vaultbait Posted June 18, 2024 Author Posted June 18, 2024 1 hour ago, voidness said: Sorry for not responding, different time zones & all. Changed the output path to the one you said, built it again, but both .nif and .tri files' "date modified" tag continue the same. Yeah, I tried to manually fix the whole sliders problem before you released this mod. Changed the outptut path to a mod folder, didn't work tho, so I just left it. Odds are you messed up your output directory setting when you were messing around with BodySlide configuration previously. I'll try to get a screenshot of the default auto-detected path in my BodySlide, but basically all you should have to do in a fresh BodySlide install is to tell it to auto-detect your Fallout 4 game folder and accept whatever it finds (unless you've done unusual things with the way you're installing the game). 1
voidness Posted June 18, 2024 Posted June 18, 2024 (edited) 3 hours ago, mazoky said: Do you use a mod that makes your character unique? Nope 3 hours ago, vaultbait said: Odds are you messed up your output directory setting when you were messing around with BodySlide configuration previously. I'll try to get a screenshot of the default auto-detected path in my BodySlide Yeh, but I changed it back, just don't know how to proceed really. I'll try removing the mod I previously placed the built meshes. Edit: It was already disabled... Edited June 18, 2024 by voidness
vaultbait Posted June 18, 2024 Author Posted June 18, 2024 (edited) 31 minutes ago, voidness said: Yeh, but I changed it back, just don't know how to proceed really. I'll try removing the mod I previously placed the built meshes. Edit: It was already disabled... Here's what my default auto-detected BodySlide settings look like, the confirmation dialogue I get back from clicking the Build button, and showing the resulting file update timestamps: Spoiler Edited June 18, 2024 by vaultbait 1
voidness Posted June 18, 2024 Posted June 18, 2024 (edited) It worked!! the meshes I built changed the "date modified" tag, and when I checked In-game(after batch building so the outfits would align correctly) the model(after I zeroed it's in-game sliders) was exactly as I had made it to be(even the clothed models). Thanks, without your help I couldn't have done it. Spoiler !!!!!!1 Edited June 18, 2024 by voidness 2
KrazyKris84 Posted June 20, 2024 Posted June 20, 2024 @vaultbait If I may ask you some questions regarding help and advice when it comes to adding body mods for FO4. I am new to modding for FO4 and honestly there are a lot of things I still don't understand when it comes to mods regarding the body and physics. I still don't even know much about this mod and will still need to do a lot of research on it as well as the LooksMenu mod, bodyslide, etc. etc. lol (all of them really). After looking around and reading a lot of comments and suggestions from various FO4 players on reddit I decided to go with Fusion Girl for the female body as the skeleton for it is apparently much better, as well as sliders, proportions and all in all just better than the other female bodies that are available. For the males I have decided to go with BT3 as it uses the same skeleton as Fusion Girl and they work well together. So with that said all I know is (after again, reading on some reddit post) that it is advised to use the ZBG - Zex Body Gen to provide unique/randomized body morphs to all NPC's (which I will definitely want to do), and to also install Zex skeleton, Ocbpc physics, Body Talk (BT3), Fusion Girl and Mtm physics presets (in that order). Not sure when in that order I will need to install this updated mod for the ZBG - Zex Body Gen, as well as the LooksMenu and BodySlide & Outfit Studio. I also don't even know where to look for clothes for these bodies (I am sure I can find a lot on Nexus) and to replace all the vanilla clothes in the game for these bodies. So, finally my question to you is do you know of any websites/discord servers/YouTube Channels and/or YouTube Videos that will help me to better understand how to use these mods? I will obviously be reading the descriptions for all of these in their entireties to learn and figure out exactly what I am doing here. I am just wondering if there is anything available to learn about using these mods specifically together, especially in the form of a video or like a slideshow of photos lol as I am much more of a visual learner and often times simply just reading the descriptions of how to properly use these mods can get confusing as well as overwhelming. I am in no way asking for you specifically to teach this and run through it all with me lol... that would be nuts and asking wayyy too much. Just curious if you know of where I could go to get better help with using these mods. I have only ever modded one game before (as well as make mods for it and custom content and such) which was The Sims 4 LOL.... and lemme tell you that modding for FO4 just seems like a whole other realm for me right now lol. I'm not looking to add any adult mods right now either btw (other than the option of the player and npc's being nude lol) I just want some nice looking bodies and skins and hairs and such LOL with decent physics for now. I figure if I care to add any adult mods I'll look into that later... right now I just want to be able to learn how to add the fusion girl and bt3 body mods and physics for them and such. I appreciate you taking the time to read this (when you do) and I look forward to any feedback you may have for me... you seem rather knowledgeable so I figured you would be a good person to ask about this. Cheers! Kris
vaultbait Posted June 20, 2024 Author Posted June 20, 2024 (edited) 17 hours ago, KrazyKris84 said: @vaultbait If I may ask you some questions regarding help and advice when it comes to adding body mods for FO4. I am new to modding for FO4 and honestly there are a lot of things I still don't understand when it comes to mods regarding the body and physics. I still don't even know much about this mod and will still need to do a lot of research on it as well as the LooksMenu mod, bodyslide, etc. etc. lol (all of them really). After looking around and reading a lot of comments and suggestions from various FO4 players on reddit I decided to go with Fusion Girl for the female body as the skeleton for it is apparently much better, as well as sliders, proportions and all in all just better than the other female bodies that are available. For the males I have decided to go with BT3 as it uses the same skeleton as Fusion Girl and they work well together. So with that said all I know is (after again, reading on some reddit post) that it is advised to use the ZBG - Zex Body Gen to provide unique/randomized body morphs to all NPC's (which I will definitely want to do), and to also install Zex skeleton, Ocbpc physics, Body Talk (BT3), Fusion Girl and Mtm physics presets (in that order). Not sure when in that order I will need to install this updated mod for the ZBG - Zex Body Gen, as well as the LooksMenu and BodySlide & Outfit Studio. I also don't even know where to look for clothes for these bodies (I am sure I can find a lot on Nexus) and to replace all the vanilla clothes in the game for these bodies. So, finally my question to you is do you know of any websites/discord servers/YouTube Channels and/or YouTube Videos that will help me to better understand how to use these mods? I will obviously be reading the descriptions for all of these in their entireties to learn and figure out exactly what I am doing here. I am just wondering if there is anything available to learn about using these mods specifically together, especially in the form of a video or like a slideshow of photos lol as I am much more of a visual learner and often times simply just reading the descriptions of how to properly use these mods can get confusing as well as overwhelming. I am in no way asking for you specifically to teach this and run through it all with me lol... that would be nuts and asking wayyy too much. Just curious if you know of where I could go to get better help with using these mods. I have only ever modded one game before (as well as make mods for it and custom content and such) which was The Sims 4 LOL.... and lemme tell you that modding for FO4 just seems like a whole other realm for me right now lol. I'm not looking to add any adult mods right now either btw (other than the option of the player and npc's being nude lol) I just want some nice looking bodies and skins and hairs and such LOL with decent physics for now. I figure if I care to add any adult mods I'll look into that later... right now I just want to be able to learn how to add the fusion girl and bt3 body mods and physics for them and such. I appreciate you taking the time to read this (when you do) and I look forward to any feedback you may have for me... you seem rather knowledgeable so I figured you would be a good person to ask about this. Cheers! Kris Breaking your posts up into paragraphs will help a lot with readability, I had quite a bit of trouble following that and figuring out what your actual question(s) is/are. I'll do my best to answer the ones I was able to suss out... ZIGS is just the LooksMenu slider support from ZBG, it contains no "Body Gen to provide unique/randomized body morphs to all NPC's" though there are other mods like Random Overlay Framework which do include that (as I mentioned in this mod's description). I also intend to release my own BodyGen configuration examples eventually, but need to find time to polish them sufficiently for future maintainability. Just searching Nexus Mods for Fusion Girl or BodyTalk will turn up a lot of clothing options, though the body replacers also come with vanilla game outfit and armor replacers that work with them too, so you don't necessarily need to install more clothing unless you want to. Since BodyTalk3 is hosted on Nexus Mods, you can check the "requirements" button on its main description page and have a look in the section for "other mods requiring this" to see what might say it depends on BT3. For FG specifically, there is a topic here on LL dedicated to tracking which popular clothing packs have available conversions: Edited June 20, 2024 by vaultbait
haramgamerworks Posted June 21, 2024 Posted June 21, 2024 Hello, I have installed Fusion Girl, LooksMenu, and this mod, but the slides are not showing up ingame in the looks menu (slm14). I have batch built new meshes with morphs, and put them into an empty mod at the bottom of my load order. I am using MO2. Do
vaultbait Posted June 21, 2024 Author Posted June 21, 2024 1 minute ago, haramgamerworks said: Hello, I have installed Fusion Girl, LooksMenu, and this mod, but the slides are not showing up ingame in the looks menu (slm14). I have batch built new meshes with morphs, and put them into an empty mod at the bottom of my load order. I am using MO2. Do A common problem at the moment, in light of the recent updates to the game, is that LooksMenu relies on F4SE and you have to make sure you're using the correct versions of both of those built for the version of the game engine you're using. What versions of Fallout 4, F4SE and LooksMenu are you trying to use together?
haramgamerworks Posted June 21, 2024 Posted June 21, 2024 4 minutes ago, vaultbait said: A common problem at the moment, in light of the recent updates to the game, is that LooksMenu relies on F4SE and you have to make sure you're using the correct versions of both of those built for the version of the game engine you're using. What versions of Fallout 4, F4SE and LooksMenu are you trying to use together? Wow, thank you for the fast reply! I am using Fallout 4 1.10.163 with F4SE 0.06.23, and looksmenu 1.7.01 (the latest one).
vaultbait Posted June 23, 2024 Author Posted June 23, 2024 On 6/21/2024 at 11:37 PM, haramgamerworks said: Wow, thank you for the fast reply! I am using Fallout 4 1.10.163 with F4SE 0.06.23, and looksmenu 1.7.01 (the latest one). And that's your problem. LooksMenu 1.7.x is for the "NG" game and F4SE versions, you need LooksMenu 1.6.x for the pre-NG game/F4SE. 3
Josneysson Posted June 30, 2024 Posted June 30, 2024 Hello, I tried to edit the XML to make the BT sliders more flexible, going from -3 to 3, but not all of them worked and only some went up to 3, but not starting from -3 (None of them let me go to -3). Do you know how I can make it work?
vaultbait Posted June 30, 2024 Author Posted June 30, 2024 6 hours ago, Josneysson said: Hello, I tried to edit the XML to make the BT sliders more flexible, going from -3 to 3, but not all of them worked and only some went up to 3, but not starting from -3 (None of them let me go to -3). Do you know how I can make it work? I don't really know, you might try asking in the ZeX Discord for ideas if nobody else here happens to have done it before.
badassbuddy Posted July 24, 2024 Posted July 24, 2024 (edited) so i got a bit of an issue i installed this today in order to get the morphs to work during an aaf scene. it seemed to work but ended up with a new issue, not really game breaking but i created a female character and when i was done i turned to look at nate and his head was missing, so first i uninstalled the mod and went back in. his head was still missing. so next thing i did was rerun body slide and tried again. still no head on nate. so i loaded up an earlier save and everyone had there head. im about to conduct another test and will see if it only effects new games. heres my load order in case i over looked something or something may have conflicted. Spoiler Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm DLCUltraHighResolution.esm ccBGSFO4044-HellfirePowerArmor.esl ccBGSFO4046-TesCan.esl ccBGSFO4096-AS_Enclave.esl ccBGSFO4110-WS_Enclave.esl ccBGSFO4115-X02.esl ccBGSFO4116-HeavyFlamer.esl ccFSVFO4007-Halloween.esl ccOTMFO4001-Remnants.esl ccSBJFO4003-Grenade.esl Unofficial Fallout 4 Patch.esp ArmorKeywords.esm HUDFramework.esm AAF.esm WorkshopFramework.esm Bememoth Separated Cart.esl AAFThemes.esl CWSS Redux.esp Seasons.esm PPF.esm TortureDevices.esm Devious Devices.esm Fallout 4 Fixes.esm Homemaker.esm KziitdFetishToolset.esm More Pubic Hair.esl NuclearNaughtiesPaintings_AIO.esl AUR_Rebuild_Shared.esp SettlementKeywords.esm EthreonMasterPlan.esm StandaloneWorkbenches.esl Rebuild_SharedResources.esm VDSGMagazine.esl VotWMaster.esm VotWSpecialVideos.esl ZeX-InGameSliders.esp Rebuild_Settlements.esp Yagisan_SSSL_Red_Rocket_Settlements.esp EchoLakeEx.esp LongfellowEx.esp DEL_Sanctuary_cleanroad.esp SunshineEx.esp SanctuaryEx.esp def_inv_scrap_en.esp Rebuild_Settlements_Previs.esp MojaveImports.esp CovenantEx.esp StarlightDriveEx.esp HangManEx.esp Armorsmith Extended.esp PADR - PowerArmorDoneRight.esp BDR - BoSDoneRight.esp Yagisan_SSSL_Quick_Fill_Settlements.esp HAIA.esp RedRocketEx.esp AbernathyEx.esp NationalParkEx.esp NukaWorldRedRocketEx.esp DLCCreaturesJ3T.esp AttackSpawnsOutsideSettlement.esp AmazingFollowerTweaks.esp Be_Afraid_Honest_Difficulty_Overhaul.esp Flashy_PersonalEssentials.esp Sanctuary Clean Roads.esp CountyCrossingEx.esp Crafting Mastery.esp SancBridgeRestore1.esp CheatTerminal.esp UniqueRaiderPatrols2.esp BoundInPublic.esp EMEncounters1.esp scrappable pump arms no dlc.esp CoastalCottageEx.esp Swans Workshop.esp DOOMMerged.esp Dank_ECO.esp Snappy_HouseK.esp cVc Dead Wasteland 6.esp Eli_Armour_Compendium.esp Flashy_CrimeAndPunishment_Kidnapping_Addon.esp HHFootsteps.esp RealHandcuffs.esp Devious Devices Addon - High Heels Sound.esp MilkingHumanKindness.esp miracleofsoundradio.esp danbullradio.esp stupendiumradio.esp plymouthrock.esp cigarettecard.esp raze my settlement.esp pa stronger.esp mt_automatronvoices.esp Behemoth No Cart.esp Deathclaw_nude.esp ErectionFix_SilverPerv.esp AAF_BadEnd_Animations.esp RedRocketReborn.esp SKKWorkshopAccessMonitor.esp PenPos.esp FPEAIOCreatureAddon.esp SMBehemoth Loincloth.esp UAP Moans.esp Vioxsis_Strap-Ons.esp Zaz Particle Effects.esp SavageCabbage_Animations.esp ModularVaultSuit.esp MagnoCumGaudio-voice.esp AAF_Violate.esp AAF_Violate_DLC_Patch.esp Vadermania[AAF_anims].esp AAF_Violate_Feral_Animations.esp Zenit.esp AK400.esp AKM_AKMS.esp AKM_AKMS_NWPatch.esp ASA.esp DaltonFarmEx.esp VaultSuitUnzipped.esp AnimalsandFeralGhoulsDon'tOpenDoors.esp Atomic Lust.esp AutomatronUnlocked.esp BetterSettlers.esp BetterSettlersCleanFacePack.esp BetterSettlersMortalSoldiersPack.esp BetterSettlersMostlyFemale.esp BetterSettlersNoLollygagging.esp BuildableRedRocketMoleRatDen.esp CBBE.esp SlaveTattoos.esp ComMoisturizer.esp ComMoisturizer_GlowPatch.esp CombatStripLite.esp Companion Infinite Ammo.esp Flashy_CrimeAndPunishment.esp DD_Bench_Unlock.esp CutWeaponModsRestored-GOTY.esp DD_hider_addon.esp DisplayMarker.esp Dank_ECO-INNR.esp Dank_ECO_DLCCoast.esp Dank_ECO_DLCNukaWorld.esp Dank_ECO_DLCRobot.esp Girls Workshop.esp DcitychipPipperWalkin.esp HN66Fo4_EasyGirl_BS.esp Homemaker - Streetlights Use Passive Power.esp Idiot Slut.esp Insignificant Object Remover.esp Dank_LEO.esp Dank_LEO_DLCNukaWorld.esp Dank_ECO-LEO.esp Dank_LEO-Automatron.esp Dank_LEO_ChipCraft_Mats_ECO.esp Dank_LEO_DLCCoast.esp LockedSafesLegendaryLoot.esp LewdMarks.esp Liberty_PA.esp LongerPowerLines3x.esp PIP-Pad.esp LooksMenu Customization Compendium.esp LMBTOverlays.esp LooksMirror.esp LooksMenu.esp Zenit_TacticalReloadPatch.esp SSEX.esp WorkshopChanges.esp move that workbench!.esp Mutated Lust.esp NegativeAffinityIsPositiveAffinity.esp NoAffinityCooldown.esp Non-Essential Concord Settlers.esp Nude Them.esp Nuka World Bottle Fix.esp NukaMissile.esp PA increases your speed.esp PIP-Pad_LMCC.esp ESPExplorerFO4.esp AzarPonytailHairstyles.esp Prisoner Shackles.esp FPAttributes.esp ProvocativePerks.esp SettlementMenuManager.esp Rebuild_Workshop.esp RealHandcuffs_AWKCR_Compatibility.esp RealHandcuffs_DD_Compatibility.esp AAF_GrayAnimations.esp AAF_CreaturePack02DLC.esp AAF_CreaturePack01.esp Render Tattoos.esp RichMerchants.esp SpicyAlteredCreatureAnims.esp SKKFastBOS.esp SKKRESystemManager.esp SKKSettlementAttackSystem.esp SanctuaryParts.esp SettleObjExpandPack.esp SexEd.esp FP_SexualHarassment.esp Skip DIMA memories.esp StartMeUpShaunDefaultAppearance.esp TatsAfterRape.esp The Eyes Of Beauty.esp TheEyesOfBeauty.esp pylon 2.0.esp ToughGirlAttire.esp Vault-Tec Armor Redux - Modular Expansion & Fixes.esp Vault Meat Paintings.esp VotW_TDOW_NSTAT.esp VotW_TDOW_NSTAT_DriveIn.esp WDS.esp AnS Wearable Backpacks and Pouches.esp AnS Wearable Backpacks and Pouches - Ballistic Weave.esp AnS Wearable Backpacks and Pouches - No Crafting Perks.esp AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp WorkshopPlus.esp bTankTop.esp rxl_bp70_animations.esp KSHairsFemsheppingRadbeetle.esp infinite_settlement_budget.esp mjp_PTRS41ATR.esp FP_FamilyPlanningEnhanced.esp FPEAddonPack.esp StartMeUp.esp StopRemoveItems.esp StartMeUpNukaWorldPatch.esp WorkshopRearranged.esp PRP.esp Scrap Everything - Ultimate Edition.esp Pip-Boy Flashlight.esp PIP-Pad_Pip-BoyFlashlight. Edited July 24, 2024 by badassbuddy Just learned how to use the spoiler.
vaultbait Posted July 24, 2024 Author Posted July 24, 2024 1 hour ago, badassbuddy said: so i got a bit of an issue i installed this today in order to get the morphs to work during an aaf scene. Player doppelganger morph (and overlay) copying is broken if you're using AAF 172 NG, but will be fixed when AAF 1.0 releases soon (it will no longer use a doppelganger NPC as the player body double, so no longer needs to copy morphs and overlays to it). This is undergoing final testing so should release "soon" (for some value of "soon"). 1 hour ago, badassbuddy said: ended up with a new issue, not really game breaking but i created a female character and when i was done i turned to look at nate and his head was missing, so first i uninstalled the mod and went back in. his head was still missing. so next thing i did was rerun body slide and tried again. still no head on nate. so i loaded up an earlier save and everyone had there head. im about to conduct another test and will see if it only effects new games. Is it possible your problem is only happening in the pre-war intro and not after exiting the vault? Things are really weird in the pre-war part of the game and quite a few mods have problems (I always just load an unmodded save at the vault exit to start new games). 1 hour ago, badassbuddy said: heres my load order in case i over looked something or something may have conflicted. That's massive. Please edit your post (click on the ... icon on the right end of the blue bar just above it), highlight all the lines from your modlist, then click the spoiler (eyeball) icon along the top of the editor window and save. That way it won't take up screen after screen for anyone unless they click to expand it. Thanks!
badassbuddy Posted July 24, 2024 Posted July 24, 2024 (edited) 11 hours ago, vaultbait said: That's massive. Please edit your post (click on the ... icon on the right end of the blue bar just above it), highlight all the lines from your modlist, then click the spoiler (eyeball) icon along the top of the editor window and save. That way it won't take up screen after screen for anyone unless they click to expand it. Thanks! Quote Player doppelganger morph (and overlay) copying is broken if you're using AAF 172 NG, but will be fixed when AAF 1.0 releases soon (it will no longer use a doppelganger NPC as the player body double, so no longer needs to copy morphs and overlays to it). This is undergoing final testing so should release "soon" (for some value of "soon"). Hay sorry about that. Thank you for teaching me about the spoiler. I didn't know how to use that. thanks iv been going crazy having a milf body going very skinny i thought i had installed something wrong, the other issue with the morphs has been male erection using bodytalk is that also an issue with the current AAF build? Edited July 24, 2024 by badassbuddy
vaultbait Posted July 24, 2024 Author Posted July 24, 2024 2 hours ago, badassbuddy said: the other issue with the morphs has been male erection using bodytalk is that also an issue with the current AAF build? If it's happening at random for positions (and more frequently outdoors in busy locations than for interior scenes), that's a known issue with LooksMenu (AAF uses LM's BodyGen API to apply morphs for things like raising erections). Some people running pre-NG game versions have reported that it's less problematic with LM 1.6.18 than 1.6.20. For people on NG game versions the latest LM 1.7.x builds include some morph handling fixes which may partially address this. Hopefully with the bulk of the AAF updates and NG game version support sorted, it might be easier for developers to find time to further investigate that problem if it's still persisting.
badassbuddy Posted July 24, 2024 Posted July 24, 2024 2 minutes ago, vaultbait said: If it's happening at random for positions (and more frequently outdoors in busy locations than for interior scenes), that's a known issue with LooksMenu (AAF uses LM's BodyGen API to apply morphs for things like raising erections). Some people running pre-NG game versions have reported that it's less problematic with LM 1.6.18 than 1.6.20. For people on NG game versions the latest LM 1.7.x builds include some morph handling fixes which may partially address this. Hopefully with the bulk of the AAF updates and NG game version support sorted, it might be easier for developers to find time to further investigate that problem if it's still persisting. i just upgraded to the new AAF seems to have fixed the morph issue for me, nates still missing his head, but he is the only npc that is missing his head, if you play as a male he keeps his head
badassbuddy Posted July 24, 2024 Posted July 24, 2024 after hours of testing and shutting mods down and reloading i found this mod was not the cause of my problems, X-Cell Fallout 4 was, thank you Vaultbait for your help, i didnt notice the issue when i installed that mod, only noticed it after installing this one.
BaneLeftNut Posted August 16, 2024 Posted August 16, 2024 On 7/24/2024 at 11:49 AM, vaultbait said: If it's happening at random for positions (and more frequently outdoors in busy locations than for interior scenes), that's a known issue with LooksMenu (AAF uses LM's BodyGen API to apply morphs for things like raising erections). Some people running pre-NG game versions have reported that it's less problematic with LM 1.6.18 than 1.6.20. For people on NG game versions the latest LM 1.7.x builds include some morph handling fixes which may partially address this. Hopefully with the bulk of the AAF updates and NG game version support sorted, it might be easier for developers to find time to further investigate that problem if it's still persisting. Hi, sorry for asking, but is Fusion Girl absolutely neccessary to use this? I have body talk, ZeX, and CBBE, and everything else but Fusion Girl. Can I use this without adverse affects on my game, since my female characters are CBBE based? Thanks, sorry for the bother.
vaultbait Posted August 20, 2024 Author Posted August 20, 2024 (edited) On 8/16/2024 at 12:54 AM, BaneLeftNut said: Hi, sorry for asking, but is Fusion Girl absolutely neccessary to use this? No, it does not require Fusion Girl. On 8/16/2024 at 12:54 AM, BaneLeftNut said: I have body talk, ZeX, and CBBE, and everything else but Fusion Girl. Can I use this without adverse affects on my game, since my female characters are CBBE based? Yes, this is for users of BodyTalk as well, and will add sliders for that body even if FG is not installed. Edited August 20, 2024 by vaultbait
BaneLeftNut Posted August 22, 2024 Posted August 22, 2024 On 8/19/2024 at 9:22 PM, vaultbait said: No, it does not require Fusion Girl. Yes, this is for users of BodyTalk as well, and will add sliders for that body even if FG is not installed. Thank you! Really been waiting to use this!
rikaco Posted September 1, 2024 Posted September 1, 2024 Hi, I haven't modded 4 in ages and I'm struggling to get the morphs to work in-game. I've confirmed that I built everything with the morphs, they're in the right spots, the .tri files have the same filetime as the newly generated .nifs, I'm using version 1.10.163 of the game with Looksmenu... well I've tried several 1.6.x versions, I'm currently trying 1.6.20 and 0.6.23 of F4SE, and I've tried the F4EE.dll fork that's included in Immersive Nail Polish (even though the bugs it fixes shouldn't be relevant here). I have no idea what I'm missing here.
MSEdgeView Posted September 16, 2024 Posted September 16, 2024 (edited) Nice, works well so far! Can we just add BodyGen presets with your mod and add them like this Data/F4SE/Plugins/F4EE/BodyGen/ZeX-InGameSliders.esp/templates.ini Data/F4SE/Plugins/F4EE/BodyGen/ZeX-InGameSliders.esp/morphs.ini Or do we need to create something similar to ZBG's ZeX-BodyGen-F/-M.esp separately? And another question you might know, is there a possibility to reset BodyGen on an existing save game? Just saw your answer in a different post about: cgf "BodyGen.RegenerateMorphs" #refID 1 And I'll try HBD_MorphDebug's ClearAllMorphs seems to be for everyone. Edited September 16, 2024 by MSEdgeView
msmfoster Posted September 23, 2024 Posted September 23, 2024 Downloaded and installed v1.0.1. No errors generated but there is no options in the 'Advanced' body options section. This applies to both males using BodyTalk 3.9 and females with FusionGirl v1.8.9/0223. By looking through the questions, I generated a 'FusionGirl-Nude' with 'Fusion-ZeroSlides' and Batch Built with 'Build Morphs' checked. I did the equivalent in with BodyTalk. The generations clearly worked, as I accidentally generated a NeverNude build and had to clear it. NPC and PC will also change their body types accordingly. In addition I have: Fallout 4 v1.10.984.0 ZaZ Extended Skeleton v6.0. LooksMenu v1.7.0.1 Using NexusMods, and I specifically ensure the ESL loads after LooksMenu. Thoughts?
msmfoster Posted September 30, 2024 Posted September 30, 2024 On 9/22/2024 at 11:20 PM, msmfoster said: Downloaded and installed v1.0.1. No errors generated but there is no options in the 'Advanced' body options section. This applies to both males using BodyTalk 3.9 and females with FusionGirl v1.8.9/0223. By looking through the questions, I generated a 'FusionGirl-Nude' with 'Fusion-ZeroSlides' and Batch Built with 'Build Morphs' checked. I did the equivalent in with BodyTalk. The generations clearly worked, as I accidentally generated a NeverNude build and had to clear it. NPC and PC will also change their body types accordingly. In addition I have: Fallout 4 v1.10.984.0 ZaZ Extended Skeleton v6.0. LooksMenu v1.7.0.1 Using NexusMods, and I specifically ensure the ESL loads after LooksMenu. Thoughts? Found the cause. Nexus mods was not actually deploying the mod (despite clicking on Deploy), showed up as Enabled but was not actually being deployed. The eye icon was a clue, but its not even a state you can sort by.
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