deathmorph Posted December 3, 2024 Posted December 3, 2024 18 hours ago, awesomeSPAS said: Collar equip cannot be prevented. If arousal is off in MCM it will prevent OTHER devices from equipping. But not collar. To prevent collar you need to turn the curse off Hmm, but the description specifically refers to the collar. And even if the option is turned off, both collars and other devices are currently being used. In earlier versions, this worked; after the set time, the collar came on and if you turned this option off, you had peace and the collar was only used after drinking alcohol or rape.
awesomeSPAS Posted December 4, 2024 Author Posted December 4, 2024 9 hours ago, deathmorph said: Hmm, but the description specifically refers to the collar. And even if the option is turned off, both collars and other devices are currently being used. In earlier versions, this worked; after the set time, the collar came on and if you turned this option off, you had peace and the collar was only used after drinking alcohol or rape. Well, this part of code was not touched for months 1
deathmorph Posted December 4, 2024 Posted December 4, 2024 Does this message have something to do with the fact that the scan is not running for me?
awesomeSPAS Posted December 5, 2024 Author Posted December 5, 2024 3 hours ago, deathmorph said: Does this message have something to do with the fact that the scan is not running for me? Yes if 217 is not changing your scan is stuck on 217 plugin. LCC_SAKR.log should have more details
RHCElite Posted December 5, 2024 Posted December 5, 2024 I'm having an issue with the cursed outfits function. I only have a few outfit mods that are relevant (HN66's TRS Outfits, HN66's EasyGirl Outfits, Nuka Ride, and ASA). My Robco patches must be working, because the armor skimpiness values are being detected, but when I run the scan for this mod, no SAKR items or accessories are found. I've already checked all of the relevant mods and dependencies to make sure they were up to date, and I'm running out of troubleshooting ideas, so I'd appreciate some help figuring out why it isn't working.
4nln415 Posted December 5, 2024 Posted December 5, 2024 (edited) 1.29 "AM did not load. Depetencies not met may need to reinstall etc etc." (didn't screen cap) Not sure what AM is Do not have PVPK (will test with it maybe). Had SAKR installed but I'm also kinda new to it. End up removing after while fixing but received same message. RC9 Version Beta 2 Hotfix No message on 1.28 (duh I guess). Haven't played with it for a while so this is just initial reporting. Edited December 5, 2024 by 4nln415 1
deathmorph Posted December 5, 2024 Posted December 5, 2024 16 hours ago, awesomeSPAS said: LCC_SAKR.log should have more details now I am curious LCC_SAKR.0.log
awesomeSPAS Posted December 5, 2024 Author Posted December 5, 2024 8 hours ago, 4nln415 said: 1.29 "AM did not load. Depetencies not met may need to reinstall etc etc." (didn't screen cap) Not sure what AM is Do not have PVPK (will test with it maybe). Had SAKR installed but I'm also kinda new to it. End up removing after while fixing but received same message. RC9 Version Beta 2 Hotfix No message on 1.28 (duh I guess). Haven't played with it for a while so this is just initial reporting. This shows how fragile fallout engine is when we install mods. AM is property of LCC_Main quest and suppose to get filled and loaded by the engine. None of this was touched in 1.29. Error check does this: if AM == none AM = Game.GetFormFromFile(0x00000800, "Latex Collar Curse.esp") as LCC:LCC_AbductionManager if AM == none msg += "AM did not load. Dreams will not work. \n" endif endif So it means after you install 1.29 somehow Quest property zeroed out \ stopped getting filled, and on top of this it cant read it from esp. I may suggest to try to load same save several times. may be you will get lucky and it will read it one of those times. Alternatively reinstall the mod. But there is nothing i can fix in this case. BTW if dreams will work after this it means property somehow loaded, may be after the check, then you all good. It also means some other mods can have similar problems after any updates, they will just not tell it to you and some scripts will stop working 1
awesomeSPAS Posted December 5, 2024 Author Posted December 5, 2024 (edited) 20 hours ago, RHCElite said: I'm having an issue with the cursed outfits function. I only have a few outfit mods that are relevant (HN66's TRS Outfits, HN66's EasyGirl Outfits, Nuka Ride, and ASA). My Robco patches must be working, because the armor skimpiness values are being detected, but when I run the scan for this mod, no SAKR items or accessories are found. I've already checked all of the relevant mods and dependencies to make sure they were up to date, and I'm running out of troubleshooting ideas, so I'd appreciate some help figuring out why it isn't working. Did you reinstall SAKR recently? Can you try to start new game and see what happens? Also look for LCC_SAKR log, may be we can find some hints there... Also not sure why IDs are not resolving, this is what i see in my console: Edited December 6, 2024 by awesomeSPAS
awesomeSPAS Posted December 5, 2024 Author Posted December 5, 2024 (edited) 7 hours ago, deathmorph said: now I am curious LCC_SAKR.0.log 299 B · 1 download Can you also start new game and collect this log. Because this log is empty since you stuck... We need log of very first scan You also can try this: set LCC_SAKR_Manager_On to 0 Wait a little and see if something will happen in console. This should cancel the scan (but if script is in deadlock it may not help) If cancel successful run this set LCC_SAKR_Manager_On to 1 Try to rotate the outfit from MCM and see if it worked. If you have 217 mods scanned already you may have some items in DB already Edited December 6, 2024 by awesomeSPAS 1
RHCElite Posted December 6, 2024 Posted December 6, 2024 3 hours ago, awesomeSPAS said: Did you reinstall SAKR recently? Can you try to start new game and see what happens? Also look for LCC_SAKR log, may be we can find some hints there... Also not sure why IDs are not resolving, this is what i see in my console: When I first tried to fix this, I found that my SAKR was out of date, so I installed version 1.1.2. I started new games multiple times trying to narrow down the issue. The screenshots were taken just after exiting the vault and crafting some eligible outfits for testing. I checked the option for logging in the MCM debug menu, but I couldn't find the log file. Where should it be saved? I'm using MO2 if that matters.
csacskamacska Posted December 6, 2024 Posted December 6, 2024 On 2024. 12. 01. at 23:56, izzyknows said: LCC_AE_Block_DogVision For me... this stuff didn't give me a number ending in 98. So, I deleted it. This is simpler. thank's.
awesomeSPAS Posted December 6, 2024 Author Posted December 6, 2024 1 minute ago, csacskamacska said: For me... this stuff didn't give me a number ending in 98. So, I deleted it. This is simpler. thank's. You should try 1.29 version. I changed the dog vision there
awesomeSPAS Posted December 6, 2024 Author Posted December 6, 2024 (edited) 17 hours ago, RHCElite said: When I first tried to fix this, I found that my SAKR was out of date, so I installed version 1.1.2. I started new games multiple times trying to narrow down the issue. The screenshots were taken just after exiting the vault and crafting some eligible outfits for testing. I checked the option for logging in the MCM debug menu, but I couldn't find the log file. Where should it be saved? I'm using MO2 if that matters. Turn on Verbose Logging in Debug section of LCC MCM then look for C:\Users\YourUserName\Documents\My Games\Fallout4\Logs\Script\User Also please run those two commands and tell me the result: help sakr_kwd_shoesKillerHeels sqv lcc_sakrmanager SAKR_PLUGIN_ID Also you can try to delete this file and try to scan again X:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\LCC_SAKR_master.ini Also I am using this robco ini for ASA: check if you are using something else ASA.7z Edited December 6, 2024 by awesomeSPAS
deathmorph Posted December 8, 2024 Posted December 8, 2024 (edited) On 12/6/2024 at 12:56 AM, awesomeSPAS said: Wait a little and see if something will happen in console Unfortunately nothing happens in the console. I suspect that the feature is unfortunately not available for me. Well, okay, it is what it is. Another question: have you been able to find a cause yet? With the current collar I got another device after 6 orgasms, I set it to 50 orgasms. Second question: If my character is stuck in a dream and the options become selectable, what exactly is meant by "try to escape"? Should she then physically escape, to another level or just gain distance? Or is it more of a "pause for reflection"? Edited December 8, 2024 by deathmorph
deathmorph Posted December 8, 2024 Posted December 8, 2024 On 12/2/2024 at 11:55 PM, awesomeSPAS said: Collar equip cannot be prevented. If arousal is off in MCM it will prevent OTHER devices from equipping. But not collar. To prevent collar you need to turn the curse off Will there be a version in which only dreams are activated and everything else, like collars and clothing, is deactivated? I'm asking because that suits my play style best. I've tested the collar stuff extensively, but unfortunately the logic isn't really my thing. Clothes are more my thing, but unfortunately that doesn't work for me. That's why a "dream only" version of the mod would be very nice.
izzyknows Posted December 9, 2024 Posted December 9, 2024 5 hours ago, deathmorph said: Will there be a version in which only dreams are activated and everything else, like collars and clothing, is deactivated? I'm asking because that suits my play style best. I've tested the collar stuff extensively, but unfortunately the logic isn't really my thing. Clothes are more my thing, but unfortunately that doesn't work for me. That's why a "dream only" version of the mod would be very nice. You can set the dreams to happen even without being collared and adjust the collar equip options to pretty much never equip. Even then, you can use the hot key to remove it when it does get equipped. That's how I mostly play. I'll sometimes leave it equipped, or manually equip it and play for awhile. 3
awesomeSPAS Posted December 10, 2024 Author Posted December 10, 2024 On 12/7/2024 at 4:26 PM, deathmorph said: Unfortunately nothing happens in the console. I suspect that the feature is unfortunately not available for me. Well, okay, it is what it is. Another question: have you been able to find a cause yet? With the current collar I got another device after 6 orgasms, I set it to 50 orgasms. Second question: If my character is stuck in a dream and the options become selectable, what exactly is meant by "try to escape"? Should she then physically escape, to another level or just gain distance? Or is it more of a "pause for reflection"? hint: build distance from abusers 1
deathmorph Posted December 10, 2024 Posted December 10, 2024 On 12/9/2024 at 5:15 AM, izzyknows said: You can set the dreams to happen even without being collared and adjust the collar equip options to pretty much never equip. Okay, I think I've found a good mix for my gameplay now. Now I just need to get the clothes thing working for me. That would be fun, because I use high heel training and my character can't run without high heels when there are 8 level 70 mutants waiting for them around the corner 1
deathmorph Posted December 10, 2024 Posted December 10, 2024 16 hours ago, awesomeSPAS said: hint: build distance from abusers Are you still following your other mod, the one with the plugs? I would be happy to receive an answer there btt: What exactly do I have to enter into the console to break the connection between Dogmeat and Nora? What I've already read about it doesn't work, unfortunately. And on the wiki, I can't really figure it out.
awesomeSPAS Posted December 11, 2024 Author Posted December 11, 2024 9 hours ago, deathmorph said: Are you still following your other mod, the one with the plugs? I would be happy to receive an answer there btt: What exactly do I have to enter into the console to break the connection between Dogmeat and Nora? What I've already read about it doesn't work, unfortunately. And on the wiki, I can't really figure it out. what do you mean "break the connection"?
awesomeSPAS Posted December 11, 2024 Author Posted December 11, 2024 (edited) ATTENTION I will be issuing a patch for dreams. I found an issue where non-spawn actors (e.g. companions) can be disabled=disappear after a dream if they participated in AAF scene. It is mostly possible to happen in nested dreams. Until the patch I recommend to disable nested dreams if you are on 1.28 or 1.29 version. 1.27 and below does not have this issue If you already experienced the issue you can do the following to recover: 1. get affected actor(s) reference. You can do it by loading old save and clicking on them 2. actorref.enable 3. actorref.tai 4. actorref.moveto player 5. actorref.setrestrained 0 Edited December 11, 2024 by awesomeSPAS 1
deathmorph Posted December 11, 2024 Posted December 11, 2024 (edited) 2 hours ago, awesomeSPAS said: what do you mean "break the connection"? This meant that Dogmeat can be addressed at the gas station like a companion, but neither follows Nora nor can he be fired. PS: I completely uninstalled the mod and reinstalled it. And this time the scan stopped at 246 instead of 217. Edited December 11, 2024 by deathmorph
4nln415 Posted December 11, 2024 Posted December 11, 2024 (edited) 1.28 Stuck in double leg amputated animation after a dream (KFT leg). Tried some suggested fix but nothing so far (what would be a console command for something like an animation reset?). Will try the patch if it still works. I think I'm just gonna load a previous save lol Edited December 11, 2024 by 4nln415 1
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