amorrow28 Posted August 30, 2024 Author Posted August 30, 2024 1 hour ago, SkyWarrior623 said: My understanding is that since the toned bodies mod is a P3A mod, it changes the hashes, which then prevents 3DMigoto from working on those outfits Ahh, sorry, I thought you were using the P3A version of my mod. What happens mixing the two mods is rather unpredictable. Toned bodies for sure changes all the vertex buffers, but it's possble some index buffers will remain unchanged. My mod uses a mix of index and vertex buffers for hashing. Regardless, it would be pointless to mix the mods (for a single model) since the meshes will no longer "fit" each other even if you can get them to play nice. It makes much more sense to make your own mod. I have linked many tutorials in the first post of this thread.
amorrow28 Posted August 31, 2024 Author Posted August 31, 2024 (edited) I've updated my DOA cosplay mods yet again to version 1.2, I apologize for so many re-uploads. Modding this game has had a serious learning curve. The first fix is yet another skeleton repair - the last skeleton repair broke half the locator nodes, and so I've fixed them. The major issue was that while weapons did not seem to be affected, DLC accessories stopped working. With this latest fix, Agnès can wear glasses again! (Also, sharp eyes might spot Underwear mod by @fakecheng in the background of the above screenshot - it's great, give it a try!) The second fix is skirt bones! Finally I have found a reliable way to add skirt bones to the models (at least Agnès, Risette and Judith - I think I can probably do Feri too but she did not need them). This fixes the models for pack 2 specifically - the physics of movement should be much better, as you can see in the following image. It's subtle in the picture, but it's much more obvious in-game. The movement of clothing around the hip and crotch are much more natural now. (and Judith's Bloody Kiss cape no longer looks like it's been mangled by the washing machine!) Spoiler The third fix is a texture update for Feri. I think the original nude used the big chest texture because, unlike Reverie, there is no small chest texture. I made one. It's not perfect, but I think it looks more natural now. If you prefer the old look, I've attached a p3a below that you can use to revert to the old textures. Spoiler If you prefer the old Feri textures, add this to your mods folder: zz_feri_tex_revert.7z EDIT: I've fallen out of love with that texture, it's too flat. Here's a blend that is in between the new and the old: zz_feri_tex_blend.7z Grab the mods here: DOA Cosplay DOA Cosplay 2 DOA Cosplay 3 Enjoy! Edited September 17, 2024 by amorrow28 7
JoetheSchmoe63 Posted August 31, 2024 Posted August 31, 2024 5 hours ago, amorrow28 said: Ahh, sorry, I thought you were using the P3A version of my mod. What happens mixing the two mods is rather unpredictable. Toned bodies for sure changes all the vertex buffers, but it's possble some index buffers will remain unchanged. My mod uses a mix of index and vertex buffers for hashing. Regardless, it would be pointless to mix the mods (for a single model) since the meshes will no longer "fit" each other even if you can get them to play nice. It makes much more sense to make your own mod. I have linked many tutorials in the first post of this thread. I tried using both. I had both installed at the same time at one point.
emilscar Posted August 31, 2024 Posted August 31, 2024 amorrow28 is there a way I can use the doa cosplay mods in kuro 2? was trying to figure out how to use them but am unsuccessful
amorrow28 Posted August 31, 2024 Author Posted August 31, 2024 8 hours ago, emilscar said: amorrow28 is there a way I can use the doa cosplay mods in kuro 2? was trying to figure out how to use them but am unsuccessful I do not know for sure, as I do not plan to mod daybreak 2 until the NISA port is released. The CLE version is difficult to mod. I believe it should be possible, but none of the files will be compatible as-is, including the .kurodlc.json files. The basic steps would be: Compress the .mdl files, and put them in /K2/c/asset/common/model Compress the .json files, rename them to .mi files, and put them in /K2/f/asset/common/model_info Compress the .dds files, and put them in /K2/c/asset/dx11/image (Optional) Translate the names and descriptions into the language you are playing in. Make all new tables, with new item and dlc IDs that are compatible with Kuro 2, compress and encrypt the .tbl files (in that order), and put them in their proper locations (they differ by file and by which language you are playing in). In my link for making tables, I am using daybreak with p3a; you can skip those steps. Just get the table files from the K2 directory, decompress and decrypt them, and then generate your new tables. Do not forget to compress and encrypt again when you are done. Please note that I have no DLC in K2, and so I do not know how to make a K2 DLC unlock key. (I also do not have any DLC in CLE K1, and so I do not have the keys for that game either.) When I first wrote the grim kitty tutorial, I added the costume to the shop across from Van's office. You can use Kuro2-scripts by Shingentsu to do the compression and encryption that is compatible with Kuro 2, available here, or KuroTools by nnguyen259, available here. If you still are unable to succeed, unfortunately I cannot help you any more and I would suggest posting on the Kuro 2 thread instead. There are many experienced Kuro 2 modders here who have played the game in Asian languages who can probably help you. 1
amorrow28 Posted August 31, 2024 Author Posted August 31, 2024 A quick little mod this time, I ported Moonlight Wedding from Trails into Reverie for Agnès. Again, thank you to the legendary @lakovic for the nude body that I used to fit the costume on, as he has generously given me permission to use! Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod. DaybreakAgnesWedding.7z To use the mod, just copy contents of the dlc folder and the mods folder into your Daybreak folder's dlc and mods folders, and then make custom tables as usual. The costume can be unlocked from the DLC tab of the item menu. All the costumes can also be purchased from the shop right outside Van's office. NOTE: Starting with Daybreak, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one DLC P3A at a time! Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod. It is an intimidating process at first, but will become very easy once you do it once or twice. 8
SkyWarrior623 Posted August 31, 2024 Posted August 31, 2024 (edited) 16 hours ago, amorrow28 said: Ahh, sorry, I thought you were using the P3A version of my mod. What happens mixing the two mods is rather unpredictable. Toned bodies for sure changes all the vertex buffers, but it's possble some index buffers will remain unchanged. My mod uses a mix of index and vertex buffers for hashing. Regardless, it would be pointless to mix the mods (for a single model) since the meshes will no longer "fit" each other even if you can get them to play nice. It makes much more sense to make your own mod. I have linked many tutorials in the first post of this thread. Ah I didn't realize there was a P3A version of your upskirt mod, sorry. I'm not the guy that originally asked, so I don't know what setup he's using Edited August 31, 2024 by SkyWarrior623 1
amorrow28 Posted September 2, 2024 Author Posted September 2, 2024 The lovely ladies of Daybreak are back with more cosplay, this time from the Hoyoverse! Agnès is cosplaying as Robin from Honkai Star Rail, Feri is trying on Keqing's Opulent Splendor outfit, Risette is wearing Ruan Mei's dress from Honkai Star Rail, and Judith has on Ganyu's Twilight Blossom outfit. As always, thank you to the legendary @lakovic for the nude bodies that I used to fit the costume on, as he has generously given me permission to use! Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod. DaybreakHoyoverseCosplayMod.7z To use the mod, just copy contents of the dlc folder and the mods folder into your Daybreak folder's dlc and mods folders, and then make custom tables as usual. The costume can be unlocked from the DLC tab of the item menu. All the costumes can also be purchased from the shop right outside Van's office. NOTE: Starting with Daybreak, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one DLC P3A at a time! Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod. It is an intimidating process at first, but will become very easy once you do it once or twice. Enjoy! PS - Yes, I adapted these from my Reverie mods. Those were an insane amount of work, so I definitely feel justified in reusing them! 12
halfbloodkinks Posted September 2, 2024 Posted September 2, 2024 Hello, Are these mods compatible with Yuzu emulator for Switch ?
emilscar Posted September 2, 2024 Posted September 2, 2024 Does anyone have any kind of short hair mod for Agnes? So much clipping in a lot of outfits. I tried to make one in blender but I can't seem to get it right
amorrow28 Posted September 2, 2024 Author Posted September 2, 2024 10 hours ago, halfbloodkinks said: Hello, Are these mods compatible with Yuzu emulator for Switch ? They would need to be converted to switch format. I do not think we have a tool to work with the new texture format, but I do not know as I only mod PC. 3 hours ago, emilscar said: Does anyone have any kind of short hair mod for Agnes? So much clipping in a lot of outfits. I tried to make one in blender but I can't seem to get it right @NotAZebra did some very nice ones for Reverie, you could ask them. I would not hold my breath though, hair mods are very difficult and I have never succeeded.
NotAZebra Posted September 2, 2024 Posted September 2, 2024 (edited) 4 hours ago, emilscar said: Does anyone have any kind of short hair mod for Agnes? So much clipping in a lot of outfits. I tried to make one in blender but I can't seem to get it right I have been thinking of making one for Agnes, but it takes forever, and many attempts get abandoned because they look horrible. You can’t just scale the hair vertically because then you get sharp angles and strange dimensions in some places. And you can’t just cut off the bottom because that looks like a crappy haircut. Agnes’ hair being bundled at the bottom makes hers even harder than most. Edited September 2, 2024 by NotAZebra
NotAZebra Posted September 3, 2024 Posted September 3, 2024 (edited) Update to Toned Bodies mod 1.0.7 Main post with files here. Also, here is a topless Risette Battle Maid that did not make it into the update: Toned_Risette_BattleMaid_Topless.7z Agnes: Old Calvardian Kingdom dress: strapless with or without skirt Spoiler Risette: Battle Maid: strapless or no gloves Spoiler Feri: School uniform: replaced undershorts with normal panties (looks so much better) Spoiler Saara: Casual: 3 dress lengths or replace with pole dancer lingerie Spoiler Esmeray and Odette Spoiler Edited September 3, 2024 by NotAZebra 6
halfbloodkinks Posted September 3, 2024 Posted September 3, 2024 8 hours ago, amorrow28 said: They would need to be converted to switch format. I do not think we have a tool to work with the new texture format, but I do not know as I only mod PC. @NotAZebra did some very nice ones for Reverie, you could ask them. I would not hold my breath though, hair mods are very difficult and I have never succeeded. I see. Thanks for letting me know. Does anyone know or recommend a good place to get mods for the Switch version of this game?
amorrow28 Posted September 3, 2024 Author Posted September 3, 2024 4 hours ago, halfbloodkinks said: I see. Thanks for letting me know. Does anyone know or recommend a good place to get mods for the Switch version of this game? I think you misunderstand me… to my knowledge, the switch version cannot be modded because the textures cannot be decoded. When we have the ability to mod the switch version, then you can use the pc mods by converting them to switch mods.
halfbloodkinks Posted September 3, 2024 Posted September 3, 2024 2 hours ago, amorrow28 said: I think you misunderstand me… to my knowledge, the switch version cannot be modded because the textures cannot be decoded. When we have the ability to mod the switch version, then you can use the pc mods by converting them to switch mods. That also applies for emulation? I'm using YUZU to play Switch games.
amorrow28 Posted September 3, 2024 Author Posted September 3, 2024 4 hours ago, halfbloodkinks said: That also applies for emulation? I'm using YUZU to play Switch games. Yes. You need a tool that can convert .dds (or .png) to .ntx images. Last I checked, such a tool does not exist. 1
halfbloodkinks Posted September 4, 2024 Posted September 4, 2024 Hello, if you have a "cracked" version of the game v1.3.3 - that is, a copy of the game that was illegally obtained - would the mods still work? And is 3d migoto working smoothly on a Steamdeck? If any users can clarify that would be greatly appreciated. Of course, this is all hypothetical. 1
Guest Posted September 4, 2024 Posted September 4, 2024 (edited) 28 minutes ago, halfbloodkinks said: Hello, if you have a "cracked" version of the game v1.3.3 - that is, a copy of the game that was illegally obtained - would the mods still work? And is 3d migoto working smoothly on a Steamdeck? If any users can clarify that would be greatly appreciated. Of course, this is all hypothetical. Yes, just make sure u get the game with the dlc. I dont think 3dmigoto works on steamdeck. But i could b wrong Edited September 4, 2024 by eystopreadingthis
halfbloodkinks Posted September 4, 2024 Posted September 4, 2024 36 minutes ago, eystopreadingthis said: Yes, just make sure u get the game with the dlc. I dont think 3dmigoto works on steamdeck. But i could b wrong That is great news! A few questions: 1: I have the game installed on my PC. Should I add the mods to the PC folder before or after sending it to my Steamdeck. 2: There are so many mods here. Which mod is best if I want to play in sexy DOA outfits/underwear and girls nude/ pube options a bonus? No 3d migoto please. 3: If I install the game exe to my micro SD will I still have no problem to play on Steam via game mode? And mods will work too? The correct folders will be on the micro SD card? Thanks so much for any help and advice you can share. 1
gibsmedatmang Posted September 6, 2024 Posted September 6, 2024 (edited) Did a fix for 3DM + SGMSAA ever come about? Or do we have to simply choose between either using SGMSAA or using Lakovic's mod? If the latter is the case, is there a way to change Lakovic's 3DM .FMT/.IB/.VB mods into a .MDL format so that we can do some manual splicing? I was unable to use MDLTools (as-is, at any rate) to convert the individual characters' folders to a .MDL, and I was also unable to import Lakovic's .VB+.IB (via blender_3dmigoto.py from DarkStarSword) into Blender (Error: AssertonError), presumably because of the missing .vgmaps and such. Anyone have any ideas or advice? Edited September 6, 2024 by gibsmedatmang
NotAZebra Posted September 6, 2024 Posted September 6, 2024 2 hours ago, gibsmedatmang said: If the latter is the case, is there a way to change Lakovic's 3DM .FMT/.IB/.VB mods into a .MDL format so that we can do some manual splicing? I was unable to use MDLTools (as-is, at any rate) to convert the individual characters' folders to a .MDL, and I was also unable to import Lakovic's .VB+.IB (via blender_3dmigoto.py from DarkStarSword) into Blender (Error: AssertonError), presumably because of the missing .vgmaps and such. Try an older version of Blender. The extension works on 3.6.15.
gibsmedatmang Posted September 6, 2024 Posted September 6, 2024 I was using 4.2.1 LTS before, but I still get the AssertionError on Blender 3.6.15. To make it clear what my problem is: I am only getting this while trying to import "3DMigoto raw buffers (.vb + .ib)" from for example: -jmedia7's "Kuro Nude Mods"'s model "agnes nude" -Lakovic's "Sexy&Nude" Mod's "agnes/Bathing" If I unpack Daybreak (NISA/Steam)'s .p3a files to .mdl --> .vb+.ib then they import fine. But I want some of Lakovic's mods...
gibsmedatmang Posted September 6, 2024 Posted September 6, 2024 To add on: If I modify the imported working .p3a -> mdl -> .vb+.ib files in Blender and then export them as .vb+.ib and move them into the Kuro MDL Tool work folder, then the kuro_mdl_import_meshes.py throws the error: kuro_mdl_import_meshes.py Processing chr5005_c57.mdl... Processing submesh chr5005_c57/0_mesh_shadow_c55_00... Submesh chr5005_c57/1_mesh_hair_00 not found, skipping... Processing submesh chr5005_c57/2_mesh_body_c56_00... Processing submesh chr5005_c57/2_mesh_body_c56_01... Processing submesh chr5005_c57/2_mesh_body_c56_02... Processing submesh chr5005_c57/2_mesh_body_c56_03... Processing submesh chr5005_c57/2_mesh_body_c56_04... Submesh chr5005_c57/2_mesh_body_c56_05 not found, skipping... Processing submesh chr5005_c57/2_mesh_body_c56_06... Processing submesh chr5005_c57/2_mesh_body_c56_07... Processing submesh chr5005_c57/2_mesh_body_c56_08... The files I modified (hair, and body (05)) are, however, present in the folder alongside the (unmodified) files that it does process properly. The modifications I made were, for example, giving her shorter hair. The modified files also import back into Blender without issue. I am sure I am just doing something stupid, but I am at a loss. Can anyone point me in the right direction here?
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