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Cursed DD Enchantings - Redux²


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Posted
On 2/9/2025 at 12:57 AM, jbezorg said:

 

I'm having that same issue with some other mods. Effects are not clearing after the item is removed. Not sure what's causing it.

Too bad, and there is no solution to fix this problem? because it is really annoying and makes the power armor bug when you enter it

Posted
23 minutes ago, chaussure69 said:

Too bad, and there is no solution to fix this problem? because it is really annoying and makes the power armor bug when you enter it


I'm looking into it. It's not a scripting issue. This is the same as an enchantment effect remaining active after the spell/armor is removed in Skyrim.

https://forums.nexusmods.com/topic/7955238-stuck-enchantment-in-active-effects-from-removed-mod-items/

You, know....

artworks-IU11mVyx0uGKwZOA-tnGSZw-t500x500.jpg

  • 2 weeks later...
Posted (edited)
On 11/19/2024 at 1:00 AM, jbezorg said:

 

Just to clarify. Switch genders and in rolling a new character or as in open console and change gender with the "sexchange" command?

If it's with the sexchange command, don't do that. You're asking for trouble.   


reg. these CTD reports from the previous page / end of last year:

I was creating a new game yesterday, and also experienced them.
Around the time you do the char customization (loading presets, switching genders) in the bathroom - not directly when switching genders, just around that time

Consistently - I tried it 3 or 4 times.

CLASSIC always pointed to this in each log analysis:

- [<nullptr alias> (612) on <nullptr quest> (94DF4300)].bo57:bo57_mcmandtoolsscript.initExternalMods() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\Bo57\Bo57_MCMandToolsScript.psc" Line 531 | 11

 

 

looking at the raw crash logs, they all have the same 'header'

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7AFC40FF3 Fallout4.exe+26F0FF3	mov ecx, [rdi]
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x000000000000


and these 3 lines show up 10-12 times, always with the same reference:

[None].utility.VarToVarArray() - "<native>" Line ?
[<nullptr alias> (612) on <nullptr quest> (94DF4300)].bo57:bo57_mcmandtoolsscript.initExternalMods() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\Bo57\Bo57_MCMandToolsScript.psc" Line 531
[<nullptr alias> (612) on <nullptr quest> (94DF4300)].bo57:bo57_mcmandtoolsscript.OnQuestInit() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\Bo57\Bo57_MCMandToolsScript.psc" Line 261


I disabled (uninstalled) the mod, and I was able to progress fine.
I then activated it later / after exiting the vault -> all good.




 

Edited by egonm68
typos, and adding more details
Posted
On 2/18/2025 at 12:44 PM, egonm68 said:


reg. these CTD reports from the previous page / end of last year:

I was creating a new game yesterday, and also experienced them.
Around the time you do the char customization (loading presets, switching genders) in the bathroom - not directly when switching genders, just around that time

Consistently - I tried it 3 or 4 times.

CLASSIC always pointed to this in each log analysis:

- [<nullptr alias> (612) on <nullptr quest> (94DF4300)].bo57:bo57_mcmandtoolsscript.initExternalMods() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\Bo57\Bo57_MCMandToolsScript.psc" Line 531 | 11

 

 

looking at the raw crash logs, they all have the same 'header'

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7AFC40FF3 Fallout4.exe+26F0FF3	mov ecx, [rdi]
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x000000000000


and these 3 lines show up 10-12 times, always with the same reference:

[None].utility.VarToVarArray() - "<native>" Line ?
[<nullptr alias> (612) on <nullptr quest> (94DF4300)].bo57:bo57_mcmandtoolsscript.initExternalMods() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\Bo57\Bo57_MCMandToolsScript.psc" Line 531
[<nullptr alias> (612) on <nullptr quest> (94DF4300)].bo57:bo57_mcmandtoolsscript.OnQuestInit() - "D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\Bo57\Bo57_MCMandToolsScript.psc" Line 261


I disabled (uninstalled) the mod, and I was able to progress fine.
I then activated it later / after exiting the vault -> all good.




 

 

 

Line 531 is trying to access AAF
 

  ; Advanced Animation Framework
  ; https://www.loverslab.com/files/file/5584-advanced-animation-framework/
  sModName = "AAF.esm"
  AAFInstalled = Game.IsPluginInstalled( sModName )
  If AAFInstalled
    AAF_API               = Game.GetFormFromFile(0x00000F99, sModName ) as AAF:AAF_API
    AAF_protectedKeywords = Utility.VarToVarArray(AAF_API.GetProtectedEquipmentKeywords()) as Keyword[] <<< --- line 531
  endIf




 

Posted (edited)
16 hours ago, jbezorg said:

 

Line 531 is trying to access AAF
 


plausible.....
 

I just ran another quick test (with all mods active),  "speedrunning" the looksmenu mirror (=just hitting "done").
AAF messages popped up a second after exiting the mirror, and it did not crash.  (and all the CDDER messages scrolled through)

 

So I'm guessing AAF is waiting for the looksmenu to end to initialize.

but CDDER is only waiting for the fixed time you built in.
Then trying to read sth that doesn't exist (yet) - and crashes.

 

So, if you're quick (and/or do the looksmenu tuning later), it doesn't crash.
But if you take too long.....
 

Edited by egonm68
Posted
On 2/20/2025 at 11:14 AM, egonm68 said:


plausible.....
 

I just ran another quick test (with all mods active),  "speedrunning" the looksmenu mirror (=just hitting "done").
AAF messages popped up a second after exiting the mirror, and it did not crash.  (and all the CDDER messages scrolled through)

 

So I'm guessing AAF is waiting for the looksmenu to end to initialize.

but CDDER is only waiting for the fixed time you built in.
Then trying to read sth that doesn't exist (yet) - and crashes.

 

So, if you're quick (and/or do the looksmenu tuning later), it doesn't crash.
But if you take too long.....
 


Do you have a light load order?

The CDDER wait is based on the number of mods loaded by counting esp and esl files. I can alter that to wait for the AAF startup 

Posted
3 hours ago, jbezorg said:


Do you have a light load order?

The CDDER wait is based on the number of mods loaded by counting esp and esl files. I can alter that to wait for the AAF startup 


currently 196 esps/esms, with another ~180 esls on top.
(most of the esps are small-ish / not complex, though).

 

On a regular game-load, it takes ca. 30sec for CDDER to start up after the save is loaded.
(roughly 30sec for the game load to complete and I can start playing (incl. 'AAF ready') - then another ~30sec for the CDDER startup)

 

The regular wait-time is a bit long.... 
but while I can't say whether someone with 'heavier' esps might need it:
Linking it to AAF startup with a smaller wait/delay for the other mods to load would be nice.

 

  • 1 month later...
Posted (edited)

Do you plan to create a standalone Tentacle parasite armor like C5KEV ? something like this (in the pic). Got to admit that parasite - 5 stars.

Got some weird side effects too when put on.

 

Opera Snapshot.png

Edited by terminator777
Posted

Something like this I can obtain by the command
additem d2d746f 1
and equip it from the inventory. This is from "Animated tentacles" mod, I guess.
You can equip it (by the appropriate command twice) to the any NPC too, but temporary.

Posted (edited)
51 minutes ago, Jendos said:

Something like this I can obtain by the command
additem d2d746f 1
and equip it from the inventory. This is from "Animated tentacles" mod, I guess.
You can equip it (by the appropriate command twice) to the any NPC too, but temporary.

Ya but I mean it need bodyslide with Physics. I use CBBE Physics when I equip it. It clipping and stay still while my body Jiggle

Edited by terminator777
Posted

This is a big problem. But this is the question to the mod author. A lot of time I spend to make DD enchants to work, but the "jacket" stretching can't fix yet. Breasts still unable to change it's vertical position coordinates, and a lower tentacles in the wrong positions periodically.

Stretchtacles.thumb.png.c4767b59c318bb4cf5ab60fae4bfa632.png

Posted
6 hours ago, Jendos said:

This is a big problem. But this is the question to the mod author. A lot of time I spend to make DD enchants to work, but the "jacket" stretching can't fix yet. Breasts still unable to change it's vertical position coordinates, and a lower tentacles in the wrong positions periodically.

Stretchtacles.thumb.png.c4767b59c318bb4cf5ab60fae4bfa632.png

That Look like something between Xenomorph and human

Posted (edited)
On 4/2/2025 at 5:18 AM, Jendos said:

This is a big problem. But this is the question to the mod author. A lot of time I spend to make DD enchants to work, but the "jacket" stretching can't fix yet. Breasts still unable to change it's vertical position coordinates, and a lower tentacles in the wrong positions periodically.

Stretchtacles.thumb.png.c4767b59c318bb4cf5ab60fae4bfa632.png


That looks like a Skeleton issue. By default Devious Devices supports CBBE.

 

On 4/1/2025 at 3:47 AM, terminator777 said:

Do you plan to create a standalone Tentacle parasite armor like C5KEV ? something like this (in the pic). Got to admit that parasite - 5 stars.

Got some weird side effects too when put on.

 

Opera Snapshot.png

 


The tentacle parasite body is a resource from Devious Devices. DixiePig created it IIRC.

The addon tentacles were created by me.

Edited by jbezorg
Posted
On 4/2/2025 at 3:02 AM, Jendos said:

Something like this I can obtain by the command
additem d2d746f 1
and equip it from the inventory. This is from "Animated tentacles" mod, I guess.
You can equip it (by the appropriate command twice) to the any NPC too, but temporary.


The parasite will come from looting animals and ghouls if a trap is triggered and you enable it in MCM.

Make sure you have a body that supports it. CBBE or Fusion Girl and their requirements. 

Posted
16 hours ago, jbezorg said:


The parasite will come from looting animals and ghouls if a trap is triggered and you enable it in MCM.

Make sure you have a body that supports it. CBBE or Fusion Girl and their requirements. 

The addon tentacles created by You .It supports physics ?

Posted
14 hours ago, terminator777 said:

The addon tentacles created by You .It supports physics ?


Yes but it was created for Fusion Girl.

Posted
On 4/3/2025 at 6:34 PM, jbezorg said:

That looks like a Skeleton issue. By default Devious Devices supports CBBE.

I use CBBE, no problem with all another dress parts. And the parasite, obtained from the trap, at first time looks normal in vertical position and in movement (run). If I seat, sneak or change position from vertical - the tits stay fixed upward, not move with the body. Thru the some time the genitally parts becomes fixed too, in vertical positions it tied to the ground. I agree, this is probably a skeleton problem, but how it can be tracked and fixed? I tried to run BodySlide, builds only Tentacle's suits or all dress in the game - doesn't effect. Write me, if some details needed, I can list it. Thank you in advance!
Additional strange effects from the last tentacle experiments: growing parasite not injects liquids just after acts, but do it in the CWSS shower or toilet - when occurs a quick unequiping and equipping back of the parasite. And the first time I seen that the parasite gone totally all, not leaving the plugs. Long time buzzed by vibrator, and then disappeared.

Posted

I got hit with a CDDR tentacle parasite early on. As far as I know it has not grown from the first stage.

 

I crafted the cream, but it won't appear in my inventory. Looked under every tab just to make sure. No option for the cream shows up when I try to remove the parasite.

 

Tried a DD Bench unlocker and nothing happened. I suspected this would be the case.

 

Tried Debug to remove the parasite and nothing.

 

I did notice that Craftable Working Sinks and Showers (CWSS) toilets makes the parasite excited. Build Your Own Pool (BYOP) showers do not.

 

I also tried to change it to DD but the cream did not appear as a craftable item. Lastly I tried to set it to 4 per stage change, game crashed hard. However adjusting settings probably didn't help.

 

Thoughts?

Posted

BTW, about the cream. After crafting it appears in junk section as an disassemblable item and when I try to make additional one - it gets the components from the first one, by disassemble it. Better if the cream will place in a food or others section, immunized from the disassembling.
P.S. Sorry if the section names improper, I use localized interface and try to guess an english original names.

Posted
5 hours ago, Jendos said:

BTW, about the cream. After crafting it appears in junk section as an disassemblable item and when I try to make additional one - it gets the components from the first one, by disassemble it. Better if the cream will place in a food or others section, immunized from the disassembling.
P.S. Sorry if the section names improper, I use localized interface and try to guess an english original names.

I never found the cream anywhere, even when using the console. Does the name change?

 

Nor have I come across it as a workbench item to scrap. I'll check again though.

Posted
8 hours ago, msmfoster said:

I never found the cream anywhere, even when using the console. Does the name change?

 

Nor have I come across it as a workbench item to scrap. I'll check again though.

I stand corrected, you can find it under 'Junk' and I looked under Misc, Aid, Weapons, Apparel. I likely transferred all the junk to the workshop to lighten my load after crafting the item. After that when attempting to remove to tentacle creature the option for cream was no longer there as the items were in the workshop. Hence:

 

  • Craft the 'Special Cream' using the Chemistry Station under 'Utility.'
  • Select the Tentacle Creature from your Apparel and select 'Remove.'
  • Select 'Use Cream' and you are free!
Posted

I have a few questions linked to this mod but somewhat tangential. 

 

I know it supports Skimpy Armor Keyword Resource (SAKR), but does Devious Devices and by extension Kziitd Fetish Toolset (FKT) have SAKR support or know of repository that does? Even if I'm wearing one of the dresses, or chastity belt, the report is always 100% exposed. This works with Easy Girl, and Absolutely Skimpy Attire, so Rubber Duck's SAKR repository works.

 

I have Devious Devices (DD) RC9 Hotfix 2 and the associated fusion girl elements. I built it in Bodyslide and everything mostly works for other clothing sets. DD still has issues, such as double breasts (with one set moving) when wearing certain corsets and nipple rings. I'm clearly missing something.

 

 

Posted
On 4/12/2025 at 6:15 AM, Jendos said:

I use CBBE, no problem with all another dress parts. And the parasite, obtained from the trap, at first time looks normal in vertical position and in movement (run). If I seat, sneak or change position from vertical - the tits stay fixed upward, not move with the body. Thru the some time the genitally parts becomes fixed too, in vertical positions it tied to the ground. I agree, this is probably a skeleton problem, but how it can be tracked and fixed? I tried to run BodySlide, builds only Tentacle's suits or all dress in the game - doesn't effect. Write me, if some details needed, I can list it. Thank you in advance!
Additional strange effects from the last tentacle experiments: growing parasite not injects liquids just after acts, but do it in the CWSS shower or toilet - when occurs a quick unequiping and equipping back of the parasite. And the first time I seen that the parasite gone totally all, not leaving the plugs. Long time buzzed by vibrator, and then disappeared.

 

It's a mesh designed for the Fusion Girl body

Posted
10 hours ago, msmfoster said:

I have a few questions linked to this mod but somewhat tangential. 

 

I know it supports Skimpy Armor Keyword Resource (SAKR), but does Devious Devices and by extension Kziitd Fetish Toolset (FKT) have SAKR support or know of repository that does? Even if I'm wearing one of the dresses, or chastity belt, the report is always 100% exposed. This works with Easy Girl, and Absolutely Skimpy Attire, so Rubber Duck's SAKR repository works.

 

I have Devious Devices (DD) RC9 Hotfix 2 and the associated fusion girl elements. I built it in Bodyslide and everything mostly works for other clothing sets. DD still has issues, such as double breasts (with one set moving) when wearing certain corsets and nipple rings. I'm clearly missing something.

 

 


This is the only resource I can recall for SAKR.


And this that will let you make your own SAKR patch

 

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