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Posted

Good morning vaultbait - again, please excuse me for DMing you on Discord.  I saw the invitation to do so on the description page and didnt notice your "about me" note until after I posted.

 

I created BodyGen configuration files for each of the plugins in my load order that provide NPCs, (ie. Fallout.esm, the DLCs and, for good measure, the Unofficial Patch).  The morphs were made using JBS2BG to generate templates from xmls.  I've attached the two configuration files, with the ini extension changed to txt so they can be uploaded.

 

The templates show up in game but there's a mismatch between the bodies of some of the NPCs and the clothing they are wearing, meaning that, for example, an NPCs may have a Fusion-Chubbo body underneath clothing that appears to be for a different body. 

 

I've run bodyslide with zeroed sliders for the FG body and all clothing in the game, including the FG clothing for each of the DLCs.  

 

I'm sure I'm doing something incredibly stupidly wrong.  Do you have any suggestions for troubleshooting?

 

Thanks!

 

morphs.txt templates.txt

Posted (edited)
33 minutes ago, Dez65 said:

I've run bodyslide with zeroed sliders for the FG body and all clothing in the game, including the FG clothing for each of the DLCs. 

Just to elaborate, I've selected the Fusion Girl Nude body in BodySlide with Zeroed Sliders, enabled the "build morphs" checkbox, and clicked the Build button as recommended in the FAQ.  I can find generated body in Meshes\Actors\Character\Characterassets so I'm pretty confident Bodyslide is configured properly for FO4. (I've been using BS since at least 2016 and haven't had any issue with the bodies/clothes).

Edited by Dez65
Posted
On 12/14/2024 at 8:38 AM, Dez65 said:

I'm sure I'm doing something incredibly stupidly wrong. 

Re-ran bodyslide just in case and it appears something may have been wrong with the earlier run as now all templates appear to be being applied to body and clothes.  In other words, I again have working BodyGen configuration files for the base game and all DCs!  Woohoo!

  • 3 weeks later...
Posted

Hi all! Sorry I've been away for a few months.

 

I know reality is overrated and all, but it still managed to intrude on my leisure time substantially, leaving me with insufficient bandwidth to remain active here for the past four months. The time wasn't wasted though, I've at least found the opportunity to test out the NG game version with a bunch of mods, including this one, and have been doing my playtesting exclusively on Linux with Steam Proton for a while now, slowly getting back up to speed to be able to make progress on the mods I personally maintain.

 

I'll try to follow up with separate replies to any comments that need my attention, thanks for your continued patience!

Posted
On 9/1/2024 at 9:00 PM, rikaco said:

Hi, I haven't modded 4 in ages and I'm struggling to get the morphs to work in-game. I've confirmed that I built everything with the morphs, they're in the right spots, the .tri files have the same filetime as the newly generated .nifs, I'm using version 1.10.163 of the game with Looksmenu... well I've tried several 1.6.x versions, I'm currently trying 1.6.20 and 0.6.23 of F4SE, and I've tried the F4EE.dll fork that's included in Immersive Nail Polish (even though the bugs it fixes shouldn't be relevant here). I have no idea what I'm missing here.

 

Do make sure that the ESP this mod adds is showing enabled in your plugins list, LooksMenu relies on that to determine whether it should load the config. Also check your f4se.log to make sure that the F4EE.dll is loading successfully, and if it is then look in your f4ee.log for any possible errors related to the slider files from ZIGS.

Posted
On 9/30/2024 at 4:56 AM, msmfoster said:

Found the cause. Nexus mods was not actually deploying the mod (despite clicking on Deploy), showed up as Enabled but was not actually being deployed. The eye icon was a clue, but its not even a state you can sort by.

 

When you say NexusMods are you talking about NMM or Vortex? I haven't touched NMM in ages, but have used Vortex for years and never seen any issues with it deploying ZIGS when it's set to enabled. In theory there shouldn't be any file conflicts between this and other mods, but I guess that could explain a failure to deploy if you had unresolved conflicts flagged and didn't notice.

Posted
On 12/15/2024 at 5:18 PM, Dez65 said:

Re-ran bodyslide just in case and it appears something may have been wrong with the earlier run as now all templates appear to be being applied to body and clothes.  In other words, I again have working BodyGen configuration files for the base game and all DCs!  Woohoo!

 

Glad you worked it out!

 

Yes, the symptoms you were describing are a classic example of mismatching built body and outfits in BS, so you were looking in the right place. A lot of times (especially with MO2) you can end up with BS initially set to put the generated TRI files in a different place than the game will look for them, making it seem like BS did nothing. There are other possibilities of course, but from what I've seen this is by far the most common reason.

Posted

Why some NSFW sliders doesn't work in looksmenu? All main sliders work ok.

I use FG 2023 and LooksMenu 1.6.18. Fo4 old gen. Neither Labias nor (some!) nippels sliders affect body. 

 However, I noticed, that they work on some npc. For example Slaves at Slave market from Sinops HR

       Thank you!

Posted
2 hours ago, Jeffey67 said:

Why some NSFW sliders doesn't work in looksmenu? All main sliders work ok.

I use FG 2023 and LooksMenu 1.6.18. Fo4 old gen. Neither Labias nor (some!) nippels sliders affect body. 

 However, I noticed, that they work on some npc. For example Slaves at Slave market from Sinops HR

       Thank you!

 

Make sure you're building the nude base body in BodySlide (not e.g. the ClothingMaker body), and enable the build morphs checkbox. You should also be able to turn on the preview window in BodySlide and test the sliders there outside the game to make sure they're working.

Posted (edited)
18 hours ago, vaultbait said:

 

Make sure you're building the nude base body in BodySlide (not e.g. the ClothingMaker body), and enable the build morphs checkbox. You should also be able to turn on the preview window in BodySlide and test the sliders there outside the game to make sure they're working.

Yes, I always do that after installing body.  Build pure nude body without clothes, with checkbox build morphs. Otherwise other 99% of sliders wouldn't work. But they do. Everything works exept Areola, nipple shapes, labias, etc. I see how they react on sliders on preview window. EVerything works. I had this issue a couple years ago, but can't remember, how had solved it.  I didn't noticed a moment, when it broke. 

  

upd: I used my own custom preset. Changed to default "FusionGirl-VanillaEsque" and it solved. This is strange...

                       

Edited by Jeffey67
Posted (edited)
21 hours ago, Jeffey67 said:

Yes, I always do that after installing body.  Build pure nude body without clothes, with checkbox build morphs. Otherwise other 99% of sliders wouldn't work. But they do. Everything works exept Areola, nipple shapes, labias, etc. I see how they react on sliders on preview window. EVerything works. I had this issue a couple years ago, but can't remember, how had solved it.  I didn't noticed a moment, when it broke. 

  

upd: I used my own custom preset. Changed to default "FusionGirl-VanillaEsque" and it solved. This is strange...

                       

 

BodySlide's SliderPresets are plain text files (XML 1.0 technically), so you should be able to open both in a text editor and compare them. It's possible your custom profile is corrupt in some way or contains invalid slider names/values.

Edited by vaultbait
Posted
21 hours ago, vaultbait said:

 

BodySlide's SliderPresets are plain text files (XML 1.0 technically), so you should be able to open both in a text editor and compare them. It's possible your custom profile is corrupt in some way or contains invalid slider names/values.

I got it, thank you, Vaultbait!

         Happy New Year)

Posted

Hello!
I may be a bit daft, but there is no way I can figure this out. I have the problem that ‘voidness’ described at the beginning of this topic. I also have after changing slides in LooksMenu the clothes change, but the body does not change. Here is a screenshot of Bodyslide settings. 

5190659747962022957.jpg

Posted
7 hours ago, combine_47 said:

I may be a bit daft, but there is no way I can figure this out. I have the problem that ‘voidness’ described at the beginning of this topic. I also have after changing slides in LooksMenu the clothes change, but the body does not change. Here is a screenshot of Bodyslide settings.

 

I can't really help much with BodySlide/Outfit Studio configuration, but make sure you actually build the body in BodySlide (I'm assuming you have), and if you're using MO2 then you need to do whatever it is MO2 users do to make BodySlide work correctly with its virtual filesystem mechanism (I don't use MO2 so don't know much about making BS work with it).

 

The end result should be an updated Data\Meshes\Actors\Character\CharacterAssets\FemaleBody.tri file with a modified date+time the same as the time you clicked the build (or batch build) button in BodySlide, not from some date in the distant past.

  • 2 months later...
Posted (edited)
On 6/17/2024 at 6:37 PM, voidness said:

I use Vortex, and my bodyslide is configured to write to here:

Capturadetela2024-06-17193259.png.1f8f57e6aa4f8cee1dfa6ac929c597d1.png

To get Bodyslide to work with MO2 you need to give bodyslide a custom Output, In the Pic above click on Advanced and you'll see an Option called Output Path, now you'll want to goto your MO2 window and Scroll down on the Left side till you see Overwrite at the very bottom, Right click on Overwrite and select Open with Explorer, now Click or double Click the folder path at the top of the Explorer Window you just Opened and Copy the file Directory that should now be highlighted and Paste it to the Output Path Option I talked about above.

 

Now Bodyslide will Output to your MO2 Overwrite folder, Just remember to Right Click on Overwrite and Select Create New Mod after you have Built your Bodyslide Files.

Edited by gheppner1
  • 1 month later...
Posted

I can't seem to get sliders (and BodyGen) to appear or work at all.

 

I've got the latest versions of LooksMenu, ZeX, BodySlide, Fusion Girl, and ZIGS along with all the usual setup for modding.

BodySlide is built with morphs and all, just not getting slider at all in slm 14 -> body -> advanced. 

Any suggestions appreciated

Posted
16 hours ago, red2314 said:

I can't seem to get sliders (and BodyGen) to appear or work at all.

 

Found a solution. LooksMenu v1.7.0.1 was causing the issues, using v1.6.18 got it working

  • 8 months later...
Posted (edited)

hi im using the old gen fallout, i installed fusion girl 0223 and this slider mod but in game im faling to see options to change the body, ill leave the iamge in game and the how the bodies mods are in stalled, order i dunno, sorry for the broken english, thanks for any help to fix this sliders issue

image.png.5e688d496f8023f8d71c7dde7cb04f99.pngimage.png.87fb667f9c627dfdb02891cf7d9bf392.png

 

Edited by Kaifox
Posted

Yes, FG 0223 includes a pre-built body mesh from an old version for some reason, accidental as far as I can tell. I'm tempted to ship an up-to-date replacement mesh built for the zero-sliders preset as a FOMOD installer option in the next ZIGS revision (when I update it to cover the new BT4 sliders). As Holylokki says, rebuild the nucde FG body in BodySlide and make sure to check the Build Morphs checkbox.

Posted (edited)
22 hours ago, Holylokki said:

rebuild body in bodyslide by enabling bodymorphs

neeeeeevermind, it turnst out not even building the bodymorphs  the [AAF] "The Fucking Manual got updated and is not mentioning the downgraded and the linked looks menu was way ahead of my 1.10.163 not even the the one they mentioned 1.10.984. The correct looks menu is LooksMenu v1-6-18 and not LooksMenu v1-7-0-1. Your mod is working as intended.

Thanks for the replys and help all :)

Edited by Kaifox
  • 4 weeks later...
Posted

I don't know if this is by design but these sliders are missing in the looksmenu 

 

$43Erection    Erection
$44ErectionUp    Erection Up
$45ErectionDown    Erection Down

Posted
2 hours ago, moon knight said:

I don't know if this is by design but these sliders are missing in the looksmenu 

 

$43Erection    Erection
$44ErectionUp    Erection Up
$45ErectionDown    Erection Down

 

They were not included in ZBG and what's in ZIGS is merely a slightly-cleaned-up copy of that. I can't speak for the original decision, but I assume the idea was those should not be changed through the LooksMenu interface nor set in BodyGen templates, as that could conflict with their use in sex animations.

  • 2 weeks later...
Posted
2 hours ago, nojedzto said:

Some Body Talk 4 sliders seem to be missing from the looksmenu. Does this need an update?

 

Yes, BT4 should still support the BT3 sliders, but updating the data to include the new additions is on my to do list.

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