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Cursed DD Enchantings - Redux²


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Posted

Update.

Rather than remove the science requirement. Both types of Special Cream has a 30% chance to be available for purchase from any Doctor. Price will be expensive.

Let me know if the range seems reasonable since I've intentionally skewed the prices in my game to make the player poor.

Posted (edited)
2 hours ago, jbezorg said:

 

At the top of the Tentacle section in MCM

"You have to remove the parasite before it's first transformation. It auto removes itself after a 4th transformation."

Then there's a slider labeled.

"Number of sex events to trigger a transformation."

You need Science 2 to be able to create the cream to remove the parasite.

How do i remove it before the first transformation?

i have the science perk and can make the special cream under utility in chem station

but making it just adds it as an item to junk section of inventory and nothing happens, i have never had any transformations, not even a single sex after the parasite

tried unequipping the parasite after making the cream but it still gives the same to options to put it on/leave it alone, even tho the parasite is already equipped!

And I only see one special cream item in the utility secton of chem station, am i supposed to have two special cream that could be built? one for DD and other for FG?

Edited by Snitch
Posted (edited)
8 hours ago, Snitch said:

How do i remove it before the first transformation?

i have the science perk and can make the special cream under utility in chem station

but making it just adds it as an item to junk section of inventory and nothing happens, i have never had any transformations, not even a single sex after the parasite

tried unequipping the parasite after making the cream but it still gives the same to options to put it on/leave it alone, even tho the parasite is already equipped!

And I only see one special cream item in the utility secton of chem station, am i supposed to have two special cream that could be built? one for DD and other for FG?

 

Do you have Science 2 and create the b057 special cream?

 

  • Tentacle Parasite can now result in obtaining the Tentacle Bait perk from Provocative Perks. Off by default. 
    • You have to remove the parasite before it's first transformation. It auto removes itself after a 4th transformation.
    • You can set the number of sex events to trigger a transformation in MCM.
    • You need Science 2 to be able to create the BO57 cream to remove the CDDER parasite.
    • You need Science 1 to be able to create the cream to remove the regular DD parasite.
    • Both types of Special Cream has a 30% chance to be available for purchase from any Doctor. Price will be expensive.


Last bullet point was just added.
20240907011820_1.jpg

Edited by jbezorg
Posted

Just a heads up. I plan on changing the name of the special cream to "Nuka Tone" in the next update.

"Special Cream" [ID: DD_Special_Cream] -> "Nuka Tone" [ID: DD_Special_Cream]

The Nuka Tone suntan lotion formula revealed during the lawsuit Nahant Oceanological Society vs. Nuka Cola in regards to decreases in cephalopod population and potential mutagen properties.

"Special Cream(Formula BO57)" [ID: Bo57_Special_Cream] -> "Nuka Tone - Now with BO57!"  [ID: Bo57_Special_Cream]

The Nuka Tone suntan lotion BO57 formula. Nuka Cola's questionable response to the Nahant Oceanological Society settlement. It was reveled by a whistleblower from a Nuka Cola supplier. Unfortunately, the whistleblower met a series of tragic events before a lawsuit could be filed. The last tragic event occurring Saturday, October 23, 2077.

Posted

I have something going wrong somewhere,  I set all chances for things to happen all 100% but nothing refuses to trigger any events, saves, loot, searching animals or raiders nothing triggers

Posted
8 hours ago, LightningWyvern said:

Does this require a new game to work?


First time loading? No.
 

 

8 hours ago, LatencyRemix said:

I have something going wrong somewhere,  I set all chances for things to happen all 100% but nothing refuses to trigger any events, saves, loot, searching animals or raiders nothing triggers



Do you see something like the following in the Papyrus.#.log?

 

[Bo57-roll] 53.417141 <= 0.100000
[Bo57-roll] 94.542282 <= 0.100000


 

Posted

Noice mod, but is it possible to just totally disable the cursed loots when in power armor please? Two out of three time something bug out for me and this happens; the screen fade to black, my character is pushed out of the power armor, BUT then it tp back into (sometime but not always they will fall to the ground, then get up), then tp at like 100m in the sky, fall and land back (no big deal since in PA), and for the finish: my controls are disabled.
Cant walk, can sheath/unsheath weapons, can use the camera but if i unsheath it is blocked at where i was looking, can fast travel, can enter the PA again but nothing will give me back my controls. Save & reload dont, and saving, quiting the game and relauching it neither help. Tried the console command Disableplayercontrols/Enableplayercontrols, tried i think everything in the MCM, So every time it happens my sole option is to load a save before that...

Posted (edited)
5 hours ago, tes4o said:

Noice mod, but is it possible to just totally disable the cursed loots when in power armor please? Two out of three time something bug out for me and this happens; the screen fade to black, my character is pushed out of the power armor, BUT then it tp back into (sometime but not always they will fall to the ground, then get up), then tp at like 100m in the sky, fall and land back (no big deal since in PA), and for the finish: my controls are disabled.
Cant walk, can sheath/unsheath weapons, can use the camera but if i unsheath it is blocked at where i was looking, can fast travel, can enter the PA again but nothing will give me back my controls. Save & reload dont, and saving, quiting the game and relauching it neither help. Tried the console command Disableplayercontrols/Enableplayercontrols, tried i think everything in the MCM, So every time it happens my sole option is to load a save before that...

 

Go into "KFT Angeli's Techsuit" and set "Power Armor Frame trap level" to "Disabled" will prevent a trap when entering/ exiting a power frame.

I'll add a toggle to make the player immune when wearing a suit.

Edited by jbezorg
Posted (edited)
23 hours ago, jbezorg said:

Do you see something like the following in the Papyrus.#.log?

Sory im not to great with the technical stuff, i will have a look if i can find where the log is held.  

 

*EDIT*

I turned on to loging but i didnt find anything like what you mention, Have included the log to see if it makes sence

Papyrus.0.log

*EDIT2*

Rolback to version 1.93.8 event trigger on first loot of a corpse

Edited by LatencyRemix
Posted
20 hours ago, pavinec124 said:

A small question, if I set the mod to use KFT only, does it also disable the tentacles and the techsuit?

 

You can disable the techsuit under "KFT Angeli's Techsuit" and setting "Power Armor Frame trap level" to "Disabled"

I'll add the same to the Tentacles

Posted
13 hours ago, jbezorg said:

 

You can disable the techsuit under "KFT Angeli's Techsuit" and setting "Power Armor Frame trap level" to "Disabled"

I'll add the same to the Tentacles

That's awesome! Thank you!

  • 2 weeks later...
Posted

Hello, I read through the forum and saw mention of a CTD but that was on an older version and was fixed, however I am still running into this issue. It happens on starting a new game, about 10 to 15 seconds into character creation. Normally I like to figure these things out for myself but after 5 hours of finding it was this mod, fiddling with load order and installed mods I have conceded.

 

Attached is my mod list, load order, and most recent crash log from Buffout. It may be worth noting upfront I do not have Family Planning (and by extension (WDF). I do have KFT but I do not have the techsuit.

 

I appreciate any help I could get, hopefully its not me just overlooking something and being dumb.

modlist.txt loadorder.txt crash-2024-09-20-11-24-55.log

Posted (edited)
11 hours ago, TheRealSnow said:

Hello, I read through the forum and saw mention of a CTD but that was on an older version and was fixed, however I am still running into this issue. It happens on starting a new game, about 10 to 15 seconds into character creation. Normally I like to figure these things out for myself but after 5 hours of finding it was this mod, fiddling with load order and installed mods I have conceded.

 

Attached is my mod list, load order, and most recent crash log from Buffout. It may be worth noting upfront I do not have Family Planning (and by extension (WDF). I do have KFT but I do not have the techsuit.

 

I appreciate any help I could get, hopefully its not me just overlooking something and being dumb.

modlist.txt 9.81 kB · 1 download loadorder.txt 5.98 kB · 0 downloads crash-2024-09-20-11-24-55.log 66.83 kB · 1 download

 

Hi,

 

What version of Devious Devices and F4SE are you using?

Edited by jbezorg
Posted (edited)
13 hours ago, jbezorg said:

 

Hi,

 

What version of Devious Devices and F4SE are you using?

 

Devious Devices 2.0_RC9_Beta2_HotFix, the one in the comments of the devious devices page. F4SE is Fallout 4 runtime 1.10.163 - build: 0.6.23

 

Edit: After experimenting and trying different combinations of script mods it works with everything except Sex Attributes. I've tried loading this both before and after Sex Attributes. I already had the newest version of SA, but went ahead and re downloaded 2.8.0 just to make sure. No dice. Tried it with and without the HUD. No dice, No matter what for some reason on my mod list if this is enabled at the same time as SA it CTD's right when Codsworth floats by in the background of the character creation.

 

I'm not really sure where to go from here.

Edited by TheRealSnow
Posted
23 hours ago, TheRealSnow said:

 

Devious Devices 2.0_RC9_Beta2_HotFix, the one in the comments of the devious devices page. F4SE is Fallout 4 runtime 1.10.163 - build: 0.6.23

 

Edit: After experimenting and trying different combinations of script mods it works with everything except Sex Attributes. I've tried loading this both before and after Sex Attributes. I already had the newest version of SA, but went ahead and re downloaded 2.8.0 just to make sure. No dice. Tried it with and without the HUD. No dice, No matter what for some reason on my mod list if this is enabled at the same time as SA it CTD's right when Codsworth floats by in the background of the character creation.

 

I'm not really sure where to go from here.

 

Not sure what's going on with that. I'm using SA 2.8.0.

You may want to try completing character creation and exiting the vault. Then enable the mod. There's a lot going on with a new game during character creation. Before I made this mod I would see glitches during character creation such as the camera not setting up correctly. 

Posted

I recently had a problem with the vaginal and anal plugs part of the parasite after stage 4.  The parasite removed itself but left the plugs.  I had no way to remove them from my character.  I uninstalled the mod and started a new game.  You should look into what conditions might cause that.  Also, I was wondering about the heavy slave collar.  The mod your mod is based on has a function where the player character is shocked while wearing it if the character is not naked.  Is that in this mod and/or will it be added?  

Posted
1 hour ago, bholt917 said:

The mod your mod is based on has a function where the player character is shocked while wearing it if the character is not naked.  Is that in this mod and/or will it be added?  

 

Eventually. I want to get what's already in the mod working correctly before I add more stuff that can go wrong 😁

Posted (edited)
10 hours ago, jbezorg said:

 

Not sure what's going on with that. I'm using SA 2.8.0.

You may want to try completing character creation and exiting the vault. Then enable the mod. There's a lot going on with a new game during character creation. Before I made this mod I would see glitches during character creation such as the camera not setting up correctly. 

 

Did this and so far so good. No CTD, and it registers in MCM and get the notification it's enabled. However checking the MCM it did not auto detect my compatible mods so everything is listed as not installed. I manually marked the ones I have as installed. Is this ok, or a sign something else is wrong?

 

Edit: Jumped the gun on this one. A simple restart fixed it, I just didn't notice. Ima leave this here just in case someone comes along with the same issue. Thank you for your help. Everything is working perfectly.

Edited by TheRealSnow
Posted
13 hours ago, TheRealSnow said:

 

Did this and so far so good. No CTD, and it registers in MCM and get the notification it's enabled. However checking the MCM it did not auto detect my compatible mods so everything is listed as not installed. I manually marked the ones I have as installed. Is this ok, or a sign something else is wrong?

 

Edit: Jumped the gun on this one. A simple restart fixed it, I just didn't notice. Ima leave this here just in case someone comes along with the same issue. Thank you for your help. Everything is working perfectly.

 

TL:DR version. Wait until you see "CDDER - MCM Updated" in the startup notification spam.

There's an intentional delayed start of the mod based on the number of mod files installed to allow those mods to complete their setup. The wait is: # of mod files / 10 seconds. So if you have 300 mods installed there's a 30 second wait in addition to the normal delays associated with scripting in FO4. During that time you'll see notifications of what mods were detected and "CDDER - MCM Updated" when completed. 

  

Posted

Currently I have an Issue with the parasite it auto removed itself except one part of it and I cannot unequip it , I tried using console but it doesn't work.

Posted (edited)

I can't seem to get this to work at all.

I don't get any notification after installing, saving and reloading the save, or restarting the game. The MCM also doesn't say anything is installed. 

I have the required Devious Devices 2.0_RC9_Beta2_HotFix, AAF 1.1.1 and Fusion Girl 1.89 (FusionGirl-0223)

 

Papyrus also has these in there that might indicate something?

Spoiler
[09/23/2024 - 12:00:02AM] Error: Unable to link types associated with function "::remote_KZEB:KZEB_API_DeviceEquipped" in state "" on object "bo57:bo57_mcmandtoolsscript".
[09/23/2024 - 12:00:02AM] Cannot open store for class "KZEB:KZEB_API", missing file?
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Gags"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Gags"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CuffedHandsEffectScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CuffedHandsEffectScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ArmorMovingSoundsScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ArmorMovingSoundsScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_NipplepiercingScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_NipplepiercingScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_LatexSlaveHarnessScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_LatexSlaveHarnessScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_EffectType_RestrainedLegsScr"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_EffectType_RestrainedLegsScr"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleScript_DD"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleScript_DD"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_ChastityBeltScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_ChastityBeltScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_StraightJacketScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_StraightJacketScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_Neural_Stimulation"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_Neural_Stimulation"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_TentacleDevice"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_TentacleDevice"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_VersionControl"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_VersionControl"
[09/23/2024 - 12:00:02AM] error: Unable to bind script Bo57:Bo57_VersionControl to Bo57_VersionControl (3005A2B9) because their base types do not match
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CL_main_playerRefScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CL_main_playerRefScript"
[09/23/2024 - 12:00:02AM] Error: Unable to link types associated with function "addkeytocontainer" in state "" on object "Bo57:Bo57_CL_main_playerRefScript".
[09/23/2024 - 12:00:02AM] Error: Unable to link type of variable "::Tools_var" on object "Bo57:Bo57_CursedLootControllerScr"
[09/23/2024 - 12:00:02AM] Error: Unable to link type of property "Tools" on object "Bo57:Bo57_CursedLootControllerScr"
[09/23/2024 - 12:00:02AM] error: Unable to bind script Bo57:Bo57_CursedLootControllerScr to Bo57_cursedLootController (3009A3A9) because their base types do not match
[09/23/2024 - 12:00:02AM] error: Unable to bind script bo57:bo57_mcmandtoolsscript to Bo57_MCMandUtilities (300E715A) because their base types do not match
[09/23/2024 - 12:00:02AM] error: Extra bind data version too old. Must be version 2 or newer
[09/23/2024 - 12:00:02AM] error: Extra bind data version too old. Must be version 2 or newer
[09/23/2024 - 12:00:04AM] error: Unable to bind script DLC04:DLC04OperatorsRifleAnimationScript to  (06051235) because their base types do not match
[09/23/2024 - 12:00:04AM] Cannot open store for class "saf", missing file?
[09/23/2024 - 12:00:19AM] error: Unable to bind script Bo57:Bo57_CL_main_playerRefScript to alias playerRef on quest Bo57_cursedLootController (3009A3A9) because their base types do not match

 

I have a downgraded FO4 installation (1.10.163.0) if that matters. So I also get a lot of the CC missing file warnings but they appear with or without any mods.

[09/23/2024 - 12:00:00AM] Cannot open store for class "CreationClub.......

 

Oh and the mod load order;

Spoiler

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
HUDFramework.esm
XDI.esm
WorkshopFramework.esm
AAF.esm
TortureDevices.esm
Devious Devices.esm
SkimpyArmorKeywordResource.esm
AAFThemes.esl
Bememoth Separated Cart.esl
HiPolyFacesCompanionPlugin.esl
COCO-LaceBody.esl
WashOutThatCum.esl
BerettaM9FS.esl
BodyTalk3-RaiderNormalsFix.esl
CWSS Redux.esp
ValiusHDTextures2K.esp
Langleys HD Textures Workshop.esp
Jesters Better Destroyed Vehicles.esp
Far Harbor Pine branches 4K.esp
Fixed Gobo Effects.esp
AWHD2KFull.esp
Wetness Shader Fix.esp
DiamondCityBillboards.esp
WeaponsHD.esp
FO4ParticlePatch.esp
FusionGirl.esp
LooksMenu.esp
ZeX-InGameSliders.esp
BoundInPublic.esp
Latex Collar Curse.esp
cVc Dead Wasteland 6.esp
GoodneighborView.esp
Eli_Armour_Compendium.esp
RealHandcuffs.esp
AAF_CreaturePack02DLC.esp
AAF_CreaturePack01.esp
AAF_GrayAnimations.esp
BraveAnims.esp
Vadermania[AAF_anims].esp
Farelle_Animations.esp
FO4_AnimationsByLeito.esp
Mutated Lust.esp
RZSex.esp
rxl_bp70_animations.esp
SavageCabbage_Animations.esp
ZaZOut4.esp
Vioxsis_Strap-Ons.esp
Behemoth No Cart.esp
BraveAnims_Fix.esp
Deathclaw_nude.esp
UAP Moans.esp
ErectionFix_SilverPerv.esp
HHFootsteps.esp
Devious Devices Addon - High Heels Sound.esp
Zenit.esp
Beggar_Whore.esp
MK18.esp
HSVoiced.esp
AAF_BadEnd_Animations.esp
PenPos.esp
Zaz Particle Effects.esp
SMBehemoth Loincloth.esp
AAF_Violate.esp
AAF_Violate_DLC_Patch.esp
AAF_SEU.esp
AAF_Violate_Feral_Animations.esp
FPAttributes.esp
DD_Enchantings.esp
RealHandcuffs_DD_Compatibility.esp
FP_SexualHarassment.esp
FPESuperMutantAddon.esp
FP_FamilyPlanningEnhanced.esp
FP_FamilyPlanningEnhanced_DLC_Doctors_Addon.esp
FPEDogAddon.esp
CombatStripLite.esp
Gloomy Glass.esp
FO4HHS_AAF.esp
3dscopes-replacer.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
AzarPonytailHairstyles.esp
KSHairdos.esp
KSHairdos_oel.esp
Lots More Male Hairstyles.esp
Lots More Female Hairstyles.esp
ANiceOakTree Hairs.esp
HiPolyFaces.esp
LooksMenu Customization Compendium.esp
ComMoisturizer.esp
ComMoisturizer_GlowPatch.esp
BetterLivingThroughCumistry.esp
DD_hider_addon.esp
PlugsFix.esp
VtawWardrobe1.esp
VtawWardrobe5.esp
VtawWardrobe7.esp
VtawWardrobe8.esp
HN66Fo4_EasyGirl_BS.esp
ToughGirlAttire.esp
TechWear.esp
ASA.esp
Black Widow Suit.esp
SlaveTattoos.esp
TatsAfterRape.esp
DD_Bench_Unlock.esp
Custom Moans.esp
AAF_SCRS.esp
CazadorML.esp
AER15.esp
Escape from Boston - Springfield M14.esp
M2Agency.esp
WattzLaserGun.esp
TerrainUndersides.esp
FnScar.esp
MP7.esp
GIAT_FAMAS.esp
HK_UMP.esp
Mossberg500.esp
Glock19x.esp
M1A.esp
AX50.esp
ScopeOverlayDOF.esp
MP-412.esp
SRO - Syringer Overhaul.esp
HRP_Mk23.esp
FOrigin12.esp
SV-98.esp
Quad_RAWLauncher.esp
Modern Weapon Replacer - UMP - Radium Rifles.esp
Modern Weapon Replacer - FN SCAR-H - Assault Rifles.esp
Modern Weapon Replacer - Escape From Boston Springfield M14 - Combat Rifles.esp
Modern Weapon Replacer - HK Mark 23 SOCOM - Deliverer.esp
Energy Weapon Replacer - Wattz Laser Gun - Laser Guns.esp
Modern Weapon Replacer - Projectile Rocket Launcher - Fat Man.esp
Modern Weapon Replacer - AX50 - Hunting Rifles.esp
Modern Weapon Replacer - Cazador Missile Launcher - Missile Launchers.esp
Modern Weapon Replacer - Fostech Origin 12 - Combat Shotguns.esp
Modern Weapon Replacer - GIAT FAMAS - Institute Guns.esp
Modern Weapon Replacer - Glock 19x FX0x01 - Pipe Guns.esp
Modern Weapon Replacer - Glock 19x FX0x01 - 10mm Pistols.esp
Modern Weapon Replacer - Izhmash SV-98 - Lever Action Rifles.esp
Modern Weapon Replacer - MK18 CQBR - Laser Muskets.esp
Modern Weapon Replacer - Mossberg 500 - Double Barrel Shotguns.esp
Modern Weapon Replacer - MP-412 - .44 Revolvers.esp
Modern Weapon Replacer - MP7 - Submachine Guns.esp
Modern Weapon Replacer - Springfield Armory M1A - Pipe Bolt Action.esp
Modern Weapon Replacer - Zenit Re-Redux AK12 - Handmade Rifles.esp
Modern Weapon Replacer - Zenit Re-Redux AK74M - Plasma Guns.esp
512StandaloneHairColors.esp
RB_KaliliesBrows.esp
ESPExplorerFO4.esp
TBOS-AntoHairPack.esp
FlaconOil's Complete Retexture Project.esp
VividFallout - AiO - 2k.esp
Enhanced Vanilla Vines.esp
NF_Rocks_Fix.esp
Enhanced Vanilla Plants.esp
dD-Enhanced Blood Basic.esp
Fixed Alpha Maps.esp
Vivid Fallout - LOD.esp
Make Like a Tree.esp
Leaf Piles Improved.esp
FlaconOil's Complete Retexture Project0.esp
FlaconOil's Complete Retexture Project1.esp
Ultimate Window Overhaul.esp
Prydwen 2K Textures.esp
CarPhysicsDeathBugfix.esp
Ultimate Window Overhaul Cubemaps.esp
Less Ugly Intercom.esp
cVc Dead Wasteland 6 DLC.esp
cVc Dead Wasteland 6 DLC2.esp
Vivid Fallout - Nuka World LOD.esp
Vivid Fallout - Far Harbor LOD.esp
Vivid Fallout - Complex Parallax Rocks.esp
Vivid Fallout - Landscapes - Complex Parallax Occlusion.esp
VividFallout - Quarry - BestChoice.esp
WAVE.esp
SEU_Voiced_Extension.esp
AAF_Violate-voice.esp
HBD_MorphDebug.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersCCAPack2.0.esp
BetterSettlersNoLollygagging.esp
GrafsSecurityFencesNoMenu.esp
CRX.esp
Prisoner Shackles.esp
Commonwealth Captives.esp
Commonwealth Captives NPC Patch.esp
RZ_Boudoir.esp
Colorful_Wit_FG.esp
Crimson_Punk_Outfit.esp
Stylish_Bloomer_FG.esp
CC_Outfit_Injector.esp
CCOI_StylishBloomer.esp
CCOI_VTAW5.esp
CCOI_VTAW7.esp
CCOI_VTAW8.esp
SettlementMenuManager.esp
KURO.esp
Rogg DD Items Manager.esp
Rogg DD Items Manager-patchRC9.esp
Lightweight Lighting.esp
Lightweight Lighting - patch.esp
ImTalkingToYou.esp
WET.esp
Pip-Boy Flashlight.esp

 

Edited by MSEdgeView
Posted

I wonder how the trapped power armors work.

 

I have set the trap level to "never safe" and entered some power armors and nothing happened.

Is the trigger set on when I enter one?

When it is set to "never safe", could each time when I leave and enter again also trigger a trap?

I don't see a cursed loot roll. Is it supposed to show none or indicates this an error?

Are there any power armors which will never be trapped?

Posted (edited)
On 9/22/2024 at 1:22 PM, De3dL0ck said:

Currently I have an Issue with the parasite it auto removed itself except one part of it and I cannot unequip it , I tried using console but it doesn't work.

I have the same issue.  Tried using the special cream after one sex event, just dropped my hydration all the way down.  Tried multiple times with no effect but the hydration loss and the drug message.  I then let the parasite evolve all the way until it fell off, but it left the vag/anus part behind.   The debug option did remove it though.  *shrugs

 

Interesting mod, is there any way you could expand this to make land mines into DD traps instead of explosives?

Edited by Loversclod

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