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req Wuthering waves


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Posted
On 1/6/2026 at 8:47 AM, AtomicGrievous said:

image.png.f8509f84338e7bbcb9f9baad35292228.png

Unfortunately, the experiment didn't work out. The white part blends more than it should with the gold, with the tones so close that it's imperceptible. Only after painting and adding it to the game did I realize how bad it looked.



As you can see, a white outline remains because of what I mentioned above. However, it's imperceptible with light colors, but with dark colors it becomes an aberration. For dark colors I will have to use the dark template and for light colors I will have to use the white base color template; I will have to redo everything, I will need a few more days unfortunately.

image.png.12c6eeed3f313c114e62d2504c960f91.png




These were some of the ones I made, unfortunately I made a total of 19 different colors and then I went to see the result, I need to sleep XD
Working on this is total pain and suffering because of the amount of tiny details this dress has.


some examples of colors:

 

pink one look good

Posted
8 hours ago, dsadwa21 said:

I only know how to fix the delayed issue bruh, you can try moonholder's stable texture tool and see if it helps

thnx, yeah i did try their stable fix but it didnt work sadly

Posted
22 hours ago, IncogACC said:

It finally happened, I was forced to go beyond 28 toggles for one of these mods.

There's so much here that honestly I wouldn't be surprised if my version was harder to use than the original, even with all of the clipping fixes I've made, just by proxy of how many keys there are. The only "saving grace" I have at this point is that I standardise the placement of most keys so using all of the mods I rewrite in this series will develop a muscle memory. I've you've used the other mods from this series that I've modified, then it will still feel natural even with so many keys.

At this point if you're so dedicated doing this you may as well learn how to make a custom ingame ui with buttons like some mods have, just an idea.

Posted
17 hours ago, roflmnop said:

I still would like to do my own test with those but I've been lazy, if I do find the ambition to play around and learn anything more I'll edit this post.

 

EDIT: I did try removing the "r.Streaming.UseAllMips=1" and my mods still worked so I don't know how important that line is, also lowered the "r.Streaming.MinBoost=30.0" down to 25 and didn't see any difference.

There are three ways currently to force loading needed textures:

1. use in game ultra lod setting

2. use UseAllMips setting in xxmi.

3. add lod hashes into mod.ini for mid-high lod option

Any should work, but the last one impacts performance the least. But then you need r.Streaming.MinBoost to force loading these textures. It only affects the distance at which high lod textures load and depends on your pc specs. 

 

SpectrumQT explained this on his patreon, more or less.

Posted
7 hours ago, Kyliel said:

image.png.9c174f408f3658d3e92a149b4d16f3af.png

 

Thanks! Mod works for me but the weapon texture is broken, my LoD is also set to Ultra High any ideas how to fix?

image.png.a28f8bb271fe112bae2f30b4fd72db67.png




Possibly the same problem as LoD, what you can do is this:


image.png.3661de9405ed4dc0ea153e950849ba66.png



If that doesn't solve the problem, on the same screen, you will click on "Open Engine.ini":


[ConsoleVariables]
r.Kuro.SkeletalMesh.LODDistanceScale=50
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=50.0

Posted
On 7/1/2026 at 7:19, mr_una_l said:

¿Alguien más tiene problemas con los mods que funcionan en el menú o la pantalla de personaje, pero en el mundo real fallan? Rover, por ejemplo, pero les pasa a la mayoría de mis personajes.

 

 

roveroverworld.png.86c3ced018bf26b1eaf0713e9a2b4658.pngrovermenu.thumb.png.0ff240f6bad37acfba5db1473293cd48.png

Yes you need to adjust the graphics quality at least to medium, if you have It in low quality thats happens

Posted
On 1/7/2026 at 10:19 AM, mr_una_l said:

anyone else having issues with mods working in the menu or character screen but in the overworld they break? Rover for example but its happening for most of my characters:

 

 

roveroverworld.png.86c3ced018bf26b1eaf0713e9a2b4658.pngrovermenu.thumb.png.0ff240f6bad37acfba5db1473293cd48.png

Where can I find this mod?

Posted
4 hours ago, AtomicGrievous said:

image.png.a28f8bb271fe112bae2f30b4fd72db67.png




Possibly the same problem as LoD, what you can do is this:


image.png.3661de9405ed4dc0ea153e950849ba66.png



If that doesn't solve the problem, on the same screen, you will click on "Open Engine.ini":


[ConsoleVariables]
r.Kuro.SkeletalMesh.LODDistanceScale=50
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=50.0

Unfortunately this didn't solve it for me, thankfully tho it's only the weapon that's glitched so I'm not too bothered by it.

Posted
7 hours ago, tjcyberman said:

Yes you need to adjust the graphics quality at least to medium, if you have It in low quality thats happens

Yea I found my issue was the lod bias was too low, upped it and it solved my issue. 

Posted
12 hours ago, Kyliel said:

Unfortunately this didn't solve it for me, thankfully tho it's only the weapon that's glitched so I'm not too bothered by it.

try redownload, or change weapon skin on "0"

 

Posted

I just wanted to know if there is anything I can do to increase FPS or reduce stuttering in-game with mods because the game is unplayable with mods. I know since 3.0 everything is in shambles, but I thought it was fixed with wuwa mod fixer, but the game is not stable in my PC even though I have a good PC (i5 12th gen and 4070 GPU—playing on a 2k monitor). I'm not sure of the problem, and I'm not knowledgeable enough about modding to know it, but I barely have between 40-50 FPS with drops and stuttering to 30s. and if I disable Rabbit FX, it increases. I know part of the problem is with DX11, but nothing more. If someone can help me i'd be very thankful. 

Screenshot 2026-01-09 161142.png

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