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Posted
On 12/31/2025 at 12:04 PM, sshazoxt said:


 

Okay, I found the problem with the 1-second delay in texture loading. I'm not a modder, but I am a programmer, and using VS Code's compiler, I was able to analyze the mod.ini file. I used a Danjin mod as a reference, which loads perfectly (link for reference: https://gamebanana.com/mods/563390). By using other mods that only partially load, I was able to infer the technique and replicate it in another mod (encore mod), and it loaded correctly. Since modding isn't my area of expertise, I'll leave exactly what the compiler told me (Cloud Sonnet 4). I hope it helps with future mod versions.

------------------------ Summary of the implemented technique: Dynamic Texture Remapping
Problem identified:
After the game patch, mods that use the standard texture system experience loading delays (~1 second), where the textures initially appear incorrect before loading correctly.

Applied technique (based on Danjin):

1. Custom texture resources:
 

; Instead of just ResourceTexture0, ResourceTexture1, etc.
[ResourceBodyMain]
     filename = Textures/Components-1 t=5395f197.dds

[ResourceBodySecondary]
     filename = Textures/Components-1 t=c26d7da2.dds

[ResourceClothing]
     filename = Textures/Components-1 t=d1df2ed7.dds
 

2. Dynamic remapping during rendering:
 

; Store backup of original texture slot
ResourceTextureBackup = ref ps-t0

; Set optimized body textures
ps-t0 = ResourceBodyMain
ps-t1 = ResourceBodySecondary
ps-t2 = ResourceSharedNormals

; Draw component with correct textures
drawindexed = 7134, 3, 0

; Restore original texture
ps-t0 = ref ResourceTextureBackup

 

Key differences vs. standard system:

Standard System (problematic)           -----       Optimized System (Danjin)
Textures automatically assigned by hash     ----    Manual pre-assignment of specific textures
One texture per slot throughout rendering    ----    Dynamic texture switching per body part
Dependent on game load timing    ----    Full control over which texture is used when

Why it works:

Timing control: By pre-assigning specific textures before each drawindexed, we eliminate dependence on the game's automatic load system.

Specificity: Each body part uses the exact texture it needs at the exact moment it needs it.

Backup and restore: We avoid interfering with other components by maintaining the original texture state.
 

Application in Encore:
Component1 (main body): Dynamic reassignment implemented → Instant loading
Component3 (legs/accessories): Left unmodified → Works flawlessly
⚠️ Other components: Not yet optimized, but not problematic
To apply in other mods:
Identify which textures each main component uses
Create custom resources with descriptive names
Implement dynamic reassignment only on components that handle large body parts
Leave components that work well untouched
Always use backup/restore to avoid conflicts
This technique transforms an automatic loading system (prone to post-patch delays) into a controlled and deterministic loading system.

I do apologize but I am a bit of a goof when it comes to this, for this I would replace the:
 

[ResourceBodyMain]
     filename = Textures/Components-1 t=5395f197.dds

[ResourceBodySecondary]
     filename = Textures/Components-1 t=c26d7da2.dds

[ResourceClothing]
     filename = Textures/Components-1 t=d1df2ed7.dds

with:
 

ResourceTextureBackup = ref ps-t0

; Set optimized body textures
ps-t0 = ResourceBodyMain
ps-t1 = ResourceBodySecondary
ps-t2 = ResourceSharedNormals

; Draw component with correct textures
drawindexed = 7134, 3, 0

; Restore original texture
ps-t0 = ref ResourceTextureBackup

In the Mod Ini correct? Would I need to change any of this for day other character mods? If so what?

I know this seems like a dumb question but I want to know before I start doing edits and mess something up.

Posted
4 hours ago, Ashewz said:

Hello. I recently got hold of a different version of this mod with oily skin, but it has some problems. The first one is quite obvious: the breasts. The second one is with the toggles: Skin(oily/normal,) hair color, and stockings share the same toggle key (=). On top of that—this is not a problem per se, just me nitpicking—some things are missing, like the purple hair, the patterned stockings, and other weapon skins(the one in the mod I got here is not bad actually.) I know this is too much to ask, but any help would be very appreciated.

image.png.3d16c7d21e962400076b47087475b921.png

Augusta Formal Dress v1.02.7z


I didn't quite understand what you meant, but the breasts are like that even in the original mod. Blender is beyond my capabilities at the moment; I'm studying and practicing, so for now any kind of structural "adjustment" is off the table. But adding that "oily skin" is quite easy; you can do it just through the .INI file.

Posted

image.png.77a4c6ddd0fca9b7c92ca3f25ebded38.pngBruh, my chisa broken again. Few days ago, it's still no problem after I add "r.Streaming.UseAllMips=1" on "Engine.ini" and set my LOD Bias to Ultra High. But, after i use fixer from moonholder it's broken again. I don't mean to blame moonholder, I just want solution to fix this

image.png

Posted
5 hours ago, Taricbest12 said:

You plan to release this or you still modifying it?

I don't have time to finish it right now, but I'll send it soon. I want to see what else I can do.

Posted
2 hours ago, XENONITE77777 said:

image.png.77a4c6ddd0fca9b7c92ca3f25ebded38.pngBruh, my chisa broken again. Few days ago, it's still no problem after I add "r.Streaming.UseAllMips=1" on "Engine.ini" and set my LOD Bias to Ultra High. But, after i use fixer from moonholder it's broken again. I don't mean to blame moonholder, I just want solution to fix this

image.png

That looks like what happens when you have more than 1 mod for the character loaded, I would say check for other chisa mods or if you do only have one chisa folder check to make sure it has the right number of ini files(should be only 1 but there might be other ini files that do different things).

Posted
6 hours ago, XENONITE77777 said:

image.png.77a4c6ddd0fca9b7c92ca3f25ebded38.pngBruh, my chisa broken again. Few days ago, it's still no problem after I add "r.Streaming.UseAllMips=1" on "Engine.ini" and set my LOD Bias to Ultra High. But, after i use fixer from moonholder it's broken again. I don't mean to blame moonholder, I just want solution to fix this

image.png

Jub, the bug looks like a conflict with another mod. Check if you still have its NPC variant, for example.

If not, remove the mods one by one and check, but I think you probably still have an NPC variant in the folder.
 
 
 
Posted
22 hours ago, AtomicGrievous said:


I didn't quite understand what you meant, but the breasts are like that even in the original mod. Blender is beyond my capabilities at the moment; I'm studying and practicing, so for now any kind of structural "adjustment" is off the table. But adding that "oily skin" is quite easy; you can do it just through the .INI file.

gotcha thanks

Posted (edited)

anyone got good nsfw mod for galbrena, lynae and lupa?, send em plz

Edited by fuu3r

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