Alavant Posted January 3 Posted January 3 On 12/31/2025 at 12:04 PM, sshazoxt said: Okay, I found the problem with the 1-second delay in texture loading. I'm not a modder, but I am a programmer, and using VS Code's compiler, I was able to analyze the mod.ini file. I used a Danjin mod as a reference, which loads perfectly (link for reference: https://gamebanana.com/mods/563390). By using other mods that only partially load, I was able to infer the technique and replicate it in another mod (encore mod), and it loaded correctly. Since modding isn't my area of expertise, I'll leave exactly what the compiler told me (Cloud Sonnet 4). I hope it helps with future mod versions. ------------------------ Summary of the implemented technique: Dynamic Texture Remapping Problem identified: After the game patch, mods that use the standard texture system experience loading delays (~1 second), where the textures initially appear incorrect before loading correctly. Applied technique (based on Danjin): 1. Custom texture resources: ; Instead of just ResourceTexture0, ResourceTexture1, etc. [ResourceBodyMain] filename = Textures/Components-1 t=5395f197.dds [ResourceBodySecondary] filename = Textures/Components-1 t=c26d7da2.dds [ResourceClothing] filename = Textures/Components-1 t=d1df2ed7.dds 2. Dynamic remapping during rendering: ; Store backup of original texture slot ResourceTextureBackup = ref ps-t0 ; Set optimized body textures ps-t0 = ResourceBodyMain ps-t1 = ResourceBodySecondary ps-t2 = ResourceSharedNormals ; Draw component with correct textures drawindexed = 7134, 3, 0 ; Restore original texture ps-t0 = ref ResourceTextureBackup Key differences vs. standard system: Standard System (problematic) ----- Optimized System (Danjin) Textures automatically assigned by hash ---- Manual pre-assignment of specific textures One texture per slot throughout rendering ---- Dynamic texture switching per body part Dependent on game load timing ---- Full control over which texture is used when Why it works: Timing control: By pre-assigning specific textures before each drawindexed, we eliminate dependence on the game's automatic load system. Specificity: Each body part uses the exact texture it needs at the exact moment it needs it. Backup and restore: We avoid interfering with other components by maintaining the original texture state. Application in Encore: ✅ Component1 (main body): Dynamic reassignment implemented → Instant loading ✅ Component3 (legs/accessories): Left unmodified → Works flawlessly ⚠️ Other components: Not yet optimized, but not problematic To apply in other mods: Identify which textures each main component uses Create custom resources with descriptive names Implement dynamic reassignment only on components that handle large body parts Leave components that work well untouched Always use backup/restore to avoid conflicts This technique transforms an automatic loading system (prone to post-patch delays) into a controlled and deterministic loading system. I do apologize but I am a bit of a goof when it comes to this, for this I would replace the: [ResourceBodyMain] filename = Textures/Components-1 t=5395f197.dds [ResourceBodySecondary] filename = Textures/Components-1 t=c26d7da2.dds [ResourceClothing] filename = Textures/Components-1 t=d1df2ed7.dds with: ResourceTextureBackup = ref ps-t0 ; Set optimized body textures ps-t0 = ResourceBodyMain ps-t1 = ResourceBodySecondary ps-t2 = ResourceSharedNormals ; Draw component with correct textures drawindexed = 7134, 3, 0 ; Restore original texture ps-t0 = ref ResourceTextureBackup In the Mod Ini correct? Would I need to change any of this for day other character mods? If so what? I know this seems like a dumb question but I want to know before I start doing edits and mess something up.
Imintoasses Posted January 3 Posted January 3 Does anyone have an updated version of Skin select impact? The latest version doesnt have Lynae and Buling https://gamebanana.com/tools/12839
AtomicGrievous Posted January 3 Posted January 3 4 hours ago, Ashewz said: Hello. I recently got hold of a different version of this mod with oily skin, but it has some problems. The first one is quite obvious: the breasts. The second one is with the toggles: Skin(oily/normal,) hair color, and stockings share the same toggle key (=). On top of that—this is not a problem per se, just me nitpicking—some things are missing, like the purple hair, the patterned stockings, and other weapon skins(the one in the mod I got here is not bad actually.) I know this is too much to ask, but any help would be very appreciated. Augusta Formal Dress v1.02.7z I didn't quite understand what you meant, but the breasts are like that even in the original mod. Blender is beyond my capabilities at the moment; I'm studying and practicing, so for now any kind of structural "adjustment" is off the table. But adding that "oily skin" is quite easy; you can do it just through the .INI file.
MANBO520 Posted January 3 Posted January 3 On 1/1/2026 at 1:15 PM, 讚嘆歡愉 said: 給你 但別說是我給的 monsoon-LynaeModToggle.zip 41.29 MB · 2次下载 I love you
DK3761 Posted January 3 Posted January 3 https://gamebanana.com/mods/635003 https://gamebanana.com/mods/635674 https://gamebanana.com/mods/626892 Does anyone have the complete versions of these three mods to share? Thanks!
Taricbest12 Posted January 3 Posted January 3 On 12/29/2025 at 7:26 PM, AtomicGrievous said: my silver version You plan to release this or you still modifying it?
neon12345165116 Posted January 3 Posted January 3 16 hours ago, awezo said: hi where i need to paste that lines to stop mod deley ? In the XXMI launcher -> settings -> general -> open engine.ini
trip01 Posted January 3 Posted January 3 On 30/12/2025 at 09:35, Niimi23 said: Lynae OfficeLady(transparent) v1.0.rar 64,53 MB · 6 lượt tải xuống Thank you so much, you are my savior.
Domino128 Posted January 3 Posted January 3 11 minutes ago, trip01 said: Thank you so much, you are my savior.
Domino128 Posted January 3 Posted January 3 Just now, Domino128 said: "I created an engine.ini file to help with optimization and to fix character errors caused by mods." Just now, Domino128 said: Engine.zip 1
XENONITE77777 Posted January 3 Posted January 3 Bruh, my chisa broken again. Few days ago, it's still no problem after I add "r.Streaming.UseAllMips=1" on "Engine.ini" and set my LOD Bias to Ultra High. But, after i use fixer from moonholder it's broken again. I don't mean to blame moonholder, I just want solution to fix this
AtomicGrievous Posted January 3 Posted January 3 5 hours ago, Taricbest12 said: You plan to release this or you still modifying it? I don't have time to finish it right now, but I'll send it soon. I want to see what else I can do.
roflmnop Posted January 3 Posted January 3 2 hours ago, XENONITE77777 said: Bruh, my chisa broken again. Few days ago, it's still no problem after I add "r.Streaming.UseAllMips=1" on "Engine.ini" and set my LOD Bias to Ultra High. But, after i use fixer from moonholder it's broken again. I don't mean to blame moonholder, I just want solution to fix this That looks like what happens when you have more than 1 mod for the character loaded, I would say check for other chisa mods or if you do only have one chisa folder check to make sure it has the right number of ini files(should be only 1 but there might be other ini files that do different things).
NourFIma Posted January 3 Posted January 3 (edited) Not exactly a character skin mod, but still needs a hero bc it's really dope for a motorcycle mod, especially the ability to transform Gold Motorbike Transformation Mod by weiwuxc888 free - https://gamebanana.com/mods/643857 paid - https://ko-fi.com/s/dd9cf57382 Spoiler Edited January 4 by NourFIma
Sangoku25 Posted January 3 Posted January 3 6 hours ago, XENONITE77777 said: Bruh, my chisa broken again. Few days ago, it's still no problem after I add "r.Streaming.UseAllMips=1" on "Engine.ini" and set my LOD Bias to Ultra High. But, after i use fixer from moonholder it's broken again. I don't mean to blame moonholder, I just want solution to fix this Jub, the bug looks like a conflict with another mod. Check if you still have its NPC variant, for example. If not, remove the mods one by one and check, but I think you probably still have an NPC variant in the folder.
o88O Posted January 3 Posted January 3 On 1/1/2026 at 12:15 AM, 讚嘆歡愉 said: 給你 但別說是我給的 monsoon-LynaeModToggle.zip 41.29 MB · 3 downloads For anyone using the search function, this is Monsoon's Lynae mod toggle 1
Yuforya Posted January 4 Posted January 4 Hello, just bought lossless scaling. Can anyone recommend settings solely for WuWA?
Ashewz Posted January 4 Posted January 4 22 hours ago, AtomicGrievous said: I didn't quite understand what you meant, but the breasts are like that even in the original mod. Blender is beyond my capabilities at the moment; I'm studying and practicing, so for now any kind of structural "adjustment" is off the table. But adding that "oily skin" is quite easy; you can do it just through the .INI file. gotcha thanks
SnForI Posted January 4 Posted January 4 Man i beg someone to fix my cantarella mod with latest stable textures fix for 3.0, the mod goes corrupted as soon as i go into E skill, i have to swap to get mod working again, but the makeup still doesn't appear in enhanced mod. Description for fix: https://github.com/Moonholder/Wuwa_Mod_Fixer/releases/tag/v3.0.0 Cantrella kanou 2.1 edit.rar
fuu3r Posted January 4 Posted January 4 (edited) anyone got good nsfw mod for galbrena, lynae and lupa?, send em plz Edited January 4 by fuu3r
yuukino9 Posted January 4 Posted January 4 any1 know how to fix this mod? https://huihui168.org/?list_11/7605.html
madatako Posted January 4 Posted January 4 On 7/30/2024 at 9:36 PM, RockRoss said: Jianxin - Jiangshi Outfit by Ahuang Download : https://www.mediafire.com/file/ot13pqoyj64jbpo/Jianxin+-+Jiangshi+Outfit.zip/file Scan VirusTotal : https://www.virustotal.com/gui/file/b9a885a0a063592800476b413c231b1a8c567961aa8fbf3abd7dc0fbc58e94e5?nocache=1 Anyone have Fix for this mod? 1
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