Jump to content

req Wuthering waves


Recommended Posts

Posted
51 minutes ago, Apig said:

Works, thanks bro !

Btw, how to check which slot the resource uses ? I just test it one by one...

Are you referring to which texture is used in each component?
I also do it one by one, commenting out the drawindexes one by one until I reach the one I want visually by reloading the module in Wuwa (F10), or I look for the file included in the variable assigned to that component, or I rename a texture (by adding something to the beginning) and reload the model (F10). If it appears black (without a texture), then I know which DDS file is used in that component.

Well, that's how I do it. Remember that I don't know much about modding; it's not my thing, but I'm a fan of mods (ThicC Mods XD).

Posted

All my mods are working perfectly, except for this one. I've tried every fix I could find, and nothing works.

Yes, I tried Woju's fix, and it didn't work either.

 

Capturadepantalla2025-12-31080414.png.e39c25b985b11869706d89d6dea11d78.png

Posted
6 minutes ago, Vex_71 said:

 

It’s finally ready. I’ve been working on this for over 12 hours and my brain has completely melted. So, if you encounter some silly bugs, I’m sorry for that, I couldn’t do proper testing. (hope that doesn't happen!)

 

Excluded characters: Buling, Phoebe, Lynae and Skins.

 

Since I don’t know how to use AI, I’m not planning to update this mod for future characters. Completely undressing characters is extremely difficult because the pieces are animated. Editing some important pieces causes the character portraits to break.

 

1.jpg.25357b9db18c3275f621d38c690345ad.jpg2.jpg.61a10eba11b779bb457611ff5f97c673.jpg3.jpg.ae15b1e5ae708e264d56ed8a99dfda34.jpg

 

 

Female Half Nude Splash Art 3.0.zip 59.01 MB · 1 download

wow man that very fast, thanks for ur hardwork, and happy new year🎉🎆

Posted
1 hour ago, Vex_71 said:

 

ついに完成した。12時間以上かけて取り組んでいて、頭が完全に溶けてしまいました。ですので、もし些細なバグに遭遇したら申し訳ありません。適切なテストができませんでした。(そうならないといいのですが!)

 

除外キャラクター:バリング、フィービー、リネイ、スキンズ。

 

AIの使い方がわからないので、今後のキャラクター向けにこのMODを更新する予定はありません。キャラクターを完全に脱がせるのは非常に難しいです。なぜなら、パーツはアニメーションだからです。重要な部分を編集するとキャラクターのポートレートが壊れてしまいます。

 

1.jpg.25357b9db18c3275f621d38c690345ad.jpg2.jpg.61a10eba11b779bb457611ff5f97c673.jpg3.jpg.ae15b1e5ae708e264d56ed8a99dfda34.jpg

 

 

女性の半裸スプラッシュアート3.0.zip 59.01 MB · 1ダウンロード

Wonderful.
Thank you.

Posted

For some reason Kuro decided to change Rover's eyes hash today. Good thing it's an old one so I just tried and it worked.

Female Rover eyes hash: 52c18227

Posted

Mod creators who release their mods and say "Don't NSFW mod this mod please uwu~~" Deserve it to be made NSFW. Literal retards.

Posted
1 hour ago, Satsuk said:

Mod creators who release their mods and say "Don't NSFW mod this mod please uwu~~" Deserve it to be made NSFW. Literal retards.

Not all countries have legalized the pornography industry.

Posted
Just now, asdungh3699 said:

Not all countries have legalized the pornography industry.

Which is a fine enough reason for the modder not to make it but to tell other people they can’t edit it is dumb af

Posted
11 hours ago, TwoW said:

@IncogACCIs there a way to combine your edited mod to be useable with another? I've been using the Iuno mod by Anders until I saw the mod of your edited version for Yukata Iuno and want to use the clothes and hair as toggleable. Would you be willing to help with the ini?

I don't know how to explain it well but it's very likely not possible via ini tweaks. There is technically a method that allows you to share components between mods, but it requires very specific conditions, mainly the parts you want to swap have to be draw under the same component. If that's the case, then you can swap between the 2 component blocks, but you won't be able to swap individual parts of the component. Blah blah blah a bunch of tech stuff, the best I can do is look and determine if it's possible or not.

Posted (edited)

732967e1-cda4-421a-99c5-a5bdcfd532a9.png.143bbf1545df314d09d79ab90e09028a.pngwhy.png.c04ee272cab5b9dc9c8701e6a4b68c5f.pngcould somebody tell why my mod characters have a dashed border and they are....blink?they also have ghost image...like pictures.Thanks

 

 

I reload RabbitFX and there is no ghost image anymore.but i still don't know why my characters are have dashed and blink border.help!(*꒦ິ⌓꒦ີ)

Edited by muqiuxingyu
Posted
9 hours ago, Vex_71 said:

 

It’s finally ready. I’ve been working on this for over 12 hours and my brain has completely melted. So, if you encounter some silly bugs, I’m sorry for that, I couldn’t do proper testing. (hope that doesn't happen!)

 

Excluded characters: Buling, Phoebe, Lynae and Skins.

 

Since I don’t know how to use AI, I’m not planning to update this mod for future characters. Completely undressing characters is extremely difficult because the pieces are animated. Editing some important pieces causes the character portraits to break.

 

1.jpg.25357b9db18c3275f621d38c690345ad.jpg2.jpg.61a10eba11b779bb457611ff5f97c673.jpg3.jpg.ae15b1e5ae708e264d56ed8a99dfda34.jpg

 

 

Female Half Nude Splash Art 3.0.zip 59.01 MB · 1 download

WOW u making great job! I hope someone will find a way to simplify the production to complete the work or will add other variations of the character

Posted
38 minutes ago, muqiuxingyu said:

732967e1-cda4-421a-99c5-a5bdcfd532a9.png.143bbf1545df314d09d79ab90e09028a.pngwhy.png.c04ee272cab5b9dc9c8701e6a4b68c5f.pngcould somebody tell why my mod characters have a dashed border and they are....blink?they also have ghost image...like pictures.Thanks

 

 

I reload RabbitFX and there is no ghost image anymore.but i still don't know why my characters are have dashed and blink border.help!(*꒦ິ⌓꒦ີ)

now I'm sure that the question is come from NVDIA DLSS,but i don't know how to solve it.

Posted
14 hours ago, sshazoxt said:

Are you referring to which texture is used in each component?
I also do it one by one, commenting out the drawindexes one by one until I reach the one I want visually by reloading the module in Wuwa (F10), or I look for the file included in the variable assigned to that component, or I rename a texture (by adding something to the beginning) and reload the model (F10). If it appears black (without a texture), then I know which DDS file is used in that component.

Well, that's how I do it. Remember that I don't know much about modding; it's not my thing, but I'm a fan of mods (ThicC Mods XD).

Aha, I mean the line "ps-tN = ResourceTextureX", I can just try the 'N' from 0 to 7 one by one, and something strange is that it seems you only need to match the texture, not the skin map (mixture of green and red) or the normal map (mixture of yellow and blue). And I use a application call 'Plain.Net' to check the texture dds files through thumbnail images, which can save a lot of time. Thanks again bro, only your method can figure out the delay issue.

Posted
20 hours ago, sshazoxt said:


 

好的,我找到了纹理加载延迟1秒的问题所在。我不是mod制作者,但我是一名程序员,利用VS Code的编译器,我分析了mod.ini文件。我以Danjin mod为例,它加载完美(参考链接:https://gamebanana.com/mods/563390)。通过测试其他加载不完整的mod,我推断出了其中的原理,并将其应用到另一个mod(encore mod)中,结果加载正常。由于mod制作并非我的专长,我将编译器给出的解释原封不动地贴在这里(Cloud Sonnet 4)。希望这对未来的mod版本有所帮助。

------------------------ 已实现技术的总结:动态纹理重映射
已发现的问题:
游戏补丁后,使用标准纹理系统的模组会出现加载延迟(约 1 秒),纹理最初显示不正确,然后才会正确加载。

应用技术(基于 Danjin):

1. 自定义纹理资源:
 

; 而不是仅仅使用 ResourceTexture0、ResourceTexture1 等。
[ResourceBodyMain]
     文件名 = Textures/Components-1 t=5395f197.dds

[ResourceBodySecondary]
     filename = Textures/Components-1 t=c26d7da2.dds

[资源服装]
     文件名 = Textures/Components-1 t=d1df2ed7.dds
 

2. 渲染过程中的动态重映射:
 

; 存储原始纹理槽的备份
ResourceTextureBackup = ref ps-t0

; 设置优化后的身体纹理
ps-t0 = ResourceBodyMain
ps-t1 = ResourceBodySecondary
ps-t2 = ResourceSharedNormals

; 使用正确的纹理绘制组件
drawindexed = 7134, 3, 0

; 恢复原始纹理
ps-t0 = ref ResourceTextureBackup

 

与标准系统的主要区别:

标准系统(存在问题)-----优化系统(Danjin)
纹理通过哈希自动分配----手动预先分配特定纹理
渲染过程中每个槽位使用一个纹理----每个身体部位动态纹理切换
取决于游戏加载时间----完全控制何时使用哪个纹理

其工作原理:

时间控制:通过在每次 drawindexed 之前预先分配特定纹理,我们消除了对游戏自动加载系统的依赖。

精准性:身体的每个部位在需要的时候都能使用所需的确切纹理。

备份和恢复:我们通过保持原始纹理状态来避免干扰其他组件。
 

Encore 应用示例:
组件 1(主体):已实现动态重分配 → 即时加载
组件 3(腿部/配件):未修改 → 完美运行
⚠️其他组件:尚未优化,但目前没有问题
在其他模组中的应用:
确定每个主要组件使用的纹理
创建带有描述性名称的自定义资源
仅在处理大型身体部位的组件上实现动态重分配
保持运行良好的组件不变
始终使用备份/恢复功能以避免冲突
此技术将自动加载系统(容易出现补丁后延迟)转换为可控且确定性的加载系统。

 

Could you plz  post a comparison of the code how to modify?

Posted
9 hours ago, IncogACC said:

I don't know how to explain it well but it's very likely not possible via ini tweaks. There is technically a method that allows you to share components between mods, but it requires very specific conditions, mainly the parts you want to swap have to be draw under the same component. If that's the case, then you can swap between the 2 component blocks, but you won't be able to swap individual parts of the component. Blah blah blah a bunch of tech stuff, the best I can do is look and determine if it's possible or not.

Thank you for looking into it. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...