Grimlucifer Posted May 28, 2025 Posted May 28, 2025 Little progress update for the coming addon : - men at arms are all done and fully functionnal. - culture traditions are done. - buildings are done. - 'set species portrait' character interaction is updated as well as the background/vanilla-style pregnancy system. That was already a ****load of code that I am WAY to new to (MASSIVE respect Phaze). Next step is either new interactions/decisions or a special addition to the feudal vassal contracts. See you later you all. 🫡 2
Phaze Star Posted May 28, 2025 Author Posted May 28, 2025 32 minutes ago, Grimlucifer said: Little progress update for the coming addon : - men at arms are all done and fully functionnal. - culture traditions are done. - buildings are done. - 'set species portrait' character interaction is updated as well as the background/vanilla-style pregnancy system. That was already a ****load of code that I am WAY to new to (MASSIVE respect Phaze). Next step is either new interactions/decisions or a special addition to the feudal vassal contracts. See you later you all. 🫡 Keep up the great progress, this is very interesting! 1
Grimlucifer Posted May 29, 2025 Posted May 29, 2025 Well folks After a moment warpstone-induced clarity, I found how to make the futa tributary breeding rights available for feudal vassals...the extra-marital potential just expanded. 2
valkykitten Posted May 30, 2025 Posted May 30, 2025 12 hours ago, Grimlucifer said: Well folks After a moment warpstone-induced clarity, I found how to make the futa tributary breeding rights available for feudal vassals...the extra-marital potential just expanded. The Time for Bretton... i mean French-man things is coming to an end. 1
Grimlucifer Posted May 30, 2025 Posted May 30, 2025 17 hours ago, valkykitten said: The Time for Bretton... i mean French-man things is coming to an end. I see your plot-schemes little disciple, but you are not plotting-thinking big enough hahaha 🤫 1
vader634 Posted May 31, 2025 Posted May 31, 2025 the empire of m eehh i mean the HRE shall fall to skavendom the skaven shall rid the filthy man thing from the world
Haril Posted June 1, 2025 Posted June 1, 2025 (edited) I'm also a big fan of the Species mod; I don't enjoy the 3D models that the game uses, so I'm glad people are making mods for it. I can't wait for the rats. I've also done some of my edits for the races. Currently, I have converted all the Lunar wolves into Satyrs, but I am trying to get the species on birth to work with all the mods, and the ELF mod is particularly challenging. Spoiler Edited June 1, 2025 by Haril 2
Phaze Star Posted June 1, 2025 Author Posted June 1, 2025 14 minutes ago, Haril said: I'm also a big fan of the Species mod; I don't enjoy the 3D models that the game uses, so I'm glad people are making mods for it. I can't wait for the rats. I've also done some of my edits for the races. Currently, I have converted all the Lunar wolves into Satyrs, but I am trying to get the species on birth to work with all the mods, and the ELF mod is particularly challenging. Hide contents These look good If you converted the Satyrs into their own species, as well as making your new voirians add to the old instead of replace, we could look into incorperating these!
Haril Posted June 1, 2025 Posted June 1, 2025 The conversion is very patchwork, mostly just going through the already-made content, and changing Lunar wolves to Satyr in the localizations, but keeping the core trait still named Lunar_wolf, I'll be honest, I had a lot more of these in the past. Still, I keep forgetting to remove the custom ones before updating the mod, and end up losing them, having to remake them again. Many of these are incomplete, but these are all the ones I have at the moment. bad reworks.zip Rework 1 satyr.zip 1
Phaze Star Posted June 1, 2025 Author Posted June 1, 2025 23 minutes ago, Haril said: The conversion is very patchwork, mostly just going through the already-made content, and changing Lunar wolves to Satyr in the localizations, but keeping the core trait still named Lunar_wolf, I'll be honest, I had a lot more of these in the past. Still, I keep forgetting to remove the custom ones before updating the mod, and end up losing them, having to remake them again. Many of these are incomplete, but these are all the ones I have at the moment. bad reworks.zip 23.65 MB · 0 downloads Rework 1 satyr.zip 35.09 MB · 0 downloads So are these replacing my files or have you made them seperate?
Haril Posted June 1, 2025 Posted June 1, 2025 (edited) They replace them, mostly because I'm super lazy and didn't want to go through the work of adding more lines to the image codes. I intend to try to make them into their own thing, or at least the satyrs, but I'm still trying to find a style I enjoy. Edited June 1, 2025 by Haril 1
larrysaw Posted June 2, 2025 Posted June 2, 2025 7 hours ago, Haril said: They replace them, mostly because I'm super lazy and didn't want to go through the work of adding more lines to the image codes. I intend to try to make them into their own thing, or at least the satyrs, but I'm still trying to find a style I enjoy. If you want, I made some quick and dirty code to make the satyrs work alone. I'll probably start getting those voirians working as well. 1
Phaze Star Posted June 2, 2025 Author Posted June 2, 2025 5 hours ago, larrysaw said: If you want, I made some quick and dirty code to make the satyrs work alone. I'll probably start getting those voirians working as well. That would be great
larrysaw Posted June 2, 2025 Posted June 2, 2025 Phaze%20Species_with%20Eevolutions_and_satyr.7z 3 hours ago, Phaze Star said: That would be great Here. Phaze%20Species_with%20Eevolutions_and_satyr.7z I just kinda cannibalized the lunar wolf code and changed names. The trait is the same as wolf but with no picture and name changed. I didn't notice when coding but there's no futa child portrait so they show up invisible but you should be able to change them to the normal female picture in the barber. Those voirians are causing me more trouble but as with all code i'm sure there's just a typo somewhere borking everything up so I'll work on that later.
Phaze Star Posted June 2, 2025 Author Posted June 2, 2025 9 minutes ago, larrysaw said: Phaze%20Species_with%20Eevolutions_and_satyr.7z 210.93 MB · 0 downloads Here. Phaze%20Species_with%20Eevolutions_and_satyr.7z I just kinda cannibalized the lunar wolf code and changed names. The trait is the same as wolf but with no picture and name changed. I didn't notice when coding but there's no futa child portrait so they show up invisible but you should be able to change them to the normal female picture in the barber. Those voirians are causing me more trouble but as with all code i'm sure there's just a typo somewhere borking everything up so I'll work on that later. Great work 🫡
Grimlucifer Posted June 2, 2025 Posted June 2, 2025 35 minutes ago, larrysaw said: Phaze%20Species_with%20Eevolutions_and_satyr.7z 210.93 MB · 0 downloads Here. Phaze%20Species_with%20Eevolutions_and_satyr.7z I just kinda cannibalized the lunar wolf code and changed names. The trait is the same as wolf but with no picture and name changed. I didn't notice when coding but there's no futa child portrait so they show up invisible but you should be able to change them to the normal female picture in the barber. Those voirians are causing me more trouble but as with all code i'm sure there's just a typo somewhere borking everything up so I'll work on that later. For the botching part, if you're like me you'll missclick and replace a number AND the dot before a .dds name in the .asset file in species portraits folder
Phaze Star Posted June 2, 2025 Author Posted June 2, 2025 6 minutes ago, Grimlucifer said: For the botching part, if you're like me you'll missclick and replace a number AND the dot before a .dds name in the .asset file in species portraits folder I DM'd you by the way 1
Grimlucifer Posted June 2, 2025 Posted June 2, 2025 (edited) 18 minutes ago, Phaze Star said: I DM'd you by the way Yeah just saw it, sorry I was sleeping at the hour you sent the first DM. I'm from france btw, so I guess we're not on the same time zone hehe. Edited June 2, 2025 by Grimlucifer
larrysaw Posted June 2, 2025 Posted June 2, 2025 (edited) 37 minutes ago, Grimlucifer said: For the botching part, if you're like me you'll missclick and replace a number AND the dot before a .dds name in the .asset file in species portraits folder I'd appreciate it if you can do a once over of my code. voirian code.7z I can't see any obvious problem and haven't found a typo yet, but while I can choose the portrait slot in game, all the added portraits are blank. The base replace works so the portraits probably aren't the problem. edit: found a typo for futa child 2 in the .asset, i'll test it but that shouldn't affect the other portraits as well. edit 2:fixing the typo makes futa child 2 work so there are definately typos borking the rest of them or something Edited June 2, 2025 by larrysaw 1
Grimlucifer Posted June 2, 2025 Posted June 2, 2025 (edited) 23 minutes ago, larrysaw said: I'd appreciate it if you can do a once over of my code. voirian code.7z I can't see any obvious problem and haven't found a typo yet, but while I can choose the portrait slot in game, all the added portraits are blank. The base replace works so the portraits probably aren't the problem. Found the error, in your voiran genes file, one '}' was missing, and the biggest error actually came from a typo in the original mod, instead of the gene file being called 'phaze_species_voirian_genes' it is called 'phaze_species_vorian_genes'. So yeah, it was a typo, not the one you imagined though. Corrected the typo and the file name, your welcome 🫡 phaze_species_vorian_genes.txt Edited June 2, 2025 by Grimlucifer
Phaze Star Posted June 2, 2025 Author Posted June 2, 2025 Since there are so many different versions, I think it would be best to consolidate them into one build, which can then update the main page. But, Satyrs would also need to not use the Lunar Wolf events, just doesn't make sense! 😅 1
Grimlucifer Posted June 2, 2025 Posted June 2, 2025 6 minutes ago, Phaze Star said: Since there are so many different versions, I think it would be best to consolidate them into one build, which can then update the main page. But, Satyrs would also need to not use the Lunar Wolf events, just doesn't make sense! 😅 Working on it actually 😁
Phaze Star Posted June 2, 2025 Author Posted June 2, 2025 12 minutes ago, Grimlucifer said: Working on it actually 😁 Legendary ❤️ 1
Grimlucifer Posted June 2, 2025 Posted June 2, 2025 🎉!!DONE!!🎉 Also added my newest horseblood portraits, Mongol themed for the nomadic experience, just new futa and females though I also added the corrected files for the new voirans and the new satyrs species. Let's all have some fun now Phaze_Species_All_Addons_To_Date.7z 1
Phaze Star Posted June 2, 2025 Author Posted June 2, 2025 Just now, Grimlucifer said: 🎉!!DONE!!🎉 Also added my newest horseblood portraits, Mongol themed for the nomadic experience, just new futa and females though I also added the corrected files for the new voirans and the new satyrs species. Let's all have some fun now Phaze_Species_All_Addons_To_Date.7z 235.8 MB · 0 downloads Fantastic!!! ❤️ Does this include the rat people or are they still being worked on?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now