jbezorg Posted October 6, 2024 Author Posted October 6, 2024 (edited) 1 hour ago, Warm Fricks said: Hey, if I wanted to modify the allowed list of clothing while wearing the parasite, which file should I target to modify? You can add keywords to the clothing from Skimpy Armor Keyword Resource. Depending on what keywords you add the parasite armor (or other devices) wont remove them. The comments above the list show what specific keyword. Spoiler ; sakr_kwd_armorTopFull 00000802 ; sakr_kwd_armorTopBreast 00000803 ; sakr_kwd_armorTopLewd 00000804 ; sakr_kwd_braNormal 0000080B ; sakr_kwd_braBikini 0000080C ; sakr_kwd_braMicroBikini 0000080D ; sakr_kwd_braTagSheer 000026AF ; sakr_kwd_topFull 0000081A ; sakr_kwd_topCleavage 0000081B ; sakr_kwd_topLowCutCleavage 0000081C ; sakr_kwd_topTagCropTop 0000081D ; sakr_kwd_topTagTankTop 0000081E ; sakr_kwd_topTagHalterTop 0000081F ; sakr_kwd_topTagSideBoob 00000820 ; sakr_kwd_topTagTight 00000821 ; sakr_kwd_topTagSheer 00000822 SAKR_alltops.Revert() SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000802, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000803, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000804, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000080B, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000080C, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000080D, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x000026AF, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081A, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081B, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081C, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081D, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081E, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x0000081F, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000820, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000821, sModName ) as Keyword ) SAKR_alltops.AddForm( Game.getFormFromFile( 0x00000822, sModName ) as Keyword ) ; sakr_kwd_armorBottomFull 00000805 ; sakr_kwd_armorBottomButt 00000806 ; sakr_kwd_armorBottomLewd 00000807 ; sakr_kwd_pantyNormal 00000808 ; sakr_kwd_pantyThong 00000809 ; sakr_kwd_pantyGString 0000080A ; sakr_kwd_pantyTagSheer 000026B0 ; sakr_kwd_pantsLong 0000080E ; sakr_kwd_pantsShorts 0000080F ; sakr_kwd_pantsHotPants 00000810 ; sakr_kwd_pantsThong 00000811 ; sakr_kwd_pantsTagTight 00000812 ; sakr_kwd_pantsTagSheer 00000813 SAKR_allbottoms.Revert() SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000805, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000806, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000807, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000808, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000809, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x0000080A, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x000026B0, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x0000080E, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x0000080F, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000810, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000811, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000812, sModName ) as Keyword ) SAKR_allbottoms.AddForm( Game.getFormFromFile( 0x00000813, sModName ) as Keyword ) ; sakr_kwd_skirtLong 00000814 ; sakr_kwd_skirtShort 00000815 ; sakr_kwd_skirtMini 00000816 ; sakr_kwd_skirtMicro 00000817 ; sakr_kwd_skirtTagTight 00000818 ; sakr_kwd_skirtTagSheer 00000819 SAKR_allskirts.Revert() SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000814, sModName ) as Keyword ) SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000815, sModName ) as Keyword ) SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000816, sModName ) as Keyword ) SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000817, sModName ) as Keyword ) SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000818, sModName ) as Keyword ) SAKR_allskirts.AddForm( Game.getFormFromFile( 0x00000819, sModName ) as Keyword ) ; sakr_kwd_stockingsLong 000026B1 ; sakr_kwd_stockingsTagShiny 000026B2 ; sakr_kwd_stockingsTagSheer 000026B3 ; sakr_kwd_shoesHighHeels 000026B4 ; sakr_kwd_shoesKillerHeels 000026B5 SAKR_alllegs.Revert() SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B1, sModName ) as Keyword ) SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B2, sModName ) as Keyword ) SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B3, sModName ) as Keyword ) SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B4, sModName ) as Keyword ) SAKR_alllegs.AddForm( Game.getFormFromFile( 0x000026B5, sModName ) as Keyword ) ; sakr_kwd_armorTopLewd 00000804 ; sakr_kwd_pantyGString 0000080A ; sakr_kwd_braMicroBikini 0000080D ; sakr_kwd_skirtMicro 00000817 SAKR_alllewd.Revert() SAKR_alllewd.AddForm( Game.getFormFromFile( 0x00000804, sModName ) as Keyword ) SAKR_alllewd.AddForm( Game.getFormFromFile( 0x0000080A, sModName ) as Keyword ) SAKR_alllewd.AddForm( Game.getFormFromFile( 0x0000080D, sModName ) as Keyword ) SAKR_alllewd.AddForm( Game.getFormFromFile( 0x00000817, sModName ) as Keyword ) Edited October 6, 2024 by jbezorg
FlyingVulture Posted October 7, 2024 Posted October 7, 2024 Hi! So I have an issue that after escaping an abduction and removing my gags my character is still gagged for the game. Is there a way to diagnose if this mod is affecting it?
jbezorg Posted October 7, 2024 Author Posted October 7, 2024 1 hour ago, FlyingVulture said: Hi! So I have an issue that after escaping an abduction and removing my gags my character is still gagged for the game. Is there a way to diagnose if this mod is affecting it? This mod doesn't change any of the DD scripting. There are some secondary effects like boosting arousal, or unequipping non-DD devices. e.g. Blocking the player putting on a pair of pants when plugs sticking out their bottom. So, it shouldn't, but... If you uncheck "Enable S.P.E.C.I.A.L Buffs and Debuffs" in CDDER's MCM then all of the secondary effects are turned off.
jbezorg Posted October 8, 2024 Author Posted October 8, 2024 (edited) On 10/5/2024 at 2:03 PM, Khaledanon said: And I have another issue: When I loot via the transfer hotkey, instead of quick looting, and select "take all", I get a cursed roll per looted item. When I do the quick looting or the transfer and take the items individually, then I get one roll for the whole container. This is identical events happening simultaneously If you look at the code below there a TRUE/FALSE value "bTrapCheckActive". When the value is set to TRUE then the rest of the of the portion of the script that checks if the container is trapped is aborted. It get's almost immediately set to TRUE and won't get turned back to FALSE until the entire trap process is completed. Event OnItemAdded (Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) if bTrapCheckActive || !akSourceContainer || !akBaseItem || akSourceContainer == Tools.Bo57_FoodLocker || hasbeenlooted(akSourceContainer.GetFormID()) || libs.PlayerIsBusy( IncludePowerArmor = Tools.MCM_BlockWhenInPowerArmor ) Return endIf bTrapCheckActive = True This code is the bouncer at the club's door and "bTrapCheckActive" is the door's lock. "Take All" is a mad rush towards the door and all the items that got a roll got past the bouncer before the door could be locked. Edited October 8, 2024 by jbezorg
FlyingVulture Posted October 8, 2024 Posted October 8, 2024 1 hour ago, jbezorg said: This mod doesn't change any of the DD scripting. There are some secondary effects like boosting arousal, or unequipping non-DD devices. e.g. Blocking the player putting on a pair of pants when plugs sticking out their bottom. So, it shouldn't, but... If you uncheck "Enable S.P.E.C.I.A.L Buffs and Debuffs" in CDDER's MCM then all of the secondary effects are turned off. Thanks I'll give it a try!
pavinec124 Posted October 8, 2024 Posted October 8, 2024 Is there anyway to force starting CDDER on the latest version? I started a new game, and after waiting for minutes I do not see the CDDER Updated message. In the MCM I do not see the option to start/stop cursed loot and the option to choose between DD and KFT.
jbezorg Posted October 8, 2024 Author Posted October 8, 2024 1 hour ago, pavinec124 said: Is there anyway to force starting CDDER on the latest version? I started a new game, and after waiting for minutes I do not see the CDDER Updated message. In the MCM I do not see the option to start/stop cursed loot and the option to choose between DD and KFT.
Vulkandrache Posted October 8, 2024 Posted October 8, 2024 I have a bit of a problem, maybe. Ive set the chance to find a key to the full 7.5% and findable without restraints to yes. In about 15 hours of play ive found 3 or 4 keys. Which is not 7% no matter how i calculate it. To my understanding they are supposed to be findable in every container, from corpse to safe. Is it possible that a mod like https://www.nexusmods.com/fallout4/mods/33812 has something to do with that?
jbezorg Posted October 8, 2024 Author Posted October 8, 2024 (edited) 10 hours ago, Vulkandrache said: To my understanding they are supposed to be findable in every container, from corpse to safe. Keys are only added to locked safes and will only be added if there was also a chance to trigger a trap. i.e. MCM "Cursed Loot Chances" -> "Cursed Safe chance" set greater than 0 and opening a locked safe. Edited October 8, 2024 by jbezorg
MSEdgeView Posted October 8, 2024 Posted October 8, 2024 1 hour ago, jbezorg said: Keys are only added to locked safes and will only be added if there was also a chance to trigger a trap. i.e. MCM "Cursed Loot Chances" -> "Cursed Safe chance" set greater than 0 and opening a locked safe. Now I understand why I hardly ever find a key. Could it be added as an option to have keys as a separate chance?
Slorm Posted October 8, 2024 Posted October 8, 2024 I thought I'd give this a try and found it will only work if KFT is installed. I'm not that much into bondage and although KFT is a great mod in itself I find it gimps the pc's actions too much for my taste, so prefer just the more cosmetic DD RC9. Might be an idea to add to the install instructions that KFT is an operational requirement (rather than a mod hard requirement)
Sir_Duck Posted October 8, 2024 Posted October 8, 2024 On 10/6/2024 at 9:09 PM, jbezorg said: Do you have a power armor mod or something that changes the behavior of power armor? Nothing that I could identify as such and that worked... I even tried disabling almost all other mods. Nothing worked and the same entries appear in the logs. Is there anything specific in xedit where I should look for conflicts?
pavinec124 Posted October 8, 2024 Posted October 8, 2024 There are some conflicts between CDDER and the tweaked version (the version with KFT support) of Raider Pet (Raider Pet Tweak). CDDER doesn't start if Raider Pet Tweak is enabled. I looked into the esp and the source scripts but can't think of any reason how it can block CDDER's starting script. I would like to pick your brain a bit about how this could block CDDER before reporting this to the other mod author for a fix. 1
jbezorg Posted October 9, 2024 Author Posted October 9, 2024 7 hours ago, Slorm said: I thought I'd give this a try and found it will only work if KFT is installed. I'm not that much into bondage and although KFT is a great mod in itself I find it gimps the pc's actions too much for my taste, so prefer just the more cosmetic DD RC9. Might be an idea to add to the install instructions that KFT is an operational requirement (rather than a mod hard requirement) KFT should be optional. I'm looking to see if I can find what's makes it required.
jbezorg Posted October 9, 2024 Author Posted October 9, 2024 7 hours ago, Khaledanon said: Nothing that I could identify as such and that worked... I even tried disabling almost all other mods. Nothing worked and the same entries appear in the logs. Is there anything specific in xedit where I should look for conflicts? Look for edits to anything related to power armor, race, frames, or perhaps power cores. Perhaps something that auto loads a power core into the frame if you have one in your inventory.
jbezorg Posted October 9, 2024 Author Posted October 9, 2024 (edited) 6 hours ago, pavinec124 said: There are some conflicts between CDDER and the tweaked version (the version with KFT support) of Raider Pet (Raider Pet Tweak). CDDER doesn't start if Raider Pet Tweak is enabled. I looked into the esp and the source scripts but can't think of any reason how it can block CDDER's starting script. I would like to pick your brain a bit about how this could block CDDER before reporting this to the other mod author for a fix. CDDER makes edits the the "Mumph!" gag dialogues and changes them into speech checks. I have raider pet 1.4 localized installed plus a raider pet tweak (that I honestly can't remember where off LL I downloaded it from) Edited October 9, 2024 by jbezorg
jbezorg Posted October 9, 2024 Author Posted October 9, 2024 11 hours ago, MSEdgeView said: Now I understand why I hardly ever find a key. Could it be added as an option to have keys as a separate chance? "Key Drop Chance" under "Cursed Loot Chances" in MCM? Or do you mean "Key Drop Chance Safes" "Key Drop Chance Containers" "Key Drop Chance Bodies" If it's the later, I can put it in the to-do list but I'm going to fix what's not working first before I add new stuff that can break.
Vulkandrache Posted October 9, 2024 Posted October 9, 2024 As a first measure just an option for keys to be able to spawn anywhere. Initialy i had the chance well below 7.5 but as i wasnt finding any, even while wearing stuff, i cranked it and still am not getting keys. When i installed the mod i was expecting to be searching for and keeping keys for emergencies. But instead im hoping and praying that the Xth attempt to stuggle or lockpick finaly works. At this point im wearing one item (Gold steel leg irons) that has had all 3 methods become impossible. Ive been wearing that item for about 4 hours of gameplay (luckily its disconnected, so it doesnt actualy do anything right now). At 7% with extra chance for wearing something its starting to be unrealistic that i havent found any key in any safe.
valcon767 Posted October 9, 2024 Posted October 9, 2024 @Vulkandrache sound like you are looking for ways out of devices KFT - can craft the keys for DD there are other mods that might help https://www.loverslab.com/files/file/11699-boston-devious-helper-alpha/ has a hot key (configurable) to turn it on and off. when turned on there are dialogue options to ask NPCs for help. 1 of the dialogues has a chance of NPC helping, another has NPC helping for sure, but will remove all DD items worn i forget offhand if just unequipped or removed from inventory. https://www.loverslab.com/files/file/17448-dd-armorbench-unlocker/ will let you use armor workbenches to remove DD items. it is configurable on cost. https://www.loverslab.com/files/file/3212-deviously-cursed-wasteland/ (non AWKCR version in post https://www.loverslab.com/topic/66941-deviously-cursed-wasteland-14-2017-11-27/?do=findComment&comment=4298484 ) combined with https://www.loverslab.com/files/file/5855-deviously-cursed-menu/ will give you the Cursed Wasteland mod with a MCM menu to let you adjust stuff easily. you can actually turn off all of the mod with that MCM menu, or turn off everything except the key drop chance which will give you a chance of getting DD keys from lots of different containers. i personally like the Belted (and later Alice in Wasteland) quests which is why i have both installed but with a 1% key chance i do get the occasional key from other containers also. hope the information is helpful
MSEdgeView Posted October 9, 2024 Posted October 9, 2024 5 hours ago, jbezorg said: "Key Drop Chance" under "Cursed Loot Chances" in MCM? Or do you mean "Key Drop Chance Safes" "Key Drop Chance Containers" "Key Drop Chance Bodies" If it's the later, I can put it in the to-do list but I'm going to fix what's not working first before I add new stuff that can break. For my taste it could be a general key drop chance that's not linked to the general cursed chance. From what I understood it is currently: Chance of cursed loot: X If YES -> Chance of key: Y I would just like to have: Chance of cursed loot: X Chance of key: Y No matter if the cursed loot chance is 5% or 100% I would always like to have a chance to get a key
pavinec124 Posted October 9, 2024 Posted October 9, 2024 10 hours ago, jbezorg said: CDDER makes edits the the "Mumph!" gag dialogues and changes them into speech checks. I have raider pet 1.4 localized installed plus a raider pet tweak (that I honestly can't remember where off LL I downloaded it from) There are two versions of raider pet tweak afaik. This is the original tweak: This is a more up-to-date version: Both versions break CDDER as the loading/starting quest of CDDER cannot start. I checked the gag dialogue edit of CDDER I don't think it's being blocked by raider pet tweak. This is a really weird issue I can't figure out why.
Spaceguest991 Posted October 9, 2024 Posted October 9, 2024 If you had time for suggestions, I was thinking that Staged Tentacle Parasite could have the effect that it enlarges the player characters breasts once it got to the stage where it starting to milk the player characters breasts, maybe it would enlarge them over time as it goes through the stages of the tentacle parasite?
jbezorg Posted October 9, 2024 Author Posted October 9, 2024 2 hours ago, Spaceguest991 said: If you had time for suggestions, I was thinking that Staged Tentacle Parasite could have the effect that it enlarges the player characters breasts once it got to the stage where it starting to milk the player characters breasts, maybe it would enlarge them over time as it goes through the stages of the tentacle parasite? If you have wasteland dairy and it's required mod family planning installed, the player will be milked by the tentacles and you can control breast effects in those mods. Including growth. 2
Deckard_Blade Runner Posted October 9, 2024 Posted October 9, 2024 Hi, every time I download a game, I get notifications about plug-ins enabled, this is always the case. the mod itself works stably, but these notifications hurt your eyes every time, can you remove them?
Spaceguest991 Posted October 9, 2024 Posted October 9, 2024 (edited) 38 minutes ago, jbezorg said: If you have wasteland dairy and it's required mod family planning installed, the player will be milked by the tentacles and you can control breast effects in those mods. Including growth. Oh, I didn't know that was a thing, thanks for telling me. What settings do I need for that to happen? Edited October 9, 2024 by Spaceguest991
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