Jump to content

Latex Collar, Orgasm Curse and Fetish Dreams


Recommended Posts

Posted
18 hours ago, awesomeSPAS said:

Collar equip cannot be prevented. If arousal is off in MCM it will prevent OTHER devices from equipping. But not collar. To prevent collar you need to turn the curse off

 

Hmm, but the description specifically refers to the collar. And even if the option is turned off, both collars and other devices are currently being used.
In earlier versions, this worked; after the set time, the collar came on and if you turned this option off, you had peace and the collar was only used after drinking alcohol or rape.

Posted
9 hours ago, deathmorph said:

 

Hmm, but the description specifically refers to the collar. And even if the option is turned off, both collars and other devices are currently being used.
In earlier versions, this worked; after the set time, the collar came on and if you turned this option off, you had peace and the collar was only used after drinking alcohol or rape.

Well, this part of code was not touched for months :)

Posted
3 hours ago, deathmorph said:

Does this message have something to do with the fact that the scan is not running for me?

 

image.png.f2d142e90cd66969f21e4d6b408e7d6d.png

 

 

Yes if 217 is not changing your scan is stuck on 217 plugin. LCC_SAKR.log should have more details

Posted

I'm having an issue with the cursed outfits function. I only have a few outfit mods that are relevant (HN66's TRS Outfits, HN66's EasyGirl Outfits, Nuka Ride, and ASA). My Robco patches must be working, because the armor skimpiness values are being detected, but when I run the scan for this mod, no SAKR items or accessories are found. I've already checked all of the relevant mods and dependencies to make sure they were up to date, and I'm running out of troubleshooting ideas, so I'd appreciate some help figuring out why it isn't working.
image.thumb.png.93a687755cf2a77b08dbd7f38a7cac4f.pngimage.png.937c7eed93458a7529f8fc90b8e6adea.png

Posted (edited)

1.29

"AM did not load. Depetencies not met may need to reinstall etc etc." (didn't screen cap)

 

Not sure what AM is 

 

Do not have PVPK (will test with it maybe). Had SAKR installed but I'm also kinda new to it. End up removing after while fixing but received same message.  

RC9 Version Beta 2 Hotfix

 

No message on 1.28 (duh I guess). Haven't played with it for a while so this is just initial reporting. 

Edited by 4nln415
Posted
8 hours ago, 4nln415 said:

1.29

"AM did not load. Depetencies not met may need to reinstall etc etc." (didn't screen cap)

 

Not sure what AM is 

 

Do not have PVPK (will test with it maybe). Had SAKR installed but I'm also kinda new to it. End up removing after while fixing but received same message.  

RC9 Version Beta 2 Hotfix

 

No message on 1.28 (duh I guess). Haven't played with it for a while so this is just initial reporting. 

 

This shows how fragile fallout engine is when we install mods. AM is property of LCC_Main quest and suppose to get filled and loaded by the engine. None of this was touched in 1.29. Error check does this:

 

    if AM == none
        AM = Game.GetFormFromFile(0x00000800, "Latex Collar Curse.esp") as LCC:LCC_AbductionManager
        if AM == none        
            msg += "AM did not load. Dreams will not work. \n"
        endif
    endif

 

So it means after you install 1.29 somehow Quest property zeroed out \ stopped getting filled, and on top of this it cant read it from esp. I may suggest to try to load same save several times. may be you will get lucky and it will read it one of those times. Alternatively reinstall the mod. But there is nothing i can fix in this case. BTW if dreams will work after this it means property somehow loaded, may be after the check, then you all good.

 

It also means some other mods can have similar problems after any updates, they will just not tell it to you and some scripts will stop working

Posted (edited)
20 hours ago, RHCElite said:

I'm having an issue with the cursed outfits function. I only have a few outfit mods that are relevant (HN66's TRS Outfits, HN66's EasyGirl Outfits, Nuka Ride, and ASA). My Robco patches must be working, because the armor skimpiness values are being detected, but when I run the scan for this mod, no SAKR items or accessories are found. I've already checked all of the relevant mods and dependencies to make sure they were up to date, and I'm running out of troubleshooting ideas, so I'd appreciate some help figuring out why it isn't working.
image.thumb.png.93a687755cf2a77b08dbd7f38a7cac4f.pngimage.png.937c7eed93458a7529f8fc90b8e6adea.png

 

Did you reinstall SAKR recently?

Can you try to start new game and see what happens?

Also look for LCC_SAKR log, may be we can find some hints there...

 

 

Also not sure why IDs are not resolving, this is what i see in my console:

 

 

 

Screenshot 2024-12-05 173333.jpg

Edited by awesomeSPAS
Posted (edited)
7 hours ago, deathmorph said:

 

Can you also start new game and collect this log. Because this log is empty since you stuck... We need log of very first scan

 

You also can try this:

 

set LCC_SAKR_Manager_On to 0

 

Wait a little and see if something will happen in console. This should cancel the scan (but if script is in deadlock it may not help)

 

If cancel successful run this

 

set LCC_SAKR_Manager_On to 1

 

Try to rotate the outfit from MCM and see if it worked. If you have 217 mods scanned already you may have some items in DB already

 

 

 

 

Edited by awesomeSPAS
Posted
3 hours ago, awesomeSPAS said:

 

Did you reinstall SAKR recently?

Can you try to start new game and see what happens?

Also look for LCC_SAKR log, may be we can find some hints there...

 

 

Also not sure why IDs are not resolving, this is what i see in my console:

 

 

 

Screenshot 2024-12-05 173333.jpg

 

When I first tried to fix this, I found that my SAKR was out of date, so I installed version 1.1.2.

I started new games multiple times trying to narrow down the issue. The screenshots were taken just after exiting the vault and crafting some eligible outfits for testing.

I checked the option for logging in the MCM debug menu, but I couldn't find the log file. Where should it be saved? I'm using MO2 if that matters.

Posted
1 minute ago, csacskamacska said:

For me... this stuff didn't give me a number ending in 98. So, I deleted it. This is simpler.  thank's.

 

You should try 1.29 version. I changed the dog vision there

Posted (edited)
17 hours ago, RHCElite said:

 

When I first tried to fix this, I found that my SAKR was out of date, so I installed version 1.1.2.

I started new games multiple times trying to narrow down the issue. The screenshots were taken just after exiting the vault and crafting some eligible outfits for testing.

I checked the option for logging in the MCM debug menu, but I couldn't find the log file. Where should it be saved? I'm using MO2 if that matters.

 

Turn on Verbose Logging in Debug section of LCC MCM then look for C:\Users\YourUserName\Documents\My Games\Fallout4\Logs\Script\User

 

Also please run those two commands and tell me the result:

 

help sakr_kwd_shoesKillerHeels

sqv lcc_sakrmanager SAKR_PLUGIN_ID

 

 

Also you can try to delete this file and try to scan again

 

X:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\LCC_SAKR_master.ini

 

Also I am using this robco ini for ASA: check if you are using something else

 

 

 

ASA.7z

Edited by awesomeSPAS
Posted (edited)
On 12/6/2024 at 12:56 AM, awesomeSPAS said:

Wait a little and see if something will happen in console

 

Unfortunately nothing happens in the console. I suspect that the feature is unfortunately not available for me. Well, okay, it is what it is.
Another question: have you been able to find a cause yet? With the current collar I got another device after 6 orgasms, I set it to 50 orgasms.

 

Second question: If my character is stuck in a dream and the options become selectable, what exactly is meant by "try to escape"? Should she then physically escape, to another level or just gain distance? Or is it more of a "pause for reflection"?

Edited by deathmorph
Posted
On 12/2/2024 at 11:55 PM, awesomeSPAS said:

Collar equip cannot be prevented. If arousal is off in MCM it will prevent OTHER devices from equipping. But not collar. To prevent collar you need to turn the curse off

 

Will there be a version in which only dreams are activated and everything else, like collars and clothing, is deactivated? I'm asking because that suits my play style best. I've tested the collar stuff extensively, but unfortunately the logic isn't really my thing. Clothes are more my thing, but unfortunately that doesn't work for me.

That's why a "dream only" version of the mod would be very nice.

Posted
5 hours ago, deathmorph said:

 

Will there be a version in which only dreams are activated and everything else, like collars and clothing, is deactivated? I'm asking because that suits my play style best. I've tested the collar stuff extensively, but unfortunately the logic isn't really my thing. Clothes are more my thing, but unfortunately that doesn't work for me.

That's why a "dream only" version of the mod would be very nice.

You can set the dreams to happen even without being collared and adjust the collar equip options to pretty much never equip.

Even then, you can use the hot key to remove it when it does get equipped. That's how I mostly play. I'll sometimes leave it equipped, or manually equip it and play for awhile.
 

Posted
On 12/7/2024 at 4:26 PM, deathmorph said:

 

Unfortunately nothing happens in the console. I suspect that the feature is unfortunately not available for me. Well, okay, it is what it is.
Another question: have you been able to find a cause yet? With the current collar I got another device after 6 orgasms, I set it to 50 orgasms.

 

Second question: If my character is stuck in a dream and the options become selectable, what exactly is meant by "try to escape"? Should she then physically escape, to another level or just gain distance? Or is it more of a "pause for reflection"?

 

hint: build distance from abusers

Posted
On 12/9/2024 at 5:15 AM, izzyknows said:

You can set the dreams to happen even without being collared and adjust the collar equip options to pretty much never equip.

 

Okay, I think I've found a good mix for my gameplay now. Now I just need to get the clothes thing working for me. That would be fun, because I use high heel training and my character can't run without high heels when there are 8 level 70 mutants waiting for them around the corner :sweat_smile:

Posted
16 hours ago, awesomeSPAS said:

hint: build distance from abusers

 

Are you still following your other mod, the one with the plugs? I would be happy to receive an answer there :)

btt: What exactly do I have to enter into the console to break the connection between Dogmeat and Nora? What I've already read about it doesn't work, unfortunately. And on the wiki, I can't really figure it out.

Posted
9 hours ago, deathmorph said:

 

Are you still following your other mod, the one with the plugs? I would be happy to receive an answer there :)

btt: What exactly do I have to enter into the console to break the connection between Dogmeat and Nora? What I've already read about it doesn't work, unfortunately. And on the wiki, I can't really figure it out.

 

what do you mean "break the connection"?

Posted (edited)

ATTENTION

 

I will be issuing a patch for dreams. I found an issue where non-spawn actors (e.g. companions) can be disabled=disappear after a dream if they participated in AAF scene. It is mostly possible to happen in nested dreams. Until the patch I recommend to disable nested dreams if you are on 1.28 or 1.29 version. 1.27 and below does not have this issue

 

If you already experienced the issue you can do the following to recover:

 

1. get affected actor(s) reference. You can do it by loading old save and clicking on them

2. actorref.enable

3. actorref.tai

4. actorref.moveto player

5. actorref.setrestrained 0

 

 

Edited by awesomeSPAS
Posted (edited)
2 hours ago, awesomeSPAS said:

what do you mean "break the connection"?

 

This meant that Dogmeat can be addressed at the gas station like a companion, but neither follows Nora nor can he be fired.

 

PS: I completely uninstalled the mod and reinstalled it. And this time the scan stopped at 246 instead of 217.

Edited by deathmorph
Posted (edited)

1.28 Stuck in double leg amputated animation after a dream (KFT leg). 

 

Tried some suggested fix but nothing so far (what would be a console command for something like an animation reset?).

Will try the patch if it still works.   

 

I think I'm just gonna load a previous save lol 

Edited by 4nln415

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...