015 This is a great idea, I recently got into Crusader Kings 2 and I am really enjoying it. And I certainly think there are a number of possibilities here. I am curious, is there a description of what exactly CK2X entails? I was looking around and couldn't find a feature list.
Tempest40k Posted January 19, 2015 Posted January 19, 2015 @MongkeQaan CK2X in it's current form, excluding the changes that other people in this topic have posted, is essentially a Intrigue decision u can use when your male lord has a female prisoner. It also has several event gfx replacements for the pregnancy and lovers events.
MongkeQaan Posted January 20, 2015 Posted January 20, 2015 Very cool, thanks! So I've been playing with it for a bit, and I quite like it. I do have a few comments. I like the addition you added for having a prisoner. Earlier you asked about the pictures, and in my opinion, some of them are a bit out of place for the setting. Maybe instead of having a picture of a dude on a couch with a t shirt for raping a prisoner, you could have something a bit more representative (either thematically, with chains in a dungeon or something, or with medieval esque clothing)? Just my two cents, I certainly don't mean to be critical.One thing I think would be cool if you could give a prisoner to a vassal to make them happy. Such things certainly happened in history. I know that most vassals can't have their own concubines (or any if they aren't pagan), so perhaps something like 'Offer the vassal some time alone with the prisoner' or something? Just an idea. It would also be great to have a couple of additional more explicit scenes for the already in game sex events. Those that show up for the seduction focus, as well as the one with hunting (you run into a lady in the wilds that you can take as a lover), busty maid, etc.Keep up the great work!
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