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Posted
56 minutes ago, Andy14 said:

My character also wears high heels (also a pinup style) and takes them off during an AAF scene.

 

I play as male character and all HHs are on female NPCs.  That could be the difference there ... i have configured FO4HHS accordingly with HH effect only applied to female NPCs, not to males or to the PC.

Posted (edited)
22 minutes ago, Evi1Panda said:

I guess you just didn't install AAF patch for HHS.

 

What patch is that? FO4HHS has it's own patch built in - "FO4HHS_AAF.esp". That is already installed.

 

Your link to "NAF patch" points to FO4HHS page? Is that correct? There is no NAF patch there.

 

Edited by dosfox
Posted
3 minutes ago, dosfox said:

Is that correct?

Here it is.

 

4 minutes ago, dosfox said:

 

What patch is that? FO4HHS has it's own patch built in - "FO4HHS_AAF.esp". That is already installed. Your link to  NAF patch points to FO4HHS page? Is that correct?

Yep. It is. And it works fine if scene is processed by Bridge. My NAF patch uses NAF events what is more efficient for NAF, and will work for UI called scenes too.

Posted
7 minutes ago, Evi1Panda said:

My NAF patch uses NAF events what is more efficient for NAF, and will work for UI called scenes too.

 

Thanks for that. I will let you know how it works.

Posted
54 minutes ago, dosfox said:

Thanks for that. I will let you know how it works.

 

@Evi1Panda

 

Yay! THANK YOU! It works perfectly. Working with Autonomy2.8 and NAF GUI.  Using FO4HHS v1.9.2 (Main Files Only esp) and NAF HHS Patch v1.1.

 

Posted

hey . o am trying to undestant this but i might be stupid , can someone please tell me like i'm stupid , what naf is what is naf bridge/naficator , i already have aaf and a lot of stuff depanding on it should i even worry about naf , how is naf different from aaf? 

Posted (edited)
1 hour ago, Error09072001 said:

should i even worry

Don't worry, God will embrace you.

 

upd.: Your question sounds like trolling. That's why the answer sounds like trolling too. If you're serious, everything you need is in the description of the modifications. You can't just “jump in” over it without understanding anything. Only you know if you need it — we're not trying to convince anyone of anything here.

Edited by Evi1Panda
Posted
10 hours ago, Evi1Panda said:

Don't worry, God will embrace you.

 

upd.: Your question sounds like trolling. That's why the answer sounds like trolling too. If you're serious, everything you need is in the description of the modifications. You can't just “jump in” over it without understanding anything. Only you know if you need it — we're not trying to convince anyone of anything here.

nah man , sorry if i seem like trolling , I'm trying to understand it fr , like it seems like naf is a system like aaf that offers more than aaf ,like face stuff , and quicker scenes , but is it like , good to use with aaf , stable , and all that , should you use it on it's own , i read the documentation and understood some things , but i'm trying to decide if this is like worth for installing , for anyone , or is it more for like people that know what they are doing xD , aka not me , there is not a lot on it and the "The fucking manual" here on nexus does not say anything about it so idk , that's why I'm asking , anyhow , i dint want to be rude or anything sorry if that's how i came across , i'l try to add everything to my mod list and see what it does , it looks really cool on paper but i didn't see anything about it till now

Posted
11 minutes ago, Evi1Panda said:

@Error09072001 I think that if you're happy with AAF, you should stay there and not worry about it.

i meannnn .if naf actually does all i read and it's like not that complicated i would love to give it a try , it just seems a bit complicated to me , especially trying to juggle Bethesda's new updates , other mods , load orders and stuff , i would 100% like tho to have like better looking stuff and  less animation loading and everything else naf seems to provide 

Posted

If you want to, who can stop you from trying? No one will take you by the hand, but if you have specific questions rather than vague musings, someone will definitely try to answer them. 

Posted

I've tested version 1.30 twice now and have reverted back to version 1.16.

The reason is that the FPS completely collapses to around 8 FPS – worse than AAF.

With version 1.16, it runs smoothly at 60 FPS.

Posted (edited)

@Andy14  You can setup in MCM\Settings\AAF.ini\"bAnimateFannies=0" or NAF/AnimateFanniesData.json/"cameraMaxDistance" setting, for example 150 or lesser. This is distance between camera position and animated node, if distance is more then value animation won't be played.

Edited by Evi1Panda
Posted
7 hours ago, Evi1Panda said:

@Andy14  You can setup in MCM\Settings\AAF.ini\"bAnimateFannies=0" or NAF/AnimateFanniesData.json/"cameraMaxDistance" setting, for example 150 or lesser. This is distance between camera position and animated node, if distance is more then value animation won't be played.

Thank you. 👍
bAnimateFannies=0` fixes the problem.

 

Perhaps this should be added as an option in the MCM.

Otherwise, I'll forget it again in the next update.😅

Posted (edited)

The mfgset does not seem to be working even after using the nafticator. The animation works but the expression do not get applied.

Edited by Hehe678
Posted (edited)

NAFbridge v1.37 does not keep any changes made to MCM settings. Each time when returning to MCM this is the result:
 

Spoiler


ScreenShot30.jpg.5224fb1294c62fc98aca35414483591b.jpg

 

ScreenShot31.jpg.b8ecaa403b199a63f53ad622268ce106.jpg

 

ScreenShot32.jpg.383599c64d4f63462acfefb26fe974ec.jpg

 

Edited by dosfox
Posted
12 hours ago, dosfox said:

NAFbridge v1.37 does not keep any changes made to MCM settings

No, I cannot confirm this issue.
If you're using MO2 you need to make sure that nothing is overloading AAF.esm and NAF Bridge\MCM\Config\AAF\settings.ini.

Posted
18 hours ago, dosfox said:

NAFbridge v1.37 does not keep any changes made to MCM settings. Each time when returning to MCM this is the result:
 

  Reveal hidden contents

 

 

ScreenShot30.jpg.5224fb1294c62fc98aca35414483591b.jpg

 

 

ScreenShot31.jpg.b8ecaa403b199a63f53ad622268ce106.jpg

 

ScreenShot32.jpg.383599c64d4f63462acfefb26fe974ec.jpg

 

I think MCM reads the in-game settings. These are located in the AAF.ini file in Data\MCM\Settings.

If you delete this file, the settings.ini file from the MCM\Config\AAF\ folder will be used, and after using MCM, it will be saved again as AAF.ini in Data\MCM\Settings.

Posted

@Evi1Panda

 

Getting this error in the SUP log:

 

    [NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None

 

Of course there are no animations on furniture happening. The "List Available Furniture" debug control is no longer present in MCM?

 

Posted (edited)
1 hour ago, dosfox said:

@Evi1Panda

 

Getting this error in the SUP log:

 

    [NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None

 

Of course there are no animations on furniture happening. The "List Available Furniture" debug control is no longer present in MCM?

 

Do you have this message alway or just once in first game load after update?

Do you have messagebox (frame with OK button) like

RegisterForms: Form registration had errors: AAF_FurnitureSearchList
If no then there is no reason to worry about it. If scenes with furniture not happens - then reason is in somewhere else.
 
upd: set logs to info mode and try to understand what happens.
upd: I am definetly see scenes with furniture in my tests.
Edited by Evi1Panda
Posted (edited)

@Evi1Panda

 

Here is SUP log for about 5 minutes. Autonomy2.8 generated 4 or 5 scenes. None on furniture, chance of furniture set to 99:

 

Spoiler

[NAF Bridge] [INFO] AAF MainQuestScript initialized, version 171

[NAF Bridge] [INFO] Updating AAF Bridge API script 0.0.0 to 2
[NAF Bridge] [INFO] Init: MfgUtils initialization complete
[NAF Bridge] [INFO] AAF MainQuestScript initialized, version 171

[NAF Bridge] [INFO] Init: EquipmentUtils initialization complete
[NAF Bridge] [INFO] Init: all keywords initialized successfully
[NAF Bridge] [INFO] Init: FurnitureUtils initialization complete
[NAF Bridge] [INFO] Init: OverlaysFramework initialization complete
[NAF Bridge] [INFO] Init: BodymorphsFramework initialization complete
[NAF Bridge] [INFO] Init: PowerArmorUtils initialization complete
[NAF Bridge] [INFO] Init: EquipmentUtils initializing
[NAF Bridge] [INFO] Init: MfgUtils initializing
[NAF Bridge] [INFO] Init: PowerArmorUtils initializing
[NAF Bridge] [INFO] Init: OverlaysFramework initializing
[NAF Bridge] [INFO] Init: FurnitureUtils initializing
[NAF Bridge] [INFO] Init: BodymorphsFramework initializing
[NAF Bridge] [INFO] AAF MainQuestScript initialized, version 171

[NAF Bridge] [INFO] OnQuestShutdown: BodymorphsFramework shutting down
[NAF Bridge] [INFO] OnQuestShutdown: OverlaysFramework shutting down
[NAF Bridge] [INFO] AAF MainQuestScript initialized, version 171

[NAF Bridge] [INFO] RegisterForms: Starting form registration
[NAF Bridge] [INFO] AAF_API: OnQuestInit started
[NAF Bridge] [INFO] HUDUtils: Successfully initialized
[NAF Bridge] [INFO] OnQuestShutdown: OverlaysFramework shutdown complete
[NAF Bridge] [INFO] RegisterForms: All forms registered successfully
[NAF Bridge] [INFO] Init: successfully retrieved API
[NAF Bridge] [INFO] Init: successfully retrieved API
[NAF Bridge] [INFO] Init: successfully retrieved API
[NAF Bridge] [INFO] Init: all keywords initialized successfully
[NAF Bridge] [INFO] Init: successfully retrieved API
[NAF Bridge] [INFO] Init: successfully retrieved API
[NAF Bridge] [INFO] Init: PowerArmorUtils initialization complete
[NAF Bridge] [INFO] RegisterForms: Starting form registration
[NAF Bridge] [INFO] Init: OverlaysFramework initialization complete
[NAF Bridge] [INFO] Init: successfully retrieved API
[NAF Bridge] [INFO] Init: BodymorphsFramework initialization complete
[NAF Bridge] [INFO] OnQuestShutdown: BodymorphsFramework shutdown complete
[NAF Bridge] [INFO] RegisterForms: All forms registered successfully
[NAF Bridge] [INFO] Init: MfgUtils initialization complete
[NAF Bridge] [INFO] Init: FurnitureUtils initialization complete
[NAF Bridge] [INFO] Init: EquipmentUtils initialization complete
[NAF Bridge] [INFO] GetAAFStatus: returning status 2
[NAF Bridge] [INFO] AAF_API: Initialization completed successfully
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [WARN] PrepareActorsForScene: no usable actors remaining after filtering
[NAF Bridge] [WARN] PrepareActorsForScene: no usable actors remaining after filtering
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [WARN] PrepareActorsForScene: no usable actors remaining after filtering
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [WARN] PrepareActorsForScene: no usable actors remaining after filtering
[NAF Bridge] [WARN] PrepareActorsForScene: no usable actors remaining after filtering
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [WARN] PrepareActorsForScene: no usable actors remaining after filtering
[NAF Bridge] [ERROR] ScanForFurniture failed : FurnitureSearchList is None
[NAF Bridge] [WARN] PrepareActorsForScene: no usable actors remaining after filtering

 ...

 

 

No message box appears ...

 

Edit:

  • I finally sorted out the MCM issue by doing a full RESAVER uninstall of AutonomySex then a proper reinstall of NAFbridge 1.37.1. So far so good on that front, but want to sort out this furniture bug before reinstalling AutonomySex.

Edit2: Here is NAF.log for above period: NAF.log

 

Edit3: In NAFbridge MCM Scene and Override settings "Duration" label appears as "$DURATION"

 

Edited by dosfox

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