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Cursed DD Enchantings - Redux²


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Posted
On 9/23/2024 at 9:18 AM, MSEdgeView said:

I can't seem to get this to work at all.

I don't get any notification after installing, saving and reloading the save, or restarting the game. The MCM also doesn't say anything is installed. 

I have the required Devious Devices 2.0_RC9_Beta2_HotFix, AAF 1.1.1 and Fusion Girl 1.89 (FusionGirl-0223)

 

Papyrus also has these in there that might indicate something?

  Reveal hidden contents
[09/23/2024 - 12:00:02AM] Error: Unable to link types associated with function "::remote_KZEB:KZEB_API_DeviceEquipped" in state "" on object "bo57:bo57_mcmandtoolsscript".
[09/23/2024 - 12:00:02AM] Cannot open store for class "KZEB:KZEB_API", missing file?
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Gags"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Gags"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CuffedHandsEffectScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CuffedHandsEffectScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ArmorMovingSoundsScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ArmorMovingSoundsScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_NipplepiercingScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_NipplepiercingScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_LatexSlaveHarnessScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_LatexSlaveHarnessScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_EffectType_RestrainedLegsScr"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_EffectType_RestrainedLegsScr"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript_DD"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript_DD"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ChastityBeltScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ChastityBeltScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_StraightJacketScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_StraightJacketScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Neural_Stimulation"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Neural_Stimulation"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleDevice"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleDevice"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_VersionControl"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_VersionControl"
[09/23/2024 - 12:00:02AM] error: Unable to bind script Bo57:Bo57_VersionControl to Bo57_VersionControl (3005A2B9) because their base types do not match
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CL_main_playerRefScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CL_main_playerRefScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript".
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CursedLootControllerScr"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CursedLootControllerScr"
[09/23/2024 - 12:00:02AM] error: Unable to bind script Bo57:Bo57_CursedLootControllerScr to Bo57_cursedLootController (3009A3A9) because their base types do not match
[09/23/2024 - 12:00:02AM] error: Unable to bind script bo57:bo57_mcmandtoolsscript to Bo57_MCMandUtilities (300E715A) because their base types do not match
[09/23/2024 - 12:00:02AM] error: Extra bind data version too old. Must be version 2 or newer
[09/23/2024 - 12:00:02AM] error: Extra bind data version too old. Must be version 2 or newer
[09/23/2024 - 12:00:04AM] error: Unable to bind script DLC04:DLC04OperatorsRifleAnimationScript to  (06051235) because their base types do not match
[09/23/2024 - 12:00:04AM] Cannot open store for class "saf", missing file?
[09/23/2024 - 12:00:19AM] error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (3009A3A9) because their base types do not match

 

I have a downgraded FO4 installation (1.10.163.0) if that matters. So I also get a lot of the CC missing file warnings but they appear with or without any mods.

[09/23/2024 - 12:00:00AM] Cannot open store for class "CreationClub.......

 

Oh and the mod load order;

  Reveal hidden contents

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
HUDFramework.esm
XDI.esm
WorkshopFramework.esm
AAF.esm
TortureDevices.esm
Devious Devices.esm
SkimpyArmorKeywordResource.esm
AAFThemes.esl
Bememoth Separated Cart.esl
HiPolyFacesCompanionPlugin.esl
COCO-LaceBody.esl
WashOutThatCum.esl
BerettaM9FS.esl
BodyTalk3-RaiderNormalsFix.esl
CWSS Redux.esp
ValiusHDTextures2K.esp
Langleys HD Textures Workshop.esp
Jesters Better Destroyed Vehicles.esp
Far Harbor Pine branches 4K.esp
Fixed Gobo Effects.esp
AWHD2KFull.esp
Wetness Shader Fix.esp
DiamondCityBillboards.esp
WeaponsHD.esp
FO4ParticlePatch.esp
FusionGirl.esp
LooksMenu.esp
ZeX-InGameSliders.esp
BoundInPublic.esp
Latex Collar Curse.esp
cVc Dead Wasteland 6.esp
GoodneighborView.esp
Eli_Armour_Compendium.esp
RealHandcuffs.esp
AAF_CreaturePack02DLC.esp
AAF_CreaturePack01.esp
AAF_GrayAnimations.esp
BraveAnims.esp
Vadermania[AAF_anims].esp
Farelle_Animations.esp
FO4_AnimationsByLeito.esp
Mutated Lust.esp
RZSex.esp
rxl_bp70_animations.esp
SavageCabbage_Animations.esp
ZaZOut4.esp
Vioxsis_Strap-Ons.esp
Behemoth No Cart.esp
BraveAnims_Fix.esp
Deathclaw_nude.esp
UAP Moans.esp
ErectionFix_SilverPerv.esp
HHFootsteps.esp
Devious Devices Addon - High Heels Sound.esp
Zenit.esp
Beggar_Whore.esp
MK18.esp
HSVoiced.esp
AAF_BadEnd_Animations.esp
PenPos.esp
Zaz Particle Effects.esp
SMBehemoth Loincloth.esp
AAF_Violate.esp
AAF_Violate_DLC_Patch.esp
AAF_SEU.esp
AAF_Violate_Feral_Animations.esp
FPAttributes.esp
DD_Enchantings.esp
RealHandcuffs_DD_Compatibility.esp
FP_SexualHarassment.esp
FPESuperMutantAddon.esp
FP_FamilyPlanningEnhanced.esp
FP_FamilyPlanningEnhanced_DLC_Doctors_Addon.esp
FPEDogAddon.esp
CombatStripLite.esp
Gloomy Glass.esp
FO4HHS_AAF.esp
3dscopes-replacer.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
AzarPonytailHairstyles.esp
KSHairdos.esp
KSHairdos_oel.esp
Lots More Male Hairstyles.esp
Lots More Female Hairstyles.esp
ANiceOakTree Hairs.esp
HiPolyFaces.esp
LooksMenu Customization Compendium.esp
ComMoisturizer.esp
ComMoisturizer_GlowPatch.esp
BetterLivingThroughCumistry.esp
DD_hider_addon.esp
PlugsFix.esp
VtawWardrobe1.esp
VtawWardrobe5.esp
VtawWardrobe7.esp
VtawWardrobe8.esp
HN66Fo4_EasyGirl_BS.esp
ToughGirlAttire.esp
TechWear.esp
ASA.esp
Black Widow Suit.esp
SlaveTattoos.esp
TatsAfterRape.esp
DD_Bench_Unlock.esp
Custom Moans.esp
AAF_SCRS.esp
CazadorML.esp
AER15.esp
Escape from Boston - Springfield M14.esp
M2Agency.esp
WattzLaserGun.esp
TerrainUndersides.esp
FnScar.esp
MP7.esp
GIAT_FAMAS.esp
HK_UMP.esp
Mossberg500.esp
Glock19x.esp
M1A.esp
AX50.esp
ScopeOverlayDOF.esp
MP-412.esp
SRO - Syringer Overhaul.esp
HRP_Mk23.esp
FOrigin12.esp
SV-98.esp
Quad_RAWLauncher.esp
Modern Weapon Replacer - UMP - Radium Rifles.esp
Modern Weapon Replacer - FN SCAR-H - Assault Rifles.esp
Modern Weapon Replacer - Escape From Boston Springfield M14 - Combat Rifles.esp
Modern Weapon Replacer - HK Mark 23 SOCOM - Deliverer.esp
Energy Weapon Replacer - Wattz Laser Gun - Laser Guns.esp
Modern Weapon Replacer - Projectile Rocket Launcher - Fat Man.esp
Modern Weapon Replacer - AX50 - Hunting Rifles.esp
Modern Weapon Replacer - Cazador Missile Launcher - Missile Launchers.esp
Modern Weapon Replacer - Fostech Origin 12 - Combat Shotguns.esp
Modern Weapon Replacer - GIAT FAMAS - Institute Guns.esp
Modern Weapon Replacer - Glock 19x FX0x01 - Pipe Guns.esp
Modern Weapon Replacer - Glock 19x FX0x01 - 10mm Pistols.esp
Modern Weapon Replacer - Izhmash SV-98 - Lever Action Rifles.esp
Modern Weapon Replacer - MK18 CQBR - Laser Muskets.esp
Modern Weapon Replacer - Mossberg 500 - Double Barrel Shotguns.esp
Modern Weapon Replacer - MP-412 - .44 Revolvers.esp
Modern Weapon Replacer - MP7 - Submachine Guns.esp
Modern Weapon Replacer - Springfield Armory M1A - Pipe Bolt Action.esp
Modern Weapon Replacer - Zenit Re-Redux AK12 - Handmade Rifles.esp
Modern Weapon Replacer - Zenit Re-Redux AK74M - Plasma Guns.esp
512StandaloneHairColors.esp
RB_KaliliesBrows.esp
ESPExplorerFO4.esp
TBOS-AntoHairPack.esp
FlaconOil's Complete Retexture Project.esp
VividFallout - AiO - 2k.esp
Enhanced Vanilla Vines.esp
NF_Rocks_Fix.esp
Enhanced Vanilla Plants.esp
dD-Enhanced Blood Basic.esp
Fixed Alpha Maps.esp
Vivid Fallout - LOD.esp
Make Like a Tree.esp
Leaf Piles Improved.esp
FlaconOil's Complete Retexture Project0.esp
FlaconOil's Complete Retexture Project1.esp
Ultimate Window Overhaul.esp
Prydwen 2K Textures.esp
CarPhysicsDeathBugfix.esp
Ultimate Window Overhaul Cubemaps.esp
Less Ugly Intercom.esp
cVc Dead Wasteland 6 DLC.esp
cVc Dead Wasteland 6 DLC2.esp
Vivid Fallout - Nuka World LOD.esp
Vivid Fallout - Far Harbor LOD.esp
Vivid Fallout - Complex Parallax Rocks.esp
Vivid Fallout - Landscapes - Complex Parallax Occlusion.esp
VividFallout - Quarry - BestChoice.esp
WAVE.esp
SEU_Voiced_Extension.esp
AAF_Violate-voice.esp
HBD_MorphDebug.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersCCAPack2.0.esp
BetterSettlersNoLollygagging.esp
GrafsSecurityFencesNoMenu.esp
CRX.esp
Prisoner Shackles.esp
Commonwealth Captives.esp
Commonwealth Captives NPC Patch.esp
RZ_Boudoir.esp
Colorful_Wit_FG.esp
Crimson_Punk_Outfit.esp
Stylish_Bloomer_FG.esp
CC_Outfit_Injector.esp
CCOI_StylishBloomer.esp
CCOI_VTAW5.esp
CCOI_VTAW7.esp
CCOI_VTAW8.esp
SettlementMenuManager.esp
KURO.esp
Rogg DD Items Manager.esp
Rogg DD Items Manager-patchRC9.esp
Lightweight Lighting.esp
Lightweight Lighting - patch.esp
ImTalkingToYou.esp
WET.esp
Pip-Boy Flashlight.esp

 

 

After installing the CC content of NG the CC errors are gone however, these still persist and the mod is not "loading". Any help is appreciated, would really like to try :) 
 

[09/24/2024 - 05:44:27PM] Cannot open store for class "kzeb:kzeb_bondagedevicescript", missing file?
[09/24/2024 - 05:44:27PM] Cannot open store for class "kzeb:kzeb_devicebase", missing file?
[09/24/2024 - 05:44:27PM] Error: Unable to link types associated with function "::remote_KZEB:KZEB_API_DeviceEquipped" in state "" on object "bo57:bo57_mcmandtoolsscript".
[09/24/2024 - 05:44:27PM] Cannot open store for class "KZEB:KZEB_API", missing file?
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Gags"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Gags"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CuffedHandsEffectScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CuffedHandsEffectScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ArmorMovingSoundsScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ArmorMovingSoundsScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_NipplepiercingScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_NipplepiercingScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_LatexSlaveHarnessScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_LatexSlaveHarnessScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_EffectType_RestrainedLegsScr"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_EffectType_RestrainedLegsScr"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript_DD"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript_DD"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ChastityBeltScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ChastityBeltScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_StraightJacketScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_StraightJacketScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Neural_Stimulation"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Neural_Stimulation"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleDevice"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleDevice"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_VersionControl"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_VersionControl"
[09/24/2024 - 05:44:27PM] error: Unable to bind script Bo57:Bo57_VersionControl to Bo57_VersionControl (3005A2B9) because their base types do not match
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CL_main_playerRefScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CL_main_playerRefScript"
[09/24/2024 - 05:44:27PM] Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript".
[09/24/2024 - 05:44:27PM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CursedLootControllerScr"
[09/24/2024 - 05:44:27PM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CursedLootControllerScr"
[09/24/2024 - 05:44:27PM] error: Unable to bind script Bo57:Bo57_CursedLootControllerScr to Bo57_cursedLootController (3009A3A9) because their base types do not match
[09/24/2024 - 05:44:27PM] error: Unable to bind script bo57:bo57_mcmandtoolsscript to Bo57_MCMandUtilities (300E715A) because their base types do not match
[09/24/2024 - 05:44:27PM] error: Extra bind data version too old. Must be version 2 or newer
[09/24/2024 - 05:44:45PM] error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (3009A3A9) because their base types do not match

 

 

Posted (edited)

Seems my problem was related to LCC. After uninstalling LCC (correctly) restarting the game with CDDER only the notification of it popped up. After reinstalling LCC and making sure LLC is below CDDER in the mod load order both of the mods load - but I'm not sure if they are working together though as I've read in other comments they do conflict 

 

I guess it's still not working (without LLC). I don't get any rolls and Papyrus says:

Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript".
error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (1409A3A9) because their base types do not match
warning: Variable ::KZEB_API_var on script bo57:bo57_mcmandtoolsscript has an invalid type kzeb:kzeb_api loaded from save. This variable will be skipped.
warning: Function bo57:bo57_mcmandtoolsscript.initExternalMods in the empty state differs since this save game was made - function will not be resumed
[Bo57-Tools] OnPlayerLoadGame
[Bo57-Tools] Skimpy Armor Keyword Resource is installed

 

Edited by MSEdgeView
Posted

Got 2 problems, 1. the MCM is busted for the tentacle armor & mod support. it just keeps reverting any changes i try to make. 2. the physics on the tentacle armor is all out of whack. my characters breasts lag behind when i move. any ideas on what's wrong & how to fix?? 

Posted
19 hours ago, Yuri S Wulfrose said:

Got 2 problems, 1. the MCM is busted for the tentacle armor & mod support. it just keeps reverting any changes i try to make. 2. the physics on the tentacle armor is all out of whack. my characters breasts lag behind when i move. any ideas on what's wrong & how to fix?? 


1: Wait until you see "CDDER - MCM Updated" in the notification spam.

2: Are you using the Fusion Girl body and did you generate the body in bodyslide?

Posted
16 hours ago, YapYapTHESTREAMER said:

i get problem which causes my game to crash when the bo57_mcmandtoolsscript tries to find unknown file

loadorder.txt 14.5 kB · 1 download


Do you have a papyrus log file so I can see exactly what file it's looking for?

Can you run the game w/out CDDER? 

Posted

I feel like i'm going crazy, I installed every dependency maybe three times it just doesn't seem to want to work. This is on a new save after exiting the vault, I get a CTD and this papyrus log is generated. I've installed AAF 1.1.1, AND ZeX, AND KFT, AND devious devices RC9 hotfix 2, AND the latest version of this mod. Nothing else is listed as a hard dependency and yet... It just won't stop crashing.

Papyrus.0.log

Posted
5 hours ago, YapYapTHESTREAMER said:

running the game without cdder wont cause the crash

Papyrus.0.log 1.29 MB · 0 downloads

 

There's a lot going on here with other mods.

Do these errors happen w/out CDDER installed?

 

[09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file?
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Alien (230123C1) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Baby (230123C3) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Bloatfly (230123C4) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Bloodbug (230123C5) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Deathclaw (230123C6) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Angler (230123C7) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_FeralGhoul (230123C8) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_FogCrawler (230123C9) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Gulper (230123CA) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Wolf (230123CB) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Brahmiluff (230123CC) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Gunner (230123CD) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Mirelurk (230123CE) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Molerat (230123CF) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_MutantHound (230123D0) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_RadScorpion (230123D1) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Raider (230123D2) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Stingwing (230123D3) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_SuperMutant (230123D4) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Synth (230123D5) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_ViciousDog (230123D6) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_YaoGuai (230123D7) because their base types do not match

 

Posted
8 hours ago, vO65hXiC97ewtehh said:

I feel like i'm going crazy, I installed every dependency maybe three times it just doesn't seem to want to work. This is on a new save after exiting the vault, I get a CTD and this papyrus log is generated. I've installed AAF 1.1.1, AND ZeX, AND KFT, AND devious devices RC9 hotfix 2, AND the latest version of this mod. Nothing else is listed as a hard dependency and yet... It just won't stop crashing.

Papyrus.0.log 69.32 kB · 0 downloads


Start a new game w/out CDDER installed. Exit the vault. Save. Then load CDDER and let me know what happens.

I had an issue with Concord and getting near the museum of freedom. It was a guaranteed CTD after a few hours of play. Then it magically stopped and I can't tell you what mod was doing it and what was done to fix it. Something changed and the only guess I have was that it was a particular combination and load order or mods and not one specific mod. 

Posted
2 hours ago, jbezorg said:

 

There's a lot going on here with other mods.

Do these errors happen w/out CDDER installed?

 

[09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file?
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Alien (230123C1) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Baby (230123C3) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Bloatfly (230123C4) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Bloodbug (230123C5) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Deathclaw (230123C6) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Angler (230123C7) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_FeralGhoul (230123C8) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_FogCrawler (230123C9) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Gulper (230123CA) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Wolf (230123CB) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Brahmiluff (230123CC) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Gunner (230123CD) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Mirelurk (230123CE) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Molerat (230123CF) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_MutantHound (230123D0) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_RadScorpion (230123D1) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Raider (230123D2) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Stingwing (230123D3) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_SuperMutant (230123D4) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_Synth (230123D5) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_ViciousDog (230123D6) because their base types do not match
[09/27/2024 - 10:58:40AM] error: Unable to bind script FPE_PerkDelay_Quest_Faction to INVB_PerkDelay_Quest_Faction_YaoGuai (230123D7) because their base types do not match

 

yes 

Posted
5 hours ago, MSEdgeView said:

Did I ask something wrong the wrong way or why am I the only one not getting a reply? :/

 

No. Just got busy.
 

7 hours ago, YapYapTHESTREAMER said:

yes 

 

If you get the following w/out my mod loaded then those mods are not properly loaded. If you are running AAF 1.1.1 then those mods (and maybe mine too) might not be compatible with 1.1.1
 

[09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file?

 

Posted
7 hours ago, YapYapTHESTREAMER said:

yes 

 

5 hours ago, MSEdgeView said:

Did I ask something wrong the wrong way or why am I the only one not getting a reply? :/



Another problem if you are using MO2 and have installed a game under "C:\Program Files" is permission issues.

From r/skyrimmods
 

Quote

Install Location

In order for all of the modding tools to work correctly, Skyrim cannot be installed in program files. If you just let things install wherever they want without paying attention, Skyrim will probably be in program files. You will need to move it.

 

Posted
On 9/23/2024 at 12:46 PM, Khaledanon said:

I wonder how the trapped power armors work.

 

I have set the trap level to "never safe" and entered some power armors and nothing happened.

Is the trigger set on when I enter one?

When it is set to "never safe", could each time when I leave and enter again also trigger a trap?

I don't see a cursed loot roll. Is it supposed to show none or indicates this an error?

Are there any power armors which will never be trapped?

 

Yeah, I also cannot get the KFT suit from the armor to work. No matter what I've done I can never get it to trigger anything when entering/exiting power armor. I've tried disabling everything related to power armor, but never had any success.

Posted
8 hours ago, jbezorg said:

 

If you get the following w/out my mod loaded then those mods are not properly loaded. If you are running AAF 1.1.1 then those mods (and maybe mine too) might not be compatible with 1.1.1
 

[09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file?

 

well CDDER didnt crash the game when i downgraded to aaf 161 but those other errors persists

Posted
20 hours ago, BillBellochek said:

 

Yeah, I also cannot get the KFT suit from the armor to work. No matter what I've done I can never get it to trigger anything when entering/exiting power armor. I've tried disabling everything related to power armor, but never had any success.

 

Do you have "Power armor makes you immune to traps" enabled under Settings? it may be that the sequence of checks may be so that as you enter the frame, you count as being in power armor so the trapped frame is aborted and no roll is made. 

Posted (edited)
14 hours ago, YapYapTHESTREAMER said:

well CDDER didnt crash the game when i downgraded to aaf 161 but those other errors persists



This error is not related to my mod though. This is an error in a script w/in Family Planning Enhanced not accessed by CDDER. CDDER accesses Wasteland Dairy Framework resources where FPH is a requirement to that mod.
 

[09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file?

 

Edited by jbezorg
Posted
On 9/9/2024 at 3:23 AM, LatencyRemix said:

Sory im not to great with the technical stuff, i will have a look if i can find where the log is held.  

 

*EDIT*

I turned on to loging but i didnt find anything like what you mention, Have included the log to see if it makes sence

Papyrus.0.log 66.99 kB · 5 downloads

*EDIT2*

Rolback to version 1.93.8 event trigger on first loot of a corpse



can you perhaps send that version???? i have same problem but version not download anymore

Posted

Before you roll back, try the following in console. Or drop "cdderkickstart.txt" in your F04 directory and use that. 
 

stopquest Bo57_VersionControl
stopquest Bo57_cursedLootController
stopquest Bo57_MCMandUtilities

resetquest Bo57_VersionControl
resetquest Bo57_cursedLootController
resetquest Bo57_MCMandUtilities

startquest Bo57_VersionControl


Then save and restart the game.
 

With the addition of some feature requests some properties were added that required complete restarts of the quests Bo57_cursedLootController and Bo57_MCMandUtilities. After 1.93.8, The quest Bo57_VersionControl was added to take over handling updates that Bo57_MCMandUtilities used to handle since Bo57_MCMandUtilities can't stop, reset, and then restart itself. 

Regardless of your settings in MCM. If you don't see something like "[Bo57-Roll] #### <= ####" in a "Papyrus.#.log" when you loot something then CDDER isn't running. OR, there are old versions of the CDDER quests still running trying to make sense of new scripts and failing.

The console commands above stops everything in CDDER and resets it. Then when you reload the game the version control script can restart everything fresh.   

cdderkickstart.txt

Posted
8 hours ago, jbezorg said:



This error is not related to my mod though. This is an error in a script w/in Family Planning Enhanced not accessed by CDDER. CDDER accesses Wasteland Dairy Framework resources where FPH is a requirement to that mod.
 

[09/27/2024 - 10:58:40AM] Cannot open store for class "FPE_PerkDelay_Quest_Faction", missing file?

 

i know those errors arent related because they werent the cause of my crash my game always crashes when i have aaf 1.1.1 and cdder installed and during the time when cdder mcm script happens

Posted

Hey!
Can you consider adding an mcm setting.
"Special scene after triggering the trap: sound effects + some particle effects + character ragdoll falls to the ground" to "simple black screen and message box prompt".
Because today I tried the latest version of this mod and still encountered the situation that I couldn't control after triggering the trap, and the console told me that the "Paralysis" in "player.setav Paralysis 0" was invalid.

Posted

Tried a save where I haven't had CDDER installed, got both notifications;

- CDDER Mod Loading

- CDDER Mod Updated

 

Changed the settings to show the loot roll, checked the settings of supported mods which showed everything as not installed.

Restarted the game and got only the loading notification.

 

Papyrus only shows these for bo57;

Quote

Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript".

error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (6509A3A9) because their base types do not match

warning: Variable ::KZEB_API_var on script bo57:bo57_mcmandtoolsscript has an invalid type KZEB:KZEB_API loaded from save. This variable will be skipped.

warning: Function bo57:bo57_mcmandtoolsscript.initExternalMods in the empty state differs since this save game was made - function will not be resumed

[Bo57-Tools] OnPlayerLoadGame

[Bo57-Tools] Skimpy Armor Keyword Resource is installed

 

Tried the kickstart method, saved, restarted game. 

Both notifications popped up, checked settings of loot roll, was still enabled. Checked settings of the supported mods and it showed correctly what was installed.

However, Papyrus only showed these for bo57:

Quote

Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript".

error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (6409A3A9) because their base types do not match

warning: Variable ::KZEB_API_var on script bo57:bo57_mcmandtoolsscript has an invalid type KZEB:KZEB_API loaded from save. This variable will be skipped.

[Bo57-Tools] Skimpy Armor Keyword Resource is installed

 

 

No idea what I'm doing wrong but I can't seem to get any rolls happen or not have these two errors.

Posted (edited)
8 hours ago, kziitd said:

Hey!
Can you consider adding an mcm setting.
"Special scene after triggering the trap: sound effects + some particle effects + character ragdoll falls to the ground" to "simple black screen and message box prompt".
Because today I tried the latest version of this mod and still encountered the situation that I couldn't control after triggering the trap, and the console told me that the "Paralysis" in "player.setav Paralysis 0" was invalid.

 

I'll add a "Simple Trap Effects" option. But the AV Paralysis being unavailable is weird because it's form id 2F2 in the base game.

https://fallout.fandom.com/wiki/Fallout_4_console_commands
 

Paralysis 000002F2

 

 

If you can you do me a favor. Load your entire load order in xedit and see if there is a conflict / overwrite / dirty edit with that AV. 

Edited by jbezorg

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