Phaze Star Posted June 23, 2025 Author Posted June 23, 2025 25 minutes ago, ShadowDavinf said: Hello im back again with the same issue as i posted Phazes Body i have removed the Phazes Body mod and set my mods back to how they where before as it was working a few days ago and the only thing I changed was updating my mods list (i was using stuff before the new dlc came out) here is the bugs one of them is from the Milfy mod Pics of the bug in question Now the one on the left used to be a Voirian and the Horse speaks for itself (now i do have Degeneracy in my mods im sorry but i just wanted to see the Miffy content before Degeneracy completely cannibalised Milffy and made it impossible to play it at all) and im guessing a mod updated broke the traits Here's my mod list i have updated Carnalitas Futanari and Degeneracy (Side note Striped's Imps works just fine as did every other mod) Milfy Mod should always be above my other mods. If you have been changing these mods on the same save then it would break even without using a body mod. The people you are seeing is when the game can no longer detect Ethnicity.
ShadowDavin Posted June 23, 2025 Posted June 23, 2025 (edited) 12 minutes ago, Phaze Star said: Milfy Mod should always be above my other mods. If you have been changing these mods on the same save then it would break even without using a body mod. The people you are seeing is when the game can no longer detect Ethnicity. Ah i see noted could you define changing mods a bit more? Edited June 23, 2025 by ShadowDavinf
Phaze Star Posted June 23, 2025 Author Posted June 23, 2025 23 minutes ago, ShadowDavin said: could you define changing mods a bit more? As in, removing or editing them mid save. You just shouldn't do that to mods effecting culture, ethnicity or bodies, which multiple of the mods you are using do more than one of. These need new saves, and species also does not like old saves exisiting on your pc. 1
ShadowDavin Posted June 23, 2025 Posted June 23, 2025 1 minute ago, Phaze Star said: As in, removing or editing them mid save. You just shouldn't do that to mods effecting culture, ethnicity or bodies, which multiple of the mods you are using do more than one of. These need new saves, and species also does not like old saves exisiting on your pc. Noted for the future thanks (sorry about bothering you for such a simple issue) 1
Yith Posted June 25, 2025 Posted June 25, 2025 The Phase species with eevolutions and satyr download keeps giving me a descriptor file issue and won't activate.
Phaze Star Posted June 25, 2025 Author Posted June 25, 2025 2 hours ago, Yith said: The Phase species with eevolutions and satyr download keeps giving me a descriptor file issue and won't activate. The .mod file needs to be opened with a text editor, then make sure it points to the correct file location 1
Yith Posted June 26, 2025 Posted June 26, 2025 3 hours ago, Phaze Star said: The .mod file needs to be opened with a text editor, then make sure it points to the correct file location I had to change the user name in the file path lol TY 1
Grimlucifer Posted June 29, 2025 Posted June 29, 2025 (edited) I'M ALIVE...barely...heatwave is a ***** where i am right now. SO here is a trimmed version of the skaven addon, with all portraits and men-at-arms. The rest isn't fully operational sadly, my coding skills really are that bad and my job has really been keeping me from my pc these last two weeks, just got a bit of time for myself. I'm taking a break for now but i will start working on it again when work calms down and the heatwave is gone. This addon actually contains : - a full set of portraits with : 64 female portraits, 64 male portraits, 64 futa portraits, 8 portraits for each type of children futa included and 8 special portraits for female fucksleeves - 12 new men-at-arms specific to skaven, to access them all you need is to have the trait, they are modified versions of Phaze's own maa so they should be as balanced as they are, 2 of these maa are only recruitable if you also use the witchcraft mod on steam, and complete a lifestyle tree, one for each, they are REALLY strong. Till then I hope you enjoy the first version of the skaven 🫡 PS : this file doesn't contain any other addon that was made between my latest upload and now, sorry about that. Phaze Species_Skaven.zip Edited June 29, 2025 by Grimlucifer 2
Phaze Star Posted June 29, 2025 Author Posted June 29, 2025 4 hours ago, Grimlucifer said: I'M ALIVE...barely...heatwave is a ***** where i am right now. SO here is a trimmed version of the skaven addon, with all portraits and men-at-arms. The rest isn't fully operational sadly, my coding skills really are that bad and my job has really been keeping me from my pc these last two weeks, just got a bit of time for myself. I'm taking a break for now but i will start working on it again when work calms down and the heatwave is gone. This addon actually contains : - a full set of portraits with : 64 female portraits, 64 male portraits, 64 futa portraits, 8 portraits for each type of children futa included and 8 special portraits for female fucksleeves - 12 new men-at-arms specific to skaven, to access them all you need is to have the trait, they are modified versions of Phaze's own maa so they should be as balanced as they are, 2 of these maa are only recruitable if you also use the witchcraft mod on steam, and complete a lifestyle tree, one for each, they are REALLY strong. Till then I hope you enjoy the first version of the skaven 🫡 PS : this file doesn't contain any other addon that was made between my latest upload and now, sorry about that. Phaze Species_Skaven.zip 311.67 MB · 2 downloads Well done for soldiering on 🫡 Very understandable circumstances, many people are going through something similar! I might see if I can merge this with the other vesion and then update main, since if I recall none of the latest version reskin my species so a merge should be fine. Now go and swim in some ice! 🙏 1
Phaze Star Posted July 1, 2025 Author Posted July 1, 2025 Version 6 Update All the activity that had been going on here for the last few months has now resulted in a new update! They were not all made with the same lore implications as my original groups, but mechanically speaking they have been intergrated into the mod. So a big thank you to Haril, Grimlucifer, and larrysaw for getting stuck in. Seeing their efforts, I decided to add some new content as well, enjoy! New Species! Eevolians are a colourful collection of critters with a lot of different artwork, created in full by Grimlucifer A new Satyr Species with considerable artwork has been added in colaberation between Haril and larrysaw Skaven, a group of agressive rats also join the party. This Species allows for unique MAA (Some need witchcraft mod), created in full by Grimlucifer More content is panned for this Species My Horseblooded portraits from Milfy Mod have also been ported as a Species by Grimlucifer Additions to previous Species Haril and larrysaw both expanded some of the portrait options for the Voirians larrysaw further added some new portraits to Lunar Wolves and Bunnies I have made some adjustments to their contributions, such as changing some art, adding art or adjusting stats to make them less overpowered I also uncompressed some of the contributor's works but I might have missed a few New decision: I added a decision to apply missing portraits globally all at once New MAA - Voirian Furies!: I decided to toss one new unit into the mix. To unlock them you must have the Voirian Trait and then you need either a Rival or hold a Grudge! Tested With Phaze Body: This mod works with Phaze Body. Humans will still get full 3D customisation, Species will not. If you try adding Phaze Body clothing to a 2D character don't expect anything good. Do note, running a sex animation of a 2D chaacter will still crash your game. Don't do it. Support I am busy cooking up all sorts of experiances, but financially I have very low stability and it does impact my ability to remain commited to these projects. If you enjoy my works and would like them to continue, please support me on my KO-FI account to help me: https://ko-fi.com/phazestar 2
larrysaw Posted July 2, 2025 Posted July 2, 2025 On 6/23/2025 at 3:56 AM, SaraScorpion said: is there no portrait set for satyr child? Sorry for getting back late. This should fix it, there's no picture for a futa child and I hadn't noticed when coding. Instructions in zip. satyr child fix.7z Personally not gotten much work done due to time retraints and the heat doesn't exactly keep me motivated, especially since my pc of choice is a laptop and that bitch loves to heat up. Will try to get it done and start testing within the week.
Phaze Star Posted July 2, 2025 Author Posted July 2, 2025 3 hours ago, larrysaw said: Sorry for getting back late. This should fix it, You just missed me merging all the versions into the next offical update... 😅
Bally Posted July 2, 2025 Posted July 2, 2025 First of all thanks for the hard work on your mods! I wanted to ask if anyone else has experienced this portrait mistake with futa fathered children? Sometimes they take the correct 2d portrait, other times it's stuck on the regular 3d model but black like in this case 1
Phaze Star Posted July 2, 2025 Author Posted July 2, 2025 1 minute ago, Bally said: futa fathered children? Most likely because the Futa Patch for this mod does not yet include the newer Species! 😅
Bally Posted July 2, 2025 Posted July 2, 2025 4 minutes ago, Phaze Star said: Most likely because the Futa Patch for this mod does not yet include the newer Species! 😅 I thought it had something to do with it, but checking the futa_pregnancy_baby_template file the horse blood trait is managed and it's possible to inherit it, it also assigns the horse_blood_ethnicity, is there supposed to be something else to hide the 3d model? Even the interaction to reassign a portrait doesn't change it. That said if it's something that can be fixed with an update I'll wait
Phaze Star Posted July 2, 2025 Author Posted July 2, 2025 7 minutes ago, Bally said: That said if it's something that can be fixed with an update I'll wait Don't hold your breath. This has been an issue for maybe a year now? I even mentioned it in the post of this new update if you read it again. No one knows why it happens. What I do know is if I changed the way portaits feed data, it corrects it, but f you make a new save they break again, which tells me it is to do with something like Character ID or similar that is randomised. AKA, I do not think it can be fixed.
Bally Posted July 2, 2025 Posted July 2, 2025 2 minutes ago, Phaze Star said: Don't hold your breath. This has been an issue for maybe a year now? I even mentioned it in the post of this new update if you read it again. No one knows why it happens. What I do know is if I changed the way portaits feed data, it corrects it, but f you make a new save they break again, which tells me it is to do with something like Character ID or similar that is randomised. AKA, I do not think it can be fixed. Ah damn, well thanks for answering! 1
Grimlucifer Posted July 2, 2025 Posted July 2, 2025 6 hours ago, Bally said: Ah damn, well thanks for answering! If the baby template from the futa mod hasn't been tempered with in a while, you will need to modify how the horse blood is assigned, in the original it required a modifier from the milfy mod that me, and most likely larry as well, changed to make it unnecessary and therefore work like other species attribution. Here is mine, should work just right. futa_pregnancy_baby_templates.txt 1
Phaze Star Posted July 2, 2025 Author Posted July 2, 2025 9 minutes ago, Grimlucifer said: Here is mine, should work just right. Thanks for sharing, I'll probably use this one when I update that
Bally Posted July 2, 2025 Posted July 2, 2025 2 hours ago, Grimlucifer said: If the baby template from the futa mod hasn't been tempered with in a while, you will need to modify how the horse blood is assigned, in the original it required a modifier from the milfy mod that me, and most likely larry as well, changed to make it unnecessary and therefore work like other species attribution. Here is mine, should work just right. futa_pregnancy_baby_templates.txt 626.3 kB · 5 downloads Thanks for the tip, I already edited my file to make it look like that but for some reason the glitch of the 3d model was still happening, for the moment I made a workaround by not assigning automatically the ethnicity in the script but doing it manually by decision and that seems to have mostly fixed it. Not ideal at all but what can you do... 1
SanzeninHayate32 Posted July 3, 2025 Posted July 3, 2025 Thank you for the update! This sure brings me back to CK2 seeding system ngl Out of curiosity tho, do you have a plan to eventually add the human into the mix or as a standalone for a total Species overhaul?
Phaze Star Posted July 3, 2025 Author Posted July 3, 2025 2 hours ago, SanzeninHayate32 said: eventually add the human into the mix The game already has humans though? 😅 I do not see the appeal. If I were to add 2D humans, they would not update when scarred, fat, missing an arm etc. Skin colour would be a nightmare AKA it would not follow any logic and would be even worse if the parents were of different heritages. 1
Grimlucifer Posted July 3, 2025 Posted July 3, 2025 1 hour ago, Phaze Star said: The game already has humans though? 😅 I do not see the appeal. If I were to add 2D humans, they would not update when scarred, fat, missing an arm etc. Skin colour would be a nightmare AKA it would not follow any logic and would be even worse if the parents were of different heritages. Or it would need a TON of pictures with all afflictions/traits : making sure that every character (each skin color, hair color, eye color?, hairstyle) has a picture for any and all bad traits and the possibility of having more than one that will need it's own picture, add the fact that you need to make a condition for each affliction to change the picture corresponding to it and each possible mix of traits as well, all that in real time to make it seamless... Yeah, Good Luck With That 2
Phaze Star Posted July 3, 2025 Author Posted July 3, 2025 12 minutes ago, Grimlucifer said: Yeah, Good Luck With That No thank you! 😅 Its time consuming enough making Futanari variations as is. Even uping the resolution of some of the art in this recent patch ended up taking hours 2
Bally Posted July 4, 2025 Posted July 4, 2025 Hello again, I wrote this bit of code since I noticed mixed species futa offspring always had the same race due to the sequence of race assignment, pasting it at the top of the species section in futa_pregnancy_baby_templates file should make it a 50/50 chance on either race now. I hope it helps! Phaze cross-species section.txt 1
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