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Cursed DD Enchantings - Redux²


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Posted (edited)
4 hours ago, Langmans said:

UnequipAll is a base game function. The Devious Devices mod is the one that should deliver the correct unequip functions: it is possible to write patches for those mods that call UnequipAll() directly so they support DD/KFT, yes. Not sure how KFT protects against it however.

 

EDIT: DD_Library.psc has a Strip(Actor akActor, Bool StripPowerArmor = True, Bool DisarmCharacter = True) function. But Cursed DD Enchantings is probably already using that library.


It does.

The issue arises from mods that do not take into account Devious Devices. I have an older mod called Scavers Closet and it's a prime example what happens if you enable it's clothing filter while wearing devices. Any clothing you pick up it automatically equips and drops it to create a unique instance of that object. It can then run a script on that unique item to see if it's wearable, unwearable or junk.

However it does not recognize DD items and the rapid unequip of the DD item with it's own script that will try to reequip it combined with Scavers Closet's quick equip & drop of the vanilla clothing item can break the connection between the devices script instance that you see in your inventory and the rendered device that the character actually wears. You get what Swishshot experienced. 

Edited by jbezorg

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