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Cursed DD Enchantings - Redux²


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Posted
14 hours ago, jbezorg said:


This is the only resource I can recall for SAKR.


And this that will let you make your own SAKR patch

 

That's the one I use! I've come across a few more by none seem to deal with DD or KFT.

 

Not sure if it would affect gameplay. Nude Basics will accept me shopping with a Vault Slave Suit (fully exposed) but not with a DD collar. Sexual Harassment also lumps nude and DD together.

 

Realistically the character should be able to wear one of the dresses which looks presentable and is still meets the Latex fetish perk.

 

Anyway, I'm droning on. Thanks again!

Posted

I used the SAKR Patch 1.0.3 (https://www.loverslab.com/files/file/26556-sakr-patch/) for this purposes,
but this is crutch, because every piece of clothes previously need to be descripted on the armour workbench with several SAKR keywords. This is works well for the armour that you use usually, but it can't acts for the another not described clothes - for example, purchased in the shop or founded in the wasteland.

Posted
On 4/22/2025 at 6:34 AM, jbezorg said:

It's a mesh designed for the Fusion Girl body

As I understood, the stucked tits (with parasite and with KFT) is a problem CBBE, and replacing it to FG may fix this problem (and probably create a few another). Could you advice a working manual for proper replacing CBBE to FG? Thank you in advance!

Posted

I stopped on the main LL page to see if there was any update as I was away from FO4 a couple months(not expecting updates, just checking LL manually for any) and I noticed the message that CDDER is not compatible with Raider Pet tweak.  I just wanted to report that I've had it working for months, but I didn't do anything to fix it.  It just has always worked with the tweak for me.  There is a possibility I still have some fragments of the original ponzi tweak that is no longer available and the tweak from lordbuttcheese along with yet another patch from the forums so I can't say what makes it work.  I've have for sure had traps go off while I was a pet too, so it will work, but I can't say how to get it to do so.

Posted
On 5/1/2025 at 4:01 AM, Jendos said:

As I understood, the stucked tits (with parasite and with KFT) is a problem CBBE, and replacing it to FG may fix this problem (and probably create a few another). Could you advice a working manual for proper replacing CBBE to FG? Thank you in advance!

 

Do you have MO2 or such like? I would duplicate the CBBE profile and then start swapping out clothing and body files.
 

 

Posted (edited)
On 5/4/2025 at 9:57 PM, jbezorg said:

Do you have MO2 or such like? I would duplicate the CBBE profile and then start swapping out clothing and body files.

Wow, how many megabytes to download... let me try to upgrade my SSD first.
I have a few mod installers - but not used it, because all of it corrupts my adjusted load order. Of course, I can preserve the load order file and restore it back after installation, with correction thru the Wryebash the new installed mods.
Anyway, thank you for advice!

 

Update: Well, I did it. But tries to convert the old bodies and clothes failed - I still not clear about the mechanic of the outfit construction and bodyslide action. Simply following the instruction can work in the plain game structure, but I uses the mods assembly from AML, which have a difficult changes in the game structure, over the mods. In my case I've got a lot of unpredictable body distortions in the some parts of clothing, armour and restraint sets, like I shows early.
Fortunately, the next version of this mods assembly based on the FG bodyset. I can't use whole this assembly because it have a caution "Windows 7 does not fit!" (why?), but I does simply copied meshes and materials of characters, bodyslide sets from there - and I got working FG outfit and a few pieces of broken CBBE-clothes - but it easy replaceable or not very principal. I tested the tentacle jacket - it fits well in a different conditions of use. And yes, now I've got a lot of free space on the new NVME drive :)

Edited by Jendos
Update: Results of advice following
  • 2 weeks later...
Posted
On 5/16/2025 at 10:51 PM, sickisick123 said:

whats the lore friendly way to get rid of the vag/anal tentacle plug (after the rest of the tentacles are gone)?

Let we ask dear jbezorg to delegate this job to any doctor, like in case of pregnancy abort.

"Dear Doctor, I've got... something... in my holes... could you extract it gently?.."

Posted
On 5/16/2025 at 3:51 PM, sickisick123 said:

whats the lore friendly way to get rid of the vag/anal tentacle plug (after the rest of the tentacles are gone)?

 

I really need to fix this.

 

Posted (edited)

Installed this mod today, KFT chance 100%, triggered the trap 2 times, the character wore random content of KFT.
Then after triggering the trap again, the character was just naked, increased the trap chance to 100%, and was just naked every time.
Why

 

-------------
Found the reason.
https://www.loverslab.com/files/file/32918-expanded-gag-dialogue-for-kft/
I happened to be using an old version and it was ranked after CDDER because of the translation by F4-xTranslator, and the KFT MainQuest included in it may affect CDDER.
There is no problem with the 1.05 version of that mod. Because there is no longer an overlay of KFT MainQuest.

Edited by kziitd
Posted (edited)

Dear @jbezorg , I've got now an unexpected situation with the parasite. This is a bugreport. What I did:
- too long time I not meet the traps. Decide to check it, turns ON the messages about traps activity. Went far from settlement, took something from the trashcan - yes, this is not work again. Sequentially applied all the seven commands for the quest controls, save, exit. Run the game, load - mod updating, cursed loot works now, meet a mirelurk child and got a parasite.
- open the mod settings, OFF the roll messages, changed injecting time to minimal both, turn ON the Tentacle Bait switch and set the grows cycle from 10 to 4. Growing parasite already was set before. Leaved the settings.
- went a few meters, apply the buffout (for "Easy prey" triggering), got a blackout and a sex. After sex saw a quick sequence: moans, then nipple suckers, then throat tentacles, then "parasite leaving" message, a lot of vibrators - and I stay on the road, dirty and naked, with anal/vaginal tentacles - just after a single fuck under buffout! - initiated by PVPK. "My whole life flashed before my eyes".
This never been before, but just after my migrate to FG body. Write me, if need some details.

Edited by Jendos
Formatting
Posted (edited)
On 5/22/2025 at 4:34 PM, Jendos said:

Dear @jbezorg , I've got now an unexpected situation with the parasite. This is a bugreport. What I did:
- too long time I not meet the traps. Decide to check it, turns ON the messages about traps activity. Went far from settlement, took something from the trashcan - yes, this is not work again. Sequentially applied all the seven commands for the quest controls, save, exit. Run the game, load - mod updating, cursed loot works now, meet a mirelurk child and got a parasite.
- open the mod settings, OFF the roll messages, changed injecting time to minimal both, turn ON the Tentacle Bait switch and set the grows cycle from 10 to 4. Growing parasite already was set before. Leaved the settings.
- went a few meters, apply the buffout (for "Easy prey" triggering), got a blackout and a sex. After sex saw a quick sequence: moans, then nipple suckers, then throat tentacles, then "parasite leaving" message, a lot of vibrators - and I stay on the road, dirty and naked, with anal/vaginal tentacles - just after a single fuck under buffout! - initiated by PVPK. "My whole life flashed before my eyes".
This never been before, but just after my migrate to FG body. Write me, if need some details.


Thanks!

Each stage of the transformation happens after the number of sex events set in the growth cycle. In your case, 4. Looks like the gang-bang went through the entire cycle count in one go. I should add a limit of how many sex events count towards a growth cycle within a period of time so a tentacle gang-bangs don't cause an immediate removal of the parasite 

Also, Wearing parasite tentacles should prevent removing the parasite. I think I have the DD-device-removal-blocked-by-item set up wrong. That's what's causing the tentacles remain after they should be removed. 

Edited by jbezorg
Posted (edited)

Dear @jbezorg , thank you for your work.
The described above case was not even gand-bang, it was a single act with a woman equipped with plastic stick, but initiated by PVPK after buffout. Additionally, I have an "Chem Visuals" and "Drunk mod-SPECIAL based" mods installed - probably, it affects too. More than - I tried to replay this case and this effect was not repeated. Very pity that the logging is was disabled that time.

On 5/20/2025 at 12:34 AM, jbezorg said:

I really need to fix this.

As an insurance and like an addition quest ways, you can provide for such case a medical (surgical) method for left parts extraction. It is interesting for player, profitable for the doctor and lore-friendly. It can be accompanied with sexual harassment from the doctor, or changing the sexual reputation of the player, or simply huge photos quantity of the surgical operation over the whole wasteland.

 

P.S. By the way, one question to the author: where you are hide the messages like "Player: I want to continue to taste this"? I broke my dog in searches this messages - I can't find it! I translated whole mod, even dynamical constructor about tentacle actions (it was a very creative job!), but excepted of this strings.

Edited by Jendos
Additional question
Posted
21 hours ago, Franco Cozzo said:

Sorry for being dumbo but was this just updated? It says it was a few hours ago but I dont see a download.

 

Just updated the description to include the potential conflict with older versions of KFT Expanded Dialogue reported by kziitd

Posted (edited)

For some reason, while in DD arm restairns, the pip-boy becomes invisible with this mod, and it's always invisible without it, and the debug option doesn't remove devices either (on both RC9 and normal)

(Note: I have the pip-pad mod installed)

Edited by Shadowslayer 690
Posted

Hi!
I know this issue was already mentioned, but I could not follow the suggestion there or it just did not work...
Does anyone have a solution for the fingers not flexing with the LCC gloves on?

ScreenShot1.png

Posted

This mod doesn't do anything to the pip-boy or with the meshes.

 

On 5/30/2025 at 3:15 PM, Shadowslayer 690 said:

For some reason, while in DD arm restairns, the pip-boy becomes invisible with this mod, and it's always invisible without it, and the debug option doesn't remove devices either (on both RC9 and normal)

(Note: I have the pip-pad mod installed)


For the pip-pad, check your settings in the Devious Devices MCM.

 

32 minutes ago, Sir_Duck said:

Hi!
I know this issue was already mentioned, but I could not follow the suggestion there or it just did not work...
Does anyone have a solution for the fingers not flexing with the LCC gloves on?

 


This mod doesn't do anything to the meshes and their associated animations. What version of Devious Devices are you using? You should be using RC9 if you are not, then you can go to the mod description and follow the link to Devious Devices listed in the required mods section.

 

Posted
9 minutes ago, jbezorg said:

This mod doesn't do anything to the meshes and their associated animations. What version of Devious Devices are you using? You should be using RC9 if you are not, then you can go to the mod description and follow the link to Devious Devices listed in the required mods section.

 

I have the "Devious Devices 2.0_RC9_Beta2_HotFix" (and the player ref hotfix) installed.

Do you think, this is a Bodyslide / Fusion Girls issue? Or might be something else?

 

 

Posted
6 hours ago, Sir_Duck said:

 

I have the "Devious Devices 2.0_RC9_Beta2_HotFix" (and the player ref hotfix) installed.

Do you think, this is a Bodyslide / Fusion Girls issue? Or might be something else?

 

 

 

Are you in 1st person? I've only seen bodyslide files for 3rd.
Did you scale actor height?

 

Posted
7 hours ago, Sir_Duck said:

 

I have the "Devious Devices 2.0_RC9_Beta2_HotFix" (and the player ref hotfix) installed.

Do you think, this is a Bodyslide / Fusion Girls issue? Or might be something else?

 

 

I'm pretty sure its a Devious Devices mesh issue, I get similar issues with some of the other "clothing" too. If running bodyslide doesnt fix it it could just be the clothes.

Posted
20 hours ago, jbezorg said:

This mod doesn't do anything to the pip-boy 

 


For the pip-pad, check your settings in the Devious Devices MCM.

 




 

Well, it doesn't work, no matter the settings, so IDK what I'm doing wrong

Posted
On 6/3/2025 at 6:21 PM, Franco Cozzo said:

How do you get the AngeliTech gear off? What are the required tools?


Normal KFT keys won't work. To unlock the suit you'll need the Charge Card

^copied straight from the AngeliSuit mod's main page 😉

Posted
11 hours ago, egonm68 said:


Normal KFT keys won't work. To unlock the suit you'll need the Charge Card

^copied straight from the AngeliSuit mod's main page 😉

Thanks now i feel like a dummy, I ended up using the remove all function from the KFT devices MCM which worked.

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