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[mod] Phaze's Species Mod


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Posted
2 minutes ago, Phaze Star said:

Oh wait you are right!
Currently Phaze Body does not add animations so i guess they are compatiable

Welp, glad to help.

If your test bears good results please tell me, it will make the last humans in my game like trophies to get hehehe

Posted
3 hours ago, Grimlucifer said:

Also if you want a preset to make pictures like mine I can DM you the prompts Iused and the Loras, which are little addons to the generator that help set the pictures right, like a character, a background or a pose.

Yeah, shoot me those when ya can. My budget being $0, I probably won't end up using PixAI just because of getting all like ~120ish pictures will take too long and I want to get this done while the inspiration is there so to speak, but those'll still probably be useful even with other systems. I have some placeholders i'm not happy with artwise that I'm gonna use to test. Besides anything special like MAA or events, the codings all done so it's just getting the art right and hours in photoshop cleaning it up and removing backgrounds.

Posted
20 minutes ago, larrysaw said:

Yeah, shoot me those when ya can. My budget being $0, I probably won't end up using PixAI just because of getting all like ~120ish pictures will take too long and I want to get this done while the inspiration is there so to speak, but those'll still probably be useful even with other systems. I have some placeholders i'm not happy with artwise that I'm gonna use to test. Besides anything special like MAA or events, the codings all done so it's just getting the art right and hours in photoshop cleaning it up and removing backgrounds.

Alright I'll send it to you, but if you want a quicker software to clean up backgrounds you can use Krita.

It's free, the tool I use lets you select a color and it picks all pixels of said color until another colored pixel is in the way, basically a zone selection but automized.

Posted
7 minutes ago, Grimlucifer said:

Folks I might have made a breakthrough (for my coding level at least), testing it tomorrow, I'm going to sleep.

Goodnight

Exciting! 👀

Posted

Thank you lucifer for those prompts, unfortunately they have helped immensly. Now i'm getting more and more pictures I like and thus my workload keeps growing in tandem. At least my average photoshop time should've lowered so it's mostly more coding.

Unrelated, does anyone have any interest in fantasy goblins? The green rapey kind. The thought came to me and I'm thinking of doing them after I finish this.

Posted

Main code is done, pictures are made. Now it's just photoshop and deciding if I want to make any events, decisions, or MAA. Should be done within the next few days depending on any real life things.

Posted
11 minutes ago, larrysaw said:

Main code is done, pictures are made. Now it's just photoshop and deciding if I want to make any events, decisions, or MAA. Should be done within the next few days depending on any real life things.

No need to rush, events would be cool :)

Posted

It's going to take longer, I got some ideas to work on. Depending on how fast I can learn more code it might be done by the end of the week.

Posted (edited)

Alright, only have 50 more portraits to do, which sounds a lot (it is, I made far too many portraits) but that'll only take me 2-3 hours. After that it's all coding from here. Barring any major troubleshooting problems, it should be done during the weekend.

Edited by larrysaw
Posted
5 hours ago, larrysaw said:

Alright, only have 50 more portraits to do, which sounds a lot (it is, I made far too many portraits) but that'll only take me 2-3 hours. After that it's all coding from here. Barring any major troubleshooting problems, it should be done during the weekend.

Great!

Posted

Bit off a bit more than I could chew, it's gonna be a day or two later. But, when i'm done it should be able to staple into species without overrideing or ovverwriting anything so it can be moduler.

Posted
39 minutes ago, larrysaw said:

Bit off a bit more than I could chew, it's gonna be a day or two later. But, when i'm done it should be able to staple into species without overrideing or ovverwriting anything so it can be moduler.

Sounds good :) 

Posted

Stuff came up so progress has been slow, but i'm about done. I have to code one or two more events, get those events pictures, then it's just filling out translation files and testing.

Posted
21 minutes ago, larrysaw said:

Stuff came up so progress has been slow, but i'm about done. I have to code one or two more events, get those events pictures, then it's just filling out translation files and testing.

Good luck

Posted
6 hours ago, SaraScorpion said:

works like a charm. 

 

another thing though, currently the mod spawns nearly every new character as one of the species

Yep, sorry about that, my bad, I forgot to put the original values in the traits, I cranked everything to 100 so there would be as few humans as possible, I posted on this a  while back, lemme see.

Posted
On 4/25/2025 at 4:50 PM, Grimlucifer said:

There is...technically.

You can go in traits folder, open the Phaze_species_trait file and set 'birth=' and 'random creation=' to '0' on any species you DON'T want to see in game.

It should stop them from spawning at start and randomly for events, recruitment or any character generation really, unless event or specific trigger uses a specie in particular.

It's a barebone modification but it should work, I personally do the opposite and set everything to 100 so there is as many species and as few humans as possible.

Found it, just follow these steps and everything will be back to normal

Posted

Hello im back again with the same issue as i posted Phazes Body i have removed the Phazes Body mod and set my mods back to how they where before as it was working a few days ago and the only thing I changed was updating my mods list (i was using stuff before the new dlc came out) here is the bugs one of them is from the Milfy mod 

 image.png.70b4fed0e78c0e57780c247371f2eaae.pngScreenshot2025-06-22201541.png.5bd73dc64a99345ceae24b6baf23f41c.png

 

 

 

Pics of the bug in question Now the one on the left used to be a Voirian and the Horse speaks for itself (now i do have Degeneracy in my mods im sorry but i just wanted to see the Miffy content before Degeneracy completely cannibalised Milffy and made it impossible to play it at all) and im guessing a mod updated broke the traits 


image.png.c0cd4eaceae9365121b0d4e1a8f12c30.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

image.png.f8de0f537f4e0821cfa393659deb744c.png  Here's my mod list i have updated Carnalitas Futanari and Degeneracy (Side note Striped's Imps works just fine as did every other mod)

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