IncogACC Posted January 1 Posted January 1 11 hours ago, TwoW said: @IncogACCIs there a way to combine your edited mod to be useable with another? I've been using the Iuno mod by Anders until I saw the mod of your edited version for Yukata Iuno and want to use the clothes and hair as toggleable. Would you be willing to help with the ini? I don't know how to explain it well but it's very likely not possible via ini tweaks. There is technically a method that allows you to share components between mods, but it requires very specific conditions, mainly the parts you want to swap have to be draw under the same component. If that's the case, then you can swap between the 2 component blocks, but you won't be able to swap individual parts of the component. Blah blah blah a bunch of tech stuff, the best I can do is look and determine if it's possible or not. 1
emohaque Posted January 1 Posted January 1 4 hours ago, 讚嘆歡愉 said: 給你 但別說是我給的 monsoon-LynaeModToggle.zip 41.29 MB · 1 download 你好,可以問一下是否能分享 Monsoon 的 Mornye Mod 嗎?感謝英雄
muqiuxingyu Posted January 1 Posted January 1 (edited) could somebody tell why my mod characters have a dashed border and they are....blink?they also have ghost image...like pictures.Thanks I reload RabbitFX and there is no ghost image anymore.but i still don't know why my characters are have dashed and blink border.help!(*꒦ິ⌓꒦ີ) Edited January 1 by muqiuxingyu
synek Posted January 1 Posted January 1 9 hours ago, Vex_71 said: It’s finally ready. I’ve been working on this for over 12 hours and my brain has completely melted. So, if you encounter some silly bugs, I’m sorry for that, I couldn’t do proper testing. (hope that doesn't happen!) Excluded characters: Buling, Phoebe, Lynae and Skins. Since I don’t know how to use AI, I’m not planning to update this mod for future characters. Completely undressing characters is extremely difficult because the pieces are animated. Editing some important pieces causes the character portraits to break. Female Half Nude Splash Art 3.0.zip 59.01 MB · 1 download WOW u making great job! I hope someone will find a way to simplify the production to complete the work or will add other variations of the character 1
muqiuxingyu Posted January 1 Posted January 1 38 minutes ago, muqiuxingyu said: could somebody tell why my mod characters have a dashed border and they are....blink?they also have ghost image...like pictures.Thanks I reload RabbitFX and there is no ghost image anymore.but i still don't know why my characters are have dashed and blink border.help!(*꒦ິ⌓꒦ີ) now I'm sure that the question is come from NVDIA DLSS,but i don't know how to solve it.
Apig Posted January 1 Posted January 1 14 hours ago, sshazoxt said: Are you referring to which texture is used in each component? I also do it one by one, commenting out the drawindexes one by one until I reach the one I want visually by reloading the module in Wuwa (F10), or I look for the file included in the variable assigned to that component, or I rename a texture (by adding something to the beginning) and reload the model (F10). If it appears black (without a texture), then I know which DDS file is used in that component. Well, that's how I do it. Remember that I don't know much about modding; it's not my thing, but I'm a fan of mods (ThicC Mods XD). Aha, I mean the line "ps-tN = ResourceTextureX", I can just try the 'N' from 0 to 7 one by one, and something strange is that it seems you only need to match the texture, not the skin map (mixture of green and red) or the normal map (mixture of yellow and blue). And I use a application call 'Plain.Net' to check the texture dds files through thumbnail images, which can save a lot of time. Thanks again bro, only your method can figure out the delay issue.
ezio2012 Posted January 1 Posted January 1 20 hours ago, sshazoxt said: 好的,我找到了纹理加载延迟1秒的问题所在。我不是mod制作者,但我是一名程序员,利用VS Code的编译器,我分析了mod.ini文件。我以Danjin mod为例,它加载完美(参考链接:https://gamebanana.com/mods/563390)。通过测试其他加载不完整的mod,我推断出了其中的原理,并将其应用到另一个mod(encore mod)中,结果加载正常。由于mod制作并非我的专长,我将编译器给出的解释原封不动地贴在这里(Cloud Sonnet 4)。希望这对未来的mod版本有所帮助。 ------------------------ 已实现技术的总结:动态纹理重映射 已发现的问题: 游戏补丁后,使用标准纹理系统的模组会出现加载延迟(约 1 秒),纹理最初显示不正确,然后才会正确加载。 应用技术(基于 Danjin): 1. 自定义纹理资源: ; 而不是仅仅使用 ResourceTexture0、ResourceTexture1 等。 [ResourceBodyMain] 文件名 = Textures/Components-1 t=5395f197.dds [ResourceBodySecondary] filename = Textures/Components-1 t=c26d7da2.dds [资源服装] 文件名 = Textures/Components-1 t=d1df2ed7.dds 2. 渲染过程中的动态重映射: ; 存储原始纹理槽的备份 ResourceTextureBackup = ref ps-t0 ; 设置优化后的身体纹理 ps-t0 = ResourceBodyMain ps-t1 = ResourceBodySecondary ps-t2 = ResourceSharedNormals ; 使用正确的纹理绘制组件 drawindexed = 7134, 3, 0 ; 恢复原始纹理 ps-t0 = ref ResourceTextureBackup 与标准系统的主要区别: 标准系统(存在问题)-----优化系统(Danjin) 纹理通过哈希自动分配----手动预先分配特定纹理 渲染过程中每个槽位使用一个纹理----每个身体部位动态纹理切换 取决于游戏加载时间----完全控制何时使用哪个纹理 其工作原理: 时间控制:通过在每次 drawindexed 之前预先分配特定纹理,我们消除了对游戏自动加载系统的依赖。 精准性:身体的每个部位在需要的时候都能使用所需的确切纹理。 备份和恢复:我们通过保持原始纹理状态来避免干扰其他组件。 Encore 应用示例: ✅组件 1(主体):已实现动态重分配 → 即时加载 ✅组件 3(腿部/配件):未修改 → 完美运行 ⚠️其他组件:尚未优化,但目前没有问题 在其他模组中的应用: 确定每个主要组件使用的纹理 创建带有描述性名称的自定义资源 仅在处理大型身体部位的组件上实现动态重分配 保持运行良好的组件不变 始终使用备份/恢复功能以避免冲突 此技术将自动加载系统(容易出现补丁后延迟)转换为可控且确定性的加载系统。 Could you plz post a comparison of the code how to modify?
TwoW Posted January 1 Posted January 1 9 hours ago, IncogACC said: I don't know how to explain it well but it's very likely not possible via ini tweaks. There is technically a method that allows you to share components between mods, but it requires very specific conditions, mainly the parts you want to swap have to be draw under the same component. If that's the case, then you can swap between the 2 component blocks, but you won't be able to swap individual parts of the component. Blah blah blah a bunch of tech stuff, the best I can do is look and determine if it's possible or not. Thank you for looking into it.
CrazDy Posted January 1 Posted January 1 Breaking news - new fixer is out! With hashes for most characters on medium LOD Bias settings. Haven't tried myself yet but I hope. https://github.com/Moonholder/Wuwa_Mod_Fixer/releases/tag/v3.0.0 1
Syous Posted January 1 Posted January 1 20 hours ago, Vex_71 said: It’s finally ready. I’ve been working on this for over 12 hours and my brain has completely melted. So, if you encounter some silly bugs, I’m sorry for that, I couldn’t do proper testing. (hope that doesn't happen!) Excluded characters: Buling, Phoebe, Lynae and Skins. Since I don’t know how to use AI, I’m not planning to update this mod for future characters. Completely undressing characters is extremely difficult because the pieces are animated. Editing some important pieces causes the character portraits to break. Female Half Nude Splash Art 3.0.zip 59.01 MB · 1 download Thank you for your tireless efforts. I was wondering, if its not possible to make animated replacements for the future characters, is it possible to make them static images again?
kirize7 Posted January 2 Posted January 2 does anyone have tamayo "WUWA Mods Download Link" https://www.patreon.com/posts/wuwa-mods-link-134038743?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share
MitoMitoMito Posted January 2 Posted January 2 19 hours ago, Satsuk said: Mod creators who release their mods and say "Don't NSFW mod this mod please uwu~~" Deserve it to be made NSFW. Literal retards. This is merely a disclaimer used to avoid further legal liability. In China, distributing NSFW content online is a felony and can result in a prison sentence of up to ten years. The general public will not be prosecuted for this, but famous authors who profit from it are often arrested. For example, Shirakami has already been arrested, and you can find relevant news about it. 5
captoppai Posted January 2 Posted January 2 On 12/31/2025 at 11:43 PM, IncogACC said: I'm losing my fucking mind, they HATE the DX11 version I swear... I'm on a 9800x3d 5070TI build, there really isn't that much higher for me to go and yet even with everything other than LoD bias dropped to medium or lower, this build is still just a flickering, stuttering, screen tearing, buggy mess. In the midst of my unbridled rage, I can't help but wonder if Kuro are doing this on purpose. Sorry, I had to vent, I wanted to play the story today but instead spent hours tuning settings and changing drivers trying to solve 1 fucking issue among many to no success. Hi Bro, any update on the fixes for your potrait mod?
yuukino9 Posted January 2 Posted January 2 (edited) On 12/31/2025 at 9:04 PM, sshazoxt said: Okay, I found the problem with the 1-second delay in texture loading. I'm not a modder, but I am a programmer, and using VS Code's compiler, I was able to analyze the mod.ini file. I used a Danjin mod as a reference, which loads perfectly (link for reference: https://gamebanana.com/mods/563390). By using other mods that only partially load, I was able to infer the technique and replicate it in another mod (encore mod), and it loaded correctly. Since modding isn't my area of expertise, I'll leave exactly what the compiler told me (Cloud Sonnet 4). I hope it helps with future mod versions. ------------------------ Summary of the implemented technique: Dynamic Texture Remapping Problem identified: After the game patch, mods that use the standard texture system experience loading delays (~1 second), where the textures initially appear incorrect before loading correctly. Applied technique (based on Danjin): 1. Custom texture resources: ; Instead of just ResourceTexture0, ResourceTexture1, etc. [ResourceBodyMain] filename = Textures/Components-1 t=5395f197.dds [ResourceBodySecondary] filename = Textures/Components-1 t=c26d7da2.dds [ResourceClothing] filename = Textures/Components-1 t=d1df2ed7.dds 2. Dynamic remapping during rendering: ; Store backup of original texture slot ResourceTextureBackup = ref ps-t0 ; Set optimized body textures ps-t0 = ResourceBodyMain ps-t1 = ResourceBodySecondary ps-t2 = ResourceSharedNormals ; Draw component with correct textures drawindexed = 7134, 3, 0 ; Restore original texture ps-t0 = ref ResourceTextureBackup Key differences vs. standard system: Standard System (problematic) ----- Optimized System (Danjin) Textures automatically assigned by hash ---- Manual pre-assignment of specific textures One texture per slot throughout rendering ---- Dynamic texture switching per body part Dependent on game load timing ---- Full control over which texture is used when Why it works: Timing control: By pre-assigning specific textures before each drawindexed, we eliminate dependence on the game's automatic load system. Specificity: Each body part uses the exact texture it needs at the exact moment it needs it. Backup and restore: We avoid interfering with other components by maintaining the original texture state. Application in Encore: ✅ Component1 (main body): Dynamic reassignment implemented → Instant loading ✅ Component3 (legs/accessories): Left unmodified → Works flawlessly ⚠️ Other components: Not yet optimized, but not problematic To apply in other mods: Identify which textures each main component uses Create custom resources with descriptive names Implement dynamic reassignment only on components that handle large body parts Leave components that work well untouched Always use backup/restore to avoid conflicts This technique transforms an automatic loading system (prone to post-patch delays) into a controlled and deterministic loading system. hi bro can u make vid pls how to for stupid ppl i read it many times still no idea how nvm this completely fixed textures deley during switching chars on 9800x3d-5070ti [ConsoleVariables] r.Kuro.SkeletalMesh.LODDistanceScale=20 r.Streaming.PoolSize=16384 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.MinBoost=15.0 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.UseAllMips=0 r.Streaming.UseFixedPoolSize=1 Edited January 2 by yuukino9
muqiuxingyu Posted January 2 Posted January 2 (edited) 16 hours ago, muqiuxingyu said: now I'm sure that the question is come from NVDIA DLSS,but i don't know how to solve it. i dont know why this question disappeared suddenly.....maybe my computer is unhappy that i alway use loli mods.....i decide to download some big boobs mod Edited January 2 by muqiuxingyu
Saltimeer Posted January 2 Posted January 2 Sorry , Anyone has a Mornye NPC mod from Monsoon? Many thanks. Mornye NPC Mod 1 & 2|monsoon|pixivFANBOX 5
IncogACC Posted January 2 Posted January 2 7 hours ago, captoppai said: Hi Bro, any update on the fixes for your potrait mod? Asking that as a reply to me actively crashing out is crazy. And I've already answered that before, no, I can't fix them because the way they work fundamentally has changed to spine textures instead of flat textures so it's not possible to replace them with a flat texture. If I learnt how to write a custom HLSL and wrote some code to handle coordinate designation based on hashes then I could potentially write a custom shader that draws over the top of the portrait boxes, but that is outside of what I can do right now and I don't even know if I want to put that kind of effort into this. I'm just waiting to see if Kuro adds the option to turn off the animation portraits in the future. 3
yuukino9 Posted January 2 Posted January 2 (edited) 38 minutes ago, IncogACC said: Asking that as a reply to me actively crashing out is crazy. And I've already answered that before, no, I can't fix them because the way they work fundamentally has changed to spine textures instead of flat textures so it's not possible to replace them with a flat texture. If I learnt how to write a custom HLSL and wrote some code to handle coordinate designation based on hashes then I could potentially write a custom shader that draws over the top of the portrait boxes, but that is outside of what I can do right now and I don't even know if I want to put that kind of effort into this. I'm just waiting to see if Kuro adds the option to turn off the animation portraits in the future. same pc i feel u seeing fps dropping to 52 from 120 is crazy i also noticed 3.0 map dont seem to save cache every launch using anything drop to 40 with cpu jumping to 60-80-% Edited January 2 by yuukino9
AtomicGrievous Posted January 2 Posted January 2 New Fixer Moonholder/Wuwa_Mod_Fixer 3.0 with Wuwa_Mod_Fixer.StableTextures https://github.com/Moonholder/Wuwa_Mod_Fixer/releases/tag/v3.0.0 4
OJBK6655 Posted January 2 Posted January 2 (edited) 琳奈-休闲-高马尾(4567;?切换).rarIs there any expert who can make the hair from this mod into a separate mod? Edited January 2 by OJBK6655 1
yuukino9 Posted January 2 Posted January 2 3 hours ago, IncogACC said: Asking that as a reply to me actively crashing out is crazy. And I've already answered that before, no, I can't fix them because the way they work fundamentally has changed to spine textures instead of flat textures so it's not possible to replace them with a flat texture. If I learnt how to write a custom HLSL and wrote some code to handle coordinate designation based on hashes then I could potentially write a custom shader that draws over the top of the portrait boxes, but that is outside of what I can do right now and I don't even know if I want to put that kind of effort into this. I'm just waiting to see if Kuro adds the option to turn off the animation portraits in the future. after testing i found the problem is WWMI itself not RabbitFX that tank fps dx11 vanilla only drop to 105 with WWMI drop to 60 even without any mod adding can help with stuttering r.MeshDrawCommands.DynamicInstancing=1 fx.FixNiagaraDDCNotChange=1 r.ShaderCompiler.EnableLatestDXC=0 r.AsyncComputePSO=1 FX.AllowGPUParticles=1
IncogACC Posted January 2 Posted January 2 1 draw call split into 62 draw calls. 1 FUCKING DRAW CALL, INTO 62 INDIVIDUAL DRAW CALLS. I'm so sick of working on this guy's mods... My schedule for today is completely fucked. It fitting the new years theme is the only reason I even bothered. Toggles: Up - Front ribbon* Down - Sleeves Left - Top* Right - Bottom* Alt Up - Back ribbon* Alt Down - Shoes Alt Left - Sash Alt Right - Panties * Parts are connected to the sash, if you remove the sash, then these will come off as well. ChangliShortKimono.rar 15
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