Jump to content

Latex Collar, Orgasm Curse and Fetish Dreams


Recommended Posts

Posted
2 hours ago, chaussure69 said:

hello, i need help. I have been searching for hours a solution for my bug and you are my last hope. i have no ap, literally. my pipboy tell me "--/--" insted of 45/100.

i type a command that tel me my action point is at  -30. i look for a command like addactionpoint and i found one but when i type it, my ap go to -80

 

i also try somthing lilke reset magic effect but i lose all stat like arousal in the pipboy and my ap raise to 50/50 so i think its a bad idea to do this command if its delete all the effect.

 

so i'm here, asking for you're help i'm at -30 ap, can't us vats and can't sprint, dreaming of beeing at 180 ap XD 

 

Do you have Provocative Perk Wandering Lust. This is the only one that is messing with AP. If not Ii have no idea.

If yes try this

 

help PVPK_WanderingLustStacks

 

if above 0:

 

player.removeperk PVPK_WanderingLust

set PVPK_WanderingLustStacks to 0

 

Posted
1 hour ago, awesomeSPAS said:

 

Please make sure you have 1.29, then install the patch I provided yesterday, and start new game. Wait till you see "LCC: Starting SAKR DB Update..." Then open console and see the process updates. When done or stuck for too long go to logs and grab LCC_SAKR and send them to me. Thanks

 

Based on logs you provided so far script is just totally broken, not a code issue.

I double checked and I did have 1.29 installed already. I installed the patch and started a new game (I'm using "Start Me Up - Alternate Start" if that matters). Just to be safe, I played up until exiting the vault because some mods don't seem to fully initialize until that point. The console still didn't detect anything from any of the mods, and I tried to re-run the SAKR DB update from the mod menu (not the hour long one, but the one labeled "slow"), but it still didn't detect anything. I've attached the new LCC_SAKR logs. Thanks for helping me out with this by the way!

LCC_SAKR.0.log LCC_SAKR.1.log

Posted (edited)
2 hours ago, awesomeSPAS said:

If you asking it means it is finally working for you? This is great.

 

Negative. Sorry, I was not very precise. vtaw9 would not be a problem. SAKR still doesn't work.
I mean the devices. First the collar, then the armbinders. After that comes a device for the body and then the boots. The boots are from my point of view from DD and are not recorded as HH by SAKR.
Now that I'm writing this, an idea occurred to me. I could add the boots to the repository manually. If I know the exact name of the boots. Which ones are you using?

 

PS: Can I completely deactivate the message "3 orgasms left until the new device"? The message even appears when the setting is at 0.

Edited by deathmorph
Posted
2 hours ago, awesomeSPAS said:

 

Go to Sleep, Wake Up then grab LCC.log and LCC_AM.log and attach here, I'll take a look


It finally worked! :) it seems it doesn't work when you're only sleeping a few hours but works when you get a full night of sleep. no idea if that's intended, but yeah, works for me :)

Posted
8 hours ago, RHCElite said:

I double checked and I did have 1.29 installed already. I installed the patch and started a new game (I'm using "Start Me Up - Alternate Start" if that matters). Just to be safe, I played up until exiting the vault because some mods don't seem to fully initialize until that point. The console still didn't detect anything from any of the mods, and I tried to re-run the SAKR DB update from the mod menu (not the hour long one, but the one labeled "slow"), but it still didn't detect anything. I've attached the new LCC_SAKR logs. Thanks for helping me out with this by the way!

LCC_SAKR.0.log 15.81 kB · 0 downloads LCC_SAKR.1.log 5.71 kB · 0 downloads

 

I have no idea whats going on with your setup. Scripts dont see local variables, they run but they cant find any sakr items....

Posted
6 hours ago, sickisick123 said:


It finally worked! :) it seems it doesn't work when you're only sleeping a few hours but works when you get a full night of sleep. no idea if that's intended, but yeah, works for me :)

Sleep should be more than 5 hours

Posted
7 hours ago, deathmorph said:

 

Negative. Sorry, I was not very precise. vtaw9 would not be a problem. SAKR still doesn't work.
I mean the devices. First the collar, then the armbinders. After that comes a device for the body and then the boots. The boots are from my point of view from DD and are not recorded as HH by SAKR.
Now that I'm writing this, an idea occurred to me. I could add the boots to the repository manually. If I know the exact name of the boots. Which ones are you using?

 

PS: Can I completely deactivate the message "3 orgasms left until the new device"? The message even appears when the setting is at 0.

 

Did you install the patch? Try with it, start new game to test first.

 

As for boots just add sakr items to them trough robco patcher. On my setup they are high heels

Posted
15 hours ago, awesomeSPAS said:

 

Do you have Provocative Perk Wandering Lust. This is the only one that is messing with AP. If not Ii have no idea.

If yes try this

 

help PVPK_WanderingLustStacks

 

if above 0:

 

player.removeperk PVPK_WanderingLust

set PVPK_WanderingLustStacks to 0

 

no, i don't have wandering lust but i have uncommon craving from mhk i think image.png.3869fdd993794096ebabdc75ecff2f6a.png

Posted (edited)

I had read that the "Sexy Killer" perk at level 6 brings back the permanent dog vision. Okay, that's not for me. But that brings me to the question, what do levels 1 to 5 do? Preparation for level 6 with no further effect?

 

PS: In one of these subway stations, only super mutants at the beginning, I regularly have the problem that two of them come and shoot my character.

Edited by deathmorph
Posted
8 hours ago, deathmorph said:

In one of these subway stations,

Is it West Roxbury Station?

I have that that issue there, and just kah after load.

Posted
14 minutes ago, izzyknows said:

Is it West Roxbury Station?

I have that that issue there, and just kah after load.

 

I don't think so. I've never been there and I just watched a YT video of the place. It looks different.
At my station a wagon derailed and is at an angle. I couldn't verify that on the video.

Posted
14 hours ago, deathmorph said:

I had read that the "Sexy Killer" perk at level 6 brings back the permanent dog vision. Okay, that's not for me. But that brings me to the question, what do levels 1 to 5 do? Preparation for level 6 with no further effect?

 

PS: In one of these subway stations, only super mutants at the beginning, I regularly have the problem that two of them come and shoot my character.

 

You can see all levels under perks menu once you get atleast one level.

As for dog vision - since i changed it in 1.28 or (1.29?) it is not highlighting friendlies

Posted

Hi!
 

I have just started playing with LCC and it is really fun! Thanks for the mod! :)

 

But are there some morphs included? The restrictive boots make the breasts much larger and I'm not sure if this is intended or e.g. a Bodyslide issue...

If this is an intended morph: I'm not a fan of these. Would you mind making them optional in the MCM settings?

 

Posted
1 hour ago, Khaledanon said:

Hi!
 

I have just started playing with LCC and it is really fun! Thanks for the mod! :)

 

But are there some morphs included? The restrictive boots make the breasts much larger and I'm not sure if this is intended or e.g. a Bodyslide issue...

If this is an intended morph: I'm not a fan of these. Would you mind making them optional in the MCM settings?

 

 

No, it is something with your DD bodyslides :) 100%

Posted (edited)
42 minutes ago, Nuka Cherry said:

Is there a way to switch off the detect function of the collar when "attracting" some animals etc (improved detection)? I do not want everyone to glow...

 

Are you are on 1.29? dog vision changed in 1.29 and it is not highlighting friendlies.

If you are on 1.29 and still don't like it disable dog attraction in MCM

Edited by awesomeSPAS
Posted (edited)

Thanks for the quick reply, I reset and disabled dogs and a few others. Yes, I am on 1.29 and things like turrets were lighting up.

Edited by Nuka Cherry
Posted
14 hours ago, Nuka Cherry said:

Thanks for the quick reply, I reset and disabled dogs and a few others. Yes, I am on 1.29 and things like turrets were lighting up.

 

Yes i kept lighting up stuff that may be potentially dangerous, since this perk is very handy when you are exploring enemy territory especially at night

Posted

Hi! I installed this mod because I love the concept, but I have no idea if it's actually working? I can't find anything to equip the collar and my character can orgasm normally. Nothing mentioning LCC appears when i start the game, but it does have options in MCM.

 

I might just be missing something obvious, since i'm new to F4 modding, so I did my best to skim through all the comments here but I don't understand a whole lot of it.

Posted
7 hours ago, Mr Zombie Brain said:

How do i disable the highlight effect on the NPCs when collar is equipped?

Turn off dog attraction.

Posted
7 hours ago, Wastelander4 said:

what dies this error means?

It means you're missing masters.

Go to the main post and install everything under MUST HAVE.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...