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[mod] Phaze's Species Mod


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Posted
10 hours ago, Firstup595 said:

Do you think that you will be working on mods like this for EU 5, or staying on Ck3?

I am yet to try EU5

 

5 hours ago, SashaSnep said:

Maybe it should become available again after the event?

That is a base game restriction

 

5 hours ago, SashaSnep said:

Also dead characters with Sophita's gene seed portrait getting default bnuy (bunny) portraits after death. It's minor, but still.

Unnavoidable

Posted

So, obviously not any time soon, you've got a lot on your plate already and frankly you don't get enough praise for the work you've done. So hell yeah, this is all great stuff. Something I'd love to see someday would be the ability to toggle random seeds for the different species, kind of like the futanari so you can have them showing up normally, only through rare events, or only threw a handful of existing characters (like the PC).

 

There's something very hot about the idea of starting as, say, the only Skaven or Horseblooded and then spreading your bastards far and wide to infiltrate other bloodlines. (Especially with additional degen. The animal people rule now, the human commoners are fit only for livestock)

Posted
8 hours ago, Silmarion said:

So, obviously not any time soon, you've got a lot on your plate already and frankly you don't get enough praise for the work you've done. So hell yeah, this is all great stuff. Something I'd love to see someday would be the ability to toggle random seeds for the different species, kind of like the futanari so you can have them showing up normally, only through rare events, or only threw a handful of existing characters (like the PC).

 

There's something very hot about the idea of starting as, say, the only Skaven or Horseblooded and then spreading your bastards far and wide to infiltrate other bloodlines. (Especially with additional degen. The animal people rule now, the human commoners are fit only for livestock)

Honestly sounds like a fun campaign ;)

Abd thank you for the kind words ❤️

Posted

Paltera seems to be broken as she doesn't spawn with her unique portrait (she spawns with a random generic). It seems all of the scripts centered around her unique portrait are missing.

Posted
50 minutes ago, darthvaapad said:

Paltera seems to be broken as she doesn't spawn with her unique portrait (she spawns with a random generic). It seems all of the scripts centered around her unique portrait are missing.

Unfortunate, I thought I had already restored it

Posted (edited)

Hello Phaze could you put a warning in Massive Large Letter That Carnalitas Have Sex ANIMATIONS that can be turned of I was wondering why my game crashed each time i tried to have sex just found the reason did not know Carnalitas have Sex ANIMATIONS. Have a good Day or Night, for some reason my game keep crashing when i select make love i use phaze body,

Edited by vader634
  • 1 month later...
Posted

Obviously not any time soon but do you think that you will be releasing any updates for this anytime soon or is it on hold for other projects? 

P.s. Amazing mods love them all

  • 4 weeks later...
Posted

Long time lurker here. I noticed on a recent playthrough that the story events for Sophita did not trigger anymore and when I attempted to manually trigger those events, the game stated that any event with an identifier of 20 or higher simply did not exist.

As it turned out, the changes to the pregnancy function in the Futanari mod broke a function call in event 20, which caused any and all events from that point in the code onwards to be ignored. After fixing this, I also took some time to figure out why Paltrea did not receive her unique portrait anymore. Since I couldn't locate any code that did this assignment, I added that functionality myself.

The attached zip file contains a change to the futa pregnancy function call that allows the game to load events 20 and up; unique and dynamic portrait assignment for Paltrea (using all 8 portraits already in the mod); a few typo corrections that were spotted in the ck3 error.log. Simply extract and overwrite.

Bugfix for Sophita events.zip

Posted
1 hour ago, DarkNick said:

Long time lurker here. I noticed on a recent playthrough that the story events for Sophita did not trigger anymore and when I attempted to manually trigger those events, the game stated that any event with an identifier of 20 or higher simply did not exist.

As it turned out, the changes to the pregnancy function in the Futanari mod broke a function call in event 20, which caused any and all events from that point in the code onwards to be ignored. After fixing this, I also took some time to figure out why Paltrea did not receive her unique portrait anymore. Since I couldn't locate any code that did this assignment, I added that functionality myself.

The attached zip file contains a change to the futa pregnancy function call that allows the game to load events 20 and up; unique and dynamic portrait assignment for Paltrea (using all 8 portraits already in the mod); a few typo corrections that were spotted in the ck3 error.log. Simply extract and overwrite.

Bugfix for Sophita events.zip 42.56 kB · 0 downloads

Thank you very much for the contribution :)
I did not even think about how the pregnancy changes might break this mod. Very nice work!

  • 3 weeks later...
Posted

The pilgrimage ended with an error message. After checking numerous mods, I finally determined that this specific mod was causing the problem. The results window after the pilgrimage always required loading costumes, even for adventurers. It seems that because the image is rendered in 3D, CFP cannot read the costumes, causing the error. I tried other normal human characters, including lords and adventurers, and they were able to complete the pilgrimage normally.

Posted
16 hours ago, ker333777 said:

The pilgrimage ended with an error message. After checking numerous mods, I finally determined that this specific mod was causing the problem. The results window after the pilgrimage always required loading costumes, even for adventurers. It seems that because the image is rendered in 3D, CFP cannot read the costumes, causing the error. I tried other normal human characters, including lords and adventurers, and they were able to complete the pilgrimage normally.

Okay, this mod has a serious conflict with EPE. Removing EPE resolves the issue.

  • 1 month later...
Posted (edited)

I could just be remembering it wrong, but I recently updated the Futa mod and I noticed that now the characters don't get species traits on birth, they'll get the portrait but not the trait. Is that intentional? I swear I remember them getting the trait before but like I said, I could just be remembering it wrong.

*edit* Never mind, I didn't have the patch, I must've directly merged them in an older version for some reason.

Edited by SOMEGUY7839
  • 1 month later...

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