Heromaster Posted June 30, 2014 Author Posted June 30, 2014 We don't let it trigger automatically. The player has to take care of it. What we may want to do to is to auto touch yourself like in DD (As long as you are not in a dangerous situation).
Kuロi Posted June 30, 2014 Posted June 30, 2014 I'll just say this, I (and probably others too) don't mind side-effects, but would it be possible to keep them optional, meaning you can turn all of them off in the MCM. A lot of players use Sexlab Aroused because it is needed for a different mod, but otherwise would not use it by itself. Nothing against it really, just not my cup of tea.
CGi Posted June 30, 2014 Posted June 30, 2014 The more we make optional, the more code we need and the more possible error sources we create and the more possible problems arise.Not to mention that a framework should no limit the mod author that uses it, so he must have the possibilitie(s) to force something -> more code => even more possible error sources. There are limits to everything based on different aspects and finding those limits is actually what we do most of the time when we brainstorm over certain things.But we're not at this point of development yet and even tho we already had some short discussions about those things, we'll discuss those in detail when time has come and (as always) involve our dear players in the decission making (only where it makes sense ofc).
afa Posted June 30, 2014 Posted June 30, 2014 I think there already exist a mod that does auto masturbate base on arousal, Sexlab Release I think it is called. It also checks if near enemy/in combat before playing the animation. DDi has the horny animation that plays pretty much whenever it wants, but I think combat stops momentarily when PC is playing that animation. However, Skyrim seems to have issue with too many animation trying to play at once and cause weapon drawn/attack animation to mess up, and it is usually a pain to get it to function again.
Regallag the Perv Posted July 1, 2014 Posted July 1, 2014 Actually tho atm its when that animation starts combat is freezed. So any enemy that was attacking you just stops and starts to stare at you during that. Shame they are not yelling "WTF are you doing? We're fighting here!" I always imagine the enemies thinking, "What in Oblivion is she doing? Is this some kind of trap to get me off guard?"
Heromaster Posted July 2, 2014 Author Posted July 2, 2014 Another update on the test mod: So far we already created 994 lines of dialogue and still counting. Follower Functions are implemented as well as some background stuff to plan the tasks.
aqqh Posted July 2, 2014 Posted July 2, 2014 Oh ye - another update, english translation refiner hung himself reading this so new one is needed Joke OFC. Tho i guess that refiner do is needed.
gliched Posted July 3, 2014 Posted July 3, 2014 lovely mod so far, gotta say, tho i have run into an issue.. after starting the whore questline in whiterun's tavern, i got as far as the oral 'test' part.. and then nothin- i regain control of my char, the two girls who were testing me have nothing for me, cant even do the waiter quest anymore..
Princessity Posted July 3, 2014 Posted July 3, 2014 Better example for what i have in mind is an event of char trying to masturbate while belted. Happens sometimes when you run belted with 100 arousal. This one cannot be disabled in any way and mods still work with it.Untruth ^^ It's one of random device events just like plug vibration and you can adjust its frequency or even totally disable it in Integration's MCM
Herald of Slaanesh Posted July 4, 2014 Posted July 4, 2014 Ist es normal, dass es nicht weiter geht, wenn ich den ersten Probesex mit einer der Huren absolviert habe? Es heißt dann nur, "Quest Durchhaltevermögen absolviert" und dann kommt nichts mehr. Ist das normal?
Scarlett Posted July 4, 2014 Posted July 4, 2014 >.> How long until more then just one side quest is in this mod? <.< need a mod to play through lol
CGi Posted July 4, 2014 Posted July 4, 2014 We started preparing the test mod for release by having decided to release it in episodes. Else it would take way to long before we can finally release something. This'll make it easier for our translators as well.Should be 3 episodes + bug fixing releases. So be prepared for that.
carnifex Posted July 4, 2014 Posted July 4, 2014 Ist es normal, dass es nicht weiter geht, wenn ich den ersten Probesex mit einer der Huren absolviert habe? Es heißt dann nur, "Quest Durchhaltevermögen absolviert" und dann kommt nichts mehr. Ist das normal? Ja, es ist normal. Lesen Sie die OP, bitte! ...damn, my German is rusty.
CGi Posted July 4, 2014 Posted July 4, 2014 Your german is better then the german most germans think they speak.Congratulation. Yes, i'm serious.
carnifex Posted July 4, 2014 Posted July 4, 2014 That's what you get for only ever using German in classrooms - what little I can say, I can say with decent grammar
CGi Posted July 4, 2014 Posted July 4, 2014 Btw: As we both posted at the same time, you might have missed this post from me, which might be of interesst for you.
carnifex Posted July 4, 2014 Posted July 4, 2014 That's definitely interesting! Can't wait to see what you guys cooked up
mendalion Posted July 5, 2014 Posted July 5, 2014 We started preparing the test mod for release by having decided to release it in episodes. Else it would take way to long before we can finally release something. This'll make it easier for our translators as well. Should be 3 episodes + bug fixing releases. So be prepared for that. Before you posted this my big concern was: "nothing will be released this year"
carnifex Posted July 5, 2014 Posted July 5, 2014 We started preparing the test mod for release by having decided to release it in episodes. Else it would take way to long before we can finally release something. This'll make it easier for our translators as well. Should be 3 episodes + bug fixing releases. So be prepared for that. Before you posted this my big concern was: "nothing will be released this year" I have to admit, I wasn't above jumping to such conclusions myself
CGi Posted July 5, 2014 Posted July 5, 2014 We always start out easy, then we have more and more ideas including ideas on how to implement them and this way we create massive release delays. We're just this good. But honestly: The test mod was supposed to have "only" ~500 lines of dialogue and is now at >1000 and we're only half way thru. -.-' So episodes will contain pretty much playable content and background functionality to test.
Heromaster Posted July 5, 2014 Author Posted July 5, 2014 Yep, that sums it up pretty much. It's not like we develop something and release it as-is, we are testing and creating fallbacks for almost every possibility. And we want to create our mods the most immersive way we think is doable. So we do one step forward, two steps back in some cases. But we hope, when we release it, it will be worth all the trouble for us and the waiting time for you.
mendalion Posted July 6, 2014 Posted July 6, 2014 Yep, that sums it up pretty much. It's not like we develop something and release it as-is, we are testing and creating fallbacks for almost every possibility. And we want to create our mods the most immersive way we think is doable. So we do one step forward, two steps back in some cases. But we hope, when we release it, it will be worth all the trouble for us and the waiting time for you. That what you Germans do: create quality products.
sarahlost36 Posted July 7, 2014 Posted July 7, 2014 ich hoffe etwas gut kommt bald! Aber was ist jetzt hier ist ein sehr gutes Anfang!
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