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Posted
15 hours ago, Barron-Monster said:

Doesnt work well wen you zoom in the char selection or in the open world  :/ already tried wuwa fixer 3.0 the hash seems correct, too bad this mod is gorgous :)

image.png.dabd74b003c6b537d16ccb7e732b425a.png

 


Awww:classic_sad: Let me see if it happens to me in-game and find out what's causing it. 

Posted
1 hour ago, mintsoda2409 said:

I don't know why but this is the only Phoebe's mod broke after the update

I also don't know why this happens; mine is the only one that turned out like this.

Posted
3 hours ago, AtomicGrievous said:

 

 

I think it will stay this way; I won't be able to keep the original gold. Currently, I don't have enough time to invest in that level of detail. It's too complex to do a gradient painting, starting from gold and transitioning to the color I want to paint, whatever it may be. So, for these reasons, this is what I can do. It's a "simpler" painting, but it still maintains the "gold" in a highlight color on top of the dress's base color.

 



 

So now I'm going to do the color variations. This time I checked the result right away with the first color to understand what would happen in-game.

The colors I'm going to try:

bronze
pink
light pink
red
crimson red
light blue
royal blue
light green
bamboo green
orange
yellow
brown/beige (maybe)
maybe a cursed paint job just for testing, something psychedelic (testing a new type of paint/texture)
black/white (already exists)

If you have any color suggestions that haven't been mentioned above, be quick, after I finish the colors I won't do any more.



 




image.png.d8dbf107f3825654b34882888c6f8879.pngimage.png.5ebab9410060e3aaee06dbb62396642a.png

 

 

looks very good bro

Posted (edited)
7 hours ago, Merdiya said:


Awww:classic_sad: Let me see if it happens to me in-game and find out what's causing it. 

All i know is that it work fine without the hair  mod but offcourse shes ugly without hair :D

Edited by Barron-Monster
Posted
11 hours ago, IncogACC said:

STEP. 1. DONE! (Yes I know she's upside down, I didn't know which way the texture faced when doing the edit)

 

fOYWzlt.gif

 

I originally wanted to make a Towa-Sama Itabike, but then I had the thought of playing an MV on the side or front of the bike which was too cool for me to not investigate. Animated textures for the bike, success! Obviously you can guess where this'd inevitably lead, but that's a conversation for another day. I just wanted to show that it's very possible. Gotta lot of work to do refining things and making a workflow for now.

 

Ngnl, did not expect to find a Kenzoku here.

Posted (edited)
6 hours ago, lolman77 said:

 

Ngnl, did not expect to find a Kenzoku here.

Kenzoku jiji desu~ Been one for years now, I know at least 1 other Kenzoku in the modding scene but yeah I guess it would be unexpected here specifically lol

 

fO6HMMJ.gif

 

I got a workflow for it set up yesterday, fresh dump of the bike converted into a mod and ini modified ready for texture arrays.

I did come up with an idea, a bike mod that changes the texture and plays different animations based on who's riding it, something I'll look into making after the Towa Itabike.

 

Edit: Fuck it, if anyone wants to see it in-game for themselves, go ahead. It replaces the default skin for the bike.

TowaTest.rar

Edited by IncogACC
Posted

anyone else having issues with mods working in the menu or character screen but in the overworld they break? Rover for example but its happening for most of my characters:

 

 

roveroverworld.png.86c3ced018bf26b1eaf0713e9a2b4658.pngrovermenu.thumb.png.0ff240f6bad37acfba5db1473293cd48.png

Posted
1 hour ago, IncogACC said:

终于实现了,我被迫为了其中一个模组超过了28个开关。

这里有太多内容,说实话,即使我修复了所有穿模问题,我也不会惊讶我的版本比原版更难用,仅仅因为按键数量的差异。目前我唯一的“救命稻草”是我标准化了大多数按键的位置,所以用我重写的这个系列里的所有模组都会形成肌肉记忆。如果你用过我修改过的这个系列的其他模组,那么即使有这么多按键,感觉依然很自然。

 

切换次数:32

 

Up - 兔耳朵 / 发饰

羽绒 - 长袜

左侧 - 上方**

右侧——紧身衣

< - 眼睛

> - 身体纹理

/ - 胸部

;- 肩甲

 

Alt Up - 耳机

Alt Down - 内裤**

左翼 -**

另类右翼——肩带

替代< - 面孔

Alt > - 紧身裤长度****

Alt / - 结实的大腿

Alt;- 大腿带

 

Ctrl Up - 项圈 / 项链

Ctrl Down - 鞋子

Ctrl 左 - 衬衫

右控制 - 加特拉***

Ctrl < - 头发

Ctrl > - 紧身裤纹理光泽

Ctrl / - 领带

Ctrl;- 耳环

 

换挡上升 - 尾部*

降档 - Anklets

左移 - 手套

向右移位 - 手铐 / 手链

班< - 阴毛

Shift > - 钉子

Shift / - 裙子

Shift;- 环

 

* 要求穿着紧身衣,脱掉裙子。

** 藏在衬衫和/或兔子服下面。

需要穿大腿袜。下行 x2 + Alt > x2。

下放2次,可以从连身袜切换到紧身裤。

 

image.thumb.png.d82c039c16099115d1574789bedcc980.pngimage.thumb.png.445c9a8fdcf377223694e26a9982d149.pngimage.thumb.png.bbbb20cd74c1cd925d1b8e1843b4befb.pngimage.thumb.png.c7c83136a2879e4263dab6da3a776f16.pngimage.thumb.png.0acf8dea52effdd420596b35f3457416.pngimage.thumb.png.10ff367390dbf990b538c5cfdb700899.png

莱恩原版 + 兔子MEGAtoggle.rar获取信息......

 

PixPin_2026-01-08_00-16-43.png

Posted (edited)

How I fixed the delay texture loading issue


Requirements: 
-6.4+RabbitFX version(placed in the Mods folder)

-Hunting enable andUseAllMips(or Ultra High LOD BIAS) checked in WMMI
-Paint.NET(or any softwares capable of viewing .dds files)
-Dump_usage = 1 in d3dx.ini of (inside the WWMI folder)
image.png.c0da7b3dfde9bbf31ffa825e38d998ba.png

Step-by-step:
-Step0: Make a copy of the mod.ini file from the mod that has the delayed texture issue and place it somewhere, then open both of them(this will be convinent for later steps)

-Step1: Launch the game and identify which part of the model has delayed texture loading.
-Step2(or you can jump to Step6 if you already know which textures to use):

Press NUM 0 to enable hunting mode.
Use NUM 1 and NUM 2 to cycle until the problematic part disappears.

Example: if the problematic part is the clothes:

Spoiler

Client-Win64-Shipping2026-01-0722-10-06.png.e14f4edaa6064748b4697e22b0f20770.pngClient-Win64-Shipping2026-01-0722-10-08.png.c7af5468316e016fd85043f1c4f45cbe.png



if it is body:

Spoiler

image.png.1f4be85b9ec71b4863d39557556c9508.png

Not this:

Spoiler

image.png.54a399f4e096875637a9c01606ee6ca7.png


-Step3:

In your original mod.ini, locate the corresponding [TextureOverrideComponentX] section.
Add ; in front of the drawindexed lines, then save the file and press F10 in-game (this automatically disables shader hunting).

If that part disappears, you have identified the correct component(Body or clothing components usually contain many drawindexed lines.)

Spoiler

You can comment out all drawindexed lines or only a few of them, as long as the disappearing geometry is part of the section that disappeared earlier when we cycled through components using NUM 1 and NUM 2.
Before:
image.png.2fa035c6ad85a44d9a7f88a3b987d20f.png
After:
image.png.61c6a73eeff9c33fcccb0924e97403e8.png


-Step4: Delete the semicolons you added then return to the game and press F10 to restore the previously disappeared parts. Press NUM 0 to re-enable hunting, then press NUM 3 when the delayed part disappears. This will copy a hash and create a file called ShaderUsage.txt inside your WWMI folder. Open that file, Ctrl+F to open the search box and paste the hash to find it. Keep searching until you confirm that is a PixelShader hash (not PeerShaders)

Spoiler

image.png.c5656c147c46567951350430734984f0.png


-Step5:

The string between < > is the hash of the corresponding shader slot.

Copy this hash, then go to your copied mod.ini:

  • Press Ctrl + F

  • Find the ResourceTextureX that contains the same hash
    (only check register IDs 0–7; if it has orig_hash or cannot be found, skip it and move to the next register)

Next:

  • Go to the Textures folder of your mod

  • Open the .dds file corresponding to that ResourceTextureX

  • Determine whether it is a Diffuse, Lightmap, or Normal map

  • If it is none of these, skip it



Some examples of diffuse:

Spoiler

image.thumb.jpeg.3e8408c758a14d1e98a18115642fbadf.jpegimage.thumb.jpeg.f3945941adedfa37b7f5aa594031e95d.jpeg

 Some examples of normalmap:

Spoiler

Normal1.thumb.jpg.7a2022c9810e74e02e9e8005f2b7d4be.jpgNormal2.thumb.jpg.350cd8f42ef41c46756d829117743347.jpg

Some examples of lightmap

Spoiler

Light1.thumb.jpg.3281d538bf63d9b8614fef0ea32d25c3.jpgLight2.thumb.jpg.e915a24384ce34cf28f6afabaaa11af5.jpg

-Step6:

the [TextureOverrideTextureX] section corresponding to that ResourceTextureX:

  1. Copy all lines from the line under match_priority to endif

  2. Paste them under handling = skip in the TextureOverrideComponent of the problematic part in your original mod.ini

  3. Replace:

    • this =Resource\RabbitFX\Diffuse (for diffuse textures)

    • this =Resource\RabbitFX\Lightmap (for lightmaps)

    • this =Resource\RabbitFX\Normalmap (for normal maps)

. Finally add run = CommandList\RabbitFX\SetTextures and now you are done,  save the file and swap a few times to test.(If the component only uses one or two texture types instead of all three, just apply the same steps normally to the textures that exist.)

Spoiler

from(let's say the hash between the <> is 066299d10, 93d4bc23, d7d7a406)
image.png.ada83dbd5b1272fc00b92376cec609e6.pngimage.png.398fef95b14c77a138cbe13244b4bb80.pngimage.png.5478b8656b02297aa3052d7aa616b284.png

to:image.png.6d75682d34d571d039645476643ed976.png

Final words:
-If the method above does not work, try replacing RabbitFX\...\Diffuse with ps-tX where X is the register id number of the shader hash
-If your mod uses glow effect and not working after edit, reinstall your xxmi
-Some mods have universal checktextureoverride or sth so moving all other mods except the one you are fixing and rabbitFX to another folder first
-I am not good at English so maybe some parts can be hard to understand, but i hope this post can help you.
-You can turn off UseAllMips or Ultra High LOD BIAS after fxing the issue to save some VRAM usage(not recommend if you are using a Camellya mod and its hair is delayed)

Edited by dsadwa21
Posted
1 hour ago, AtomicGrievous said:


 

Augusta - Magistral Formal Dress - V1.11

 

=          -Menu

↑           -Hairstyle
←          -Shoulder Pads
→          -Skirt
↓           -Shoes
/            -WaistAccessory
9           -Necklace
0           -Weapon          (4  options) new weapon color added
7 or 6    -Hair Color       (8  options)
. or ,      -Dress Color     (11 options)
[ or ]     -Skin/Sockets   (12 options) Oiled Body Added


image.png.29fe2367d790e87556327f8034588149.png






NOTE:
Regarding the hair color and the fact that they share the same button, I know why. There's a hairstyle that's disabled by default in my version of this mod. Inside the INI file, there's a way to activate it, and it's described near the hairstyle toggle. However, for some reason, the colors of the stockings/skin are linked to this specific hairstyle. I don't yet have enough practice with Drawcall to make that separation so I can activate this hairstyle in the mod. As for the breasts, it's a Blender issue. The nipple doesn't actually exist, even if you open it in Blender, so for now there's nothing I can do. I'm still studying Blender to create my own mods, and for that reason, the additions to the Cartethya mod I'm working on will possibly take a while, just as any update to this Augusta mod might take a long time before I can work on it again.

Regarding the Augusta mod, I know there are more variants that I haven't included yet, but I haven't had time to search for them and separate the files of the variants I already have. I've seen some with lace stockings and lace bodysuits, but I haven't been able to find them for download, only images. If you or anyone else has these versions and wants to send them to me, I would be grateful. It would save me time searching, as I certainly don't know all the places that have Wuwa mods on the internet. I think I only know of 4 places that have Wuwa mods for free.

 

The problem of short hair has been fixed.


 

Augusta - Magistral Formal Dress - V1.11.rar 453.23 MB · 1 download



When the Augusta rerun comes out in 3.1, I'll add more color variations to the short hair.

Posted
2 hours ago, dsadwa21 said:

How I fixed the delay texture loading issue


Requirements: 
-Latest RabbitFX version(placed in the Mods folder)

-Hunting enable andUseAllMips(or Ultra High LOD BIAS) checked in WMMI
-Paint.NET(or any softwares capable of viewing .dds files)
-Dump_usage = 1 in d3dx.ini of (inside the WWMI folder)
image.png.c0da7b3dfde9bbf31ffa825e38d998ba.png

Step-by-step:
-Step0: Make a copy of the mod.ini file from the mod that has the delayed texture issue and place it somewhere, then open both of them(this will be convinent for later steps)

-Step1: Launch the game and identify which part of the model has delayed texture loading.
-Step2:

Press NUM 0 to enable hunting mode.
Use NUM 1 and NUM 2 to cycle until the problematic part disappears.

Example: if the problematic part is the clothes:

  Hide contents

Client-Win64-Shipping2026-01-0722-10-06.png.e14f4edaa6064748b4697e22b0f20770.pngClient-Win64-Shipping2026-01-0722-10-08.png.c7af5468316e016fd85043f1c4f45cbe.png


-Step3:

In your original mod.ini, locate the corresponding [TextureOverrideComponentX] section.
Add ; in front of the drawindexed lines, then save the file and press F10 in-game (this automatically disables shader hunting).

If that part disappears, you have identified the correct component(Body or clothing components usually contain many drawindexed lines.)

  Reveal hidden contents

You can comment out all drawindexed lines or just a few, as long as the problematic part partially or fully disappears.image.png.2fa035c6ad85a44d9a7f88a3b987d20f.pngimage.png.61c6a73eeff9c33fcccb0924e97403e8.png


-Step4: Go back into the game, press NUM 0 to re-enable hunting, then press F8 when the delayed part disappears.
Wait a few seconds for XXMI to dump the files.

 

After dumping is complete:

  • Press NUM 3 to copy the hash

  • Open ShaderUsage.txt in the FrameAnalysis folder inside your WWMI directory

  • Press Ctrl + F and paste the copied hash

Make sure this hash corresponds to a Pixel Shader hash (not a Compute Shader or Vertex Shader).

  Reveal hidden contents

image.png.c5656c147c46567951350430734984f0.png


-Step5:

The string between < > is the hash of the corresponding shader slot.

Copy this hash, then go to your copied mod.ini:

  • Press Ctrl + F

  • Find the ResourceTextureX that contains the same hash
    (only check register IDs 0–7; if it has orig_hash or cannot be found, skip it and move to the next register)

Next:

  • Go to the Textures folder of your mod

  • Open the .dds file corresponding to that ResourceTextureX

  • Determine whether it is a Diffuse, Lightmap, or Normal map

  • If it is none of these, skip it



Some examples of diffuse:

  Reveal hidden contents

image.thumb.jpeg.3e8408c758a14d1e98a18115642fbadf.jpegimage.thumb.jpeg.f3945941adedfa37b7f5aa594031e95d.jpeg

 Some examples of normalmap:

  Reveal hidden contents

Normal1.thumb.jpg.7a2022c9810e74e02e9e8005f2b7d4be.jpgNormal2.thumb.jpg.350cd8f42ef41c46756d829117743347.jpg

Some examples of lightmap

  Reveal hidden contents

Light1.thumb.jpg.3281d538bf63d9b8614fef0ea32d25c3.jpgLight2.thumb.jpg.e915a24384ce34cf28f6afabaaa11af5.jpg

-Step6:

the [TextureOverrideTextureX] section corresponding to that ResourceTextureX:

  1. Copy all lines from the line under match_priority to endif

  2. Paste them under handling = skip in the TextureOverrideComponent of the problematic part in your original mod.ini

  3. Replace:

    • this =Resource\RabbitFX\Diffuse (for diffuse textures)

    • this =Resource\RabbitFX\Lightmap (for lightmaps)

    • this =Resource\RabbitFX\Normalmap (for normal maps)

. Finally add run = CommandList\RabbitFX\SetTextures and now you are done.

  Reveal hidden contents

from
image.png.ada83dbd5b1272fc00b92376cec609e6.pngimage.png.398fef95b14c77a138cbe13244b4bb80.pngimage.png.5478b8656b02297aa3052d7aa616b284.png

to:image.png.6d75682d34d571d039645476643ed976.png

Final words:
-If the method above does not work, try replacing RabbitFX\...\Diffuse with ps-tX where X is the register id number of the shader hash
-If your mod uses glow effect and not working after edit, reinstall your xxmi
-Some mods have universal checktextureoverride or sth so moving all other mods except the one you are fixing and rabbitFX to another folder first
-I am not good at English so maybe some parts can be hard to understand, but i hope this post can help you.


Man please fix this mod for me if u can, im to dumb to understand all the procedures, the makeup and half of clothes break when using E skill

Cantrella kanou 2.1 edit.rar

Posted (edited)
18 hours ago, UnmitigatedGall said:

I'm having a lot of trouble getting this mod Lumi Custom.zipto save the toggles in between game loads. Does anyone know why, and how might I fix it?

It's because the variables are missing the "persist" part for example "global persist $jacket = 0" here is the mod with them corrected so that the changes will stay consistant.

 

Lumi Custom fixed variables.rar

 

 

16 hours ago, mr_una_l said:

anyone else having issues with mods working in the menu or character screen but in the overworld they break? Rover for example but its happening for most of my characters:

 

 

roveroverworld.png.86c3ced018bf26b1eaf0713e9a2b4658.pngrovermenu.thumb.png.0ff240f6bad37acfba5db1473293cd48.png

Located in "Wuthering Waves\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor" there is an "engine.ini" file make sure you have these lines written in it.

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=30.0
r.Streaming.Boost=40

 

I still would like to do my own test with those but I've been lazy, if I do find the ambition to play around and learn anything more I'll edit this post.

 

EDIT: I did try removing the "r.Streaming.UseAllMips=1" and my mods still worked so I don't know how important that line is, also lowered the "r.Streaming.MinBoost=30.0" down to 25 and didn't see any difference.

Edited by roflmnop
Posted

hi all, does anyone know how to fix this first person driving bug? It only happens when I play with XXMI, its normal without mod. Hope someone could help thanks a lot

Wuthering Waves Screenshot 2026.01.07 - 22.13.44.38.png

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