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Posted
1 hour ago, voidness said:

Sorry for not responding, different time zones & all.

Changed the output path to the one you said, built it again, but both .nif and .tri files' "date modified" tag continue the same.

Capturadetela2024-06-18102204.png.ef757355f689b212dd05bd6915da4e61.png

 

Yeah, I tried to manually fix the whole sliders problem before you released this mod. Changed the outptut path to a mod folder, didn't work tho, so I just left it.

 

Odds are you messed up your output directory setting when you were messing around with BodySlide configuration previously. I'll try to get a screenshot of the default auto-detected path in my BodySlide, but basically all you should have to do in a fresh BodySlide install is to tell it to auto-detect your Fallout 4 game folder and accept whatever it finds (unless you've done unusual things with the way you're installing the game).

Posted (edited)
3 hours ago, mazoky said:

Do you use a mod that makes your character unique?

Nope

3 hours ago, vaultbait said:

 

Odds are you messed up your output directory setting when you were messing around with BodySlide configuration previously. I'll try to get a screenshot of the default auto-detected path in my BodySlide

Yeh, but I changed it back, just don't know how to proceed really. I'll try removing the mod I previously placed the built meshes.

 

Edit: It was already disabled...

Edited by voidness
Posted (edited)
31 minutes ago, voidness said:

Yeh, but I changed it back, just don't know how to proceed really. I'll try removing the mod I previously placed the built meshes.

 

Edit: It was already disabled...

 

Here's what my default auto-detected BodySlide settings look like, the confirmation dialogue I get back from clicking the Build button, and showing the resulting file update timestamps:


 

Spoiler

 

settings.png.b9036c8c898dc12bfb207b61d0e2493b.png

 

output.png.cff27781b13dc7b8bcdab6ab26f78358.png

 

files.png.5264999a3bb609d3814f96c6d9d1063d.png

 

Edited by vaultbait
Posted (edited)

It worked!! the meshes I built changed the "date modified" tag, and when I checked In-game(after batch building so the outfits would align correctly) the model(after I zeroed it's in-game sliders) was exactly as I had made it to be(even the clothed models).

 

Thanks, without your help I couldn't have done it.

Spoiler

Capturadetela2024-06-18171932.png.47074bedae6b304674cf51c2eff15140.png!!!!!!1

 

Edited by voidness
Posted

@vaultbait If I may ask you some questions regarding help and advice when it comes to adding body mods for FO4.

I am new to modding for FO4 and honestly there are a lot of things I still don't understand when it comes to mods regarding the body and physics. I still don't even know much about this mod and will still need to do a lot of research on it as well as the LooksMenu mod, bodyslide, etc. etc. lol (all of them really). After looking around and reading a lot of comments and suggestions from various FO4 players on reddit I decided to go with Fusion Girl for the female body as the skeleton for it is apparently much better, as well as sliders, proportions and all in all just better than the other female bodies that are available. For the males I have decided to go with BT3 as it uses the same skeleton as Fusion Girl and they work well together. So with that said all I know is (after again, reading on some reddit post) that it is advised to use the ZBG - Zex Body Gen to provide unique/randomized body morphs to all NPC's (which I will definitely want to do), and to also install Zex skeleton, Ocbpc physics, Body Talk (BT3), Fusion Girl and Mtm physics presets (in that order). Not sure when in that order I will need to install this updated mod for the ZBG - Zex Body Gen, as well as the LooksMenu and BodySlide & Outfit Studio. I also don't even know where to look for clothes for these bodies (I am sure I can find a lot on Nexus) and to replace all the vanilla clothes in the game for these bodies. So, finally my question to you is do you know of any websites/discord servers/YouTube Channels and/or YouTube Videos that will help me to better understand how to use these mods? I will obviously be reading the descriptions for all of these in their entireties to learn and figure out exactly what I am doing here. I am just wondering if there is anything available to learn about using these mods specifically together, especially in the form of a video or like a slideshow of photos lol as I am much more of a visual learner and often times simply just reading the descriptions of how to properly use these mods can get confusing as well as overwhelming. I am in no way asking for you specifically to teach this and run through it all with me lol... that would be nuts and asking wayyy too much. Just curious if you know of where I could go to get better help with using these mods. I have only ever modded one game before (as well as make mods for it and custom content and such) which was The Sims 4 LOL.... and lemme tell you that modding for FO4 just seems like a whole other realm for me right now lol. I'm not looking to add any adult mods right now either btw (other than the option of the player and npc's being nude lol) I just want some nice looking bodies and skins and hairs and such LOL with decent physics for now. I figure if I care to add any adult mods I'll look into that later... right now I just want to be able to learn how to add the fusion girl and bt3 body mods and physics for them and such. I appreciate you taking the time to read this (when you do) and I look forward to any feedback you may have for me... you seem rather knowledgeable so I figured you would be a good person to ask about this.

 

Cheers! Kris

Posted (edited)
17 hours ago, KrazyKris84 said:

@vaultbait If I may ask you some questions regarding help and advice when it comes to adding body mods for FO4.

I am new to modding for FO4 and honestly there are a lot of things I still don't understand when it comes to mods regarding the body and physics. I still don't even know much about this mod and will still need to do a lot of research on it as well as the LooksMenu mod, bodyslide, etc. etc. lol (all of them really). After looking around and reading a lot of comments and suggestions from various FO4 players on reddit I decided to go with Fusion Girl for the female body as the skeleton for it is apparently much better, as well as sliders, proportions and all in all just better than the other female bodies that are available. For the males I have decided to go with BT3 as it uses the same skeleton as Fusion Girl and they work well together. So with that said all I know is (after again, reading on some reddit post) that it is advised to use the ZBG - Zex Body Gen to provide unique/randomized body morphs to all NPC's (which I will definitely want to do), and to also install Zex skeleton, Ocbpc physics, Body Talk (BT3), Fusion Girl and Mtm physics presets (in that order). Not sure when in that order I will need to install this updated mod for the ZBG - Zex Body Gen, as well as the LooksMenu and BodySlide & Outfit Studio. I also don't even know where to look for clothes for these bodies (I am sure I can find a lot on Nexus) and to replace all the vanilla clothes in the game for these bodies. So, finally my question to you is do you know of any websites/discord servers/YouTube Channels and/or YouTube Videos that will help me to better understand how to use these mods? I will obviously be reading the descriptions for all of these in their entireties to learn and figure out exactly what I am doing here. I am just wondering if there is anything available to learn about using these mods specifically together, especially in the form of a video or like a slideshow of photos lol as I am much more of a visual learner and often times simply just reading the descriptions of how to properly use these mods can get confusing as well as overwhelming. I am in no way asking for you specifically to teach this and run through it all with me lol... that would be nuts and asking wayyy too much. Just curious if you know of where I could go to get better help with using these mods. I have only ever modded one game before (as well as make mods for it and custom content and such) which was The Sims 4 LOL.... and lemme tell you that modding for FO4 just seems like a whole other realm for me right now lol. I'm not looking to add any adult mods right now either btw (other than the option of the player and npc's being nude lol) I just want some nice looking bodies and skins and hairs and such LOL with decent physics for now. I figure if I care to add any adult mods I'll look into that later... right now I just want to be able to learn how to add the fusion girl and bt3 body mods and physics for them and such. I appreciate you taking the time to read this (when you do) and I look forward to any feedback you may have for me... you seem rather knowledgeable so I figured you would be a good person to ask about this.

 

Cheers! Kris

 

Breaking your posts up into paragraphs will help a lot with readability, I had quite a bit of trouble following that and figuring out what your actual question(s) is/are. I'll do my best to answer the ones I was able to suss out...

 

ZIGS is just the LooksMenu slider support from ZBG, it contains no "Body Gen to provide unique/randomized body morphs to all NPC's" though there are other mods like Random Overlay Framework which do include that (as I mentioned in this mod's description). I also intend to release my own BodyGen configuration examples eventually, but need to find time to polish them sufficiently for future maintainability.

 

Just searching Nexus Mods for Fusion Girl or BodyTalk will turn up a lot of clothing options, though the body replacers also come with vanilla game outfit and armor replacers that work with them too, so you don't necessarily need to install more clothing unless you want to. Since BodyTalk3 is hosted on Nexus Mods, you can check the "requirements" button on its main description page and have a look in the section for "other mods requiring this" to see what might say it depends on BT3. For FG specifically, there is a topic here on LL dedicated to tracking which popular clothing packs have available conversions:

 

 

Edited by vaultbait
Posted

Hello, I have installed Fusion Girl, LooksMenu, and this mod, but the slides are not showing up ingame in the looks menu (slm14). I have batch built new meshes with morphs, and put them into an empty mod at the bottom of my load order. I am using MO2. Do 

Posted
1 minute ago, haramgamerworks said:

Hello, I have installed Fusion Girl, LooksMenu, and this mod, but the slides are not showing up ingame in the looks menu (slm14). I have batch built new meshes with morphs, and put them into an empty mod at the bottom of my load order. I am using MO2. Do 

 

A common problem at the moment, in light of the recent updates to the game, is that LooksMenu relies on F4SE and you have to make sure you're using the correct versions of both of those built for the version of the game engine you're using. What versions of Fallout 4, F4SE and LooksMenu are you trying to use together?

Posted
4 minutes ago, vaultbait said:

 

A common problem at the moment, in light of the recent updates to the game, is that LooksMenu relies on F4SE and you have to make sure you're using the correct versions of both of those built for the version of the game engine you're using. What versions of Fallout 4, F4SE and LooksMenu are you trying to use together?

Wow, thank you for the fast reply! I am using Fallout 4 1.10.163 with F4SE 0.06.23, and looksmenu 1.7.01 (the latest one). 

Posted
On 6/21/2024 at 11:37 PM, haramgamerworks said:

Wow, thank you for the fast reply! I am using Fallout 4 1.10.163 with F4SE 0.06.23, and looksmenu 1.7.01 (the latest one). 

 

And that's your problem. LooksMenu 1.7.x is for the "NG" game and F4SE versions, you need LooksMenu 1.6.x for the pre-NG game/F4SE.

Posted

Hello, I tried to edit the XML to make the BT sliders more flexible, going from -3 to 3, but not all of them worked and only some went up to 3, but not starting from -3 (None of them let me go to -3). Do you know how I can make it work?

Posted
6 hours ago, Josneysson said:

Hello, I tried to edit the XML to make the BT sliders more flexible, going from -3 to 3, but not all of them worked and only some went up to 3, but not starting from -3 (None of them let me go to -3). Do you know how I can make it work?

 

I don't really know, you might try asking in the ZeX Discord for ideas if nobody else here happens to have done it before.

  • 4 weeks later...
Posted (edited)

so i got a bit of an issue i installed this today in order to get the morphs to work during an aaf scene. it seemed to work but ended up with a new issue, not really game breaking but i created a female character and when i was done i turned to look at nate and his head was missing, so first i uninstalled the mod and went back in. his head was still missing. so next thing i did was rerun body slide and tried again. still no head on nate. so i loaded up an earlier save and everyone had there head. im about to conduct another test and will see if it only effects new games. heres my load order in case i over looked something or something may have conflicted.

Spoiler

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
DLCUltraHighResolution.esm
ccBGSFO4044-HellfirePowerArmor.esl
ccBGSFO4046-TesCan.esl
ccBGSFO4096-AS_Enclave.esl
ccBGSFO4110-WS_Enclave.esl
ccBGSFO4115-X02.esl
ccBGSFO4116-HeavyFlamer.esl
ccFSVFO4007-Halloween.esl
ccOTMFO4001-Remnants.esl
ccSBJFO4003-Grenade.esl
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
HUDFramework.esm
AAF.esm
WorkshopFramework.esm
Bememoth Separated Cart.esl
AAFThemes.esl
CWSS Redux.esp
Seasons.esm
PPF.esm
TortureDevices.esm
Devious Devices.esm
Fallout 4 Fixes.esm
Homemaker.esm
KziitdFetishToolset.esm
More Pubic Hair.esl
NuclearNaughtiesPaintings_AIO.esl
AUR_Rebuild_Shared.esp
SettlementKeywords.esm
EthreonMasterPlan.esm
StandaloneWorkbenches.esl
Rebuild_SharedResources.esm
VDSGMagazine.esl
VotWMaster.esm
VotWSpecialVideos.esl
ZeX-InGameSliders.esp
Rebuild_Settlements.esp
Yagisan_SSSL_Red_Rocket_Settlements.esp
EchoLakeEx.esp
LongfellowEx.esp
DEL_Sanctuary_cleanroad.esp
SunshineEx.esp
SanctuaryEx.esp
def_inv_scrap_en.esp
Rebuild_Settlements_Previs.esp
MojaveImports.esp
CovenantEx.esp
StarlightDriveEx.esp
HangManEx.esp
Armorsmith Extended.esp
PADR - PowerArmorDoneRight.esp
BDR - BoSDoneRight.esp
Yagisan_SSSL_Quick_Fill_Settlements.esp
HAIA.esp
RedRocketEx.esp
AbernathyEx.esp
NationalParkEx.esp
NukaWorldRedRocketEx.esp
DLCCreaturesJ3T.esp
AttackSpawnsOutsideSettlement.esp
AmazingFollowerTweaks.esp
Be_Afraid_Honest_Difficulty_Overhaul.esp
Flashy_PersonalEssentials.esp
Sanctuary Clean Roads.esp
CountyCrossingEx.esp
Crafting Mastery.esp
SancBridgeRestore1.esp
CheatTerminal.esp
UniqueRaiderPatrols2.esp
BoundInPublic.esp
EMEncounters1.esp
scrappable pump arms no dlc.esp
CoastalCottageEx.esp
Swans Workshop.esp
DOOMMerged.esp
Dank_ECO.esp
Snappy_HouseK.esp
cVc Dead Wasteland 6.esp
Eli_Armour_Compendium.esp
Flashy_CrimeAndPunishment_Kidnapping_Addon.esp
HHFootsteps.esp
RealHandcuffs.esp
Devious Devices Addon - High Heels Sound.esp
MilkingHumanKindness.esp
miracleofsoundradio.esp
danbullradio.esp
stupendiumradio.esp
plymouthrock.esp
cigarettecard.esp
raze my settlement.esp
pa stronger.esp
mt_automatronvoices.esp
Behemoth No Cart.esp
Deathclaw_nude.esp
ErectionFix_SilverPerv.esp
AAF_BadEnd_Animations.esp
RedRocketReborn.esp
SKKWorkshopAccessMonitor.esp
PenPos.esp
FPEAIOCreatureAddon.esp
SMBehemoth Loincloth.esp
UAP Moans.esp
Vioxsis_Strap-Ons.esp
Zaz Particle Effects.esp
SavageCabbage_Animations.esp
ModularVaultSuit.esp
MagnoCumGaudio-voice.esp
AAF_Violate.esp
AAF_Violate_DLC_Patch.esp
Vadermania[AAF_anims].esp
AAF_Violate_Feral_Animations.esp
Zenit.esp
AK400.esp
AKM_AKMS.esp
AKM_AKMS_NWPatch.esp
ASA.esp
DaltonFarmEx.esp
VaultSuitUnzipped.esp
AnimalsandFeralGhoulsDon'tOpenDoors.esp
Atomic Lust.esp
AutomatronUnlocked.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMortalSoldiersPack.esp
BetterSettlersMostlyFemale.esp
BetterSettlersNoLollygagging.esp
BuildableRedRocketMoleRatDen.esp
CBBE.esp
SlaveTattoos.esp
ComMoisturizer.esp
ComMoisturizer_GlowPatch.esp
CombatStripLite.esp
Companion Infinite Ammo.esp
Flashy_CrimeAndPunishment.esp
DD_Bench_Unlock.esp
CutWeaponModsRestored-GOTY.esp
DD_hider_addon.esp
DisplayMarker.esp
Dank_ECO-INNR.esp
Dank_ECO_DLCCoast.esp
Dank_ECO_DLCNukaWorld.esp
Dank_ECO_DLCRobot.esp
Girls Workshop.esp
DcitychipPipperWalkin.esp
HN66Fo4_EasyGirl_BS.esp
Homemaker - Streetlights Use Passive Power.esp
Idiot Slut.esp
Insignificant Object Remover.esp
Dank_LEO.esp
Dank_LEO_DLCNukaWorld.esp
Dank_ECO-LEO.esp
Dank_LEO-Automatron.esp
Dank_LEO_ChipCraft_Mats_ECO.esp
Dank_LEO_DLCCoast.esp
LockedSafesLegendaryLoot.esp
LewdMarks.esp
Liberty_PA.esp
LongerPowerLines3x.esp
PIP-Pad.esp
LooksMenu Customization Compendium.esp
LMBTOverlays.esp
LooksMirror.esp
LooksMenu.esp
Zenit_TacticalReloadPatch.esp
SSEX.esp
WorkshopChanges.esp
move that workbench!.esp
Mutated Lust.esp
NegativeAffinityIsPositiveAffinity.esp
NoAffinityCooldown.esp
Non-Essential Concord Settlers.esp
Nude Them.esp
Nuka World Bottle Fix.esp
NukaMissile.esp
PA increases your speed.esp
PIP-Pad_LMCC.esp
ESPExplorerFO4.esp
AzarPonytailHairstyles.esp
Prisoner Shackles.esp
FPAttributes.esp
ProvocativePerks.esp
SettlementMenuManager.esp
Rebuild_Workshop.esp
RealHandcuffs_AWKCR_Compatibility.esp
RealHandcuffs_DD_Compatibility.esp
AAF_GrayAnimations.esp
AAF_CreaturePack02DLC.esp
AAF_CreaturePack01.esp
Render Tattoos.esp
RichMerchants.esp
SpicyAlteredCreatureAnims.esp
SKKFastBOS.esp
SKKRESystemManager.esp
SKKSettlementAttackSystem.esp
SanctuaryParts.esp
SettleObjExpandPack.esp
SexEd.esp
FP_SexualHarassment.esp
Skip DIMA memories.esp
StartMeUpShaunDefaultAppearance.esp
TatsAfterRape.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
pylon 2.0.esp
ToughGirlAttire.esp
Vault-Tec Armor Redux - Modular Expansion & Fixes.esp
Vault Meat Paintings.esp
VotW_TDOW_NSTAT.esp
VotW_TDOW_NSTAT_DriveIn.esp
WDS.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
WorkshopPlus.esp
bTankTop.esp
rxl_bp70_animations.esp
KSHairsFemsheppingRadbeetle.esp
infinite_settlement_budget.esp
mjp_PTRS41ATR.esp
FP_FamilyPlanningEnhanced.esp
FPEAddonPack.esp
StartMeUp.esp
StopRemoveItems.esp
StartMeUpNukaWorldPatch.esp
WorkshopRearranged.esp
PRP.esp
Scrap Everything - Ultimate Edition.esp
Pip-Boy Flashlight.esp
PIP-Pad_Pip-BoyFlashlight.

 

Edited by badassbuddy
Just learned how to use the spoiler.
Posted
1 hour ago, badassbuddy said:

so i got a bit of an issue i installed this today in order to get the morphs to work during an aaf scene.

 

Player doppelganger morph (and overlay) copying is broken if you're using AAF 172 NG, but will be fixed when AAF 1.0 releases soon (it will no longer use a doppelganger NPC as the player body double, so no longer needs to copy morphs and overlays to it). This is undergoing final testing so should release "soon" (for some value of "soon").

 

1 hour ago, badassbuddy said:

ended up with a new issue, not really game breaking but i created a female character and when i was done i turned to look at nate and his head was missing, so first i uninstalled the mod and went back in. his head was still missing. so next thing i did was rerun body slide and tried again. still no head on nate. so i loaded up an earlier save and everyone had there head. im about to conduct another test and will see if it only effects new games.

 

Is it possible your problem is only happening in the pre-war intro and not after exiting the vault? Things are really weird in the pre-war part of the game and quite a few mods have problems (I always just load an unmodded save at the vault exit to start new games).

 

1 hour ago, badassbuddy said:

heres my load order in case i over looked something or something may have conflicted.

 

That's massive. Please edit your post (click on the ... icon on the right end of the blue bar just above it), highlight all the lines from your modlist, then click the spoiler (eyeball) icon along the top of the editor window and save. That way it won't take up screen after screen for anyone unless they click to expand it. Thanks!

Posted (edited)
11 hours ago, vaultbait said:

That's massive. Please edit your post (click on the ... icon on the right end of the blue bar just above it), highlight all the lines from your modlist, then click the spoiler (eyeball) icon along the top of the editor window and save. That way it won't take up screen after screen for anyone unless they click to expand it. Thanks!

Quote

Player doppelganger morph (and overlay) copying is broken if you're using AAF 172 NG, but will be fixed when AAF 1.0 releases soon (it will no longer use a doppelganger NPC as the player body double, so no longer needs to copy morphs and overlays to it). This is undergoing final testing so should release "soon" (for some value of "soon").

Hay sorry about that. Thank you for teaching me about the spoiler. I didn't know how to use that.

thanks iv been going crazy having a milf body going very skinny i thought i had installed something wrong, the other issue with the morphs has been male erection using bodytalk is that also an issue with the current AAF build?

Edited by badassbuddy
Posted
2 hours ago, badassbuddy said:

the other issue with the morphs has been male erection using bodytalk is that also an issue with the current AAF build?

 

If it's happening at random for positions (and more frequently outdoors in busy locations than for interior scenes), that's a known issue with LooksMenu (AAF uses LM's BodyGen API to apply morphs for things like raising erections). Some people running pre-NG game versions have reported that it's less problematic with LM 1.6.18 than 1.6.20. For people on NG game versions the latest LM 1.7.x builds include some morph handling fixes which may partially address this. Hopefully with the bulk of the AAF updates and NG game version support sorted, it might be easier for developers to find time to further investigate that problem if it's still persisting.

Posted
2 minutes ago, vaultbait said:

 

If it's happening at random for positions (and more frequently outdoors in busy locations than for interior scenes), that's a known issue with LooksMenu (AAF uses LM's BodyGen API to apply morphs for things like raising erections). Some people running pre-NG game versions have reported that it's less problematic with LM 1.6.18 than 1.6.20. For people on NG game versions the latest LM 1.7.x builds include some morph handling fixes which may partially address this. Hopefully with the bulk of the AAF updates and NG game version support sorted, it might be easier for developers to find time to further investigate that problem if it's still persisting.

i just upgraded to the new AAF seems to have fixed the morph issue for me, nates still missing his head, but he is the only npc that is missing his head, if you play as a male he keeps his head

Posted

after hours of testing and shutting mods down and reloading i found this mod was not the cause of my problems, X-Cell Fallout 4 was, thank you Vaultbait for your help, i didnt notice the issue when i installed that mod, only noticed it after installing this one.

  • 4 weeks later...
Posted
On 7/24/2024 at 11:49 AM, vaultbait said:

 

If it's happening at random for positions (and more frequently outdoors in busy locations than for interior scenes), that's a known issue with LooksMenu (AAF uses LM's BodyGen API to apply morphs for things like raising erections). Some people running pre-NG game versions have reported that it's less problematic with LM 1.6.18 than 1.6.20. For people on NG game versions the latest LM 1.7.x builds include some morph handling fixes which may partially address this. Hopefully with the bulk of the AAF updates and NG game version support sorted, it might be easier for developers to find time to further investigate that problem if it's still persisting.

Hi, sorry for asking, but is Fusion Girl absolutely neccessary to use this? I have body talk, ZeX, and CBBE, and everything else but Fusion Girl. Can I use this without adverse affects on my game, since my female characters are CBBE based? Thanks, sorry for the bother.

Posted (edited)
On 8/16/2024 at 12:54 AM, BaneLeftNut said:

Hi, sorry for asking, but is Fusion Girl absolutely neccessary to use this?

 

No, it does not require Fusion Girl.

 

On 8/16/2024 at 12:54 AM, BaneLeftNut said:

I have body talk, ZeX, and CBBE, and everything else but Fusion Girl. Can I use this without adverse affects on my game, since my female characters are CBBE based?

 

Yes, this is for users of BodyTalk as well, and will add sliders for that body even if FG is not installed.

Edited by vaultbait
Posted
On 8/19/2024 at 9:22 PM, vaultbait said:

 

No, it does not require Fusion Girl.

 

 

Yes, this is for users of BodyTalk as well, and will add sliders for that body even if FG is not installed.

Thank you! Really been waiting to use this!

  • 2 weeks later...
Posted

Hi, I haven't modded 4 in ages and I'm struggling to get the morphs to work in-game. I've confirmed that I built everything with the morphs, they're in the right spots, the .tri files have the same filetime as the newly generated .nifs, I'm using version 1.10.163 of the game with Looksmenu... well I've tried several 1.6.x versions, I'm currently trying 1.6.20 and 0.6.23 of F4SE, and I've tried the F4EE.dll fork that's included in Immersive Nail Polish (even though the bugs it fixes shouldn't be relevant here). I have no idea what I'm missing here.

  • 2 weeks later...
Posted (edited)

Nice, works well so far! Can we just add BodyGen presets with your mod and add them like this

Data/F4SE/Plugins/F4EE/BodyGen/ZeX-InGameSliders.esp/templates.ini
Data/F4SE/Plugins/F4EE/BodyGen/ZeX-InGameSliders.esp/morphs.ini

 

Or do we need to create something similar to ZBG's ZeX-BodyGen-F/-M.esp separately? 

 

And another question you might know, is there a possibility to reset BodyGen on an existing save game?

Just saw your answer in a different post about: 

cgf "BodyGen.RegenerateMorphs" #refID 1

 

And I'll try HBD_MorphDebug's ClearAllMorphs seems to be for everyone. 

Edited by MSEdgeView
Posted

Downloaded and installed v1.0.1. No errors generated but there is no options in the 'Advanced' body options section. This applies to both males using BodyTalk 3.9 and females with FusionGirl v1.8.9/0223. By looking through the questions, I generated a 'FusionGirl-Nude' with 'Fusion-ZeroSlides' and Batch Built with 'Build Morphs' checked. I did the equivalent in with BodyTalk.

 

The generations clearly worked, as I accidentally generated a NeverNude build and had to clear it. NPC and PC will also change their body types accordingly.

 

In addition I have:

Fallout 4 v1.10.984.0

ZaZ Extended Skeleton v6.0.

LooksMenu v1.7.0.1

 

Using NexusMods, and I specifically ensure the ESL loads after LooksMenu.  Thoughts?

Posted
On 9/22/2024 at 11:20 PM, msmfoster said:

Downloaded and installed v1.0.1. No errors generated but there is no options in the 'Advanced' body options section. This applies to both males using BodyTalk 3.9 and females with FusionGirl v1.8.9/0223. By looking through the questions, I generated a 'FusionGirl-Nude' with 'Fusion-ZeroSlides' and Batch Built with 'Build Morphs' checked. I did the equivalent in with BodyTalk.

 

The generations clearly worked, as I accidentally generated a NeverNude build and had to clear it. NPC and PC will also change their body types accordingly.

 

In addition I have:

Fallout 4 v1.10.984.0

ZaZ Extended Skeleton v6.0.

LooksMenu v1.7.0.1

 

Using NexusMods, and I specifically ensure the ESL loads after LooksMenu.  Thoughts?

Found the cause. Nexus mods was not actually deploying the mod (despite clicking on Deploy), showed up as Enabled but was not actually being deployed. The eye icon was a clue, but its not even a state you can sort by.

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