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Posted

@HARRY1991 First of all, there is not enough information about what exactly you did. 
Also, I don't understand what ‘created a new file’ means.

 

Quote

Additionally, does he support mission-type AAF?

 

And what is mission-type AAF? Is there anywhere I can read about it?

Posted
14 hours ago, Evi1Panda said:

@HARRY1991 First of all, there is not enough information about what exactly you did. 
Also, I don't understand what ‘created a new file’ means.

 

 

And what is mission-type AAF? Is there anywhere I can read about it?

Do I only need to remove the Advanced Animation Framework?

Does this also need to be removed? AAF Vanilla Sex Animations Theme

Additionally, after removing it,

I installed NAF and NAF BRIDGE.

OPEN NEW GAME, but it doesn't show that it's installed.

Posted
2 hours ago, HARRY1991 said:

Do I only need to remove the Advanced Animation Framework?

Does this also need to be removed? AAF Vanilla Sex Animations Theme

Additionally, after removing it,

I installed NAF and NAF BRIDGE.

OPEN NEW GAME, but it doesn't show that it's installed.


Read the description

 

  

On 6/19/2024 at 8:06 PM, Evi1Panda said:

 

Does it requires AAF be installed ?
Nope. It hard required AAF was removed.

 

Does it requires NAF be installed ?

Yes. Hard.

 

Is there AAF files inside?

Nope, there is no any AAF code or AAF's unique author's solutions used. API was totally rewrited. But it is emulating AAF events and functions (main functionality of this), so you can find same names, but no same implementations. Here is you can see the sources

 

My character is disappears during scenes! How to fix this?

Investigating how to fix this, but for now you can use Camera Tweaks mod. Using Camera Tweaks mod will solve this allmost absolute except rare cases.

 

>>>XML PARSE STRUCTURE MAP<<<

 

How to install?

Be sure you have F4SE installed and 1.10.163.x Fallout ver.

  1. Install newest C++ vc redist.
  2. Install Address Library for F4SE Plugins.
  3. Install MCM.
  4. Install NAF.
  5. Install SUP F4SE and Looks Menu exactly official 1_6_20
  6. If you have AAF installed - remove it. NAF and Bridge doesn't require LL Fourplay, but some of your mods can. AAF contains it, so after removing AAF,  you may need to install that separately as well. Be sure you install 1.10.163.x LL Four Play version.  It seems it is ver 46 for now.  
  7. XML files from AAF are not fully suitable for working with NAF. For your convenience, I wrote NAFICATOR  - a mod for automatically fitting XML files from AAF for use with NAF. All you need to do is write your paths in the INI file and run the game once. Everything will be done automatically.

 

Posted (edited)
4 hours ago, Andy14 said:


Read the description

 

  

 

Yes, I've already installed the animation pack, but after installing only NAF and NAF BRIDE, it shows an error saying it can't load when I start a new game.

 

NAFICATOR still doesn't respond after installation, and I'm not sure where the error is occurring.

Edited by HARRY1991
Posted
1 hour ago, HARRY1991 said:

NAFICATOR still doesn't respond after installation, and I'm not sure where the error is occurring.

 

... set in NAFcator.ini bNaficatorEnable=0 to 1 and save the file.

Then start Fallout with f4se_loader.exe and wait until all AAF XML files have been processed.
NAFicator will display a message when this is complete. Then close Fallout 4 and set the value in the INI file back to 0.

Posted (edited)

hey @Evi1Panda,
Thank you for the update! Your implementation of Animated Fannies is really amazing!


Unfortunately, i am experiencing some problems with this update:

1. The "Show All Cached Scenes" and "Stop and Reset all Cached Scenes" MCM settings do not work at all. (The "Update Furniture List" function does work)
2. There is no running log in the console as in previous versions.
3. The vertical offset from FO4HHS is not removed as it was in previous versions.
4. Autonomy v2.8 is running much slower than it was with version 1.16.

5. There have been CTDs leaving this type of logs:

NAFAAF_crash-2025-12-16-18-50-56.log    aaSUPF4SEDebugPrint.txt

 

Edited by dosfox
Posted (edited)
3 hours ago, dosfox said:

1. The "Show All Cached Scenes" and "Stop and Reset all Cached Scenes" MCM settings do not work at all. (The "Update Furniture List" function does work)
2. There is no running log in the console as in previous versions.
3. The vertical offset from FO4HHS is not removed as it was in previous versions.
4. Autonomy v2.8 is running much slower than it was with version 1.16.

5. There have been CTDs leaving this type of logs:

1. ShowAllCachedScenes works fine, but don't print to console because Debug settings. ClearAllCachedScenes works fine. Log output in txt file only. I will return ShowAllCachedScenes output to console in update.

2. Yeap. Debug output redesigned to log in file only. Too much garbage printed to console.

3. To be honest, I don't know how this offset is set. Maybe HighHeels is looking for keyword or AAF_ActorBusy, then it really can shift in scenes that are run outside of AAF_API. Does this offset only in scenes started by UI?

4. To be honest, I don't know. I got pretty tired of this bug with silent NPCs, so I tried to fix it, but the code is quite complex and unclear. I can say that I couldn't figure out what was going on there, in what sequence, and why, so I made my own version. There are no problems with speed there. At least for me.

Practical tip: Try with animated fannies disabled. You can also set less distantion for fanny starts to animate. It is really big work for CPU.

5. I see there is empty actors array. Okay, I'll keep it in mind, and add more none/empty checks in next updates. I was going to refactor the script part anyway, because I have bad code there too, in the sense that it is complex and understandable, probably only to me. I have partially started doing this, but I will probably not finish until the end of December, or even January. Although, who knows... 

 

Edited by Evi1Panda
Posted (edited)
47 minutes ago, Evi1Panda said:

1. ShowAllCachedScenes works fine, but don't print to console because Debug settings.

So how to view cached scenes? When checking with v1.16 there would often be 100 or more cached scenes. Then I usually had to select "Clear Cached Scenes" several times before the list would actually be cleared.

 

47 minutes ago, Evi1Panda said:

... I can say that I couldn't figure out what was going on there, in what sequence, and why, so I made my own version ...

I am thrilled that you are doing this! I gave AutonomySex a quick try and was pleased to see 3P+ animations happening.  It is still very basic though and i will stick with Autonomy2.8 till AutonomySex has features like blacklist/whitelist, multiple concurrent scenes, hetero/homo selection, etc etc. Thanks for taking the time to make a decent modern Autonomy!

 

47 minutes ago, Evi1Panda said:

5. I see there is empty actors array. Okay, I'll keep it in mind, and add more none/empty checks in next updates.

OK, i'll stick with v1.16 until a later update. Will "Expand Holes" work with v1.16?

 

 

Edited by dosfox
Posted (edited)
40 minutes ago, dosfox said:

So how to view cached scenes?

In aaSUPF4SEDebugPrint.txt

 

40 minutes ago, dosfox said:

Will "Expand Holes" work with v1.16?

Nope, it uses new functionality from NAF_Utils.pex

 

40 minutes ago, dosfox said:

blacklist/whitelist

I guess i will add some popular locations to MCM later, or maybe using .txt configuration.

 

40 minutes ago, dosfox said:

multiple concurrent scenes

If you need to see scenes often then just set loop timing to 15-60 seconds. It should work fine, the limitation is 128 one time scenes. Also there is 128 last sexed actors cache, so last 128 actors that had sex excludes from new scenes.

 

40 minutes ago, dosfox said:

hetero/homo selection

Maybe I forget to add it to MCM settings, because it is implemented.

 

But I don't plan on adding too many features—it's just a mod that triggers scenes around Commonwealth. In general, I've already implemented exception lists for locations, actors by Base and Ref, as well as keywords (useful for quest aliases, for example). I've also included examples of scripts that can do this, but all of this requires at least a basic knowledge of xEdit. I don't plan on making any major changes to the system itself. I think all the complicated stuff with different NPCs being related like family-links and thousands of settings like in AER is unnecessary.

Edited by Evi1Panda
Posted

Although I actually like your idea, or maybe it's already my idea. I don't understand, I think you meant something like this:
Before launching the scene, Main Loop will simply roll the dice. And if there is a chance slider, set to 20%, for example, it will run 1 out of 5 scenes. Then, if you set it to 40 seconds, for example, it is quite likely that sometimes a few minutes can easily be skipped, but quite often you will be able to see 2 or even 3 scenes at the same time... Well, this no longer directly concerns NAF Bridge.

Posted
10 hours ago, Andy14 said:

 

......在 NAFcator.ini bNaficatorEnable=0 設定為 1,並儲存檔案。

然後用 f4se_loader.exe 啟動 Fallout ,等所有 AAF XML 檔案都處理完畢。
完成後 NAFicator 會顯示訊息。然後關閉 Fallout 4,並將 INI 檔案的數值設回 0。

I tried it, but it didn't work when I entered the game... or it would crash immediately.

Posted
4 hours ago, Evi1Panda said:

Maybe HighHeels is looking for keyword or AAF_ActorBusy, then it really can shift in scenes that are run outside of AAF_API. Does this offset only in scenes started by UI?

Offset is present in scenes started by Autonomy2.8 as well as scenes generated by NAF GUI.

Posted (edited)

@dosfox so, you're probably using naf option in a2.8., so Bridge processing ignores it. Set AAF option in a2.8 and scenes will be processed by bridge, and there will be AAF behaviour imitated, and there won't be offsets you're talking about.

Edited by Evi1Panda
Posted
2 hours ago, HARRY1991 said:

I tried it, but it didn't work when I entered the game... or it would crash immediately.

You shouldn't pllay with NAFcator.ini bNaficatorEnable=1 just launch game and wait for success message. You should read descriptions for mod you're install.

Posted
13 minutes ago, Evi1Panda said:

You shouldn't pllay with NAFcator.ini bNaficatorEnable=1 just launch game and wait for success message. You should read descriptions for mod you're install.

After launching the game, I waited ten minutes but still didn't see any messages displayed.

Posted
3 hours ago, Evi1Panda said:

so, you're probably using naf option in a2.8., so Bridge processing ignores it.

No, Autonomy v2.8 is pure AAF, it is the last stable version before the MCM AAF/NAF option was introduced. Autonomy v3.0+ began introducing all sorts of other new complicated features that mostly didn't work well if they worked at all. You might get a better idea of the workings of Autonomy by looking at v2.8 source rather than the 3.0 versions.

Posted (edited)
5 hours ago, HARRY1991 said:

After launching the game, I waited ten minutes but still didn't see any messages displayed.

Wait until the message appears. Depending on the number of AAF animations, this may take longer.

And please post the load order/Pugins.txt file, the papyrus.log file so we don't have to keep guessing.

Edited by Andy14
Posted (edited)
1 hour ago, Evi1Panda said:

@dosfox maybe you will give a picture what exactly you mean?

 

OK. Here is test NPC wearing Dicky's HH and bikini ...

 

ScreenShot21.jpg.3d565dee19f34d2bb774f9a5bab0efcc.jpg

 

As the following pictures show, female NPC is elevated about 10 units vertically during any animation scene. This happens on furniture also. Scenes generated with NAF GUI.
 

Spoiler

 

ScreenShot20.jpg.9ef91040037bf64cbb2146fc972d5789.jpg

 

 

ScreenShot19.jpg.67c9a9568f1751b4b4c66995b297b3c5.jpg

 

ScreenShot18.jpg.38ecb1aa3bba26b7eed0f89ff2407410.jpg

 

ScreenShot17.jpg.3499fe79d85f0fbb00fe79ea287c1b24.jpg

 

ScreenShot16.jpg.39221004e714854bb7ea47ea0b719ca9.jpg

 

 

I posted this as a bug on Nexus NAFbridge topic, last year i think. The problem at that time was that AAF looks for a FO4HHS_AAF.esp file to remove HHS effect during animations. I had used the no-esp version, and on reinstalling FO4HHS with the proper FO4HHS_AAF.esp, NAFbridge rendered the scenes properly. However the problem has resurfaced in the last couple of NAFbridge versions despite the correct FO4HHS_AAF.esp being installed.

 

 

Edited by dosfox
Posted

That's strange. My character also wears high heels (also a pinup style) and takes them off during an AAF scene. But my character is properly grounded and not too high.

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