jbezorg Posted September 2 Author Posted September 2 (edited) 4 hours ago, Langmans said: UnequipAll is a base game function. The Devious Devices mod is the one that should deliver the correct unequip functions: it is possible to write patches for those mods that call UnequipAll() directly so they support DD/KFT, yes. Not sure how KFT protects against it however. EDIT: DD_Library.psc has a Strip(Actor akActor, Bool StripPowerArmor = True, Bool DisarmCharacter = True) function. But Cursed DD Enchantings is probably already using that library. It does. The issue arises from mods that do not take into account Devious Devices. I have an older mod called Scavers Closet and it's a prime example what happens if you enable it's clothing filter while wearing devices. Any clothing you pick up it automatically equips and drops it to create a unique instance of that object. It can then run a script on that unique item to see if it's wearable, unwearable or junk. However it does not recognize DD items and the rapid unequip of the DD item with it's own script that will try to reequip it combined with Scavers Closet's quick equip & drop of the vanilla clothing item can break the connection between the devices script instance that you see in your inventory and the rendered device that the character actually wears. You get what Swishshot experienced. Edited September 2 by jbezorg
PervertInside Posted Sunday at 06:03 PM Posted Sunday at 06:03 PM I have to kick start the mod a lot too, even with Langmans fix on the last page. Is it a load order thing? Should it be high or low?
jbezorg Posted Sunday at 08:40 PM Author Posted Sunday at 08:40 PM 2 hours ago, PervertInside said: I have to kick start the mod a lot too, even with Langmans fix on the last page. Is it a load order thing? Should it be high or low? It's highly dependent on what mods you have and their load order. Also what version of the mod. I upgraded a few mods in Skyrim AE and suddenly, nothing but crashes after a few min of play. Downgrading PPA to version 26 seems to have fixed the issue. Alot find having the mod disabled during character creation and then enabling it after works. I forgot to make the FO4 game and CK steam manifest files read-only and I haven't been able to do anything since the upgrade. I have to either roll the game back or move forward with the new version and I'm not looking forward to the load order fuckery that's going to happen with either choice.
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