SnForI Posted January 7 Posted January 7 2 hours ago, dsadwa21 said: How I fixed the delay texture loading issue Requirements: -Latest RabbitFX version(placed in the Mods folder) -Hunting enable andUseAllMips(or Ultra High LOD BIAS) checked in WMMI -Paint.NET(or any softwares capable of viewing .dds files) -Dump_usage = 1 in d3dx.ini of (inside the WWMI folder) Step-by-step: -Step0: Make a copy of the mod.ini file from the mod that has the delayed texture issue and place it somewhere, then open both of them(this will be convinent for later steps) -Step1: Launch the game and identify which part of the model has delayed texture loading. -Step2: Press NUM 0 to enable hunting mode. Use NUM 1 and NUM 2 to cycle until the problematic part disappears. Example: if the problematic part is the clothes: Hide contents -Step3: In your original mod.ini, locate the corresponding [TextureOverrideComponentX] section. Add ; in front of the drawindexed lines, then save the file and press F10 in-game (this automatically disables shader hunting). If that part disappears, you have identified the correct component(Body or clothing components usually contain many drawindexed lines.) Reveal hidden contents You can comment out all drawindexed lines or just a few, as long as the problematic part partially or fully disappears. -Step4: Go back into the game, press NUM 0 to re-enable hunting, then press F8 when the delayed part disappears. Wait a few seconds for XXMI to dump the files. After dumping is complete: Press NUM 3 to copy the hash Open ShaderUsage.txt in the FrameAnalysis folder inside your WWMI directory Press Ctrl + F and paste the copied hash Make sure this hash corresponds to a Pixel Shader hash (not a Compute Shader or Vertex Shader). Reveal hidden contents -Step5: The string between < > is the hash of the corresponding shader slot. Copy this hash, then go to your copied mod.ini: Press Ctrl + F Find the ResourceTextureX that contains the same hash (only check register IDs 0–7; if it has orig_hash or cannot be found, skip it and move to the next register) Next: Go to the Textures folder of your mod Open the .dds file corresponding to that ResourceTextureX Determine whether it is a Diffuse, Lightmap, or Normal map If it is none of these, skip it Some examples of diffuse: Reveal hidden contents Some examples of normalmap: Reveal hidden contents Some examples of lightmap Reveal hidden contents -Step6: the [TextureOverrideTextureX] section corresponding to that ResourceTextureX: Copy all lines from the line under match_priority to endif Paste them under handling = skip in the TextureOverrideComponent of the problematic part in your original mod.ini Replace: this = → Resource\RabbitFX\Diffuse (for diffuse textures) this = → Resource\RabbitFX\Lightmap (for lightmaps) this = → Resource\RabbitFX\Normalmap (for normal maps) . Finally add run = CommandList\RabbitFX\SetTextures and now you are done. Reveal hidden contents from to: Final words: -If the method above does not work, try replacing RabbitFX\...\Diffuse with ps-tX where X is the register id number of the shader hash -If your mod uses glow effect and not working after edit, reinstall your xxmi -Some mods have universal checktextureoverride or sth so moving all other mods except the one you are fixing and rabbitFX to another folder first -I am not good at English so maybe some parts can be hard to understand, but i hope this post can help you. Man please fix this mod for me if u can, im to dumb to understand all the procedures, the makeup and half of clothes break when using E skill Cantrella kanou 2.1 edit.rar
roflmnop Posted January 7 Posted January 7 (edited) 18 hours ago, UnmitigatedGall said: I'm having a lot of trouble getting this mod Lumi Custom.zipto save the toggles in between game loads. Does anyone know why, and how might I fix it? It's because the variables are missing the "persist" part for example "global persist $jacket = 0" here is the mod with them corrected so that the changes will stay consistant. Lumi Custom fixed variables.rar 16 hours ago, mr_una_l said: anyone else having issues with mods working in the menu or character screen but in the overworld they break? Rover for example but its happening for most of my characters: Located in "Wuthering Waves\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor" there is an "engine.ini" file make sure you have these lines written in it. r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScale=24 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=30.0 r.Streaming.Boost=40 I still would like to do my own test with those but I've been lazy, if I do find the ambition to play around and learn anything more I'll edit this post. EDIT: I did try removing the "r.Streaming.UseAllMips=1" and my mods still worked so I don't know how important that line is, also lowered the "r.Streaming.MinBoost=30.0" down to 25 and didn't see any difference. Edited January 8 by roflmnop 2
AtomicGrievous Posted January 7 Posted January 7 47 minutes ago, AtomicGrievous said: When the Augusta rerun comes out in 3.1, I'll add more color variations to the short hair. That's funny. 1
coffee.or.tea Posted January 7 Posted January 7 hi all, does anyone know how to fix this first person driving bug? It only happens when I play with XXMI, its normal without mod. Hope someone could help thanks a lot
Gibgibon Posted January 7 Posted January 7 (edited) Anybody please help I don't know why but when I turn on the nvidia smooth motion feature in nvidia app all mods stop working They just don't load. Nothing there. Earlier I wasn't able to play with smooth motion cuz the whole screen was flickering and now after the drivers update it's surprisingly ok. But another problem appears, of course - mods don't work and even than I'm starting the game with xxmi but it doesn't load mods at all and no commands work like it's not loading itself at all either. Where could be the problem? Edited January 7 by Gibgibon
AtomicGrievous Posted January 7 Posted January 7 (edited) 18 minutes ago, coffee.or.tea said: hi all, does anyone know how to fix this first person driving bug? It only happens when I play with XXMI, its normal without mod. Hope someone could help thanks a lot Disable the censorship option (the one that makes the character visible when you look up). from RabbitFX Edited January 7 by AtomicGrievous 1
dsadwa21 Posted January 8 Posted January 8 7 hours ago, SnForI said: Man please fix this mod for me if u can, im to dumb to understand all the procedures, the makeup and half of clothes break when using E skill Cantrella kanou 2.1 edit.rar 173.03 MB · 1 download I only know how to fix the delayed issue bruh, you can try moonholder's stable texture tool and see if it helps 1
snowbra Posted January 8 Posted January 8 Anyone have the fixed Short npc Wuwa 3.0 updated from Tedom? https://tedom.fanbox.cc/posts/10069545
abcxyz123124 Posted January 8 Posted January 8 10 hours ago, AtomicGrievous said: Augusta - Magistral Formal Dress - V1.11 = -Menu ↑ -Hairstyle ← -Shoulder Pads → -Skirt ↓ -Shoes / -WaistAccessory 9 -Necklace 0 -Weapon (4 options) new weapon color added 7 or 6 -Hair Color (8 options) . or , -Dress Color (11 options) [ or ] -Skin/Sockets (12 options) Oiled Body Added NOTE: Regarding the hair color and the fact that they share the same button, I know why. There's a hairstyle that's disabled by default in my version of this mod. Inside the INI file, there's a way to activate it, and it's described near the hairstyle toggle. However, for some reason, the colors of the stockings/skin are linked to this specific hairstyle. I don't yet have enough practice with Drawcall to make that separation so I can activate this hairstyle in the mod. As for the breasts, it's a Blender issue. The nipple doesn't actually exist, even if you open it in Blender, so for now there's nothing I can do. I'm still studying Blender to create my own mods, and for that reason, the additions to the Cartethya mod I'm working on will possibly take a while, just as any update to this Augusta mod might take a long time before I can work on it again. Regarding the Augusta mod, I know there are more variants that I haven't included yet, but I haven't had time to search for them and separate the files of the variants I already have. I've seen some with lace stockings and lace bodysuits, but I haven't been able to find them for download, only images. If you or anyone else has these versions and wants to send them to me, I would be grateful. It would save me time searching, as I certainly don't know all the places that have Wuwa mods on the internet. I think I only know of 4 places that have Wuwa mods for free. The problem of short hair has been fixed. Augusta - Magistral Formal Dress - V1.11.rar 453.23 MB · 1 download short hair doesnt work for me
wuwc001 Posted January 8 Posted January 8 On 1/6/2026 at 9:42 AM, Hikoyore said: 揭示隐藏内容 https://gofile.io/d/g9upSk Thank you so much! 1
AtomicGrievous Posted January 8 Posted January 8 46 minutes ago, abcxyz123124 said: short hair doesnt work for me redownload it for v1.11
AtomicGrievous Posted January 8 Posted January 8 (edited) 1 hour ago, abcxyz123124 said: short hair doesnt work for me Working! I don't know if it might be something related to LoD, but I downloaded what I sent to test what I uploaded to LoversLab and it's working normally here. From what I'm seeing, you're messing with the folders inside the mod, because the crown shouldn't be appearing. Delete it and extract it from the file again, Press F10 to reload the mod again after extracting and enjoy! Edited January 8 by AtomicGrievous
Kyliel Posted January 8 Posted January 8 1 hour ago, AtomicGrievous said: Working! I don't know if it might be something related to LoD, but I downloaded what I sent to test what I uploaded to LoversLab and it's working normally here. From what I'm seeing, you're messing with the folders inside the mod, because the crown shouldn't be appearing. Delete it and extract it from the file again, Press F10 to reload the mod again after extracting and enjoy! Thanks! Mod works for me but the weapon texture is broken, my LoD is also set to Ultra High any ideas how to fix? 2
145hkhjghk Posted January 8 Posted January 8 Does anyone have this good module? Could you share it with me? Thank you
roxwer Posted January 8 Posted January 8 This is an outdated mod for Jinxi. Her hair has glitches in Version 3.0, and I still can’t fix it even after using Wuwa_Mod_Fixer_v3.0.0. Could anyone help me take a look? Jinhsi Dragon Sentinel Echo Toggle NUMPAD and 4 to [.rar 1
IncogACC Posted January 8 Posted January 8 11 hours ago, Gibgibon said: Anybody please help I don't know why but when I turn on the nvidia smooth motion feature in nvidia app all mods stop working They just don't load. Nothing there. Earlier I wasn't able to play with smooth motion cuz the whole screen was flickering and now after the drivers update it's surprisingly ok. But another problem appears, of course - mods don't work and even than I'm starting the game with xxmi but it doesn't load mods at all and no commands work like it's not loading itself at all either. Where could be the problem? Smooth motion isn't supported, simple as that, you can't use it yet. It is on the list of things for Spectrum to work on so maybe one day. 2
assfuta1 Posted January 8 Posted January 8 (edited) When I use Cantarella's skill, the texture gets ruined like this. How do I fix it? And I also tried using the fix tool, but depending on the angle, it either normalizes or breaks again. Cantarella Toggle Pink Edit V4.zip Edited January 8 by assfuta1
yuukino9 Posted January 8 Posted January 8 On 1/6/2026 at 8:47 AM, AtomicGrievous said: Unfortunately, the experiment didn't work out. The white part blends more than it should with the gold, with the tones so close that it's imperceptible. Only after painting and adding it to the game did I realize how bad it looked. As you can see, a white outline remains because of what I mentioned above. However, it's imperceptible with light colors, but with dark colors it becomes an aberration. For dark colors I will have to use the dark template and for light colors I will have to use the white base color template; I will have to redo everything, I will need a few more days unfortunately. These were some of the ones I made, unfortunately I made a total of 19 different colors and then I went to see the result, I need to sleep XD Working on this is total pain and suffering because of the amount of tiny details this dress has. some examples of colors: pink one look good 1
SnForI Posted January 8 Posted January 8 8 hours ago, dsadwa21 said: I only know how to fix the delayed issue bruh, you can try moonholder's stable texture tool and see if it helps thnx, yeah i did try their stable fix but it didnt work sadly
CrazDy Posted January 8 Posted January 8 22 hours ago, IncogACC said: It finally happened, I was forced to go beyond 28 toggles for one of these mods. There's so much here that honestly I wouldn't be surprised if my version was harder to use than the original, even with all of the clipping fixes I've made, just by proxy of how many keys there are. The only "saving grace" I have at this point is that I standardise the placement of most keys so using all of the mods I rewrite in this series will develop a muscle memory. I've you've used the other mods from this series that I've modified, then it will still feel natural even with so many keys. At this point if you're so dedicated doing this you may as well learn how to make a custom ingame ui with buttons like some mods have, just an idea.
CrazDy Posted January 8 Posted January 8 17 hours ago, roflmnop said: I still would like to do my own test with those but I've been lazy, if I do find the ambition to play around and learn anything more I'll edit this post. EDIT: I did try removing the "r.Streaming.UseAllMips=1" and my mods still worked so I don't know how important that line is, also lowered the "r.Streaming.MinBoost=30.0" down to 25 and didn't see any difference. There are three ways currently to force loading needed textures: 1. use in game ultra lod setting 2. use UseAllMips setting in xxmi. 3. add lod hashes into mod.ini for mid-high lod option Any should work, but the last one impacts performance the least. But then you need r.Streaming.MinBoost to force loading these textures. It only affects the distance at which high lod textures load and depends on your pc specs. SpectrumQT explained this on his patreon, more or less.
AtomicGrievous Posted January 8 Posted January 8 7 hours ago, Kyliel said: Thanks! Mod works for me but the weapon texture is broken, my LoD is also set to Ultra High any ideas how to fix? Possibly the same problem as LoD, what you can do is this: If that doesn't solve the problem, on the same screen, you will click on "Open Engine.ini": [ConsoleVariables] r.Kuro.SkeletalMesh.LODDistanceScale=50 r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=50.0 1
tjcyberman Posted January 8 Posted January 8 On 7/1/2026 at 7:19, mr_una_l said: ¿Alguien más tiene problemas con los mods que funcionan en el menú o la pantalla de personaje, pero en el mundo real fallan? Rover, por ejemplo, pero les pasa a la mayoría de mis personajes. Yes you need to adjust the graphics quality at least to medium, if you have It in low quality thats happens 1
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