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[mod] Phaze's Species Mod


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Posted

A little surprise for everyone :

 

Since we just got a dlc based on the Mongols and therefore horses, I thought bringing the 'horse blood' trait from Phaze's milfy mod would be fun.

And here it is :

HORSIES ARE BACK BABY _ Drag and Drop content of this folder in Phaze Species mod.zipHorsies Babies working without milfy mods _ Drag & Drop folder content in Phaze Futanari Mod.zip

 

To make it work you just have to drag and drop the content of each folder, when you see a 'common' and a 'gfx' folder you can put everything on your screen in the original mod, the zip files are named with instructions on where each files should go and in which mods.

 

Have fun and hope you enjoy this tidbit of nostalgia. 🫡

Posted
47 minutes ago, Grimlucifer said:

A little surprise for everyone :

 

Since we just got a dlc based on the Mongols and therefore horses, I thought bringing the 'horse blood' trait from Phaze's milfy mod would be fun.

And here it is :

HORSIES ARE BACK BABY _ Drag and Drop content of this folder in Phaze Species mod.zip 3.14 MB · 0 downloads Horsies Babies working without milfy mods _ Drag & Drop folder content in Phaze Futanari Mod.zip 25.44 kB · 0 downloads

 

To make it work you just have to drag and drop the content of each folder, when you see a 'common' and a 'gfx' folder you can put everything on your screen in the original mod, the zip files are named with instructions on where each files should go and in which mods.

 

Have fun and hope you enjoy this tidbit of nostalgia. 🫡

That was fast!

Posted
2 minutes ago, Phaze Star said:

That was fast!

Yep! Doing the eevolian helped me figure the modifications that were needed quite fast, and i didn't need new pictures so i gained time with good old copypaste and name changing hehe

Posted
8 minutes ago, Grimlucifer said:

Yep! Doing the eevolian helped me figure the modifications that were needed quite fast, and i didn't need new pictures so i gained time with good old copypaste and name changing hehe

Clever ;)

Posted

Would it be possible to have a decision that fired the "set missing species portrait" interaction for every character?

Posted
Just now, noss said:

Would it be possible to have a decision that fired the "set missing species portrait" interaction for every character?

Fair chance the game will choke doing that to every character. If you do want that, try taking the code of the interaction and making a decision, then apply it under "every_character = { }"

Posted

Welp, gave it a try, but I've never done much beyond editing some parameters. I copied the on_game_start effect and pasted it as a decision, but it didn't quite work, dunno what went wrong.

Spoiler

set_species_portrait_decision = {
    decision_group_type = phaze_species
    effect = {
         every_character = {
             if ={
                 limit = {
                     has_trait = voirian
                }
                set_ethnicity = voirian_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bunnies
                }
                set_ethnicity = bunnies_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bandicoot
                }
                set_ethnicity = bandicoot_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = lunar_wolf
                }
                set_ethnicity = lunar_wolf_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = hedgehog
                }
                set_ethnicity = hedgehog_ethnicity
             }
         }
    }    
}

 

Posted
44 minutes ago, noss said:

Welp, gave it a try, but I've never done much beyond editing some parameters. I copied the on_game_start effect and pasted it as a decision, but it didn't quite work, dunno what went wrong.

  Hide contents

set_species_portrait_decision = {
    decision_group_type = phaze_species
    effect = {
         every_character = {
             if ={
                 limit = {
                     has_trait = voirian
                }
                set_ethnicity = voirian_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bunnies
                }
                set_ethnicity = bunnies_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bandicoot
                }
                set_ethnicity = bandicoot_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = lunar_wolf
                }
                set_ethnicity = lunar_wolf_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = hedgehog
                }
                set_ethnicity = hedgehog_ethnicity
             }
         }
    }    
}

 

I think the idea is good, but it might be because there are no parameters for the characters without species traits, the game most likely chokes on the decision because it doesn't know what to do with them and therefore never completes the associated command

Posted
2 hours ago, noss said:

Welp, gave it a try, but I've never done much beyond editing some parameters. I copied the on_game_start effect and pasted it as a decision, but it didn't quite work, dunno what went wrong.

  Reveal hidden contents

set_species_portrait_decision = {
    decision_group_type = phaze_species
    effect = {
         every_character = {
             if ={
                 limit = {
                     has_trait = voirian
                }
                set_ethnicity = voirian_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bunnies
                }
                set_ethnicity = bunnies_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bandicoot
                }
                set_ethnicity = bandicoot_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = lunar_wolf
                }
                set_ethnicity = lunar_wolf_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = hedgehog
                }
                set_ethnicity = hedgehog_ethnicity
             }
         }
    }    
}

 

First, look at any other decision's code any copy that structure. If that is all that you have in the decision, the whole decision's structure is wrong.

Second, "every_character" isn't a code that exists. Use "every_living_character" instead.

Posted

Ok, this worked!

Spoiler

set_species_portrait_decision = {
    ai_check_interval = 0
    decision_group_type = phaze_species
    effect = {
         every_living_character = {
             if ={
                 limit = {
                     has_trait = voirian
                }
                set_ethnicity = voirian_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bunnies
                }
                set_ethnicity = bunnies_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bandicoot
                }
                set_ethnicity = bandicoot_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = lunar_wolf
                }
                set_ethnicity = lunar_wolf_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = hedgehog
                }
                set_ethnicity = hedgehog_ethnicity
             }
         }
    }    
    ai_potential = {
        always = no
    }

    ai_will_do = {
        base = 0
    }
}

 

Posted
7 minutes ago, noss said:

Ok, this worked!

  Hide contents

set_species_portrait_decision = {
    ai_check_interval = 0
    decision_group_type = phaze_species
    effect = {
         every_living_character = {
             if ={
                 limit = {
                     has_trait = voirian
                }
                set_ethnicity = voirian_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bunnies
                }
                set_ethnicity = bunnies_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = bandicoot
                }
                set_ethnicity = bandicoot_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = lunar_wolf
                }
                set_ethnicity = lunar_wolf_ethnicity
             }
            
            if ={
                 limit = {
                     has_trait = hedgehog
                }
                set_ethnicity = hedgehog_ethnicity
             }
         }
    }    
    ai_potential = {
        always = no
    }

    ai_will_do = {
        base = 0
    }
}

 

Congradualtions :) 

Posted

I was a wolf and my partner was a wolf, and we had human babies. I tried with alot of people. Not working all to well, since the update no more furry blooded kin.

Posted
8 hours ago, Dusk012938 said:

I was a wolf and my partner was a wolf, and we had human babies. I tried with alot of people. Not working all to well, since the update no more furry blooded kin.

Did the character interaction not solve it either? Sadness 😓

Posted
17 hours ago, Dusk012938 said:

I was a wolf and my partner was a wolf, and we had human babies. I tried with alot of people. Not working all to well, since the update no more furry blooded kin.

If you are using the futanari mod, you need the Degen patch when clicking download, and then put the content of the zip file in the futa mod folder, it will work then.

  • 2 weeks later...
Posted
8 minutes ago, Grimlucifer said:

image.png.71c89febed08851b63abf6e70894a220.png

A new specy will soon join the fray.

Going to be my biggest addon yet, hope you guys will like it.

Mysterious 👀

Posted
8 hours ago, Grimlucifer said:

image.png.71c89febed08851b63abf6e70894a220.png

A new specy will soon join the fray.

Going to be my biggest addon yet, hope you guys will like it.

Yes-yes more species for the pile

Posted
2 hours ago, vader634 said:

skaven wonder how its gonna be done

I already have all portraits and have fully incorporated them has of now.

I have almost completed the new men-at-arms, then i will work on buildings, decisions, culture tradition, religious tenet and lastly events.

There is also a compatibility with the witchcraft mod from steam.

Posted
On 5/26/2025 at 12:45 PM, Grimlucifer said:

I already have all portraits and have fully incorporated them has of now.

I have almost completed the new men-at-arms, then i will work on buildings, decisions, culture tradition, religious tenet and lastly events.

There is also a compatibility with the witchcraft mod from steam.

will it follow warhammer fantasy with the females ? or more other ways

Posted
45 minutes ago, vader634 said:

will it follow warhammer fantasy with the females ? or more other ways

Not really, no. I prefer to have female that are NOT genetically modified, pumped full of drugs, pseudo-living, unmoving breeding pods.

The females will be more like the ones from any other species already in the original mod, more customization and possibilities that way in my opinion.

And if you have seen the artwork of the brood horrors, you get why i don't want that version of the skaven females in this addon hehe

Posted
5 hours ago, Grimlucifer said:

Not really, no. I prefer to have female that are NOT genetically modified, pumped full of drugs, pseudo-living, unmoving breeding pods.

The females will be more like the ones from any other species already in the original mod, more customization and possibilities that way in my opinion.

And if you have seen the artwork of the brood horrors, you get why i don't want that version of the skaven females in this addon hehe

got it thanks for the answer looking forward to it have a good day or night

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