Evi1Panda Posted December 25, 2025 Author Posted December 25, 2025 @dosfox heh... Are you sure you have latest AAF.esm installed : 24.12.2025 13:20 date of last changed...
dosfox Posted December 25, 2025 Posted December 25, 2025 28 minutes ago, Evi1Panda said: Are you sure you have latest AAF.esm installed : 24.12.2025 13:20 date of last changed... Date on my version is 24.12.2025 9.20pm, but that might be adjusted to my timezone. Size is 3141 bytes. Here is NAF.log for above period: NAF.log In NAFbridge MCM Scene and Override settings "Duration" label appears as "$DURATION"
Evi1Panda Posted December 25, 2025 Author Posted December 25, 2025 (edited) @dosfox Anyway, try console StopQuest Bridge_MCM StartQuest Bridge_MCM This should trigger a chain of events that will update all script properties and fix your problem. upd: It should be noted that I have not observed such behavior myself, nor have I felt the need to manually clean the script when saving. Therefore, I find it difficult to say what causes this behavior (uninitialized furniture list property). upd: also you can try StopQuest Bridge_MainQuest StartQuest Bridge_MainQuest Edited December 25, 2025 by Evi1Panda
dosfox Posted December 25, 2025 Posted December 25, 2025 @Evi1Panda The console commands didn't seem to do anything. I followed Andy14's instructions below as well. Quote I think MCM reads the in-game settings. These are located in the AAF.ini file in Data\MCM\Settings. If you delete this file, the settings.ini file from the MCM\Config\AAF\ folder will be used, and after using MCM, it will be saved again as AAF.ini in Data\MCM\Settings. The MCM behaviour is now normal except for this setting: Spoiler It is not possible to set "Furniture search radius" to -1 and if any other value is chosen it reverts back to 0 next time MCM is opened. 1 hour ago, Evi1Panda said: ... nor have I felt the need to manually clean the script when saving. I only cleaned the scripts for AutonomySex before uninstalling it, which in my experience is good practice when deleting scripted mods mid-game.
Evi1Panda Posted December 25, 2025 Author Posted December 25, 2025 @dosfox, now I can confirm an issue. Wait for 10-15 minutes and I update version to fix that.
Evi1Panda Posted December 25, 2025 Author Posted December 25, 2025 @dosfox ready, reuploaded. It was in settings.ini and was 2 mistakes in config.json. 1
dosfox Posted December 25, 2025 Posted December 25, 2025 (edited) @Evi1Panda Thank you very much! BTW, do you recommend reNAFicating after updating NAFbridge? Oh, while we're on the subject of the NAFbridge Furniture Search override, will it override the AutonomySex furniture search to a value greater than 500? Edited December 25, 2025 by dosfox
Evi1Panda Posted December 25, 2025 Author Posted December 25, 2025 57 minutes ago, dosfox said: @Evi1Panda Thank you very much! BTW, do you recommend reNAFicating after updating NAFbridge? Oh, while we're on the subject of the NAFbridge Furniture Search override, will it override the AutonomySex furniture search to a value greater than 500? No, there is no need to renaficate. Yes it should override for all scenes started using bridge api.
dizzydills Posted December 26, 2025 Posted December 26, 2025 Having an issue with creatures being detected as compatible with the player when using AAF violate or SEU. Oddly I can pair npc's with creatures but not the player, get an error saying there are no compatible poses available or something to that effect. I can roll back to 1.16 and it works fine.
Evi1Panda Posted December 26, 2025 Author Posted December 26, 2025 (edited) @dosfox I found it. Sorry, my eyes were blurry. I've been tested on Autonomy Sex scenes, but I forgot that I implemented a separate system for searching furniture there. I saw the problem—I really don't initialize FurnitureList, it was all on the surface. I'll give an update a little later. @dizzydills I'll checkup, and try to fix in 40-60 minutes, I don't think there is something really difficult if it is. Edited December 26, 2025 by Evi1Panda 1
Mark Antony Posted December 26, 2025 Posted December 26, 2025 (edited) how does the vagina opening and closing work i have animated fannies enabled in the mcm and i dont think i see it happening i use cbbe i dont see any morphs called vaginapenetrate in bodyslide either which i see is what it uses in the json Edited December 26, 2025 by Mark Antony
8uwqqp Posted December 26, 2025 Posted December 26, 2025 I'm having an issue with Violate and Dangerous Nights, Violate only plays "Solo" animations and Dangerous Nights is not able to start scenes. I tried reinstalling a few times, changing load order, different enemies, human and creature, but it always results in the same issue. I tried starting scenes using Sex Em Up and they work fine, Autonomy Sex also seemed to be working. I'm using version 1.37 but the issue has been happening even before the update. 1
Saint_Olaf Posted December 26, 2025 Posted December 26, 2025 Is there a full install guide and compatibility guide for Naf and Naf Bridge?
dosfox Posted December 26, 2025 Posted December 26, 2025 9 minutes ago, Saint_Olaf said: Is there a full install guide and compatibility guide for Naf and Naf Bridge? Right here.
Evi1Panda Posted December 26, 2025 Author Posted December 26, 2025 18 hours ago, Evi1Panda said: @dosfox I found it. Sorry, my eyes were blurry. I've been tested on Autonomy Sex scenes, but I forgot that I implemented a separate system for searching furniture there. I saw the problem—I really don't initialize FurnitureList, it was all on the surface. I'll give an update a little later. @dizzydills I'll checkup, and try to fix in 40-60 minutes, I don't think there is something really difficult if it is. I apologize, I found another problem with the quirks in the process, and then life took me away from the PC. If anyone was worried, I'm back now and will take care of everything. 1
Evi1Panda Posted December 27, 2025 Author Posted December 27, 2025 20 hours ago, Mark Antony said: how does the vagina opening and closing work i have animated fannies enabled in the mcm and i dont think i see it happening i use cbbe i dont see any morphs called vaginapenetrate in bodyslide either which i see is what it uses in the json You can read how it works here. 1
Evi1Panda Posted December 27, 2025 Author Posted December 27, 2025 7 hours ago, Saint_Olaf said: Is there a full install guide and compatibility guide for Naf and Naf Bridge? Just this. But you can help with guide! Anyone can 🫢
Evi1Panda Posted December 27, 2025 Author Posted December 27, 2025 (edited) Oh guys, sorry me please. Shame on me. I'am using string utils from Baka Framework to optimize MCM settings reading and forgot to add it to reqs. Shame on me. Use OG-version from OLD FILES. Edited December 27, 2025 by Evi1Panda
Saint_Olaf Posted December 27, 2025 Posted December 27, 2025 1 hour ago, Evi1Panda said: Just this. But you can help with guide! Anyone can 🫢 Thank you, I would positively do it, but I am not really able to ever quite get NAF working in a good way. Just a "mostly" working state, which is why I was seeking a guide. I eventually always end up falling back to AAF. As you are probably aware, I have followed your work for a long time. Just would love to get a trouble free NAF / NafBridge list going and working. I generally have to rely on people more in the know than myself. Thank you for your response!
Evi1Panda Posted December 27, 2025 Author Posted December 27, 2025 37 minutes ago, Saint_Olaf said: Thank you, I would positively do it, but I am not really able to ever quite get NAF working in a good way. Just a "mostly" working state, which is why I was seeking a guide. I eventually always end up falling back to AAF. As you are probably aware, I have followed your work for a long time. Just would love to get a trouble free NAF / NafBridge list going and working. I generally have to rely on people more in the know than myself. Thank you for your response! I understand your frustration, but to help you move from a 'mostly working state' to a stable one, I need specific technical details. Your current message describes how you feel about the problem, but not the problem itself. And I don't know what to do with all this until something concrete appears. You can look at Dosfox messages as a reference for messages that can be worked with.
Saint_Olaf Posted December 27, 2025 Posted December 27, 2025 16 minutes ago, Evi1Panda said: I understand your frustration, but to help you move from a 'mostly working state' to a stable one, I need specific technical details. Your current message describes how you feel about the problem, but not the problem itself. And I don't know what to do with all this until something concrete appears. You can look at Dosfox messages as a reference for messages that can be worked with. Yes thank you. I dont have a current modlist as I am frustrated with it. lol. I was just looking for a guide and mods that are compatible and such so I didn't waste so much time troubleshooting stuff again. Thats all. Thank you!
Evi1Panda Posted December 27, 2025 Author Posted December 27, 2025 20 hours ago, 8uwqqp said: I'm having an issue with Violate and Dangerous Nights, Violate only plays "Solo" animations and Dangerous Nights is not able to start scenes. I tried reinstalling a few times, changing load order, different enemies, human and creature, but it always results in the same issue. I tried starting scenes using Sex Em Up and they work fine, Autonomy Sex also seemed to be working. I'm using version 1.37 but the issue has been happening even before the update. It need logs to say something. In Fallout 4/aaSUPF4SEDebugPrint.txt, and need to Debug Level was console.
Andy14 Posted December 27, 2025 Posted December 27, 2025 (edited) Just a quick update on the latest updates and patches. All updates after version 1.30/1.16 caused problems with save games. Some could be fixed with Fallrim, but not all. The problem was that the mods no longer triggered scenes—or rather, the scenes no longer started. If the scene was started using the NAF MCM, everything worked as expected. Now I have no usable save games anymore (lol) and had to start over. In a new game, everything works flawlessly—except for one thing. I have 1.38 installed. (after load the savegame - nothing works) Some scenes have a UI with, for example, a sequence with auto-exit, etc. This bar no longer fills up, and the scene NEVER ends. In scenes with multiple stages, the stages work, but at the end of the last stage, the scene restarts with stage 1. This also happens if the time set in the Nafbridge MCM (default 60 seconds) is exceeded. The scene doesn't end. I always end the scenes with the right arrow key. The best new feature since version 1.30 for me is: The spacebar takes me directly to the scene's location - which is really, really helpful.👍 Edited December 27, 2025 by Andy14
Andy14 Posted December 27, 2025 Posted December 27, 2025 (edited) Examples with a scene featuring 4 stages. See timestamps. The blue bar in the bottom left should fill up and the scene should end automatically after Stage 4. Spoiler Image 1: 10: 55 44 (Stage 2) Image 1: 10:56 25 Image 2: 10:56 46 Image 3: 10:57 07 (again Stage 2) Edited December 27, 2025 by Andy14
dosfox Posted December 27, 2025 Posted December 27, 2025 (edited) Hey @Evi1Panda MCM will not keep changes made to settings. Below are images of my changes made to settings along with the results next time MCM is opened. Spoiler PAGE 1 PAGE 2 PAGE 3 Don't know what's going on here at all. I have reinstalled bridge 3 times, cleared the MCM Boostr cache, moved the NAFbridge MCM folder from overwite to mod folder, etc. A similar problem is occurring with AutonomySex MCM settings. Specifically the "Chance 2-actor pose" "Chance 3-actor pose" and "Chance ->3 pose". Whatever combinations of settings i put in (all adding to 100), when coming back to MCM next time those values are all random (never adding to 100). MCM works perfectly for every other mod. Edit: Some good news - there are now scenes occurring on furniture. Edited December 27, 2025 by dosfox
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