Jump to content

req Wuthering waves


Recommended Posts

Posted
On 1/7/2026 at 10:19 AM, mr_una_l said:

anyone else having issues with mods working in the menu or character screen but in the overworld they break? Rover for example but its happening for most of my characters:

 

 

roveroverworld.png.86c3ced018bf26b1eaf0713e9a2b4658.pngrovermenu.thumb.png.0ff240f6bad37acfba5db1473293cd48.png

Where can I find this mod?

Posted
4 hours ago, AtomicGrievous said:

image.png.a28f8bb271fe112bae2f30b4fd72db67.png




Possibly the same problem as LoD, what you can do is this:


image.png.3661de9405ed4dc0ea153e950849ba66.png



If that doesn't solve the problem, on the same screen, you will click on "Open Engine.ini":


[ConsoleVariables]
r.Kuro.SkeletalMesh.LODDistanceScale=50
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=50.0

Unfortunately this didn't solve it for me, thankfully tho it's only the weapon that's glitched so I'm not too bothered by it.

Posted
7 hours ago, tjcyberman said:

Yes you need to adjust the graphics quality at least to medium, if you have It in low quality thats happens

Yea I found my issue was the lod bias was too low, upped it and it solved my issue. 

Posted
12 hours ago, Kyliel said:

Unfortunately this didn't solve it for me, thankfully tho it's only the weapon that's glitched so I'm not too bothered by it.

try redownload, or change weapon skin on "0"

 

Posted

I just wanted to know if there is anything I can do to increase FPS or reduce stuttering in-game with mods because the game is unplayable with mods. I know since 3.0 everything is in shambles, but I thought it was fixed with wuwa mod fixer, but the game is not stable in my PC even though I have a good PC (i5 12th gen and 4070 GPU—playing on a 2k monitor). I'm not sure of the problem, and I'm not knowledgeable enough about modding to know it, but I barely have between 40-50 FPS with drops and stuttering to 30s. and if I disable Rabbit FX, it increases. I know part of the problem is with DX11, but nothing more. If someone can help me i'd be very thankful. 

Screenshot 2026-01-09 161142.png

Posted
38 minutes ago, Shiiro_N said:

I just wanted to know if there is anything I can do to increase FPS or reduce stuttering in-game with mods because the game is unplayable with mods. I know since 3.0 everything is in shambles, but I thought it was fixed with wuwa mod fixer, but the game is not stable in my PC even though I have a good PC (i5 12th gen and 4070 GPU—playing on a 2k monitor). I'm not sure of the problem, and I'm not knowledgeable enough about modding to know it, but I barely have between 40-50 FPS with drops and stuttering to 30s. and if I disable Rabbit FX, it increases. I know part of the problem is with DX11, but nothing more. If someone can help me i'd be very thankful. 

Screenshot 2026-01-09 161142.png

Wow, someone who knows that the performance monitor exists! For that alone, I will answer to the best of my ability.

 

First off, about RabbitFX and DX11. RabbitFX 6.12 onwards introduced massive performance issues, mainly the stuttering, presumably due to a change in the matching patterns which causes a lot more matches and thus more lag (Layman here, don't quote me on that).

DX11 just isn't well supported by Kuro, we don't get access to better performance options and the options we do have are half baked, like DLSS settings not applying correctly and terrible visual artifacts that make using it pointless anyway. We just have to take that on the chin and lower our settings, I'm on a 5070ti and I still had to drop down to 60fps in end.

 

Your drawcall overhead and commandlist total is unnaturally high. It'll go up as you load in assets, but once they're loaded the number will go back down. If you're just standing around and the number is fucking 38fps lost from drawcall overhead, then it's most likely graphics settings or Engine.ini settings. You don't have that much present overhead so I can tell you're not running a stupidly high number of mods or anything, or at least not more than me probably and yet my overhead numbers are WAY lower.

 

First off, downgrade your RabbitFX to anything from 6.4 to 6.11, you want higher than 6.4 for stable textures.

Second, limit your FPS to 60, sucks I know but it's better to have 60fps with less stuttering than sometimes 120fps with lots of stuttering.

Third, Engine.ini tweaks. Go grab one of the configs from here, replace your Engine.ini with this then launch via XXMI launcher again, it should at least help a little. 

If your drawcall overhead continues to be absolutely massive, then you most likely a have a mod that's eating your performance. Test the FPS without any mods active and see how much lower the numbers are, you can do testing to isolate whichever mod is causing the issue. You'd be surprised how many modders there are out there that don't understand how anything works and release performance virus'.

 

Those are the exact things I did and my game is smooth performance wise.

Posted
5 hours ago, IncogACC said:

Wow, someone who knows that the performance monitor exists! For that alone, I will answer to the best of my ability.

 

First off, about RabbitFX and DX11. RabbitFX 6.12 onwards introduced massive performance issues, mainly the stuttering, presumably due to a change in the matching patterns which causes a lot more matches and thus more lag (Layman here, don't quote me on that).

DX11 just isn't well supported by Kuro, we don't get access to better performance options and the options we do have are half baked, like DLSS settings not applying correctly and terrible visual artifacts that make using it pointless anyway. We just have to take that on the chin and lower our settings, I'm on a 5070ti and I still had to drop down to 60fps in end.

 

Your drawcall overhead and commandlist total is unnaturally high. It'll go up as you load in assets, but once they're loaded the number will go back down. If you're just standing around and the number is fucking 38fps lost from drawcall overhead, then it's most likely graphics settings or Engine.ini settings. You don't have that much present overhead so I can tell you're not running a stupidly high number of mods or anything, or at least not more than me probably and yet my overhead numbers are WAY lower.

 

First off, downgrade your RabbitFX to anything from 6.4 to 6.11, you want higher than 6.4 for stable textures.

Second, limit your FPS to 60, sucks I know but it's better to have 60fps with less stuttering than sometimes 120fps with lots of stuttering.

Third, Engine.ini tweaks. Go grab one of the configs from here, replace your Engine.ini with this then launch via XXMI launcher again, it should at least help a little. 

If your drawcall overhead continues to be absolutely massive, then you most likely a have a mod that's eating your performance. Test the FPS without any mods active and see how much lower the numbers are, you can do testing to isolate whichever mod is causing the issue. You'd be surprised how many modders there are out there that don't understand how anything works and release performance virus'.

 

Those are the exact things I did and my game is smooth performance wise.

Thank you, this is very helpful.

Posted
14 hours ago, IncogACC said:

Wow, someone who knows that the performance monitor exists! For that alone, I will answer to the best of my ability.

 

First off, about RabbitFX and DX11. RabbitFX 6.12 onwards introduced massive performance issues, mainly the stuttering, presumably due to a change in the matching patterns which causes a lot more matches and thus more lag (Layman here, don't quote me on that).

DX11 just isn't well supported by Kuro, we don't get access to better performance options and the options we do have are half baked, like DLSS settings not applying correctly and terrible visual artifacts that make using it pointless anyway. We just have to take that on the chin and lower our settings, I'm on a 5070ti and I still had to drop down to 60fps in end.

 

Your drawcall overhead and commandlist total is unnaturally high. It'll go up as you load in assets, but once they're loaded the number will go back down. If you're just standing around and the number is fucking 38fps lost from drawcall overhead, then it's most likely graphics settings or Engine.ini settings. You don't have that much present overhead so I can tell you're not running a stupidly high number of mods or anything, or at least not more than me probably and yet my overhead numbers are WAY lower.

 

First off, downgrade your RabbitFX to anything from 6.4 to 6.11, you want higher than 6.4 for stable textures.

Second, limit your FPS to 60, sucks I know but it's better to have 60fps with less stuttering than sometimes 120fps with lots of stuttering.

Third, Engine.ini tweaks. Go grab one of the configs from here, replace your Engine.ini with this then launch via XXMI launcher again, it should at least help a little. 

If your drawcall overhead continues to be absolutely massive, then you most likely a have a mod that's eating your performance. Test the FPS without any mods active and see how much lower the numbers are, you can do testing to isolate whichever mod is causing the issue. You'd be surprised how many modders there are out there that don't understand how anything works and release performance virus'.

 

Those are the exact things I did and my game is smooth performance wise.

u can fix dlss artifacts  by forcing 2880x1620 via dsr and dont go below 85% this bug only happens in win11

Posted
7 hours ago, IncogACC said:

Wow, someone who knows that the performance monitor exists! For that alone, I will answer to the best of my ability.

 

First off, about RabbitFX and DX11. RabbitFX 6.12 onwards introduced massive performance issues, mainly the stuttering, presumably due to a change in the matching patterns which causes a lot more matches and thus more lag (Layman here, don't quote me on that).

DX11 just isn't well supported by Kuro, we don't get access to better performance options and the options we do have are half baked, like DLSS settings not applying correctly and terrible visual artifacts that make using it pointless anyway. We just have to take that on the chin and lower our settings, I'm on a 5070ti and I still had to drop down to 60fps in end.

 

Your drawcall overhead and commandlist total is unnaturally high. It'll go up as you load in assets, but once they're loaded the number will go back down. If you're just standing around and the number is fucking 38fps lost from drawcall overhead, then it's most likely graphics settings or Engine.ini settings. You don't have that much present overhead so I can tell you're not running a stupidly high number of mods or anything, or at least not more than me probably and yet my overhead numbers are WAY lower.

 

First off, downgrade your RabbitFX to anything from 6.4 to 6.11, you want higher than 6.4 for stable textures.

Second, limit your FPS to 60, sucks I know but it's better to have 60fps with less stuttering than sometimes 120fps with lots of stuttering.

Third, Engine.ini tweaks. Go grab one of the configs from here, replace your Engine.ini with this then launch via XXMI launcher again, it should at least help a little. 

If your drawcall overhead continues to be absolutely massive, then you most likely a have a mod that's eating your performance. Test the FPS without any mods active and see how much lower the numbers are, you can do testing to isolate whichever mod is causing the issue. You'd be surprised how many modders there are out there that don't understand how anything works and release performance virus'.

 

Those are the exact things I did and my game is smooth performance wise.

How do I get an older version of RabbitFX? I'm running 6.16, but if I don't need it then I want to downgrade and see if I can squeeze more performance out.

Posted (edited)
2 hours ago, infinitybelt said:

How do I get an older version of RabbitFX? I'm running 6.16, but if I don't need it then I want to downgrade and see if I can squeeze more performance out.

v68_33421.zip use this better no eyes bug

Edited by yuukino9

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...