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Cursed DD Enchantings - Redux²


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Posted (edited)
4 hours ago, Langmans said:

UnequipAll is a base game function. The Devious Devices mod is the one that should deliver the correct unequip functions: it is possible to write patches for those mods that call UnequipAll() directly so they support DD/KFT, yes. Not sure how KFT protects against it however.

 

EDIT: DD_Library.psc has a Strip(Actor akActor, Bool StripPowerArmor = True, Bool DisarmCharacter = True) function. But Cursed DD Enchantings is probably already using that library.


It does.

The issue arises from mods that do not take into account Devious Devices. I have an older mod called Scavers Closet and it's a prime example what happens if you enable it's clothing filter while wearing devices. Any clothing you pick up it automatically equips and drops it to create a unique instance of that object. It can then run a script on that unique item to see if it's wearable, unwearable or junk.

However it does not recognize DD items and the rapid unequip of the DD item with it's own script that will try to reequip it combined with Scavers Closet's quick equip & drop of the vanilla clothing item can break the connection between the devices script instance that you see in your inventory and the rendered device that the character actually wears. You get what Swishshot experienced. 

Edited by jbezorg
  • 3 weeks later...
Posted
2 hours ago, PervertInside said:

I have to kick start the mod a lot too, even with Langmans fix on the last page. Is it a load order thing? Should it be high or low?

 

It's highly dependent on what mods you have and their load order. Also what version of the mod. I upgraded a few mods in Skyrim AE and suddenly, nothing but crashes after a few min of play. Downgrading PPA to version 26 seems to have fixed the issue.

Alot find having the mod disabled during character creation and then enabling it after works.

I forgot to make the FO4 game and CK steam manifest files read-only and I haven't been able to do anything since the upgrade. I have to either roll the game back or move forward with the new version and I'm not looking forward to the load order fuckery that's going to happen with either choice. 

  • 2 weeks later...
Posted
On 1/21/2026 at 7:07 PM, Franco Cozzo said:

I made a tiny mod for the current version of DD_Enchantings only (if the main script isnt changed or the sfx either then later versions should work too until they are affected)

 

What it does:

1: It stops the weapon being dropped when the effect is fired (deleting of lines in Bo57_CL_main_playerRefScript) - could have maybe made it a toggle but I dont care

2: It disables the sound that plays (changing all 3x2 of the bo57 explosion sounds to "NONE" to cover all bases) - dont think this is as easy to make a toggle but its probably possible (like making a second /third explosion set that gets used instead with no sounds or a different set of effects that can get selected, but I'm not doing any of that for a temporary mini mod)

You may like the sound but I hate it, losing and needing to find my weapon again each time I had forgotten to put it away was a close 2nd.

Usage:

Load after DD Enchantings.

 

If @jbezorg doesnt like me posting it here though ill delete it

DDEnchantingsSFXandWeapon.esp 1.15 kB · 9 downloads

DDEnchantingsSFXandWeapon.7z 561 B · 20 downloads

its not working for me : ( 
DD enchantings 1.97.5, devious devices 2.0 RC9 Beta 2

its SO annoying having to pick up the weapon everytime, especially if i somehow get flung a little 

the sound effect removal is working, in vortex i have the plugin set to load after enchantings

Posted (edited)
On 10/1/2026 at 5:10 AM, pongle22 said:

its not working for me : ( 
DD enchantings 1.97.5, devious devices 2.0 RC9 Beta 2

its SO annoying having to pick up the weapon everytime, especially if i somehow get flung a little 

the sound effect removal is working, in vortex i have the plugin set to load after enchantings

Sorry my guy it just works on my setup so I'm not really able to help, you could try replacing the .pex files i attached to RC Cursed DD Enchantings v1.97.5\Scripts\Bo57 , the ones I have in my folder are of different dates. Just be sure to have a backup of the original to fall back on if anything goes wrong. It will probably require you to stop/start the mod for them to do anything, or a new game, im not sure.

stopquest Bo57_VersionControl
stopquest Bo57_cursedLootController
stopquest Bo57_MCMandUtilities

resetquest Bo57_VersionControl
resetquest Bo57_cursedLootController
resetquest Bo57_MCMandUtilities

startquest Bo57_VersionControl

 

If anyone is looking at using this new Full Body First Person - F4SE mod , just be aware that when your character ragdolls they will be launched at a much stronger force than this mod (dd enchantings) will typically move you, it's kind of funny but may end up getting you killed or whatever, more of a heads up than anything else. It may be patched by that mod maker later but it could just be an unwanted interaction between both mods and that one is seems like it is still under very active development

https://www.nexusmods.com/fallout4/mods/109356?tab=description 

Bo57_CL_main_playerRefScript.pex Bo57_CursedLootControllerScr.pex Bo57_MCMandToolsScript.pex

Edited by Franco Cozzo
Posted
7 hours ago, Franco Cozzo said:

Sorry my guy it just works on my setup so I'm not really able to help, you could try replacing the .pex files i attached to RC Cursed DD Enchantings v1.97.5\Scripts\Bo57 , the ones I have in my folder are of different dates. Just be sure to have a backup of the original to fall back on if anything goes wrong. It will probably require you to stop/start the mod for them to do anything, or a new game, im not sure.

stopquest Bo57_VersionControl
stopquest Bo57_cursedLootController
stopquest Bo57_MCMandUtilities

resetquest Bo57_VersionControl
resetquest Bo57_cursedLootController
resetquest Bo57_MCMandUtilities

startquest Bo57_VersionControl

 

If anyone is looking at using this new Full Body First Person - F4SE mod , just be aware that when your character ragdolls they will be launched at a much stronger force than this mod (dd enchantings) will typically move you, it's kind of funny but may end up getting you killed or whatever, more of a heads up than anything else. It may be patched by that mod maker later but it could just be an unwanted interaction between both mods and that one is seems like it is still under very active development

https://www.nexusmods.com/fallout4/mods/109356?tab=description 

Bo57_CL_main_playerRefScript.pex 26.15 kB · 0 downloads Bo57_CursedLootControllerScr.pex 642 B · 0 downloads Bo57_MCMandToolsScript.pex 41.94 kB · 0 downloads

It worked! Thanks so much (replacing the scripts and starting a new save)
and yeah that other mod does seem to absolutely yeet you and i think in areas where you can fall a great distance it would be REALLY bad but yeah hopefully they fix that (if they know about it) but it is a pretty awesome mod lol

Posted

First time asking for help so sorry for lack of info. I cant seem to get this mod to work. It just doesnt trigger no matter what i do. tried putting it almost last in the load order. Reinstalled it. im using a downgrader. It just doesnt want to work. Any tips on what i can try?

Posted
39 minutes ago, Monoran said:

First time asking for help so sorry for lack of info. I cant seem to get this mod to work. It just doesnt trigger no matter what i do. tried putting it almost last in the load order. Reinstalled it. im using a downgrader. It just doesnt want to work. Any tips on what i can try?

have you tried doing this in the console

 

stopquest Bo57_VersionControl
stopquest Bo57_cursedLootController
stopquest Bo57_MCMandUtilities

resetquest Bo57_VersionControl
resetquest Bo57_cursedLootController
resetquest Bo57_MCMandUtilities

startquest Bo57_VersionControl

 

I play on oldgen but i assume the mod should work if the required mods are installed and the MCM settings are fine 

Posted
On 10/7/2026 at 7:46 AM, Franco Cozzo said:

have you tried doing this in the console

 

stopquest Bo57_VersionControl
stopquest Bo57_cursedLootController
stopquest Bo57_MCMandUtilities

resetquest Bo57_VersionControl
resetquest Bo57_cursedLootController
resetquest Bo57_MCMandUtilities

startquest Bo57_VersionControl

 

I play on oldgen but i assume the mod should work if the required mods are installed and the MCM settings are fine 

I have, unfortunately. Even when im in the McM menu and i try and hit stop cursed loot, that doesnt work either. 

 

Posted
13 hours ago, Monoran said:

I have, unfortunately. Even when im in the McM menu and i try and hit stop cursed loot, that doesnt work either. 

 

  • Make sure you're using the RC9 version of devious devices.
  • Make sure AAF is running (hit the home key and you'll get a menu to start  animations)
  • Make sure Kziitd Fetish Toolset is loaded and running
  • Make sure Real Handcuffs is loaded and running
  • Make suer Mod Configuration Menu is loaded and running

Use the following and note the response for each. Make sure they're running.

sqv Bo57_VersionControl
sqv Bo57_cursedLootController
sqv Bo57_MCMandUtilities

 

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