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Posted (edited)
4 hours ago, Sithrix said:

There's a conflict with BaboDialogue script. Is there a patch to fix it?


BaboDialogue 5.71 script:
QF_FreeformRiverwood01_00074A83.pex

No need for a fix. You just have to choose which scenario you like best. Have Babo's load last if you prefer it to DOM Stories.

 

DOM Stories don't remove any dialogue option, it just adds more.

Edited by TrollAutokill
Posted
2 hours ago, Ero Sama said:

Hello just for know

it's have a plan for more story in this mod soon ?

thank you

My current development plan is focusing on DOM 7. DOP stories will come later next year.

  • 2 months later...
Posted (edited)
On 11/2/2024 at 6:13 AM, McLovin3 said:

This is just my own personal tastes, but when it comes to enslaving the unique NPCs of Skyrim, i only go after the ones that are more deserving to die.

Not the essential dark characters of the Dark Brotherhood or Thieves guild, tempting as some of them may be.

More along the lines of those whose death advances a questline or will most likely get killed by you trying to do so.

Nilsine Shatter-Shield is close, but she's related to the Dark Brotherhood questline which takes a while and is obviously more for a darker sided character or plotline

(Camilla and Saadia's DoM stories are great for most kind of slaver character/plot and don't take too long to do, but i don't find them more deserving to die/be enslaved except for maybe if you don't believe Saadia's origin story)

 

A perfect example that I always think of and go for is Alva in Morthal.

 

I'm not an avid Skyrim quester, I'm more of a free open world explorer grabbing lots of booty along the way, so I'm sure there are many more lovely ladies in and out of towns that fit this bill. (and by all means whoever is reading this, please do list any recommendations for when i come back to enslaving skyrim)

 

And one that is probably impossible to pull off but will be the ultimate dream come true for me and many, is an immersive way to get that mofo Imperial Captain that ordered your character's death in the Vanilla Helgen intro without the need to doing the intro and siding with Ralof and the Stormcloaks.

Most Alternate starts act like the game advanced with you siding with Hadvar and the Imperials, if that helps in any way.

 

I wholeheartedly agree that slavery as an alternative to death would be really preferrable. Some cute NPCs are doomed to die which is a little sad. In fact it is a reason i never do the Dark Brotherhood questline. I don't know how many vanilla quests would be messed up by not killing an npc that the game wants dead, but i know that bounties don't like it.

There is a huge opportunity! :) Like "Listen to me. Your life is forfeit, the world wants you dead. But I give you a chance: I can take it, or you submit it to me."

Edited by effrenatus
Posted (edited)
7 minutes ago, effrenatus said:

 

I wholeheartedly agree that slavery as an alternative to death would be really preferrable. Some cute NPCs are doomed to die which is a little sad. I fact it is a reason i never do the Dark Brotherhood questline. I don't know how many vanilla quests would be messed up by not killing an npc that the game wants dead, but i know that bounties don't like it.

There is a huge opportunity! :) Like "Listen to me. Your life is forfeit, the world wants you dead. But I give you a chance: I can take it, our you submit it to me."

This option is there right in the "Let's have a chat dialogue". Only for uniques maybe, so it might not work with spawned bounties.

 

There is also a "Dead soul" enslavement spell hidden somewhere with Necromancers. So you can resurrect your victims into slaves.

 

Edited by TrollAutokill
Posted
17 minutes ago, TrollAutokill said:

This option is there right in the "Let's have a chat dialogue". Only for uniques maybe, so it might not work with spawned bounties.

 

There is also a "Dead soul" enslavement spell hidden somewhere with Necromancers. So you can resurrect your victims into slaves.

 

Thank you for your quick answer, i will look out for it. :)

  • 2 months later...
  • 3 weeks later...
Posted

Nothing game breaking but I did notice since installing this mod, when you get the quest for the goldclaw, you no longer can hear them talk, all the way up to the bridge, but once you give back the claw, voices do come back, just thought it was a little weird, it like its not catching the command to play voiced  dialog as your walking with Camilla to the bridge, that's the only time it is effected from the moment to ask about the claw until you give the claw back.

Posted (edited)
3 hours ago, tonitrulupus said:

Nothing game breaking but I did notice since installing this mod, when you get the quest for the goldclaw, you no longer can hear them talk, all the way up to the bridge, but once you give back the claw, voices do come back, just thought it was a little weird, it like its not catching the command to play voiced  dialog as your walking with Camilla to the bridge, that's the only time it is effected from the moment to ask about the claw until you give the claw back.

It might come from a dialogue id change, I need to check that. Thanks for the report.

Edited by TrollAutokill
Posted (edited)
6 hours ago, TrollAutokill said:

 

Please try 1.0.82 and report.

 

Changelog: 1.0.82 corrected dialogues not playing because of wrong Form ID.

 

I have a save near there so I will check it out

 

 

Update, prefect, it works great!

Edited by tonitrulupus
Posted

Have another possible prospect for this mod Fastred, "sold" yo the pc by father or by Klimmek or the red head if that's the one she tries to go to riften with. or possible father keep her for a few weeks get a letter and then do book of love or what ever that quest is, as long as it wont mess that quest up. I am sure you could com up with something

 

  • 1 month later...
Posted

Ok, my ( another) round of suggestions. I usually like something that fits more in Skyrim, seamlessly ties to vanilla quests, whether you want to roleplay as "more benevolent" slave master or not. Imo, npcs like Camilla don't really make much sense. If it's a choice between eaten by monsters, killed or raped by humans, and a hard living vs. having a decent master, lot of people would rather live as slaves

- Alternate way to eliminate Grelod by enslaving her as proper punishment

- Uriel twins from Kynesgrove; the ones that barely make a living chopping trees. I figure they could agree to become your slaves in exchange for MC taking care of them, while promising not to be too harsh towards them

- Niyya, from Solstheim, after you rescue her.

- Nazeem and Aerin as cuck slaves :P

 

  • 2 weeks later...
Posted

Some possible bugs:

  • I was never able to get Valeria to follow me to Bleak Barrow. She accepts the invitation, and crosses the bridge, but the moment we encounter a wolf on the trail, she retreats back to town.
  • When I finished Golden Claw, I got no choice of reward, just the useless items (which I immediately sold back to Lucan). During an earlier playthrough, i did get the gold and enslavement choices (which i didn't realize at the time were part of DOM Stories), but not this time. The biggest change I made in the meantime was removing Notice Me Senpai (which I erroneously thought was the actual source of the quest changes).
  • I did the "Expose Faendal" and "Expose Sven" quests, and returned to Camilla and informed her they wouldn't be bothering her anymore. However, I never got the "comfort" dialog option that leads to the reward. (I'm not sure if it's supposed to be in the main menu or a sub-menu, but I couldn't find it in either.) Camilla did become my follower, though.

I will note that I don't think I ever asked Camilla about her feelngs, at least not during the second playthrough--it never occurred to me that using that dialog choice would advance the plot rather than just providing information.

  • 1 month later...
Posted
2 hours ago, Nindran said:

Eola the cannibal you could chose take her as slave instead kill her to cleanse the hall of dead

 

I always kill her first in order to progress through the quest, then use the DoM spell to resurrect her as a slave in her new life. The quest won't progress if you decide to be hostile toward her but don't kill her, unless you enable the cloning of unique characters in the MCM, as that process "kills" the original and creates a new clone.

  • 4 months later...
Posted
On 9/9/2025 at 6:52 PM, 深淵の神 said:

 

I always kill her first in order to progress through the quest, then use the DoM spell to resurrect her as a slave in her new life. The quest won't progress if you decide to be hostile toward her but don't kill her, unless you enable the cloning of unique characters in the MCM, as that process "kills" the original and creates a new clone.

Know I'm a little late here but you can also just use the console to activate the stage of the quest where you need to kill them. This keeps the unique alive, but yeah for some of the npcs there are issues like with Alva, random npcs will still attack her thinking she's still part of the quest, well that is where the "Clean crime factions" dialogue fixes that mess. Done this with Eola, Alva, the 2 sisters in solstheim that are running a gig out of your future home, etc. Works great.  

Posted (edited)

Love this mod. There seems to be a small issue though. Camilla does not teleport to you when you use the "Summon slaves to player" conjuration spell. I am guessing the spell targets a faction which does no exist on Camilla when she is "recruited" through this?  
Just a small irk but no big deal. Would love to see more characters added to this someday. Like Belethor selling Ysolda or stealing Carlotta from Michael idk lol. 

Edit: Apologies, it seems the issues was really just on my end. Noticed when I asked Camilla to do a certain pose, I was told that she couldn't perform it coz she was restrained. The untie option came up, used that and she teleported into a bag...for no idea what reason lol. Had to re-restrain her and untie her for to reset the status. The teleport started working on her after that. 

Edited by JayRoz
Oopsy lol

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