Grimlucifer Posted May 1, 2025 Posted May 1, 2025 A little surprise for everyone : Since we just got a dlc based on the Mongols and therefore horses, I thought bringing the 'horse blood' trait from Phaze's milfy mod would be fun. And here it is : HORSIES ARE BACK BABY _ Drag and Drop content of this folder in Phaze Species mod.zipHorsies Babies working without milfy mods _ Drag & Drop folder content in Phaze Futanari Mod.zip To make it work you just have to drag and drop the content of each folder, when you see a 'common' and a 'gfx' folder you can put everything on your screen in the original mod, the zip files are named with instructions on where each files should go and in which mods. Have fun and hope you enjoy this tidbit of nostalgia. 🫡 1
Phaze Star Posted May 1, 2025 Author Posted May 1, 2025 47 minutes ago, Grimlucifer said: A little surprise for everyone : Since we just got a dlc based on the Mongols and therefore horses, I thought bringing the 'horse blood' trait from Phaze's milfy mod would be fun. And here it is : HORSIES ARE BACK BABY _ Drag and Drop content of this folder in Phaze Species mod.zip 3.14 MB · 0 downloads Horsies Babies working without milfy mods _ Drag & Drop folder content in Phaze Futanari Mod.zip 25.44 kB · 0 downloads To make it work you just have to drag and drop the content of each folder, when you see a 'common' and a 'gfx' folder you can put everything on your screen in the original mod, the zip files are named with instructions on where each files should go and in which mods. Have fun and hope you enjoy this tidbit of nostalgia. 🫡 That was fast! 1
Grimlucifer Posted May 1, 2025 Posted May 1, 2025 2 minutes ago, Phaze Star said: That was fast! Yep! Doing the eevolian helped me figure the modifications that were needed quite fast, and i didn't need new pictures so i gained time with good old copypaste and name changing hehe 1
Phaze Star Posted May 1, 2025 Author Posted May 1, 2025 8 minutes ago, Grimlucifer said: Yep! Doing the eevolian helped me figure the modifications that were needed quite fast, and i didn't need new pictures so i gained time with good old copypaste and name changing hehe Clever 1
noss Posted May 2, 2025 Posted May 2, 2025 Would it be possible to have a decision that fired the "set missing species portrait" interaction for every character?
Phaze Star Posted May 2, 2025 Author Posted May 2, 2025 Just now, noss said: Would it be possible to have a decision that fired the "set missing species portrait" interaction for every character? Fair chance the game will choke doing that to every character. If you do want that, try taking the code of the interaction and making a decision, then apply it under "every_character = { }" 1
noss Posted May 3, 2025 Posted May 3, 2025 Welp, gave it a try, but I've never done much beyond editing some parameters. I copied the on_game_start effect and pasted it as a decision, but it didn't quite work, dunno what went wrong. Spoiler set_species_portrait_decision = { decision_group_type = phaze_species effect = { every_character = { if ={ limit = { has_trait = voirian } set_ethnicity = voirian_ethnicity } if ={ limit = { has_trait = bunnies } set_ethnicity = bunnies_ethnicity } if ={ limit = { has_trait = bandicoot } set_ethnicity = bandicoot_ethnicity } if ={ limit = { has_trait = lunar_wolf } set_ethnicity = lunar_wolf_ethnicity } if ={ limit = { has_trait = hedgehog } set_ethnicity = hedgehog_ethnicity } } } } 1
Grimlucifer Posted May 3, 2025 Posted May 3, 2025 44 minutes ago, noss said: Welp, gave it a try, but I've never done much beyond editing some parameters. I copied the on_game_start effect and pasted it as a decision, but it didn't quite work, dunno what went wrong. Hide contents set_species_portrait_decision = { decision_group_type = phaze_species effect = { every_character = { if ={ limit = { has_trait = voirian } set_ethnicity = voirian_ethnicity } if ={ limit = { has_trait = bunnies } set_ethnicity = bunnies_ethnicity } if ={ limit = { has_trait = bandicoot } set_ethnicity = bandicoot_ethnicity } if ={ limit = { has_trait = lunar_wolf } set_ethnicity = lunar_wolf_ethnicity } if ={ limit = { has_trait = hedgehog } set_ethnicity = hedgehog_ethnicity } } } } I think the idea is good, but it might be because there are no parameters for the characters without species traits, the game most likely chokes on the decision because it doesn't know what to do with them and therefore never completes the associated command 1
Finisher Posted May 3, 2025 Posted May 3, 2025 2 hours ago, noss said: Welp, gave it a try, but I've never done much beyond editing some parameters. I copied the on_game_start effect and pasted it as a decision, but it didn't quite work, dunno what went wrong. Reveal hidden contents set_species_portrait_decision = { decision_group_type = phaze_species effect = { every_character = { if ={ limit = { has_trait = voirian } set_ethnicity = voirian_ethnicity } if ={ limit = { has_trait = bunnies } set_ethnicity = bunnies_ethnicity } if ={ limit = { has_trait = bandicoot } set_ethnicity = bandicoot_ethnicity } if ={ limit = { has_trait = lunar_wolf } set_ethnicity = lunar_wolf_ethnicity } if ={ limit = { has_trait = hedgehog } set_ethnicity = hedgehog_ethnicity } } } } First, look at any other decision's code any copy that structure. If that is all that you have in the decision, the whole decision's structure is wrong. Second, "every_character" isn't a code that exists. Use "every_living_character" instead. 1
noss Posted May 3, 2025 Posted May 3, 2025 Ok, this worked! Spoiler set_species_portrait_decision = { ai_check_interval = 0 decision_group_type = phaze_species effect = { every_living_character = { if ={ limit = { has_trait = voirian } set_ethnicity = voirian_ethnicity } if ={ limit = { has_trait = bunnies } set_ethnicity = bunnies_ethnicity } if ={ limit = { has_trait = bandicoot } set_ethnicity = bandicoot_ethnicity } if ={ limit = { has_trait = lunar_wolf } set_ethnicity = lunar_wolf_ethnicity } if ={ limit = { has_trait = hedgehog } set_ethnicity = hedgehog_ethnicity } } } ai_potential = { always = no } ai_will_do = { base = 0 } } 2
Phaze Star Posted May 3, 2025 Author Posted May 3, 2025 7 minutes ago, noss said: Ok, this worked! Hide contents set_species_portrait_decision = { ai_check_interval = 0 decision_group_type = phaze_species effect = { every_living_character = { if ={ limit = { has_trait = voirian } set_ethnicity = voirian_ethnicity } if ={ limit = { has_trait = bunnies } set_ethnicity = bunnies_ethnicity } if ={ limit = { has_trait = bandicoot } set_ethnicity = bandicoot_ethnicity } if ={ limit = { has_trait = lunar_wolf } set_ethnicity = lunar_wolf_ethnicity } if ={ limit = { has_trait = hedgehog } set_ethnicity = hedgehog_ethnicity } } } ai_potential = { always = no } ai_will_do = { base = 0 } } Congradualtions 1
Dusk012938 Posted May 9, 2025 Posted May 9, 2025 I was a wolf and my partner was a wolf, and we had human babies. I tried with alot of people. Not working all to well, since the update no more furry blooded kin.
Phaze Star Posted May 9, 2025 Author Posted May 9, 2025 8 hours ago, Dusk012938 said: I was a wolf and my partner was a wolf, and we had human babies. I tried with alot of people. Not working all to well, since the update no more furry blooded kin. Did the character interaction not solve it either? Sadness 😓
Grimlucifer Posted May 9, 2025 Posted May 9, 2025 17 hours ago, Dusk012938 said: I was a wolf and my partner was a wolf, and we had human babies. I tried with alot of people. Not working all to well, since the update no more furry blooded kin. If you are using the futanari mod, you need the Degen patch when clicking download, and then put the content of the zip file in the futa mod folder, it will work then. 1
Grimlucifer Posted May 24, 2025 Posted May 24, 2025 A new specy will soon join the fray. Going to be my biggest addon yet, hope you guys will like it. 1
Phaze Star Posted May 24, 2025 Author Posted May 24, 2025 8 minutes ago, Grimlucifer said: A new specy will soon join the fray. Going to be my biggest addon yet, hope you guys will like it. Mysterious 👀 1
Grimlucifer Posted May 24, 2025 Posted May 24, 2025 7 minutes ago, Phaze Star said: Mysterious 👀 Yep 😁 The symbol is a dead giveaway for those who know tho. hehehe... 1
larrysaw Posted May 24, 2025 Posted May 24, 2025 8 hours ago, Grimlucifer said: A new specy will soon join the fray. Going to be my biggest addon yet, hope you guys will like it. Yes-yes more species for the pile 1
Grimlucifer Posted May 25, 2025 Posted May 25, 2025 19 hours ago, larrysaw said: Yes-yes more species for the pile Ah a fellow enjoyer of the GHR i see 🐀
Grimlucifer Posted May 26, 2025 Posted May 26, 2025 2 hours ago, vader634 said: skaven wonder how its gonna be done I already have all portraits and have fully incorporated them has of now. I have almost completed the new men-at-arms, then i will work on buildings, decisions, culture tradition, religious tenet and lastly events. There is also a compatibility with the witchcraft mod from steam. 1
vader634 Posted May 27, 2025 Posted May 27, 2025 On 5/26/2025 at 12:45 PM, Grimlucifer said: I already have all portraits and have fully incorporated them has of now. I have almost completed the new men-at-arms, then i will work on buildings, decisions, culture tradition, religious tenet and lastly events. There is also a compatibility with the witchcraft mod from steam. will it follow warhammer fantasy with the females ? or more other ways
Grimlucifer Posted May 27, 2025 Posted May 27, 2025 45 minutes ago, vader634 said: will it follow warhammer fantasy with the females ? or more other ways Not really, no. I prefer to have female that are NOT genetically modified, pumped full of drugs, pseudo-living, unmoving breeding pods. The females will be more like the ones from any other species already in the original mod, more customization and possibilities that way in my opinion. And if you have seen the artwork of the brood horrors, you get why i don't want that version of the skaven females in this addon hehe 1
vader634 Posted May 27, 2025 Posted May 27, 2025 5 hours ago, Grimlucifer said: Not really, no. I prefer to have female that are NOT genetically modified, pumped full of drugs, pseudo-living, unmoving breeding pods. The females will be more like the ones from any other species already in the original mod, more customization and possibilities that way in my opinion. And if you have seen the artwork of the brood horrors, you get why i don't want that version of the skaven females in this addon hehe got it thanks for the answer looking forward to it have a good day or night
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