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Posted
2 hours ago, jesterbrown said:

I tried to turn in the golden claw normally, but Lucan just wouldn't take the damn thing. He gave the usual vanilla dialogue, but the claw never got removed from my inventory and the quest didn't conclude. I had to uninstall in order to finish the golden claw quest. I'll try and snag Camilla with the letter quest.

As said above the esp has a wrong flag for the finishing dialogues. I will update later today.

Posted
23 hours ago, TrollAutokill said:

Version 1.0.2 is out. You can finally ask for Camilla at the end of the quest. You need DOM version 5.4.3 or newer for the stories to work.

It's working, I changed Camilla to a golden claw. 👍

Posted (edited)
47 minutes ago, jesterbrown said:

I don't suppose anyone knows the console command to reset the quest? I really don't want to abandon my current save.

Resetquest or Setstage might work, try to set it at 0 or 1, or 10.

But the Golden Claw (quest id ms13) is still WIP. So I would wait if I were you.

Edited by TrollAutokill
Posted
4 hours ago, TrollAutokill said:

Resetquest or Setstage might work, try to set it at 0 or 1, or 10.

But the Golden Claw (quest id ms13) is still WIP. So I would wait if I were you.

Ok. i can wait.

Posted (edited)

Version 1.0.3 is out.

 

This version has dialogue for Camilla to follow the DB in the barrows and Camilla as reward at the end of the Golden Claw.

As a bonus Camilla can be hired as a follower if she was taken to the barrows.

 

Edited by TrollAutokill
Posted (edited)
On 5/29/2024 at 11:48 PM, TrollAutokill said:

Version 1.0.3 is out.

 

This version has dialogue for Camilla to follow the DB in the barrows and Camilla as reward at the end of the Golden Claw.

As a bonus Camilla can be hired as a follower if she was taken to the barrows.

 

Tried in a new game with 1.0.3.  When offered, Camilla wouldn't follow me to the Barrow.   Tried again with the flirty comment and then ran the Barrow without her.  Afterwards, I got the updated dialogue about a worthwhile quest reward from Camilla but nothing about being a slave, only just the offer of gold or an item from the shop.  Then talked to Lucan in the hope he would agree to release Camilla to me, but no, nothing about Camilla as a reward.

 

Edit:  Tried again.  After offering her the claw, I tabbed out of talking to Camilla in the shop rather than accepting one or the other of her offer of a reward.  Talked to Lucan then, and his offer of Camilla as a reward came up in dialogue, which it hadn't before.  So I took it.

Edited by zigster999
Posted (edited)
1 hour ago, zigster999 said:
On 5/29/2024 at 4:18 PM, TrollAutokill said:

 

Tried in a new game with 1.0.3.  When offered, Camilla wouldn't follow me to the Barrow.   Tried again with the flirty comment and then ran the Barrow wit

To maximise your chances for her to follow you, do everything you can to increase your relationship to her:

 

Start with "let's have a serious chat" and ask her about her feelings.

 

Then expose Faendal and Sven an comfort her with any of the 2 nice dialogues lines (flirty or supportive).

 

Then ask her about the breakin, before starting the Golden Claw by talking to Lucan.

 

Follow her to the bridge and check your relationship level with asking about her feelings. It should be good friend or in love.

 

If it's still not high enough, use the love charm on her!

 

Edited by TrollAutokill
Posted

❤️ what your doing here. looking forward to new quest :) maybe Amren need you to teach Saffir how important his sword is or something so i can replace pah-AYGAS  one day.

 

  • 2 weeks later...
Posted

If I had to guest for the My Time of Need story line. There will be evidence that suggest neither side is telling the truth (which seems to be the case in lore)

Posted

i just found out that this mod breaks the golden claw's voiced dialogue for some reason. the vanilla dialogue still plays, but is inexplicably unvoiced. can't figure out if this does anything to other NPCs yet but something seems to be going wrong

  • 2 weeks later...
Posted
On 6/9/2024 at 7:38 PM, Network said:

i just found out that this mod breaks the golden claw's voiced dialogue for some reason. the vanilla dialogue still plays, but is inexplicably unvoiced. can't figure out if this does anything to other NPCs yet but something seems to be going wrong

Do you use Relationship Dialogue Overhaul? It may be an incompatibility with RDO or maybe just anything similar that also alters voices. I had the same issue as well for several other npc voice types that aren't even used by the golden claw quest. I couldn't get The Golden Claw voice lines working flawlessly, but I did get all other lines to work fine by moving RDO below DOM in my load order. Fixing this completely would probably require a compatibility patch, if I had to guess (and if I am even right in the first place).

  • 2 weeks later...
Posted
On 5/21/2024 at 12:43 PM, Kanerah said:

Are you planning any other npcs? Delphine could use fixing some of her attitude.

You don't want to play with characters that are part of a main quest and such, it can really mess things up, its just like trying to enslave the Jarls,, it don't work very well and sometimes breaks the game. Though altar looks a little could make them a sister or make them into twins lol

  • 2 months later...
Posted
On 7/4/2024 at 2:24 AM, tonitrulupus said:

You don't want to play with characters that are part of a main quest and such, it can really mess things up, its just like trying to enslave the Jarls,, it don't work very well and sometimes breaks the game. Though altar looks a little could make them a sister or make them into twins lol

 

There's lots of potential with temporary characters that have to be killed or get disabled after quest etc. For example Gianna the cook, The Caller, Safia the pirate captain, Karita (pilgrim), Potema (in my edited game it's not a skeleton but a full resurrected npc). 

Posted
On 9/24/2024 at 9:35 AM, Durante said:

 

There's lots of potential with temporary characters that have to be killed or get disabled after quest etc. For example Gianna the cook, The Caller, Safia the pirate captain, Karita (pilgrim), Potema (in my edited game it's not a skeleton but a full resurrected npc). 

There is, I was also thinking Helga's Neace, sapphire, the females in the champions, just have to be carful not to disrupt any quests even minor ones. but once those minor quests are done I believe it is ok to do something like this with them. 

Posted

Got some more unique NPC's suggestions for ones that get killed/disabled/unused after quests:

 

Alva - Morthal vampire, could make a quest about her serving a new master - The PC

 

Beitild - the bossy miner in Dawntar, dark brotherhood contract target

 

Hert - Vampire lumbermill owner and wife to dark brotherhood contract target (she usually turns hostile if you kill the target)

 

Umana - Redguard mercenary encountered dueling another NPC in dwemer dungeon, afterwards she turns hostile

 

Medresi dran - Dunmer explorer who hires you to clear the dungeon, she betrays the player and gets killed by a trap/script in the end.

 

Ritual master - Virgin leader of necromancers trying to summon and bind Potema in Wolfskull cave, she also has 4 other unique npc necromancers with her

 

Deeja - Argonian pirate of the blackblood marauders, betrays the player and attacks them in the lighthouse quest

 

Solstheim options:

 

Mirri Severrin - Dunmer noble, she later becomes a target to be killed hiding in a rebel fortress

 

Bujold - If the player tells her they will expose the truth, she turns hostile

 

Dawnguard options

 

All of dawnguard - for players that side with vampires

 

Salonia Caelia - in vampire questline betrays the player

 

 

 

 

Posted (edited)
33 minutes ago, Arthacs said:

This mod is incompatible with Amorous Adventures I guess?

-Camilla Valerius is a part of that one.

Not necessarily incompatible. This mod edits the vanilla quests, all quests from AA should work as they are original, not edits.

 

But as I understand AA Camilla's quests expect you to help either Faendal or Sven. So if you choose the DOM stories' path of getting Camilla for yourself you won't get the AA quest to progress.

 

A work around if to raise your relationship level to 3 from the console with either Faendal or Sven, not both.

 

But really this quest is just an extension of the 'Lovely Letters' quest and a bit redundant with Camilla's DOM stories.

Edited by TrollAutokill
Posted
6 hours ago, TrollAutokill said:

Not necessarily incompatible. This mod edits the vanilla quests, all quests from AA should work as they are original, not edits.

 

But as I understand AA Camilla's quests expect you to help either Faendal or Sven. So if you choose the DOM stories' path of getting Camilla for yourself you won't get the AA quest to progress.

 

A work around if to raise your relationship level to 3 from the console with either Faendal or Sven, not both.

 

But really this quest is just an extension of the 'Lovely Letters' quest and a bit redundant with Camilla's DOM stories.

Ok, Thnx.

I'll try it out when I get to it.

  • 4 weeks later...
Posted

suggestion or suggestions

 

A story for Ahlam, she is always complaining about her husband Nazeem. Maybe a quest or something to take her away.

 

A story about Alva where she gets a new master the player character

 

A story with Saffir and to take her away from her husband Amren

 

A story for Salonia Caelia instead of killing her when she betrays the player character after getting the bloodstone goblet filled, you take control of her.

Posted

This is just my own personal tastes, but when it comes to enslaving the unique NPCs of Skyrim, i only go after the ones that are more deserving to die.

Not the essential dark characters of the Dark Brotherhood or Thieves guild, tempting as some of them may be.

More along the lines of those whose death advances a questline or will most likely get killed by you trying to do so.

Nilsine Shatter-Shield is close, but she's related to the Dark Brotherhood questline which takes a while and is obviously more for a darker sided character or plotline

(Camilla and Saadia's DoM stories are great for most kind of slaver character/plot and don't take too long to do, but i don't find them more deserving to die/be enslaved except for maybe if you don't believe Saadia's origin story)

 

A perfect example that I always think of and go for is Alva in Morthal.

 

I'm not an avid Skyrim quester, I'm more of a free open world explorer grabbing lots of booty along the way, so I'm sure there are many more lovely ladies in and out of towns that fit this bill. (and by all means whoever is reading this, please do list any recommendations for when i come back to enslaving skyrim)

 

And one that is probably impossible to pull off but will be the ultimate dream come true for me and many, is an immersive way to get that mofo Imperial Captain that ordered your character's death in the Vanilla Helgen intro without the need to doing the intro and siding with Ralof and the Stormcloaks.

Most Alternate starts act like the game advanced with you siding with Hadvar and the Imperials, if that helps in any way.

  • 4 weeks later...
Posted

This is probably beyond the scope of the mod, but here's an idea: Potema, the ( in)famous Wolf Queen as slave. Imo, one of the most fascinanting characters in TES lore.

Something like a small quest where you can keep real skull to yourself, and instead resurrect her  ( maybe with the help of that mage in Morthal, Falion). 

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