Jump to content

req Wuthering waves


Recommended Posts

Posted
2 hours ago, dsadwa21 said:

How I fixed the delay texture loading issue


Requirements: 
-Latest RabbitFX version(placed in the Mods folder)

-Hunting enable andUseAllMips(or Ultra High LOD BIAS) checked in WMMI
-Paint.NET(or any softwares capable of viewing .dds files)
-Dump_usage = 1 in d3dx.ini of (inside the WWMI folder)
image.png.c0da7b3dfde9bbf31ffa825e38d998ba.png

Step-by-step:
-Step0: Make a copy of the mod.ini file from the mod that has the delayed texture issue and place it somewhere, then open both of them(this will be convinent for later steps)

-Step1: Launch the game and identify which part of the model has delayed texture loading.
-Step2:

Press NUM 0 to enable hunting mode.
Use NUM 1 and NUM 2 to cycle until the problematic part disappears.

Example: if the problematic part is the clothes:

  Hide contents

Client-Win64-Shipping2026-01-0722-10-06.png.e14f4edaa6064748b4697e22b0f20770.pngClient-Win64-Shipping2026-01-0722-10-08.png.c7af5468316e016fd85043f1c4f45cbe.png


-Step3:

In your original mod.ini, locate the corresponding [TextureOverrideComponentX] section.
Add ; in front of the drawindexed lines, then save the file and press F10 in-game (this automatically disables shader hunting).

If that part disappears, you have identified the correct component(Body or clothing components usually contain many drawindexed lines.)

  Reveal hidden contents

You can comment out all drawindexed lines or just a few, as long as the problematic part partially or fully disappears.image.png.2fa035c6ad85a44d9a7f88a3b987d20f.pngimage.png.61c6a73eeff9c33fcccb0924e97403e8.png


-Step4: Go back into the game, press NUM 0 to re-enable hunting, then press F8 when the delayed part disappears.
Wait a few seconds for XXMI to dump the files.

 

After dumping is complete:

  • Press NUM 3 to copy the hash

  • Open ShaderUsage.txt in the FrameAnalysis folder inside your WWMI directory

  • Press Ctrl + F and paste the copied hash

Make sure this hash corresponds to a Pixel Shader hash (not a Compute Shader or Vertex Shader).

  Reveal hidden contents

image.png.c5656c147c46567951350430734984f0.png


-Step5:

The string between < > is the hash of the corresponding shader slot.

Copy this hash, then go to your copied mod.ini:

  • Press Ctrl + F

  • Find the ResourceTextureX that contains the same hash
    (only check register IDs 0–7; if it has orig_hash or cannot be found, skip it and move to the next register)

Next:

  • Go to the Textures folder of your mod

  • Open the .dds file corresponding to that ResourceTextureX

  • Determine whether it is a Diffuse, Lightmap, or Normal map

  • If it is none of these, skip it



Some examples of diffuse:

  Reveal hidden contents

image.thumb.jpeg.3e8408c758a14d1e98a18115642fbadf.jpegimage.thumb.jpeg.f3945941adedfa37b7f5aa594031e95d.jpeg

 Some examples of normalmap:

  Reveal hidden contents

Normal1.thumb.jpg.7a2022c9810e74e02e9e8005f2b7d4be.jpgNormal2.thumb.jpg.350cd8f42ef41c46756d829117743347.jpg

Some examples of lightmap

  Reveal hidden contents

Light1.thumb.jpg.3281d538bf63d9b8614fef0ea32d25c3.jpgLight2.thumb.jpg.e915a24384ce34cf28f6afabaaa11af5.jpg

-Step6:

the [TextureOverrideTextureX] section corresponding to that ResourceTextureX:

  1. Copy all lines from the line under match_priority to endif

  2. Paste them under handling = skip in the TextureOverrideComponent of the problematic part in your original mod.ini

  3. Replace:

    • this =Resource\RabbitFX\Diffuse (for diffuse textures)

    • this =Resource\RabbitFX\Lightmap (for lightmaps)

    • this =Resource\RabbitFX\Normalmap (for normal maps)

. Finally add run = CommandList\RabbitFX\SetTextures and now you are done.

  Reveal hidden contents

from
image.png.ada83dbd5b1272fc00b92376cec609e6.pngimage.png.398fef95b14c77a138cbe13244b4bb80.pngimage.png.5478b8656b02297aa3052d7aa616b284.png

to:image.png.6d75682d34d571d039645476643ed976.png

Final words:
-If the method above does not work, try replacing RabbitFX\...\Diffuse with ps-tX where X is the register id number of the shader hash
-If your mod uses glow effect and not working after edit, reinstall your xxmi
-Some mods have universal checktextureoverride or sth so moving all other mods except the one you are fixing and rabbitFX to another folder first
-I am not good at English so maybe some parts can be hard to understand, but i hope this post can help you.


Man please fix this mod for me if u can, im to dumb to understand all the procedures, the makeup and half of clothes break when using E skill

Cantrella kanou 2.1 edit.rar

Posted (edited)
18 hours ago, UnmitigatedGall said:

I'm having a lot of trouble getting this mod Lumi Custom.zipto save the toggles in between game loads. Does anyone know why, and how might I fix it?

It's because the variables are missing the "persist" part for example "global persist $jacket = 0" here is the mod with them corrected so that the changes will stay consistant.

 

Lumi Custom fixed variables.rar

 

 

16 hours ago, mr_una_l said:

anyone else having issues with mods working in the menu or character screen but in the overworld they break? Rover for example but its happening for most of my characters:

 

 

roveroverworld.png.86c3ced018bf26b1eaf0713e9a2b4658.pngrovermenu.thumb.png.0ff240f6bad37acfba5db1473293cd48.png

Located in "Wuthering Waves\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor" there is an "engine.ini" file make sure you have these lines written in it.

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=30.0
r.Streaming.Boost=40

 

I still would like to do my own test with those but I've been lazy, if I do find the ambition to play around and learn anything more I'll edit this post.

 

EDIT: I did try removing the "r.Streaming.UseAllMips=1" and my mods still worked so I don't know how important that line is, also lowered the "r.Streaming.MinBoost=30.0" down to 25 and didn't see any difference.

Edited by roflmnop
Posted

hi all, does anyone know how to fix this first person driving bug? It only happens when I play with XXMI, its normal without mod. Hope someone could help thanks a lot

Wuthering Waves Screenshot 2026.01.07 - 22.13.44.38.png

Posted (edited)

Anybody please help :) I don't know why but when I turn on the nvidia smooth motion feature in nvidia app all mods stop working :( They just don't load. Nothing there. Earlier I wasn't able to play with smooth motion cuz the whole screen was flickering and now after the drivers update it's surprisingly ok. But another problem appears, of course - mods don't work and even than I'm starting the game with xxmi but it doesn't load mods at all and no commands work like it's not loading itself at all either. Where could be the problem? :(

Edited by Gibgibon
Posted (edited)
18 minutes ago, coffee.or.tea said:

hi all, does anyone know how to fix this first person driving bug? It only happens when I play with XXMI, its normal without mod. Hope someone could help thanks a lot

Wuthering Waves Screenshot 2026.01.07 - 22.13.44.38.png


Disable the censorship option (the one that makes the character visible when you look up).
from RabbitFX

Edited by AtomicGrievous
Posted
10 hours ago, AtomicGrievous said:


 

Augusta - Magistral Formal Dress - V1.11

 

=          -Menu

↑           -Hairstyle
←          -Shoulder Pads
→          -Skirt
↓           -Shoes
/            -WaistAccessory
9           -Necklace
0           -Weapon          (4  options) new weapon color added
7 or 6    -Hair Color       (8  options)
. or ,      -Dress Color     (11 options)
[ or ]     -Skin/Sockets   (12 options) Oiled Body Added


image.png.29fe2367d790e87556327f8034588149.png






NOTE:
Regarding the hair color and the fact that they share the same button, I know why. There's a hairstyle that's disabled by default in my version of this mod. Inside the INI file, there's a way to activate it, and it's described near the hairstyle toggle. However, for some reason, the colors of the stockings/skin are linked to this specific hairstyle. I don't yet have enough practice with Drawcall to make that separation so I can activate this hairstyle in the mod. As for the breasts, it's a Blender issue. The nipple doesn't actually exist, even if you open it in Blender, so for now there's nothing I can do. I'm still studying Blender to create my own mods, and for that reason, the additions to the Cartethya mod I'm working on will possibly take a while, just as any update to this Augusta mod might take a long time before I can work on it again.

Regarding the Augusta mod, I know there are more variants that I haven't included yet, but I haven't had time to search for them and separate the files of the variants I already have. I've seen some with lace stockings and lace bodysuits, but I haven't been able to find them for download, only images. If you or anyone else has these versions and wants to send them to me, I would be grateful. It would save me time searching, as I certainly don't know all the places that have Wuwa mods on the internet. I think I only know of 4 places that have Wuwa mods for free.

 

The problem of short hair has been fixed.


 

Augusta - Magistral Formal Dress - V1.11.rar 453.23 MB · 1 download

image.png.6a35340456906370b4c8e5ea1abbc1b5.pngshort hair doesnt work for me

Posted (edited)
1 hour ago, abcxyz123124 said:

image.png.6a35340456906370b4c8e5ea1abbc1b5.pngshort hair doesnt work for me


image.png.565f3d603619706158d35fd7a30270a2.png

image.png.8951a657be28db1faf2add2cd4c24650.png

Working!

I don't know if it might be something related to LoD, but I downloaded what I sent to test what I uploaded to LoversLab and it's working normally here. From what I'm seeing, you're messing with the folders inside the mod, because the crown shouldn't be appearing. Delete it and extract it from the file again, Press F10 to reload the mod again after extracting and enjoy! 

Edited by AtomicGrievous
Posted
1 hour ago, AtomicGrievous said:


image.png.565f3d603619706158d35fd7a30270a2.png

image.png.8951a657be28db1faf2add2cd4c24650.png

Working!

I don't know if it might be something related to LoD, but I downloaded what I sent to test what I uploaded to LoversLab and it's working normally here. From what I'm seeing, you're messing with the folders inside the mod, because the crown shouldn't be appearing. Delete it and extract it from the file again, Press F10 to reload the mod again after extracting and enjoy! 

image.png.9c174f408f3658d3e92a149b4d16f3af.png

 

Thanks! Mod works for me but the weapon texture is broken, my LoD is also set to Ultra High any ideas how to fix?

Posted
11 hours ago, Gibgibon said:

Anybody please help :) I don't know why but when I turn on the nvidia smooth motion feature in nvidia app all mods stop working :( They just don't load. Nothing there. Earlier I wasn't able to play with smooth motion cuz the whole screen was flickering and now after the drivers update it's surprisingly ok. But another problem appears, of course - mods don't work and even than I'm starting the game with xxmi but it doesn't load mods at all and no commands work like it's not loading itself at all either. Where could be the problem? :(

Smooth motion isn't supported, simple as that, you can't use it yet.

It is on the list of things for Spectrum to work on so maybe one day.

Posted
On 1/6/2026 at 8:47 AM, AtomicGrievous said:

image.png.f8509f84338e7bbcb9f9baad35292228.png

Unfortunately, the experiment didn't work out. The white part blends more than it should with the gold, with the tones so close that it's imperceptible. Only after painting and adding it to the game did I realize how bad it looked.



As you can see, a white outline remains because of what I mentioned above. However, it's imperceptible with light colors, but with dark colors it becomes an aberration. For dark colors I will have to use the dark template and for light colors I will have to use the white base color template; I will have to redo everything, I will need a few more days unfortunately.

image.png.12c6eeed3f313c114e62d2504c960f91.png




These were some of the ones I made, unfortunately I made a total of 19 different colors and then I went to see the result, I need to sleep XD
Working on this is total pain and suffering because of the amount of tiny details this dress has.


some examples of colors:

 

pink one look good

Posted
8 hours ago, dsadwa21 said:

I only know how to fix the delayed issue bruh, you can try moonholder's stable texture tool and see if it helps

thnx, yeah i did try their stable fix but it didnt work sadly

Posted
22 hours ago, IncogACC said:

It finally happened, I was forced to go beyond 28 toggles for one of these mods.

There's so much here that honestly I wouldn't be surprised if my version was harder to use than the original, even with all of the clipping fixes I've made, just by proxy of how many keys there are. The only "saving grace" I have at this point is that I standardise the placement of most keys so using all of the mods I rewrite in this series will develop a muscle memory. I've you've used the other mods from this series that I've modified, then it will still feel natural even with so many keys.

At this point if you're so dedicated doing this you may as well learn how to make a custom ingame ui with buttons like some mods have, just an idea.

Posted
17 hours ago, roflmnop said:

I still would like to do my own test with those but I've been lazy, if I do find the ambition to play around and learn anything more I'll edit this post.

 

EDIT: I did try removing the "r.Streaming.UseAllMips=1" and my mods still worked so I don't know how important that line is, also lowered the "r.Streaming.MinBoost=30.0" down to 25 and didn't see any difference.

There are three ways currently to force loading needed textures:

1. use in game ultra lod setting

2. use UseAllMips setting in xxmi.

3. add lod hashes into mod.ini for mid-high lod option

Any should work, but the last one impacts performance the least. But then you need r.Streaming.MinBoost to force loading these textures. It only affects the distance at which high lod textures load and depends on your pc specs. 

 

SpectrumQT explained this on his patreon, more or less.

Posted
7 hours ago, Kyliel said:

image.png.9c174f408f3658d3e92a149b4d16f3af.png

 

Thanks! Mod works for me but the weapon texture is broken, my LoD is also set to Ultra High any ideas how to fix?

image.png.a28f8bb271fe112bae2f30b4fd72db67.png




Possibly the same problem as LoD, what you can do is this:


image.png.3661de9405ed4dc0ea153e950849ba66.png



If that doesn't solve the problem, on the same screen, you will click on "Open Engine.ini":


[ConsoleVariables]
r.Kuro.SkeletalMesh.LODDistanceScale=50
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=50.0

Posted
On 7/1/2026 at 7:19, mr_una_l said:

¿Alguien más tiene problemas con los mods que funcionan en el menú o la pantalla de personaje, pero en el mundo real fallan? Rover, por ejemplo, pero les pasa a la mayoría de mis personajes.

 

 

roveroverworld.png.86c3ced018bf26b1eaf0713e9a2b4658.pngrovermenu.thumb.png.0ff240f6bad37acfba5db1473293cd48.png

Yes you need to adjust the graphics quality at least to medium, if you have It in low quality thats happens

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...