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Cursed DD Enchantings - Redux²


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Posted (edited)
1 hour ago, Warm Fricks said:

Hey, if I wanted to modify the allowed list of clothing while wearing the parasite, which file should I target to modify?

 

You can add keywords to the clothing from Skimpy Armor Keyword Resource. Depending on what keywords you add the parasite armor (or other devices) wont remove them.

The comments above the list show what specific keyword.

 

Spoiler

    ; sakr_kwd_armorTopFull       00000802
    ; sakr_kwd_armorTopBreast     00000803
    ; sakr_kwd_armorTopLewd       00000804
    ; sakr_kwd_braNormal          0000080B
    ; sakr_kwd_braBikini          0000080C
    ; sakr_kwd_braMicroBikini     0000080D
    ; sakr_kwd_braTagSheer        000026AF
    ; sakr_kwd_topFull            0000081A
    ; sakr_kwd_topCleavage        0000081B
    ; sakr_kwd_topLowCutCleavage  0000081C
    ; sakr_kwd_topTagCropTop      0000081D
    ; sakr_kwd_topTagTankTop      0000081E
    ; sakr_kwd_topTagHalterTop    0000081F
    ; sakr_kwd_topTagSideBoob     00000820
    ; sakr_kwd_topTagTight        00000821
    ; sakr_kwd_topTagSheer        00000822
    SAKR_alltops.Revert()
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000802, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000803, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000804, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000080B, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000080C, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000080D, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x000026AF, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081A, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081B, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081C, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081D, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081E, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081F, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000820, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000821, sModName ) as Keyword )
    SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000822, sModName ) as Keyword )

    ; sakr_kwd_armorBottomFull    00000805
    ; sakr_kwd_armorBottomButt    00000806
    ; sakr_kwd_armorBottomLewd    00000807
    ; sakr_kwd_pantyNormal        00000808
    ; sakr_kwd_pantyThong         00000809
    ; sakr_kwd_pantyGString       0000080A
    ; sakr_kwd_pantyTagSheer      000026B0
    ; sakr_kwd_pantsLong          0000080E
    ; sakr_kwd_pantsShorts        0000080F
    ; sakr_kwd_pantsHotPants      00000810
    ; sakr_kwd_pantsThong         00000811
    ; sakr_kwd_pantsTagTight      00000812
    ; sakr_kwd_pantsTagSheer      00000813
    SAKR_allbottoms.Revert()
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000805, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000806, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000807, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000808, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000809, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x0000080A, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x000026B0, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x0000080E, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x0000080F, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000810, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000811, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000812, sModName ) as Keyword )
    SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000813, sModName ) as Keyword )

    ; sakr_kwd_skirtLong          00000814
    ; sakr_kwd_skirtShort         00000815
    ; sakr_kwd_skirtMini          00000816
    ; sakr_kwd_skirtMicro         00000817
    ; sakr_kwd_skirtTagTight      00000818
    ; sakr_kwd_skirtTagSheer      00000819
    SAKR_allskirts.Revert()
    SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000814, sModName ) as Keyword )
    SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000815, sModName ) as Keyword )
    SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000816, sModName ) as Keyword )
    SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000817, sModName ) as Keyword )
    SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000818, sModName ) as Keyword )
    SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000819, sModName ) as Keyword )

    ; sakr_kwd_stockingsLong      000026B1
    ; sakr_kwd_stockingsTagShiny  000026B2
    ; sakr_kwd_stockingsTagSheer  000026B3
    ; sakr_kwd_shoesHighHeels     000026B4
    ; sakr_kwd_shoesKillerHeels   000026B5
    SAKR_alllegs.Revert()
    SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B1, sModName ) as Keyword )
    SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B2, sModName ) as Keyword )
    SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B3, sModName ) as Keyword )
    SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B4, sModName ) as Keyword )
    SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B5, sModName ) as Keyword )

    ; sakr_kwd_armorTopLewd       00000804
    ; sakr_kwd_pantyGString       0000080A
    ; sakr_kwd_braMicroBikini     0000080D
    ; sakr_kwd_skirtMicro         00000817
    SAKR_alllewd.Revert()
    SAKR_alllewd.AddForm( Game.getFormFromFile( 0x00000804, sModName ) as Keyword )
    SAKR_alllewd.AddForm( Game.getFormFromFile( 0x0000080A, sModName ) as Keyword )
    SAKR_alllewd.AddForm( Game.getFormFromFile( 0x0000080D, sModName ) as Keyword )
    SAKR_alllewd.AddForm( Game.getFormFromFile( 0x00000817, sModName ) as Keyword )

 

Edited by jbezorg
Posted

Hi!

 

So I have an issue that after escaping an abduction and removing my gags my character is still gagged for the game.

 

Is there a way to diagnose if this mod is affecting it?

Posted
1 hour ago, FlyingVulture said:

Hi!

 

So I have an issue that after escaping an abduction and removing my gags my character is still gagged for the game.

 

Is there a way to diagnose if this mod is affecting it?

 

This mod doesn't change any of the DD scripting. There are some secondary effects like boosting arousal, or unequipping non-DD devices. e.g. Blocking the player putting on a pair of pants when plugs sticking out their bottom. So, it shouldn't, but...

If you uncheck "Enable S.P.E.C.I.A.L Buffs and Debuffs" in CDDER's MCM then all of the secondary effects are turned off. 

Posted (edited)
On 10/5/2024 at 2:03 PM, Khaledanon said:

And I have another issue:

When I loot via the transfer hotkey, instead of quick looting, and select "take all", I get a cursed roll per looted item.

When I do the quick looting or the transfer and take the items individually, then I get one roll for the whole container.

 

This is identical events happening simultaneously

If you look at the code below there a TRUE/FALSE value "bTrapCheckActive". When the value is set to TRUE then the rest of the of the portion of the script that checks if the container is trapped is aborted. It get's almost immediately set to TRUE and won't get turned back to FALSE until the entire trap process is completed.      

Event OnItemAdded (Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
  if bTrapCheckActive || !akSourceContainer || !akBaseItem || akSourceContainer == Tools.Bo57_FoodLocker || hasbeenlooted(akSourceContainer.GetFormID()) || libs.PlayerIsBusy( IncludePowerArmor = Tools.MCM_BlockWhenInPowerArmor )
    Return
  endIf

  bTrapCheckActive = True


This code is the bouncer at the club's door  and "bTrapCheckActive" is the door's lock.

"Take All" is a mad rush towards the door and all the items that got a roll got past the bouncer before the door could be locked.

Edited by jbezorg
Posted
1 hour ago, jbezorg said:

 

This mod doesn't change any of the DD scripting. There are some secondary effects like boosting arousal, or unequipping non-DD devices. e.g. Blocking the player putting on a pair of pants when plugs sticking out their bottom. So, it shouldn't, but...

If you uncheck "Enable S.P.E.C.I.A.L Buffs and Debuffs" in CDDER's MCM then all of the secondary effects are turned off. 

Thanks I'll give it a try!

Posted

Is there anyway to force starting CDDER on the latest version? I started a new game, and after waiting for minutes I do not see the CDDER Updated message. In the MCM I do not see the option to start/stop cursed loot and the option to choose between DD and KFT.

Posted
1 hour ago, pavinec124 said:

Is there anyway to force starting CDDER on the latest version? I started a new game, and after waiting for minutes I do not see the CDDER Updated message. In the MCM I do not see the option to start/stop cursed loot and the option to choose between DD and KFT.

 

 

Posted

I have a bit of a problem, maybe.

Ive set the chance to find a key to the full 7.5% and findable without restraints to yes.

In about 15 hours of play ive found 3 or 4 keys. Which is not 7% no matter how i calculate it.

To my understanding they are supposed to be findable in every container, from corpse to safe.

 

Is it possible that a mod like

https://www.nexusmods.com/fallout4/mods/33812

has something to do with that?

 

Posted (edited)
10 hours ago, Vulkandrache said:

To my understanding they are supposed to be findable in every container, from corpse to safe.

 

  • Keys are only added to locked safes and will only be added if there was also a chance to trigger a trap.
    i.e. MCM "Cursed Loot Chances" -> "Cursed Safe chance" set greater than 0 and opening a locked safe.
Edited by jbezorg
Posted
1 hour ago, jbezorg said:
  • Keys are only added to locked safes and will only be added if there was also a chance to trigger a trap.
    i.e. MCM "Cursed Loot Chances" -> "Cursed Safe chance" set greater than 0 and opening a locked safe.

 

Now I understand why I hardly ever find a key. Could it be added as an option to have keys as a separate chance?

Posted

I thought I'd give this a try and found it will only work if KFT is installed.

 

I'm not that much into bondage and although KFT is a great mod in itself I find it gimps the pc's actions too much for my taste, so prefer just the more cosmetic DD RC9.

 

Might be an idea to add to the install instructions that KFT is an operational requirement (rather than a mod hard requirement)

Posted
On 10/6/2024 at 9:09 PM, jbezorg said:

Do you have a power armor mod or something that changes the behavior of power armor? 

 

Nothing that I could identify as such and that worked...

I even tried disabling almost all other mods.

Nothing worked and the same entries appear in the logs.

 

Is there anything specific in xedit where I should look for conflicts?

Posted

There are some conflicts between CDDER and the tweaked version (the version with KFT support) of Raider Pet (Raider Pet Tweak).

 

 

CDDER doesn't start if Raider Pet Tweak is enabled. I looked into the esp and the source scripts but can't think of any reason how it can block CDDER's starting script. I would like to pick your brain a bit about how this could block CDDER before reporting this to the other mod author for a fix. 

Posted
7 hours ago, Slorm said:

I thought I'd give this a try and found it will only work if KFT is installed.

 

I'm not that much into bondage and although KFT is a great mod in itself I find it gimps the pc's actions too much for my taste, so prefer just the more cosmetic DD RC9.

 

Might be an idea to add to the install instructions that KFT is an operational requirement (rather than a mod hard requirement)

 

KFT should be optional. I'm looking to see if I can find what's makes it required. 

Posted
7 hours ago, Khaledanon said:

 

Nothing that I could identify as such and that worked...

I even tried disabling almost all other mods.

Nothing worked and the same entries appear in the logs.

 

Is there anything specific in xedit where I should look for conflicts?

 

Look for edits to anything related to power armor, race, frames, or perhaps power cores. Perhaps something that auto loads a power core into the frame if you have one in your inventory.

Posted (edited)
6 hours ago, pavinec124 said:

There are some conflicts between CDDER and the tweaked version (the version with KFT support) of Raider Pet (Raider Pet Tweak).

 

 

CDDER doesn't start if Raider Pet Tweak is enabled. I looked into the esp and the source scripts but can't think of any reason how it can block CDDER's starting script. I would like to pick your brain a bit about how this could block CDDER before reporting this to the other mod author for a fix. 

 

CDDER makes edits the the "Mumph!" gag dialogues and changes them into speech checks.

I have raider pet 1.4 localized installed plus a raider pet tweak (that I honestly can't remember where off LL I downloaded it from)

Edited by jbezorg
Posted
11 hours ago, MSEdgeView said:

 

Now I understand why I hardly ever find a key. Could it be added as an option to have keys as a separate chance?

 

"Key Drop Chance" under "Cursed Loot Chances" in MCM?

Or do you mean 

 

"Key Drop Chance Safes"

"Key Drop Chance Containers"

"Key Drop Chance Bodies"

If it's the later, I can put it in the to-do list but I'm going to fix what's not working first before I add new stuff that can break.

Posted

As a first measure just an option for keys to be able to spawn anywhere.

Initialy i had the chance well below 7.5 but as i wasnt finding any, even while wearing stuff,

i cranked it and still am not getting keys.

 

When i installed the mod i was expecting to be searching for and keeping keys for emergencies.

But instead im hoping and praying that the Xth attempt to stuggle or lockpick finaly works.

At this point im wearing one item (Gold steel leg irons) that has had all 3 methods become impossible.

Ive been wearing that item for about 4 hours of gameplay (luckily its disconnected, so it doesnt actualy do anything right now).

At 7% with extra chance for wearing something its starting to be unrealistic that i havent found any key in any safe.

Posted

@Vulkandrache

 

sound like you are looking for ways out of devices 

 

KFT - can craft the keys

 

for DD there are other mods that might help

 

https://www.loverslab.com/files/file/11699-boston-devious-helper-alpha/

has a hot key (configurable) to turn it on and off.  when turned on there are dialogue options to ask NPCs for help.

1 of the dialogues has a chance of NPC helping, another has NPC helping for sure, but will remove all DD items worn

i forget offhand if just unequipped or removed from inventory.

 

https://www.loverslab.com/files/file/17448-dd-armorbench-unlocker/

will let you use armor workbenches to remove DD items.  it is configurable on cost.

 

https://www.loverslab.com/files/file/3212-deviously-cursed-wasteland/ 

(non AWKCR version in post https://www.loverslab.com/topic/66941-deviously-cursed-wasteland-14-2017-11-27/?do=findComment&comment=4298484 )

combined with https://www.loverslab.com/files/file/5855-deviously-cursed-menu/

 

will give you the Cursed Wasteland mod with a MCM menu to let you adjust stuff easily.

you can actually turn off all of the mod with that MCM menu, or turn off everything except the key drop chance which will give you a 

chance of getting DD keys from lots of different containers.

 

i personally like the Belted (and later Alice in Wasteland) quests which is why i have both installed but with a 1% key chance i do get the 

occasional key from other containers also.

 

 

hope the information is helpful

 

 

 

Posted
5 hours ago, jbezorg said:

"Key Drop Chance" under "Cursed Loot Chances" in MCM?

Or do you mean 

 

"Key Drop Chance Safes"

"Key Drop Chance Containers"

"Key Drop Chance Bodies"

If it's the later, I can put it in the to-do list but I'm going to fix what's not working first before I add new stuff that can break.

 

For my taste it could be a general key drop chance that's not linked to the general cursed chance. From what I understood it is currently:
Chance of cursed loot: X

If YES -> Chance of key: Y

I would just like to have:
Chance of cursed loot: X

Chance of key: Y

 

No matter if the cursed loot chance is 5% or 100% I would always like to have a chance to get a key :)

Posted
10 hours ago, jbezorg said:

 

CDDER makes edits the the "Mumph!" gag dialogues and changes them into speech checks.

I have raider pet 1.4 localized installed plus a raider pet tweak (that I honestly can't remember where off LL I downloaded it from)

There are two versions of raider pet tweak afaik.

This is the original tweak: 

 

This is a more up-to-date version:

Both versions break CDDER as the loading/starting quest of CDDER cannot start. I checked the gag dialogue edit of CDDER I don't think it's being blocked by raider pet tweak. This is a really weird issue I can't figure out why.

Posted

If you had time for suggestions, I was thinking that Staged Tentacle Parasite could have the effect that it enlarges the player characters breasts once it got to the stage where it starting to milk the player characters breasts, maybe it would enlarge them over time as it goes through the stages of the tentacle parasite?

Posted
2 hours ago, Spaceguest991 said:

If you had time for suggestions, I was thinking that Staged Tentacle Parasite could have the effect that it enlarges the player characters breasts once it got to the stage where it starting to milk the player characters breasts, maybe it would enlarge them over time as it goes through the stages of the tentacle parasite?

 

If you have wasteland dairy and it's required mod family planning installed, the player will be milked by the tentacles and you can control breast effects in those mods. Including growth.

Posted (edited)
38 minutes ago, jbezorg said:

 

If you have wasteland dairy and it's required mod family planning installed, the player will be milked by the tentacles and you can control breast effects in those mods. Including growth.

Oh, I didn't know that was a thing, thanks for telling me.

What settings do I need for that to happen?

Edited by Spaceguest991

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