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Trails through Daybreak (NIS America, English Language release)


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Posted

Hey I was wondering if anyone has any Shizuna mods available?  amorrow28 I know in your tutorial you did the Agnes swimsuit to Shizuna, would you be willing to share that?

 

Thanks!

Posted
1 hour ago, emilscar said:

Hey I was wondering if anyone has any Shizuna mods available?  amorrow28 I know in your tutorial you did the Agnes swimsuit to Shizuna, would you be willing to share that?

 

Thanks!


That mod is packed in with my Unskirt mod, on page 1.

 

2 hours ago, halfbloodkinks said:

Sorry but I am new to modding. All these mods will work on the Steamdeck right? 

 

P3A mods will, as far as I know. I don’t own a steam deck, sadly.

Posted

I noticed if you change the game to japanese the dlc mods do not show up on dlc tab and and if you have already used them game wont let you load that save, is there no workaround for this?

Posted
2 hours ago, hayashic said:

I noticed if you change the game to japanese the dlc mods do not show up on dlc tab and and if you have already used them game wont let you load that save, is there no workaround for this?


The tables for Japanese are in script.p3a instead of script_en.p3a. Otherwise the instructions for combining tables are the same.

Posted
25 minutes ago, amorrow28 said:


The tables for Japanese are in script.p3a instead of script_en.p3a. Otherwise the instructions for combining tables are the same.

Thanks for replying, what i have found is basically that the tables step is required for them to work even if you are just running 1 mod, but it works now.
Run into another issue but idk if people can help me here. The reason i'm even turning it to japanese is to use the fanpatch, but making tables with script.p3a makes every menu item back to japanese even if the patch still works otherwise. Not sure if I can do anything about it since the patch has no json and you cant rename it to script like before 1.1.1 since the game crashes. Idk if you can help me with this but i'd appreciate it if so (somehow this is taboo in other sites how did we get here)

Posted (edited)
2 hours ago, hayashic said:

Thanks for replying, what i have found is basically that the tables step is required for them to work even if you are just running 1 mod, but it works now.
Run into another issue but idk if people can help me here. The reason i'm even turning it to japanese is to use the fanpatch, but making tables with script.p3a makes every menu item back to japanese even if the patch still works otherwise. Not sure if I can do anything about it since the patch has no json and you cant rename it to script like before 1.1.1 since the game crashes. Idk if you can help me with this but i'd appreciate it if so (somehow this is taboo in other sites how did we get here)


I don’t know if it’s taboo here but I’m also not able to help very much as I never bothered with the fan patch. Edit: Try unpacking the English patch, extract t_name.tbl t_dlc.tbl and t_item.tbl, and combine those with the t_costume.tbl and t_shop.tbl from script.p3a, and use those to make your tables.

Edited by amorrow28
Posted
7 minutes ago, amorrow28 said:


I don’t know if it’s taboo here but I’m also not able to help very much as I never bothered with the fan patch. You can try obtaining misc.p3a from version 1.1.4 and editing those tables.

 

I was hoping maybe just using the patch.p3a or misc worked but they both give me a ''p3a does not have the expected files'' so no luck, but yea i don't expect anyone to be able to help with this so i guess ill troubleshoot it for a while and report if it works

Posted
19 minutes ago, amorrow28 said:

Try unpacking the English patch, extract t_name.tbl t_dlc.tbl and t_item.tbl, and combine those with the t_costume.tbl and t_shop.tbl from script.p3a, and use those to make your tables.

Oh, is the process different if i do it with the 5  .tbl files? Or can i do it with the same kurodlc_make_zzz_tables?

Posted (edited)
44 minutes ago, hayashic said:

Oh, is the process different if i do it with the 5  .tbl files? Or can i do it with the same kurodlc_make_zzz_tables?


hrmm, the process is different, yes. Maybe a better idea is to make a hybrid file to base the mods off of. Unpack script.p3a, then overwrite the files with the English patch files. Then pack that back up and name it script.p3a. Then use that P3A with kurodlc_make_zzz_tables.exe.

Edited by amorrow28
Posted (edited)
58 minutes ago, amorrow28 said:


hrmm, the process is different, yes. Maybe a better idea is to make a hybrid file to base the mods off of. Unpack script.p3a, then overwrite the files with the English patch files. Then pack that back up and name it script.p3a. Then use that P3A with kurodlc_make_zzz_tables.exe.

That's a no go, patch works but dlcs don't show up effectively having no difference than not doing it. Also tried removing the patch from the mods folder and using the zzz_tables created with the new script.p3a that i combined but they do not show up there also, so i guess the issue is elsewhere. There might be no workaround for this.
Edit: if it helps its specifically all items that go back to japanese while the patch is still applied to everything else in the game, like even the menus are still english but things like quartz etc go back to japanese, so basically everything you can check in your inventory which i assume is in the same folder and the dlc combined tables going after the patch in the mod folder i guess reverts specificall item names? Did also try to make the patch apply last but thats a no go as well

Edited by hayashic
Posted
19 minutes ago, hayashic said:

That's a no go, patch works but dlcs don't show up effectively having no difference than not doing it. Also tried removing the patch from the mods folder and using the zzz_tables created with the new script.p3a that i combined but they do not show up there also, so i guess the issue is elsewhere. There might be no workaround for this.
Edit: if it helps its specifically all items that go back to japanese while the patch is still applied to everything else in the game, like even the menus are still english but things like quartz etc go back to japanese, so basically everything you can check in your inventory which i assume is in the same folder and the dlc combined tables going after the patch in the mod folder i guess reverts specificall item names? Did also try to make the patch apply last but thats a no go as well


Are you using p3a_archive.py from my tool set? There’s a bug in it that I had to fix, I haven’t released the new version yet. You can either use the official tools, or grab the latest commit of p3a_archive.py here. (Right click, save as)

Posted
16 minutes ago, amorrow28 said:


Are you using p3a_archive.py from my tool set? There’s a bug in it that I had to fix, I haven’t released the new version yet. You can either use the official tools, or grab the latest commit of p3a_archive.py here. (Right click, save as)

Made no difference sadly.

Posted (edited)
3 hours ago, hayashic said:

Made no difference sadly.

 

Hrmm,well I know this is frustrating but I can promise you a solution does exist...  I just don't know what it is.  😄

 

Let's try this:

 

script_p3a_only_for_making_tables.7z

 

This is only for making tables - do not replace the file in your Daybreak folder with this file!  You can see it is much smaller.  It does not contain the English patch.  Use this with your .kurodlc.json files to make zzz_combined_tables.p3a.  (You will of course still need the english patch and your dlc files, this only has the minimum necessary tables.)

 

I was able to compile the tables fine, and when decompiling they loaded properly in KuroTools, so I'm moderately confident it will work.  I did not test in game, since I don't have this patch installed.

 

EDIT Also try renaming the patch to all lower case. Maybe upper case mods are loaded after lower case mods. Forget I said that, my DOA mods and @fakecheng's UDW DLC mod are both upper case and haven't caused problems with my install.

Edited by amorrow28
Posted
8 hours ago, amorrow28 said:

 

Hrmm,well I know this is frustrating but I can promise you a solution does exist...  I just don't know what it is.  😄

 

Let's try this:

 

script_p3a_only_for_making_tables.7z 114.45 kB · 1 download

 

This is only for making tables - do not replace the file in your Daybreak folder with this file!  You can see it is much smaller.  It does not contain the English patch.  Use this with your .kurodlc.json files to make zzz_combined_tables.p3a.  (You will of course still need the english patch and your dlc files, this only has the minimum necessary tables.)

 

I was able to compile the tables fine, and when decompiling they loaded properly in KuroTools, so I'm moderately confident it will work.  I did not test in game, since I don't have this patch installed.

 

EDIT Also try renaming the patch to all lower case. Maybe upper case mods are loaded after lower case mods. Forget I said that, my DOA mods and @fakecheng's UDW DLC mod are both upper case and haven't caused problems with my install.

Well damn this did actually work, thanks a shit ton and sorry for wasting your time on this since i doubt anyone else cares for this combination

Posted
29 minutes ago, jmedia7 said:

Trails in the sky remake is coming!

https://www.youtube.com/watch?v=3QiqmzVSqRc

image.png.267ba8d0143efa9e57bccd72d067129f.png

 

Oh hell yeah. Seems like it's coming next year too, using the xseed TL as a base. It'd be so funny if this is the first simultaneous Trails release.

I wonder what they'll do about the voices though. New recordings would make sense, but that probably means the game won't be fully voiced anymore. But if it's using the original script, then all of the old FC (and eventually SC) VA could probably be readded.

GV_zrb8WcAAa1UH.jpg

Posted
50 minutes ago, jmedia7 said:

Trails in the sky remake is coming!

https://www.youtube.com/watch?v=3QiqmzVSqRc

image.png.267ba8d0143efa9e57bccd72d067129f.png


woohoo!!

 

17 minutes ago, SonicMan1234 said:

 

Oh hell yeah. Seems like it's coming next year too, using the xseed TL as a base. It'd be so funny if this is the first simultaneous Trails release.

I wonder what they'll do about the voices though. New recordings would make sense, but that probably means the game won't be fully voiced anymore. But if it's using the original script, then all of the old FC (and eventually SC) VA could probably be readded.

GV_zrb8WcAAa1UH.jpg

 

I just want to know if they’ll continue to use the current engine and model file containers…

Posted
28 minutes ago, amorrow28 said:


woohoo!!

 

 

I just want to know if they’ll continue to use the current engine and model file containers…

 

Well at the very least it's probably still Daybreak's engine. The combat in the trailer seems to be a stripped back system from Daybreak, no action combat into a break but they kept being able to walk around in command battles. As for under the hood stuff, we'll have to wait and see.

Posted
12 hours ago, hayashic said:

Well damn this did actually work, thanks a shit ton and sorry for wasting your time on this since i doubt anyone else cares for this combination


Glad it worked. I doubt you are the only one who will try this. I did not have any real intention of supporting the old patch since the official localization is out, but I did want to support our Japanese-speaking friends so I’m glad to know my code works for that version as well!

 

(BTW for those who care, the CLE versions should work and Kuro 2 support has already been added to my DLC tool, but I do not own any DLC for either CLE game so I cannot make unlock keys. I know putting items in the shops work though.)

Posted
7 hours ago, SonicMan1234 said:

 

Oh hell yeah. Seems like it's coming next year too, using the xseed TL as a base. It'd be so funny if this is the first simultaneous Trails release.

I wonder what they'll do about the voices though. New recordings would make sense, but that probably means the game won't be fully voiced anymore. But if it's using the original script, then all of the old FC (and eventually SC) VA could probably be readded.

GV_zrb8WcAAa1UH.jpg

 

Tbh I don't care about everything being fully voiced. Falcom isn't big and I'm just glad to get the remake in these graphics I like the character models more. Whether it's the Switch/PS or Steam/Steam Deck.

Posted (edited)

kuro_tiger_outfits.png.870e940ac387e1b19eb4676da87e0be8.png

 

I wrote the tables to recreate the CLE-exclusive Year of the Tiger outfits for Van and Agnès to use in Trails Through Daybreak!

 

tiger_outfits_dlc.kurodlc.json.7z

 

You will need to own Kuro no Kiseki CLE for PC (Steam) to get the actual assets themselves.  Instructions below on how to get them into Trails Through Daybreak (NISA).  I will not be distributing the mod itself since it has original Falcom assets (although if someone else were to do so, I obviously cannot stop them).

 

Instructions:

Quote

 

  • Grab the following files from Kuro no Kiseki CLE:
Spoiler
└───THE LEGEND OF HEROES KURO NO KISEKI
    ├───c
    │   └───asset
    │       ├───common
    │       │   └───model
    │       │           chr0000_c70.mdl
    │       │           chr5001_c70.mdl
    │       │
    │       └───dx11
    │           └───image
    │                   chr0000_c70_03.dds
    │                   chr0000_c70_03_n.dds
    │                   chr5001_c70_03.dds
    │                   chr5001_c70_03_n.dds
    │                   chr5001_c70_04.dds
    │
    └───f
        └───asset
            └───common
                └───model_info
                        chr0000_c70.json
                        chr5001_c70.json

 

  • Put them in a folder with cle_decrypt_decompress.py from Kuro MDL Tools.
  • Run cle_decrypt_decompress.py.  You can delete all the .original.encrypted files.
  • Put script_en.p3a (from Trails Through Daybreak) into a folder with Kuro DLC Tools and tiger_outfits_dlc.kurodlc.json (download above).
  • Run kurodlc_extract_original_tbls.py.
  • Run kurodlc_make_tbls.py.  It will make two new files, t_dlc.tbl and t_shop.tbl.
  • Make folders and arrange the files in this file tree:
Spoiler
 
└───tiger_outfits_dlc
    ├───asset
    │   ├───common
    │   │   ├───model
    │   │   │       chr0000_c70.mdl
    │   │   │       chr5001_c70.mdl
    │   │   │
    │   │   └───model_info
    │   │           chr0000_c70.json
    │   │           chr5001_c70.json
    │   │
    │   └───dx11
    │       └───image
    │               chr0000_c70_03.dds
    │               chr0000_c70_03_n.dds
    │               chr5001_c70_03.dds
    │               chr5001_c70_03_n.dds
    │               chr5001_c70_04.dds
    │
    └───table_en
            t_dlc.tbl
            t_shop.tbl

 

  • Drag the tiger_outfits_dlc folder onto p3a_archive.py (p3a_lib.py should be in the same folder).
  • Put tiger_outfits_dlc.p3a into {Trails Through Daybreak}/mods/.
  • You will need to create a DLC unlock key for DLC 40 and 41, put it in {Trails Through Daybreak}/dlc/.  (Just copy one of the existing keys.)  If you do not have a DLC key, you can also just buy all the items from Paulette's shop in Montmart Bistro.

 

 

Enjoy!

Edited by amorrow28
Posted

First- thanks everyone for the great mods!

 

quick question- is it possible to add underwear to this great mod? Totally not requesting the author of the mod to do it, but i wondered if there was a way for a mod user like say me to add the textures from another mod, or would that require Blender?

 

Posted (edited)

I can't download the Unskirt mod for some reason. I tried downloading both versions, but neither of them did anything. It shows the 3Digimoto pop up, but the mod itself doesn't work

Edit: I found the reason. It was the Toned mod. I was trying to use it and the unskirt mod at the same time, and I think Toned was taking priority. Is there a way to do that?

Edited by JoetheSchmoe63
Posted (edited)
22 hours ago, JoetheSchmoe63 said:

I can't download the Unskirt mod for some reason. I tried downloading both versions, but neither of them did anything. It shows the 3Digimoto pop up, but the mod itself doesn't work

Edit: I found the reason. It was the Toned mod. I was trying to use it and the unskirt mod at the same time, and I think Toned was taking priority. Is there a way to do that?

 

They are loaded in lexicographical order (sort of like alphabetical order but including numbers and symbols).  If two mods are modifying the same file though, one will always overwrite the other.

 

You are installing them correctly though.  UnSkirt is designed to be overwritten by mods loaded later - just install the Toned mods you want and leave out the ones you don't.  (In case you're wondering if two mods can be "combined" - it doesn't work that way.  It's not like the clothes are separate from the bodies or whatever - models are nothing more than a bunch of vectors and coordinates to the GPU.)

Edited by amorrow28
Posted
6 hours ago, amorrow28 said:

 

They are loaded in lexicographical order (sort of like alphabetical order but including numbers and symbols).  If two mods are modifying the same file though, one will always overwrite the other.

 

You are installing them correctly though.  UnSkirt is designed to be overwritten by mods loaded later - just install the Toned mods you want and leave out the ones you don't.  (In case you're wondering if two mods can be "combined" - it doesn't work that way.  It's not like the clothes are separate from the bodies or whatever - models are nothing more than a bunch of vectors and coordinates to the GPU.)

My understanding is that since the toned bodies mod is a P3A mod, it changes the hashes, which then prevents 3DMigoto from working on those outfits

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