qingtiy Posted January 8 Posted January 8 Can someone help me fix this mod https://gamebanana.com/mods/610521 full_c410b.zip
mr_una_l Posted January 8 Posted January 8 6 hours ago, FredJefferson998 said: Where can I find this mod? Full release on gb https://gamebanana.com/mods/636546
mr_una_l Posted January 8 Posted January 8 7 hours ago, tjcyberman said: Yes you need to adjust the graphics quality at least to medium, if you have It in low quality thats happens Yea I found my issue was the lod bias was too low, upped it and it solved my issue.
mojo888 Posted January 8 Posted January 8 does anyone know the author of this mod? mod.ini has no author found on https://huihui168.org/?list_11/7619.html thank you 1
infinitybelt Posted January 8 Posted January 8 15 hours ago, 145hkhjghk said: Who has the NSFW version of this? +1!! 1
gwrliu Posted January 9 Posted January 9 3 hours ago, mojo888 said: does anyone know the author of this mod? mod.ini has no author found on https://huihui168.org/?list_11/7619.html thank you Author on arca: https://arca.live/u/@후쇼군 Mod on arca: https://arca.live/b/thingzyoa/158580358 1
Constantine1416 Posted January 9 Posted January 9 Anyone has the NSFW and updated 3.0 version of this one?
AtomicGrievous Posted January 9 Posted January 9 12 hours ago, Kyliel said: Unfortunately this didn't solve it for me, thankfully tho it's only the weapon that's glitched so I'm not too bothered by it. try redownload, or change weapon skin on "0"
atrate Posted January 9 Posted January 9 On 1/8/2026 at 4:04 PM, 145hkhjghk said: Who has the NSFW version of this? who is the MOD creator???? 2
pttp1537 Posted January 9 Posted January 9 (edited) Anyone have Chisa toggle from Tedom? And Buling one. Edited January 9 by pttp1537
Shiiro_N Posted January 9 Posted January 9 I just wanted to know if there is anything I can do to increase FPS or reduce stuttering in-game with mods because the game is unplayable with mods. I know since 3.0 everything is in shambles, but I thought it was fixed with wuwa mod fixer, but the game is not stable in my PC even though I have a good PC (i5 12th gen and 4070 GPU—playing on a 2k monitor). I'm not sure of the problem, and I'm not knowledgeable enough about modding to know it, but I barely have between 40-50 FPS with drops and stuttering to 30s. and if I disable Rabbit FX, it increases. I know part of the problem is with DX11, but nothing more. If someone can help me i'd be very thankful. 2
KenQQ Posted January 9 Posted January 9 3 hours ago, atrate said: who is the MOD creator???? That's a CEEJI mod if ever I've seen one 1
IncogACC Posted January 9 Posted January 9 38 minutes ago, Shiiro_N said: I just wanted to know if there is anything I can do to increase FPS or reduce stuttering in-game with mods because the game is unplayable with mods. I know since 3.0 everything is in shambles, but I thought it was fixed with wuwa mod fixer, but the game is not stable in my PC even though I have a good PC (i5 12th gen and 4070 GPU—playing on a 2k monitor). I'm not sure of the problem, and I'm not knowledgeable enough about modding to know it, but I barely have between 40-50 FPS with drops and stuttering to 30s. and if I disable Rabbit FX, it increases. I know part of the problem is with DX11, but nothing more. If someone can help me i'd be very thankful. Wow, someone who knows that the performance monitor exists! For that alone, I will answer to the best of my ability. First off, about RabbitFX and DX11. RabbitFX 6.12 onwards introduced massive performance issues, mainly the stuttering, presumably due to a change in the matching patterns which causes a lot more matches and thus more lag (Layman here, don't quote me on that). DX11 just isn't well supported by Kuro, we don't get access to better performance options and the options we do have are half baked, like DLSS settings not applying correctly and terrible visual artifacts that make using it pointless anyway. We just have to take that on the chin and lower our settings, I'm on a 5070ti and I still had to drop down to 60fps in end. Your drawcall overhead and commandlist total is unnaturally high. It'll go up as you load in assets, but once they're loaded the number will go back down. If you're just standing around and the number is fucking 38fps lost from drawcall overhead, then it's most likely graphics settings or Engine.ini settings. You don't have that much present overhead so I can tell you're not running a stupidly high number of mods or anything, or at least not more than me probably and yet my overhead numbers are WAY lower. First off, downgrade your RabbitFX to anything from 6.4 to 6.11, you want higher than 6.4 for stable textures. Second, limit your FPS to 60, sucks I know but it's better to have 60fps with less stuttering than sometimes 120fps with lots of stuttering. Third, Engine.ini tweaks. Go grab one of the configs from here, replace your Engine.ini with this then launch via XXMI launcher again, it should at least help a little. If your drawcall overhead continues to be absolutely massive, then you most likely a have a mod that's eating your performance. Test the FPS without any mods active and see how much lower the numbers are, you can do testing to isolate whichever mod is causing the issue. You'd be surprised how many modders there are out there that don't understand how anything works and release performance virus'. Those are the exact things I did and my game is smooth performance wise. 8
SnForI Posted January 9 Posted January 9 On 12/30/2025 at 11:46 PM, Dothack2 said: Man please share this mod, i beg u
Shiiro_N Posted January 9 Posted January 9 5 hours ago, IncogACC said: Wow, someone who knows that the performance monitor exists! For that alone, I will answer to the best of my ability. First off, about RabbitFX and DX11. RabbitFX 6.12 onwards introduced massive performance issues, mainly the stuttering, presumably due to a change in the matching patterns which causes a lot more matches and thus more lag (Layman here, don't quote me on that). DX11 just isn't well supported by Kuro, we don't get access to better performance options and the options we do have are half baked, like DLSS settings not applying correctly and terrible visual artifacts that make using it pointless anyway. We just have to take that on the chin and lower our settings, I'm on a 5070ti and I still had to drop down to 60fps in end. Your drawcall overhead and commandlist total is unnaturally high. It'll go up as you load in assets, but once they're loaded the number will go back down. If you're just standing around and the number is fucking 38fps lost from drawcall overhead, then it's most likely graphics settings or Engine.ini settings. You don't have that much present overhead so I can tell you're not running a stupidly high number of mods or anything, or at least not more than me probably and yet my overhead numbers are WAY lower. First off, downgrade your RabbitFX to anything from 6.4 to 6.11, you want higher than 6.4 for stable textures. Second, limit your FPS to 60, sucks I know but it's better to have 60fps with less stuttering than sometimes 120fps with lots of stuttering. Third, Engine.ini tweaks. Go grab one of the configs from here, replace your Engine.ini with this then launch via XXMI launcher again, it should at least help a little. If your drawcall overhead continues to be absolutely massive, then you most likely a have a mod that's eating your performance. Test the FPS without any mods active and see how much lower the numbers are, you can do testing to isolate whichever mod is causing the issue. You'd be surprised how many modders there are out there that don't understand how anything works and release performance virus'. Those are the exact things I did and my game is smooth performance wise. Thank you, this is very helpful.
yuukino9 Posted January 9 Posted January 9 14 hours ago, IncogACC said: Wow, someone who knows that the performance monitor exists! For that alone, I will answer to the best of my ability. First off, about RabbitFX and DX11. RabbitFX 6.12 onwards introduced massive performance issues, mainly the stuttering, presumably due to a change in the matching patterns which causes a lot more matches and thus more lag (Layman here, don't quote me on that). DX11 just isn't well supported by Kuro, we don't get access to better performance options and the options we do have are half baked, like DLSS settings not applying correctly and terrible visual artifacts that make using it pointless anyway. We just have to take that on the chin and lower our settings, I'm on a 5070ti and I still had to drop down to 60fps in end. Your drawcall overhead and commandlist total is unnaturally high. It'll go up as you load in assets, but once they're loaded the number will go back down. If you're just standing around and the number is fucking 38fps lost from drawcall overhead, then it's most likely graphics settings or Engine.ini settings. You don't have that much present overhead so I can tell you're not running a stupidly high number of mods or anything, or at least not more than me probably and yet my overhead numbers are WAY lower. First off, downgrade your RabbitFX to anything from 6.4 to 6.11, you want higher than 6.4 for stable textures. Second, limit your FPS to 60, sucks I know but it's better to have 60fps with less stuttering than sometimes 120fps with lots of stuttering. Third, Engine.ini tweaks. Go grab one of the configs from here, replace your Engine.ini with this then launch via XXMI launcher again, it should at least help a little. If your drawcall overhead continues to be absolutely massive, then you most likely a have a mod that's eating your performance. Test the FPS without any mods active and see how much lower the numbers are, you can do testing to isolate whichever mod is causing the issue. You'd be surprised how many modders there are out there that don't understand how anything works and release performance virus'. Those are the exact things I did and my game is smooth performance wise. u can fix dlss artifacts by forcing 2880x1620 via dsr and dont go below 85% this bug only happens in win11 1
infinitybelt Posted January 9 Posted January 9 7 hours ago, IncogACC said: Wow, someone who knows that the performance monitor exists! For that alone, I will answer to the best of my ability. First off, about RabbitFX and DX11. RabbitFX 6.12 onwards introduced massive performance issues, mainly the stuttering, presumably due to a change in the matching patterns which causes a lot more matches and thus more lag (Layman here, don't quote me on that). DX11 just isn't well supported by Kuro, we don't get access to better performance options and the options we do have are half baked, like DLSS settings not applying correctly and terrible visual artifacts that make using it pointless anyway. We just have to take that on the chin and lower our settings, I'm on a 5070ti and I still had to drop down to 60fps in end. Your drawcall overhead and commandlist total is unnaturally high. It'll go up as you load in assets, but once they're loaded the number will go back down. If you're just standing around and the number is fucking 38fps lost from drawcall overhead, then it's most likely graphics settings or Engine.ini settings. You don't have that much present overhead so I can tell you're not running a stupidly high number of mods or anything, or at least not more than me probably and yet my overhead numbers are WAY lower. First off, downgrade your RabbitFX to anything from 6.4 to 6.11, you want higher than 6.4 for stable textures. Second, limit your FPS to 60, sucks I know but it's better to have 60fps with less stuttering than sometimes 120fps with lots of stuttering. Third, Engine.ini tweaks. Go grab one of the configs from here, replace your Engine.ini with this then launch via XXMI launcher again, it should at least help a little. If your drawcall overhead continues to be absolutely massive, then you most likely a have a mod that's eating your performance. Test the FPS without any mods active and see how much lower the numbers are, you can do testing to isolate whichever mod is causing the issue. You'd be surprised how many modders there are out there that don't understand how anything works and release performance virus'. Those are the exact things I did and my game is smooth performance wise. How do I get an older version of RabbitFX? I'm running 6.16, but if I don't need it then I want to downgrade and see if I can squeeze more performance out.
yuukino9 Posted January 9 Posted January 9 (edited) 2 hours ago, infinitybelt said: How do I get an older version of RabbitFX? I'm running 6.16, but if I don't need it then I want to downgrade and see if I can squeeze more performance out. v68_33421.zip use this better no eyes bug Edited January 10 by yuukino9
vladislav93 Posted January 10 Posted January 10 On 1/7/2026 at 4:13 PM, gwrliu said: m.tsqn's Lynae's breasts are a bit smaller (still outrageous) and have a nipple showing but hips aren't thickened. Hide contents LynaeMod bahic.zip 75.36 MB · 3 downloads saw there are some alternate versions to this mod. any chance anyone has it?
assfuta1 Posted January 10 Posted January 10 Does anyone know how to fix this problem? When I use Cantarella's skill, the texture gets ruined like this. How do I fix it? And I also tried using the fix tool, but depending on the angle, it either normalizes or breaks again.
abcxyz123124 Posted January 10 Posted January 10 22 hours ago, AtomicGrievous said: try redownload, or change weapon skin on "0" the bangs turn back to OG color when the camera is far enough, can we fix this or that's how it is?
CrazDy Posted January 10 Posted January 10 (edited) On 1/7/2026 at 8:24 PM, dsadwa21 said: -Step4: Delete the semicolons you added then return to the game and press F10 to restore the previously disappeared parts. Press NUM 0 to re-enable hunting, then press F8 when the delayed part disappears. Wait a few seconds for XXMI to dump the files. After dumping is complete: Press NUM 3 to copy the hash Open ShaderUsage.txt in the FrameAnalysis folder inside your WWMI directory Press Ctrl + F and paste the copied hash Make sure this hash corresponds to a Pixel Shader hash (not a PeerShaders). You don't need to dump gigs of files with F8 to get ShaderUsage.txt, Dump_usage = 1 enables it with NUM 3 already and puts it into WWMI folder. But I don't really understand why you looks for hashes at all. You can just go straight to textures folder and then look for dds you need. You can change file's name, reload and confirm if it breaks the mod. Btw you can do all that even without RabbitFX, but it's even more pain. See this post for reference Edited January 10 by CrazDy
dsadwa21 Posted January 10 Posted January 10 (edited) 8 hours ago, CrazDy said: You don't need to dump gigs of files with F8 to get ShaderUsage.txt, Dump_usage = 1 enables it with NUM 3 already and puts it into WWMI folder. But I don't really understand why you looks for hashes at all. You can just go straight to textures folder and then look for dds you need. You can change file's name, reload and confirm if it breaks the mod. Btw you can do all that even without RabbitFX, but it's even more pain. See this post for reference Yeah, you’re right. Let me edit the post. I’ve tried that method as well, but it causes my character model to turn gray when entering combat Edited January 10 by dsadwa21
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