Mez558 Posted May 19, 2024 Posted May 19, 2024 This isn't a "Why is it better" question, please don't waste your time telling me all the things that are better about SE. I accept it is but the differences are minor, imo and not enough for me to start an install from scratch when I currently have a working LE install. What I would like to know/read about is the Mod or Mods that make you wonder why didn't you make the change sooner or that you could never go back to LE (not that I would think there is a reason to) again. Basically I really think I should make the switch but can't find a reason to put the work in...
Miauzi Posted May 19, 2024 Posted May 19, 2024 Vor 22 Minuten sagte Mez558: Dies ist keine „Warum ist es besser?“-Frage. Bitte verschwenden Sie nicht Ihre Zeit damit, mir alle Dinge zu erzählen, die an SE besser sind. Ich akzeptiere das, aber die Unterschiede sind meiner Meinung nach gering und reichen nicht aus, um eine Installation von Grund auf zu starten, wenn ich derzeit eine funktionierende LE-Installation habe. Was ich gerne wissen/lesen würde, ist der Mod oder die Mods, bei denen Sie sich fragen, warum Sie die Änderung nicht früher vorgenommen haben oder dass Sie nie wieder zu LE zurückkehren könnten (nicht, dass ich glaube, dass es dafür einen Grund gibt). Grundsätzlich denke ich wirklich, dass ich den Wechsel vornehmen sollte, kann aber keinen Grund finden, die Arbeit in ... zu stecken ... If no reason is really plausible to you... then just leave it... or do you want to be "carried by us to hunt"? I've been on the SE version for 10 years - at the moment I still see no reason to switch to AE... but that's not why I'm starting a tread - I can combat my "boredom" in other ways axo - I've just found 2-3 interesting mods for SE here in the forum and probably the best companion mod at the moment on Nexus https://www.nexusmods.com/skyrimspecialedition/mods/78745?tab=description 1
Alessia Wellington Posted May 19, 2024 Posted May 19, 2024 27 minutes ago, Mez558 said: Basically I really think I should make the switch but can't find a reason to put the work in... Why bother? Stick with the game you have. Only switch to SE is if you start over from scratch. 1
Inquizit0r Posted May 19, 2024 Posted May 19, 2024 From my personal experience, I tried to always use same mods that I used on LE, and when not applicable, I used something similar. On a top of that, everyone has their own taste in mods, some might find certain mods a reason to replay the game, some might find them irrelevant. So from me, I cant give you a specific mod recommendation that could "change it all for you". Even if you asked to not have your time wasted by telling you about the "better things in SE", this is gonna come from someone who has almost 2k hours in LE and almost 900 hours in SE. SE is 64 bit unlike LE (32 bit), which means it does no longer have RAM limit of approx 3.4Gb (or how much is it precisely I dont recall), meaning it crashes way less (crashes nonetheless due to mod incompatibilities and other issues though, same old same old). And its support of .esl / espfe (light plugins) which do not take up mod limit of the 255 plugins total. And I totally understand why you don't want to make the change, It requires ton of effort looking up lots of relevant things about SE (such as the SE/AE situation ongoing) and least but not last: the INCOMPATIBILITIES between mods...yikes. I just recently decided to re-mod my SSE and ive found TONS of issues that im very unhappy about and cant find a solution to. But then again, such things happens in LE as well.
Raven 54 Posted May 19, 2024 Posted May 19, 2024 33 minutes ago, Mez558 said: Basically I really think I should make the switch but can't find a reason to put the work in... Sounds like your stuck on the proverbial Fence and you just want a push...one way or the other. Play your own game, what I mean by that is it is up to you to decide that question. Watch vids on YT, read reports, etc. I was forced upgraded by Steam but I like SE not to be confused with AE even tho those buttheads say "It's the same thing" it's not. 1
Mez558 Posted May 19, 2024 Author Posted May 19, 2024 So I often check the SE mod pages looking for to see if there is something there that is unlike anything in LE and that will make me go, I MUST HAVE THAT! And yes there are more mods getting released for SE but I haven't yet found one that makes me think I need to change to try that out. I know about the advantage of the 64bit game or should that be the limitations of the 32bit game and I didn't want them mentioned because I didn't want to see an LE vs SE debate. I mean my game's pretty stable, then again maybe I just don't notice the crashes anymore and just accept restarting it everynow and then. Also I have never had much of a problem with the mod limit, at least not since I realised the DD based mods weren't something I really cared for. Of course I probably wouldn't be as picky if that limit was much higher. Oh, well one day I will get around to it... Maybe even before TESVI is released.
Miauzi Posted May 19, 2024 Posted May 19, 2024 Vor 19 Minuten sagte Mez558: Deshalb schaue ich oft auf den SE-Mod-Seiten nach, ob es dort etwas gibt, das anders ist als alles andere in LE und das mich dazu bringen wird, DAS MUSS ICH HABEN! Und ja, es werden noch weitere Mods für SE veröffentlicht, aber ich habe noch keinen gefunden, der mich auf den Gedanken bringt, dass ich mich ändern muss, um das auszuprobieren. Ich weiß um die Vorteile des 64-Bit-Spiels oder sollten das die Einschränkungen des 32-Bit-Spiels sein, und ich wollte nicht, dass sie erwähnt werden, weil ich keine Debatte zwischen LE und SE sehen wollte. Ich meine, mein Spiel läuft ziemlich stabil, aber vielleicht bemerke ich die Abstürze einfach nicht mehr und akzeptiere es einfach, es ab und zu neu zu starten. Außerdem hatte ich nie große Probleme mit dem Mod-Limit, zumindest nicht, seit mir klar wurde, dass die DD-basierten Mods nichts sind, was mir wirklich am Herzen liegt. Natürlich wäre ich wahrscheinlich nicht so wählerisch, wenn diese Grenze viel höher wäre. Na ja, eines Tages werde ich es schaffen ... Vielleicht sogar, bevor TESVI veröffentlicht wird. It's nice that "we" all talked about it 😂 1
Grey Cloud Posted May 19, 2024 Posted May 19, 2024 (edited) I only made the jump because I'd been away from Skyrim for 2 years or so and had removed LE. I enjoyed the learning curve and building the game but having got it all up and running the way I want I've not got any urge to play the game. The esl thing can be handy but I prefer self-discipline. SE seemed to require a lot more tool mods to make it work properly as opposed to Crash Fixes and a couple of others in LE. I very rarely had CTDs in LE so I didn't see any improvement there and general performance was either about the same as LE (e.g. FPS) or worse (e.g. lag and stutter). Edit: Patches, I forgot to mention patches. It seems that every other mod you install needs a patch. One mod, LUX, required 7 patches (or 7 other mods required a patch for LUX). Absolute nightmare if you chop and change mods and making sure you remove any redundant patches and making sure you install any newly required patches. Edited May 19, 2024 by Grey Cloud 1
Raven 54 Posted May 19, 2024 Posted May 19, 2024 2 hours ago, Mez558 said: I know about the advantage of the 64bit game or should that be the limitations of the 32bit game and I didn't want them mentioned because I didn't want to see an LE vs SE debate. Just by starting this topic is an LE vs SE debate, we fortunately know better but there is always one out there.... My advice if you want it...Just have fun with what you decide. Since the advent of AE mods are more difficult as in requiring a lot more reading the mod page, add-on's, game version, etc. Just look at Serana dead sexy, that mod list and you are done on the mod limit for any Mod Manager. As a side note you seem to be waffling, I'm staying with LE, I want to switch. I have not seen any poster here try to persuade you, you just need to decide. There are obvious Pro's & Con's to each game version. I will not post here again, what more is there to say on the matter... Good Luck 1
Just Don't Posted May 20, 2024 Posted May 20, 2024 There are some shiny toys exclusive to SE, but that's not reason enough if you don't care about using them. Like OAR being miles ahead of DAR, even that might not be reason enough to switch if DAR does what you need at the moment, or the existence of Precision, Community Shaders and so on if you don't care about Precision for combat or CS as an alternative to ENB, and so on. I'd say the biggest advantage of SE over LE for my particular modding style is the existence of ESL files. Being able to create lots of small patches is the best way to patch large loadorders and maintain them in the long run. Forget about merging stuff and consolidating hundreds of records from different mods into a couple of patches because you're near the plugin limit, just ESL-flag all the patches you can and be organized. Also in my system (which is a bit dated) half modded LE performs worse than my current modded SE. And stability has never been an issue for me in either version of the game so I don't see any differences there (the only crashes I experience are easily traceable thanks to crash loggers to a mod bug or a problematic file that I can spot and fix in most cases, or simply remove it and wait for the author to fix/update it). 16 hours ago, Grey Cloud said: Edit: Patches, I forgot to mention patches. It seems that every other mod you install needs a patch. One mod, LUX, required 7 patches (or 7 other mods required a patch for LUX). Absolute nightmare if you chop and change mods and making sure you remove any redundant patches and making sure you install any newly required patches. The fact that some mods ship with dozens of patches doesn't mean it's a compatibility nightmare. It just means you can add and remove any amount of patches as you need, without worrying about 3 way patches or some other method to do conflict resolution using less plugins. And Lux is the perfect example, since lighting requires direct cell and template edits you'll have a lot of conflicts everywhere. Doesn't matter if Lux requires 150 patches (and btw a lighting mod in LE would still need a lot of patches, but plugin slots are limited so authors would go for broad patches or other tools to deal with conflicts, or no conflict resolution at all and recommend to "load last"), most if not all of them will be ESL-flagged and you can load them right after the mods they're patching, if at any point you remove that mod remove its Lux patch too. 1
Grey Cloud Posted May 20, 2024 Posted May 20, 2024 6 hours ago, Just Don't said: The fact that some mods ship with dozens of patches doesn't mean it's a compatibility nightmare. It just means you can add and remove any amount of patches as you need, without worrying about 3 way patches or some other method to do conflict resolution using less plugins. And Lux is the perfect example, since lighting requires direct cell and template edits you'll have a lot of conflicts everywhere. Doesn't matter if Lux requires 150 patches (and btw a lighting mod in LE would still need a lot of patches, but plugin slots are limited so authors would go for broad patches or other tools to deal with conflicts, or no conflict resolution at all and recommend to "load last"), most if not all of them will be ESL-flagged and you can load them right after the mods they're patching, if at any point you remove that mod remove its Lux patch too. I didn't say it was a compatibility problem, I was talking about an administrative problem when changing mods. I went from Lux with its own two plug-ins plus seven patches to ELE with its one plug-in, no patches and no discernable difference in the lighting. I never bothered with patches in LE and the only merges I used were for followers so I could have 300 plus in my game.
woodsman30 Posted May 20, 2024 Posted May 20, 2024 On 5/19/2024 at 5:12 AM, Mez558 said: can't find a reason to put the work in Exact reason I wont switch. I play from time to time my game is stable looks good I just don't want the effort of changing and downloading who knows how many mods just to make a game I already have.
ghastley Posted May 20, 2024 Posted May 20, 2024 One argument is that with fewer new mods, and no new upgrades patches for the engine, LE is more stable.
Just Don't Posted May 20, 2024 Posted May 20, 2024 3 hours ago, Grey Cloud said: I didn't say it was a compatibility problem, I was talking about an administrative problem when changing mods. Yeah, being organized. It goes a long way. 3 hours ago, Grey Cloud said: I went from Lux with its own two plug-ins plus seven patches to ELE with its one plug-in, no patches and no discernable difference in the lighting. 7 patches isn't that much, considering most of them likely edit a handful or even a single cell or template and all of them use the same ESL plugin slot. That's the nature of modular patches. So the administrative problem is, if you change your loadorder, do you remove the patch at the same time as the mods they patch. 3 hours ago, Grey Cloud said: I never bothered with patches in LE and the only merges I used were for followers so I could have 300 plus in my game. That's definitely a way to deal with conflicts.
Grey Cloud Posted May 20, 2024 Posted May 20, 2024 1 hour ago, Just Don't said: That's definitely a way to deal with conflicts. I edit out a lot of conflicts with XEdit; any that cause a problem get a patch.
nilead Posted May 23, 2024 Posted May 23, 2024 Reason to switch for me was losing my SSD with LE build Main reason to never consider going back is Precision: https://www.nexusmods.com/skyrimspecialedition/mods/72347 Skyrim being a hunting ground for stealth archers is no accident. Both its magic and its mellee were nowhere close to satisfying. And while there is plently of magic mods out there wich makes slinging spells fun, latter issue is much more complex. There is an iherent, mechanical reason why mellee combat in Skyrim sucked balls - its spell based. Practicly, each strike is an AOE spell with specific frames where its active. Animations were just fluff. And therefore - they did not matter. No matter how much flare i added with stance framework and parries, it still was World of Warcraft approach - number bloat with ever more options increasingly disconnected from visuals on the screen. After getting a taste of Monster Hunter combat, its just painfull. Precision fixes that core issue. It allows you to actually dodge. Not by invul frames, but by moving, ducking or jumping over the thing thats coming at you. And if you want to hurt something, you need to hit it. Character height matters, movesets matter. Things that were just fluff start to actually make sense. By itself, its a game changer. Coupled with stances or/and custom OAR sets for different uniques - it makes skyrim mellee combat downright enjoyable. 1
Mez558 Posted May 25, 2024 Author Posted May 25, 2024 On 5/23/2024 at 12:06 PM, nilead said: Reason to switch for me was losing my SSD with LE build Main reason to never consider going back is Precision: https://www.nexusmods.com/skyrimspecialedition/mods/72347 Thank you for your answer. I'd not seen this mod before and it does look like a game changer. I was hoping for more suggestions like this but, realistically, expected more shit posting. I'm glad to see there was little of the latter. I guess the problem with asking this question is that the majority of players that switched did so long ago and you wouldn't really think about what SE only mods you would miss going back to LE because you wouldn't go back.
emily1673 Posted May 25, 2024 Posted May 25, 2024 DBVO is another candidate to stay with SE. But for me, it was just the persistent crashes. One crash every 5 minutes, and 1 minute loading time for the game, means that I was wasting about 20% of my gaming time. This is quite a lot, so I wonder myself why I still did use LE for such a long time. But in the end, the question "Why should I switch to SE?" can only have one valid answer: "Because you decided to switch to SE yourself." 1
ghastley Posted May 29, 2024 Posted May 29, 2024 One other option that nobody has mentioned is running both. I do that because I create mods, and want to make them for both LE and SE, most of the time. I have a few projects that depend on other SE content that will only work there, but building on LE and converting up is easier than the other way, so most start on LE. The important thing to know is that you can have both, if that works for you.
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