Bikeshotrs Senpai Posted January 2 Posted January 2 hey guys, is there anyone willing to make a thicker version of this mod? https://gamebanana.com/mods/638840
IncogACC Posted January 2 Posted January 2 I'm not even gonna use this mod but for some dumb reason I separated it anyway. Toggles: Only 4 this time, there wasn't much separation possible. Up - Hair ties Down - Panties Left - Shirt Right - Skirt CartethyiaOL.rar 16
JohnRise Posted January 2 Posted January 2 7 hours ago, Saltimeer said: Sorry , Anyone has a Mornye NPC mod from Monsoon? Many thanks. Mornye NPC Mod 1 & 2|monsoon|pixivFANBOX monsoon-MornyeNPCMod2.zip monsoon-MornyeNPCMod1.zip 10
nonamewind Posted January 2 Posted January 2 Does anyone have this mod? It’s a version of the original mod with extra colors added 1
崩壊的大猫 Posted January 2 Posted January 2 抱歉,请问有人有slap_的琳奈完整版吗?最后非常感谢! https://gamebanana.com/mods/642130 1
Constantine1416 Posted January 2 Posted January 2 6 hours ago, IncogACC said: I'm not even gonna use this mod but for some dumb reason I separated it anyway. Toggles: Only 4 this time, there wasn't much separation possible. Up - Hair ties Down - Panties Left - Shirt Right - Skirt CartethyiaOL.rar 28.8 MB · 1 download is the portrait mod updated?
awezo Posted January 2 Posted January 2 17 hours ago, yuukino9 said: hi bro can u make vid pls how to for stupid ppl i read it many times still no idea how nvm this completely fixed textures deley during switching chars on 9800x3d-5070ti [ConsoleVariables] r.Kuro.SkeletalMesh.LODDistanceScale=20 r.Streaming.PoolSize=16384 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.MinBoost=15.0 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.UseAllMips=0 r.Streaming.UseFixedPoolSize=1 hi where i need to paste that lines to stop mod deley ?
Ashewz Posted January 2 Posted January 2 (edited) On 12/29/2025 at 6:51 AM, AtomicGrievous said: Hello. I recently got hold of a different version of this mod with oily skin, but it has some problems. The first one is quite obvious: the breasts. The second one is with the toggles: Skin(oily/normal,) hair color, and stockings share the same toggle key (=). On top of that—this is not a problem per se, just me nitpicking—some things are missing, like the purple hair, the patterned stockings, and other weapon skins(the one in the mod I got here is not bad actually.) I know this is too much to ask, but any help would be very appreciated. Augusta Formal Dress v1.02.7z Edited January 2 by Ashewz 1
Ashewz Posted January 2 Posted January 2 Is there a guide on how to use RabbitFX. The ones around are old and use rabbitfxfixer.exe. I don't know how to make use of the updated ones (eg: the contents of the v616_fed2f.zip file.)
blueLinear Posted January 2 Posted January 2 On 12/29/2025 at 2:02 PM, godnidhogg said: I've reworked the textures I previously modified and applied them to this mod. Hope you all like it. 坎特雷拉-莫加多尔贴图自改.rar 42.25 MB · 7 downloads Where does this mod come from? Are there any other mods like this?
-Clockwork- Posted January 3 Posted January 3 OldDragon-DeathDragon-Ver010.zip can someone fix this dragon of dirge mod
Alavant Posted January 3 Posted January 3 On 12/31/2025 at 12:04 PM, sshazoxt said: Okay, I found the problem with the 1-second delay in texture loading. I'm not a modder, but I am a programmer, and using VS Code's compiler, I was able to analyze the mod.ini file. I used a Danjin mod as a reference, which loads perfectly (link for reference: https://gamebanana.com/mods/563390). By using other mods that only partially load, I was able to infer the technique and replicate it in another mod (encore mod), and it loaded correctly. Since modding isn't my area of expertise, I'll leave exactly what the compiler told me (Cloud Sonnet 4). I hope it helps with future mod versions. ------------------------ Summary of the implemented technique: Dynamic Texture Remapping Problem identified: After the game patch, mods that use the standard texture system experience loading delays (~1 second), where the textures initially appear incorrect before loading correctly. Applied technique (based on Danjin): 1. Custom texture resources: ; Instead of just ResourceTexture0, ResourceTexture1, etc. [ResourceBodyMain] filename = Textures/Components-1 t=5395f197.dds [ResourceBodySecondary] filename = Textures/Components-1 t=c26d7da2.dds [ResourceClothing] filename = Textures/Components-1 t=d1df2ed7.dds 2. Dynamic remapping during rendering: ; Store backup of original texture slot ResourceTextureBackup = ref ps-t0 ; Set optimized body textures ps-t0 = ResourceBodyMain ps-t1 = ResourceBodySecondary ps-t2 = ResourceSharedNormals ; Draw component with correct textures drawindexed = 7134, 3, 0 ; Restore original texture ps-t0 = ref ResourceTextureBackup Key differences vs. standard system: Standard System (problematic) ----- Optimized System (Danjin) Textures automatically assigned by hash ---- Manual pre-assignment of specific textures One texture per slot throughout rendering ---- Dynamic texture switching per body part Dependent on game load timing ---- Full control over which texture is used when Why it works: Timing control: By pre-assigning specific textures before each drawindexed, we eliminate dependence on the game's automatic load system. Specificity: Each body part uses the exact texture it needs at the exact moment it needs it. Backup and restore: We avoid interfering with other components by maintaining the original texture state. Application in Encore: ✅ Component1 (main body): Dynamic reassignment implemented → Instant loading ✅ Component3 (legs/accessories): Left unmodified → Works flawlessly ⚠️ Other components: Not yet optimized, but not problematic To apply in other mods: Identify which textures each main component uses Create custom resources with descriptive names Implement dynamic reassignment only on components that handle large body parts Leave components that work well untouched Always use backup/restore to avoid conflicts This technique transforms an automatic loading system (prone to post-patch delays) into a controlled and deterministic loading system. I do apologize but I am a bit of a goof when it comes to this, for this I would replace the: [ResourceBodyMain] filename = Textures/Components-1 t=5395f197.dds [ResourceBodySecondary] filename = Textures/Components-1 t=c26d7da2.dds [ResourceClothing] filename = Textures/Components-1 t=d1df2ed7.dds with: ResourceTextureBackup = ref ps-t0 ; Set optimized body textures ps-t0 = ResourceBodyMain ps-t1 = ResourceBodySecondary ps-t2 = ResourceSharedNormals ; Draw component with correct textures drawindexed = 7134, 3, 0 ; Restore original texture ps-t0 = ref ResourceTextureBackup In the Mod Ini correct? Would I need to change any of this for day other character mods? If so what? I know this seems like a dumb question but I want to know before I start doing edits and mess something up.
Imintoasses Posted January 3 Posted January 3 Does anyone have an updated version of Skin select impact? The latest version doesnt have Lynae and Buling https://gamebanana.com/tools/12839
AtomicGrievous Posted January 3 Posted January 3 4 hours ago, Ashewz said: Hello. I recently got hold of a different version of this mod with oily skin, but it has some problems. The first one is quite obvious: the breasts. The second one is with the toggles: Skin(oily/normal,) hair color, and stockings share the same toggle key (=). On top of that—this is not a problem per se, just me nitpicking—some things are missing, like the purple hair, the patterned stockings, and other weapon skins(the one in the mod I got here is not bad actually.) I know this is too much to ask, but any help would be very appreciated. Augusta Formal Dress v1.02.7z I didn't quite understand what you meant, but the breasts are like that even in the original mod. Blender is beyond my capabilities at the moment; I'm studying and practicing, so for now any kind of structural "adjustment" is off the table. But adding that "oily skin" is quite easy; you can do it just through the .INI file.
MANBO520 Posted January 3 Posted January 3 On 1/1/2026 at 1:15 PM, 讚嘆歡愉 said: 給你 但別說是我給的 monsoon-LynaeModToggle.zip 41.29 MB · 2次下载 I love you
DK3761 Posted January 3 Posted January 3 https://gamebanana.com/mods/635003 https://gamebanana.com/mods/635674 https://gamebanana.com/mods/626892 Does anyone have the complete versions of these three mods to share? Thanks!
Taricbest12 Posted January 3 Posted January 3 On 12/29/2025 at 7:26 PM, AtomicGrievous said: my silver version You plan to release this or you still modifying it?
neon12345165116 Posted January 3 Posted January 3 16 hours ago, awezo said: hi where i need to paste that lines to stop mod deley ? In the XXMI launcher -> settings -> general -> open engine.ini
trip01 Posted January 3 Posted January 3 On 30/12/2025 at 09:35, Niimi23 said: Lynae OfficeLady(transparent) v1.0.rar 64,53 MB · 6 lượt tải xuống Thank you so much, you are my savior.
Domino128 Posted January 3 Posted January 3 11 minutes ago, trip01 said: Thank you so much, you are my savior.
Domino128 Posted January 3 Posted January 3 Just now, Domino128 said: "I created an engine.ini file to help with optimization and to fix character errors caused by mods." Just now, Domino128 said: Engine.zip 1
XENONITE77777 Posted January 3 Posted January 3 Bruh, my chisa broken again. Few days ago, it's still no problem after I add "r.Streaming.UseAllMips=1" on "Engine.ini" and set my LOD Bias to Ultra High. But, after i use fixer from moonholder it's broken again. I don't mean to blame moonholder, I just want solution to fix this
AtomicGrievous Posted January 3 Posted January 3 5 hours ago, Taricbest12 said: You plan to release this or you still modifying it? I don't have time to finish it right now, but I'll send it soon. I want to see what else I can do.
roflmnop Posted January 3 Posted January 3 2 hours ago, XENONITE77777 said: Bruh, my chisa broken again. Few days ago, it's still no problem after I add "r.Streaming.UseAllMips=1" on "Engine.ini" and set my LOD Bias to Ultra High. But, after i use fixer from moonholder it's broken again. I don't mean to blame moonholder, I just want solution to fix this That looks like what happens when you have more than 1 mod for the character loaded, I would say check for other chisa mods or if you do only have one chisa folder check to make sure it has the right number of ini files(should be only 1 but there might be other ini files that do different things).
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