MSEdgeView Posted September 24, 2024 Posted September 24, 2024 On 9/23/2024 at 9:18 AM, MSEdgeView said: I can't seem to get this to work at all. I don't get any notification after installing, saving and reloading the save, or restarting the game. The MCM also doesn't say anything is installed. I have the required Devious Devices 2.0_RC9_Beta2_HotFix, AAF 1.1.1 and Fusion Girl 1.89 (FusionGirl-0223) Papyrus also has these in there that might indicate something? Reveal hidden contents [09/23/2024 - 12:00:02AM] Error: Unable to link types associated with function "::remote_KZEB:KZEB_API_DeviceEquipped" in state "" on object "bo57:bo57_mcmandtoolsscript". [09/23/2024 - 12:00:02AM] Cannot open store for class "KZEB:KZEB_API", missing file? [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Gags" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Gags" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CuffedHandsEffectScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CuffedHandsEffectScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ArmorMovingSoundsScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ArmorMovingSoundsScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_NipplepiercingScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_NipplepiercingScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_LatexSlaveHarnessScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_LatexSlaveHarnessScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_EffectType_RestrainedLegsScr" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_EffectType_RestrainedLegsScr" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript_DD" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript_DD" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ChastityBeltScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ChastityBeltScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_StraightJacketScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_StraightJacketScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Neural_Stimulation" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Neural_Stimulation" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleDevice" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleDevice" [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_VersionControl" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_VersionControl" [09/23/2024 - 12:00:02AM] error: Unable to bind script Bo57:Bo57_VersionControl to Bo57_VersionControl (3005A2B9) because their base types do not match [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CL_main_playerRefScript" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CL_main_playerRefScript" [09/23/2024 - 12:00:02AM] Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript". [09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CursedLootControllerScr" [09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CursedLootControllerScr" [09/23/2024 - 12:00:02AM] error: Unable to bind script Bo57:Bo57_CursedLootControllerScr to Bo57_cursedLootController (3009A3A9) because their base types do not match [09/23/2024 - 12:00:02AM] error: Unable to bind script bo57:bo57_mcmandtoolsscript to Bo57_MCMandUtilities (300E715A) because their base types do not match [09/23/2024 - 12:00:02AM] error: Extra bind data version too old. Must be version 2 or newer [09/23/2024 - 12:00:02AM] error: Extra bind data version too old. Must be version 2 or newer [09/23/2024 - 12:00:04AM] error: Unable to bind script DLC04:DLC04OperatorsRifleAnimationScript to (06051235) because their base types do not match [09/23/2024 - 12:00:04AM] Cannot open store for class "saf", missing file? [09/23/2024 - 12:00:19AM] error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (3009A3A9) because their base types do not match I have a downgraded FO4 installation (1.10.163.0) if that matters. So I also get a lot of the CC missing file warnings but they appear with or without any mods. [09/23/2024 - 12:00:00AM] Cannot open store for class "CreationClub....... Oh and the mod load order; Reveal hidden contents Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm HUDFramework.esm XDI.esm WorkshopFramework.esm AAF.esm TortureDevices.esm Devious Devices.esm SkimpyArmorKeywordResource.esm AAFThemes.esl Bememoth Separated Cart.esl HiPolyFacesCompanionPlugin.esl COCO-LaceBody.esl WashOutThatCum.esl BerettaM9FS.esl BodyTalk3-RaiderNormalsFix.esl CWSS Redux.esp ValiusHDTextures2K.esp Langleys HD Textures Workshop.esp Jesters Better Destroyed Vehicles.esp Far Harbor Pine branches 4K.esp Fixed Gobo Effects.esp AWHD2KFull.esp Wetness Shader Fix.esp DiamondCityBillboards.esp WeaponsHD.esp FO4ParticlePatch.esp FusionGirl.esp LooksMenu.esp ZeX-InGameSliders.esp BoundInPublic.esp Latex Collar Curse.esp cVc Dead Wasteland 6.esp GoodneighborView.esp Eli_Armour_Compendium.esp RealHandcuffs.esp AAF_CreaturePack02DLC.esp AAF_CreaturePack01.esp AAF_GrayAnimations.esp BraveAnims.esp Vadermania[AAF_anims].esp Farelle_Animations.esp FO4_AnimationsByLeito.esp Mutated Lust.esp RZSex.esp rxl_bp70_animations.esp SavageCabbage_Animations.esp ZaZOut4.esp Vioxsis_Strap-Ons.esp Behemoth No Cart.esp BraveAnims_Fix.esp Deathclaw_nude.esp UAP Moans.esp ErectionFix_SilverPerv.esp HHFootsteps.esp Devious Devices Addon - High Heels Sound.esp Zenit.esp Beggar_Whore.esp MK18.esp HSVoiced.esp AAF_BadEnd_Animations.esp PenPos.esp Zaz Particle Effects.esp SMBehemoth Loincloth.esp AAF_Violate.esp AAF_Violate_DLC_Patch.esp AAF_SEU.esp AAF_Violate_Feral_Animations.esp FPAttributes.esp DD_Enchantings.esp RealHandcuffs_DD_Compatibility.esp FP_SexualHarassment.esp FPESuperMutantAddon.esp FP_FamilyPlanningEnhanced.esp FP_FamilyPlanningEnhanced_DLC_Doctors_Addon.esp FPEDogAddon.esp CombatStripLite.esp Gloomy Glass.esp FO4HHS_AAF.esp 3dscopes-replacer.esp The Eyes Of Beauty.esp TheEyesOfBeauty.esp AzarPonytailHairstyles.esp KSHairdos.esp KSHairdos_oel.esp Lots More Male Hairstyles.esp Lots More Female Hairstyles.esp ANiceOakTree Hairs.esp HiPolyFaces.esp LooksMenu Customization Compendium.esp ComMoisturizer.esp ComMoisturizer_GlowPatch.esp BetterLivingThroughCumistry.esp DD_hider_addon.esp PlugsFix.esp VtawWardrobe1.esp VtawWardrobe5.esp VtawWardrobe7.esp VtawWardrobe8.esp HN66Fo4_EasyGirl_BS.esp ToughGirlAttire.esp TechWear.esp ASA.esp Black Widow Suit.esp SlaveTattoos.esp TatsAfterRape.esp DD_Bench_Unlock.esp Custom Moans.esp AAF_SCRS.esp CazadorML.esp AER15.esp Escape from Boston - Springfield M14.esp M2Agency.esp WattzLaserGun.esp TerrainUndersides.esp FnScar.esp MP7.esp GIAT_FAMAS.esp HK_UMP.esp Mossberg500.esp Glock19x.esp M1A.esp AX50.esp ScopeOverlayDOF.esp MP-412.esp SRO - Syringer Overhaul.esp HRP_Mk23.esp FOrigin12.esp SV-98.esp Quad_RAWLauncher.esp Modern Weapon Replacer - UMP - Radium Rifles.esp Modern Weapon Replacer - FN SCAR-H - Assault Rifles.esp Modern Weapon Replacer - Escape From Boston Springfield M14 - Combat Rifles.esp Modern Weapon Replacer - HK Mark 23 SOCOM - Deliverer.esp Energy Weapon Replacer - Wattz Laser Gun - Laser Guns.esp Modern Weapon Replacer - Projectile Rocket Launcher - Fat Man.esp Modern Weapon Replacer - AX50 - Hunting Rifles.esp Modern Weapon Replacer - Cazador Missile Launcher - Missile Launchers.esp Modern Weapon Replacer - Fostech Origin 12 - Combat Shotguns.esp Modern Weapon Replacer - GIAT FAMAS - Institute Guns.esp Modern Weapon Replacer - Glock 19x FX0x01 - Pipe Guns.esp Modern Weapon Replacer - Glock 19x FX0x01 - 10mm Pistols.esp Modern Weapon Replacer - Izhmash SV-98 - Lever Action Rifles.esp Modern Weapon Replacer - MK18 CQBR - Laser Muskets.esp Modern Weapon Replacer - Mossberg 500 - Double Barrel Shotguns.esp Modern Weapon Replacer - MP-412 - .44 Revolvers.esp Modern Weapon Replacer - MP7 - Submachine Guns.esp Modern Weapon Replacer - Springfield Armory M1A - Pipe Bolt Action.esp Modern Weapon Replacer - Zenit Re-Redux AK12 - Handmade Rifles.esp Modern Weapon Replacer - Zenit Re-Redux AK74M - Plasma Guns.esp 512StandaloneHairColors.esp RB_KaliliesBrows.esp ESPExplorerFO4.esp TBOS-AntoHairPack.esp FlaconOil's Complete Retexture Project.esp VividFallout - AiO - 2k.esp Enhanced Vanilla Vines.esp NF_Rocks_Fix.esp Enhanced Vanilla Plants.esp dD-Enhanced Blood Basic.esp Fixed Alpha Maps.esp Vivid Fallout - LOD.esp Make Like a Tree.esp Leaf Piles Improved.esp FlaconOil's Complete Retexture Project0.esp FlaconOil's Complete Retexture Project1.esp Ultimate Window Overhaul.esp Prydwen 2K Textures.esp CarPhysicsDeathBugfix.esp Ultimate Window Overhaul Cubemaps.esp Less Ugly Intercom.esp cVc Dead Wasteland 6 DLC.esp cVc Dead Wasteland 6 DLC2.esp Vivid Fallout - Nuka World LOD.esp Vivid Fallout - Far Harbor LOD.esp Vivid Fallout - Complex Parallax Rocks.esp Vivid Fallout - Landscapes - Complex Parallax Occlusion.esp VividFallout - Quarry - BestChoice.esp WAVE.esp SEU_Voiced_Extension.esp AAF_Violate-voice.esp HBD_MorphDebug.esp BetterSettlers.esp BetterSettlersCleanFacePack.esp BetterSettlersCCAPack2.0.esp BetterSettlersNoLollygagging.esp GrafsSecurityFencesNoMenu.esp CRX.esp Prisoner Shackles.esp Commonwealth Captives.esp Commonwealth Captives NPC Patch.esp RZ_Boudoir.esp Colorful_Wit_FG.esp Crimson_Punk_Outfit.esp Stylish_Bloomer_FG.esp CC_Outfit_Injector.esp CCOI_StylishBloomer.esp CCOI_VTAW5.esp CCOI_VTAW7.esp CCOI_VTAW8.esp SettlementMenuManager.esp KURO.esp Rogg DD Items Manager.esp Rogg DD Items Manager-patchRC9.esp Lightweight Lighting.esp Lightweight Lighting - patch.esp ImTalkingToYou.esp WET.esp Pip-Boy Flashlight.esp After installing the CC content of NG the CC errors are gone however, these still persist and the mod is not "loading". Any help is appreciated, would really like to try [09/24/2024 - 05:44:27PM] Cannot open store for class "kzeb:kzeb_bondagedevicescript", missing file? [09/24/2024 - 05:44:27PM] Cannot open store for class "kzeb:kzeb_devicebase", missing file? [09/24/2024 - 05:44:27PM] Error: Unable to link types associated with function "::remote_KZEB:KZEB_API_DeviceEquipped" in state "" on object "bo57:bo57_mcmandtoolsscript". [09/24/2024 - 05:44:27PM] Cannot open store for class "KZEB:KZEB_API", missing file? [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Gags" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Gags" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CuffedHandsEffectScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CuffedHandsEffectScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ArmorMovingSoundsScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ArmorMovingSoundsScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_NipplepiercingScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_NipplepiercingScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_LatexSlaveHarnessScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_LatexSlaveHarnessScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_EffectType_RestrainedLegsScr" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_EffectType_RestrainedLegsScr" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript_DD" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript_DD" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ChastityBeltScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ChastityBeltScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_StraightJacketScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_StraightJacketScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Neural_Stimulation" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Neural_Stimulation" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleDevice" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleDevice" [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_VersionControl" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_VersionControl" [09/24/2024 - 05:44:27PM] error: Unable to bind script Bo57:Bo57_VersionControl to Bo57_VersionControl (3005A2B9) because their base types do not match [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CL_main_playerRefScript" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CL_main_playerRefScript" [09/24/2024 - 05:44:27PM] Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript". [09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CursedLootControllerScr" [09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CursedLootControllerScr" [09/24/2024 - 05:44:27PM] error: Unable to bind script Bo57:Bo57_CursedLootControllerScr to Bo57_cursedLootController (3009A3A9) because their base types do not match [09/24/2024 - 05:44:27PM] error: Unable to bind script bo57:bo57_mcmandtoolsscript to Bo57_MCMandUtilities (300E715A) because their base types do not match [09/24/2024 - 05:44:27PM] error: Extra bind data version too old. Must be version 2 or newer [09/24/2024 - 05:44:45PM] error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (3009A3A9) because their base types do not match
MSEdgeView Posted September 25, 2024 Posted September 25, 2024 (edited) Seems my problem was related to LCC. After uninstalling LCC (correctly) restarting the game with CDDER only the notification of it popped up. After reinstalling LCC and making sure LLC is below CDDER in the mod load order both of the mods load - but I'm not sure if they are working together though as I've read in other comments they do conflict I guess it's still not working (without LLC). I don't get any rolls and Papyrus says: Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript". error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (1409A3A9) because their base types do not match warning: Variable ::KZEB_API_var on script bo57:bo57_mcmandtoolsscript has an invalid type kzeb:kzeb_api loaded from save. This variable will be skipped. warning: Function bo57:bo57_mcmandtoolsscript.initExternalMods in the empty state differs since this save game was made - function will not be resumed [Bo57-Tools] OnPlayerLoadGame [Bo57-Tools] Skimpy Armor Keyword Resource is installed Edited September 25, 2024 by MSEdgeView
Yuri S Wulfrose Posted September 26, 2024 Posted September 26, 2024 Got 2 problems, 1. the MCM is busted for the tentacle armor & mod support. it just keeps reverting any changes i try to make. 2. the physics on the tentacle armor is all out of whack. my characters breasts lag behind when i move. any ideas on what's wrong & how to fix??
YapYapTHESTREAMER Posted September 26, 2024 Posted September 26, 2024 (edited) i get problem which causes my game to crash when the bo57_mcmandtoolsscript tries to find unknown file loadorder.txt Edited September 26, 2024 by YapYapTHESTREAMER
jbezorg Posted September 26, 2024 Author Posted September 26, 2024 19 hours ago, Yuri S Wulfrose said: Got 2 problems, 1. the MCM is busted for the tentacle armor & mod support. it just keeps reverting any changes i try to make. 2. the physics on the tentacle armor is all out of whack. my characters breasts lag behind when i move. any ideas on what's wrong & how to fix?? 1: Wait until you see "CDDER - MCM Updated" in the notification spam. 2: Are you using the Fusion Girl body and did you generate the body in bodyslide?
jbezorg Posted September 26, 2024 Author Posted September 26, 2024 16 hours ago, YapYapTHESTREAMER said: i get problem which causes my game to crash when the bo57_mcmandtoolsscript tries to find unknown file loadorder.txt 14.5 kB · 1 download Do you have a papyrus log file so I can see exactly what file it's looking for? Can you run the game w/out CDDER?
vO65hXiC97ewtehh Posted September 27, 2024 Posted September 27, 2024 I feel like i'm going crazy, I installed every dependency maybe three times it just doesn't seem to want to work. This is on a new save after exiting the vault, I get a CTD and this papyrus log is generated. I've installed AAF 1.1.1, AND ZeX, AND KFT, AND devious devices RC9 hotfix 2, AND the latest version of this mod. Nothing else is listed as a hard dependency and yet... It just won't stop crashing. Papyrus.0.log
YapYapTHESTREAMER Posted September 27, 2024 Posted September 27, 2024 8 hours ago, jbezorg said: Do you have a papyrus log file so I can see exactly what file it's looking for? Can you run the game w/out CDDER? running the game without cdder wont cause the crash Papyrus.0.log
jbezorg Posted September 27, 2024 Author Posted September 27, 2024 5 hours ago, YapYapTHESTREAMER said: running the game without cdder wont cause the crash Papyrus.0.log 1.29 MB · 0 downloads There's a lot going on here with other mods. Do these errors happen w/out CDDER installed? [09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file? [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Alien (230123C1) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Baby (230123C3) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Bloatfly (230123C4) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Bloodbug (230123C5) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Deathclaw (230123C6) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Angler (230123C7) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_FeralGhoul (230123C8) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_FogCrawler (230123C9) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Gulper (230123CA) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Wolf (230123CB) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Brahmiluff (230123CC) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Gunner (230123CD) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Mirelurk (230123CE) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Molerat (230123CF) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_MutantHound (230123D0) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_RadScorpion (230123D1) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Raider (230123D2) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Stingwing (230123D3) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_SuperMutant (230123D4) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Synth (230123D5) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_ViciousDog (230123D6) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_YaoGuai (230123D7) because their base types do not match
jbezorg Posted September 27, 2024 Author Posted September 27, 2024 8 hours ago, vO65hXiC97ewtehh said: I feel like i'm going crazy, I installed every dependency maybe three times it just doesn't seem to want to work. This is on a new save after exiting the vault, I get a CTD and this papyrus log is generated. I've installed AAF 1.1.1, AND ZeX, AND KFT, AND devious devices RC9 hotfix 2, AND the latest version of this mod. Nothing else is listed as a hard dependency and yet... It just won't stop crashing. Papyrus.0.log 69.32 kB · 0 downloads Start a new game w/out CDDER installed. Exit the vault. Save. Then load CDDER and let me know what happens. I had an issue with Concord and getting near the museum of freedom. It was a guaranteed CTD after a few hours of play. Then it magically stopped and I can't tell you what mod was doing it and what was done to fix it. Something changed and the only guess I have was that it was a particular combination and load order or mods and not one specific mod.
YapYapTHESTREAMER Posted September 27, 2024 Posted September 27, 2024 2 hours ago, jbezorg said: There's a lot going on here with other mods. Do these errors happen w/out CDDER installed? [09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file? [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Alien (230123C1) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Baby (230123C3) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Bloatfly (230123C4) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Bloodbug (230123C5) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Deathclaw (230123C6) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Angler (230123C7) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_FeralGhoul (230123C8) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_FogCrawler (230123C9) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Gulper (230123CA) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Wolf (230123CB) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Brahmiluff (230123CC) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Gunner (230123CD) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Mirelurk (230123CE) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Molerat (230123CF) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_MutantHound (230123D0) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_RadScorpion (230123D1) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Raider (230123D2) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Stingwing (230123D3) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_SuperMutant (230123D4) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Synth (230123D5) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_ViciousDog (230123D6) because their base types do not match [09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_YaoGuai (230123D7) because their base types do not match yes
MSEdgeView Posted September 27, 2024 Posted September 27, 2024 (edited) Did I ask something wrong the wrong way or why am I the only one not getting a reply? Edited September 27, 2024 by MSEdgeView
jbezorg Posted September 27, 2024 Author Posted September 27, 2024 5 hours ago, MSEdgeView said: Did I ask something wrong the wrong way or why am I the only one not getting a reply? No. Just got busy. 7 hours ago, YapYapTHESTREAMER said: yes If you get the following w/out my mod loaded then those mods are not properly loaded. If you are running AAF 1.1.1 then those mods (and maybe mine too) might not be compatible with 1.1.1 [09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file?
jbezorg Posted September 27, 2024 Author Posted September 27, 2024 7 hours ago, YapYapTHESTREAMER said: yes 5 hours ago, MSEdgeView said: Did I ask something wrong the wrong way or why am I the only one not getting a reply? Another problem if you are using MO2 and have installed a game under "C:\Program Files" is permission issues. From r/skyrimmods Quote Install Location In order for all of the modding tools to work correctly, Skyrim cannot be installed in program files. If you just let things install wherever they want without paying attention, Skyrim will probably be in program files. You will need to move it.
BillBellochek Posted September 28, 2024 Posted September 28, 2024 On 9/23/2024 at 12:46 PM, Khaledanon said: I wonder how the trapped power armors work. I have set the trap level to "never safe" and entered some power armors and nothing happened. Is the trigger set on when I enter one? When it is set to "never safe", could each time when I leave and enter again also trigger a trap? I don't see a cursed loot roll. Is it supposed to show none or indicates this an error? Are there any power armors which will never be trapped? Yeah, I also cannot get the KFT suit from the armor to work. No matter what I've done I can never get it to trigger anything when entering/exiting power armor. I've tried disabling everything related to power armor, but never had any success.
YapYapTHESTREAMER Posted September 28, 2024 Posted September 28, 2024 8 hours ago, jbezorg said: If you get the following w/out my mod loaded then those mods are not properly loaded. If you are running AAF 1.1.1 then those mods (and maybe mine too) might not be compatible with 1.1.1 [09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file? well CDDER didnt crash the game when i downgraded to aaf 161 but those other errors persists
jbezorg Posted September 28, 2024 Author Posted September 28, 2024 20 hours ago, BillBellochek said: Yeah, I also cannot get the KFT suit from the armor to work. No matter what I've done I can never get it to trigger anything when entering/exiting power armor. I've tried disabling everything related to power armor, but never had any success. Do you have "Power armor makes you immune to traps" enabled under Settings? it may be that the sequence of checks may be so that as you enter the frame, you count as being in power armor so the trapped frame is aborted and no roll is made.
jbezorg Posted September 28, 2024 Author Posted September 28, 2024 (edited) 14 hours ago, YapYapTHESTREAMER said: well CDDER didnt crash the game when i downgraded to aaf 161 but those other errors persists This error is not related to my mod though. This is an error in a script w/in Family Planning Enhanced not accessed by CDDER. CDDER accesses Wasteland Dairy Framework resources where FPH is a requirement to that mod. [09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file? Edited September 28, 2024 by jbezorg
ewasdeaswd Posted September 28, 2024 Posted September 28, 2024 On 9/9/2024 at 3:23 AM, LatencyRemix said: Sory im not to great with the technical stuff, i will have a look if i can find where the log is held. *EDIT* I turned on to loging but i didnt find anything like what you mention, Have included the log to see if it makes sence Papyrus.0.log 66.99 kB · 5 downloads *EDIT2* Rolback to version 1.93.8 event trigger on first loot of a corpse can you perhaps send that version???? i have same problem but version not download anymore
jbezorg Posted September 29, 2024 Author Posted September 29, 2024 Before you roll back, try the following in console. Or drop "cdderkickstart.txt" in your F04 directory and use that. stopquest Bo57_VersionControl stopquest Bo57_cursedLootController stopquest Bo57_MCMandUtilities resetquest Bo57_VersionControl resetquest Bo57_cursedLootController resetquest Bo57_MCMandUtilities startquest Bo57_VersionControl Then save and restart the game. With the addition of some feature requests some properties were added that required complete restarts of the quests Bo57_cursedLootController and Bo57_MCMandUtilities. After 1.93.8, The quest Bo57_VersionControl was added to take over handling updates that Bo57_MCMandUtilities used to handle since Bo57_MCMandUtilities can't stop, reset, and then restart itself. Regardless of your settings in MCM. If you don't see something like "[Bo57-Roll] #### <= ####" in a "Papyrus.#.log" when you loot something then CDDER isn't running. OR, there are old versions of the CDDER quests still running trying to make sense of new scripts and failing. The console commands above stops everything in CDDER and resets it. Then when you reload the game the version control script can restart everything fresh. cdderkickstart.txt
jbezorg Posted September 29, 2024 Author Posted September 29, 2024 The other option is to use resaver and purge "dd_enchantings.esp" from a save and save it as a new copy.
YapYapTHESTREAMER Posted September 29, 2024 Posted September 29, 2024 8 hours ago, jbezorg said: This error is not related to my mod though. This is an error in a script w/in Family Planning Enhanced not accessed by CDDER. CDDER accesses Wasteland Dairy Framework resources where FPH is a requirement to that mod. [09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file? i know those errors arent related because they werent the cause of my crash my game always crashes when i have aaf 1.1.1 and cdder installed and during the time when cdder mcm script happens
kziitd Posted September 29, 2024 Posted September 29, 2024 Hey! Can you consider adding an mcm setting. "Special scene after triggering the trap: sound effects + some particle effects + character ragdoll falls to the ground" to "simple black screen and message box prompt". Because today I tried the latest version of this mod and still encountered the situation that I couldn't control after triggering the trap, and the console told me that the "Paralysis" in "player.setav Paralysis 0" was invalid.
MSEdgeView Posted September 29, 2024 Posted September 29, 2024 Tried a save where I haven't had CDDER installed, got both notifications; - CDDER Mod Loading - CDDER Mod Updated Changed the settings to show the loot roll, checked the settings of supported mods which showed everything as not installed. Restarted the game and got only the loading notification. Papyrus only shows these for bo57; Quote Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript". error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (6509A3A9) because their base types do not match warning: Variable ::KZEB_API_var on script bo57:bo57_mcmandtoolsscript has an invalid type KZEB:KZEB_API loaded from save. This variable will be skipped. warning: Function bo57:bo57_mcmandtoolsscript.initExternalMods in the empty state differs since this save game was made - function will not be resumed [Bo57-Tools] OnPlayerLoadGame [Bo57-Tools] Skimpy Armor Keyword Resource is installed Tried the kickstart method, saved, restarted game. Both notifications popped up, checked settings of loot roll, was still enabled. Checked settings of the supported mods and it showed correctly what was installed. However, Papyrus only showed these for bo57: Quote Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript". error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (6409A3A9) because their base types do not match warning: Variable ::KZEB_API_var on script bo57:bo57_mcmandtoolsscript has an invalid type KZEB:KZEB_API loaded from save. This variable will be skipped. [Bo57-Tools] Skimpy Armor Keyword Resource is installed No idea what I'm doing wrong but I can't seem to get any rolls happen or not have these two errors.
jbezorg Posted September 29, 2024 Author Posted September 29, 2024 (edited) 8 hours ago, kziitd said: Hey! Can you consider adding an mcm setting. "Special scene after triggering the trap: sound effects + some particle effects + character ragdoll falls to the ground" to "simple black screen and message box prompt". Because today I tried the latest version of this mod and still encountered the situation that I couldn't control after triggering the trap, and the console told me that the "Paralysis" in "player.setav Paralysis 0" was invalid. I'll add a "Simple Trap Effects" option. But the AV Paralysis being unavailable is weird because it's form id 2F2 in the base game. https://fallout.fandom.com/wiki/Fallout_4_console_commands Paralysis 000002F2 If you can you do me a favor. Load your entire load order in xedit and see if there is a conflict / overwrite / dirty edit with that AV. Edited September 29, 2024 by jbezorg
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