Jump to content

Latex Collar, Orgasm Curse and Fetish Dreams


Recommended Posts

Posted
On 11/9/2024 at 3:00 AM, awesomeSPAS said:

Dogmeat somehow gets broken by mods like RCE (abduction), and maybe some others.

 

As I recall, the effect with Dogmeat occurred after my character had contact with him via the collar's affinity. Is there perhaps a connection?

Posted
12 minutes ago, deathmorph said:

 

As I recall, the effect with Dogmeat occurred after my character had contact with him via the collar's affinity. Is there perhaps a connection?

I've had that with Piper and Curie a couple times. Grabbing a different companion, which force dismisses them, seems to clear it.

I haven't been able to reliably replicate it, and it's rather rare for me. It doesn't effect "followers" so it seems to be only a companion issue.

Posted
15 hours ago, deathmorph said:

 

Not again until now.

 

Does the 10 cum for removing a device only apply to the additional devices? Or also to some collars?

 

PS: Can I ask again about the patch for the shock collar? I can't seem to find it in the thread anymore. Or I am operationally blind. There doesn't seem to be an update for SH for a while, so I would like to use the patch for shock collars.

No, collars cannot be removed with cum

 

Can you remind me what patch are you talking about?

Posted
21 minutes ago, izzyknows said:

I've had that with Piper and Curie a couple times. Grabbing a different companion, which force dismisses them, seems to clear it.

I haven't been able to reliably replicate it, and it's rather rare for me. It doesn't effect "followers" so it seems to be only a companion issue.

 

Wow, you made it to 42! Yes it is cap, guess i need to add more levels ?! :)

Posted
37 minutes ago, izzyknows said:

I've had that with Piper and Curie a couple times. Grabbing a different companion, which force dismisses them, seems to clear it.

 

Exactly, I had the same problem with Piper once. Only she followed me but was no longer responsive. I had fired her by force after I hadn't healed her when she was injured. She went back to her printing shop and was no longer recruitable.
So the exact opposite of Dogmeat, the dog is responsive, doesn't follow me and won't let me fire her.

 

21 minutes ago, awesomeSPAS said:

Can you remind me what patch are you talking about?

 

This was a patch for the collars to shock the character when he is asked to do the sex slave task. From SH.

Posted
18 minutes ago, awesomeSPAS said:

 

Wow, you made it to 42! Yes it is cap, guess i need to add more levels ?! :)

Well, I wanted to see how long it would take to max out all the perks.  🤪

Level 42 is a lot of sex... but I did notice you can't get all the perks.

Level Perks are maxed out before the 3 extra perks. So, I figured you'd just keep leveling & the pick a perk window would only popup every 4th level. Then a big "You're a serious perv" congratulation window would popup after getting the last perk.

Posted

I was wondering about something.

Does AAF add the actor blocked to all NPC in a scene or just the player?

I noticed that when I get a failed dream is "seems" to always be when one scene ends and the next has already chosen the participants and at least 1 of them was in the last scene. Basically really really fast.

So could it be that the actor blocked keyword didn't have time to be removed? Maybe a small delay like 5 seconds between scenes would be a"possible" fix?

 

Posted

Hi. Have a suggestion/feature request.  Could you add an mcm option to disable the amputee stuff. I love the mod otherwise. My audience loves it (I stream) but would like to be able to disable that option.

Posted
1 hour ago, JennaBunny2020 said:

Hi. Have a suggestion/feature request.  Could you add an mcm option to disable the amputee stuff. I love the mod otherwise. My audience loves it (I stream) but would like to be able to disable that option.

Look in the MCM.. closely... no closer than that!!!

Fine...

MCM>Latex Cursed Collar>Global>Chance of special suits for a dream>> set it to 0. ;)

 

Posted

Oh thanks. Didn't realize that was what that pertained to. Thought it was the pet suits (which I like lol) thanks though. Awesome mod btw. My poor character is completly insane and broken and a total cum slut thanks to the collar 😆  

 

Btw is there a way to allow armor with the sakr outfits? 

Posted

 

I don't seem to have read any workarounds or options to turn on... modify... eliminate this horror.

Is the only solution to delete the mode?

 

surely the creator likes it....and didn't think about the fact that after a while...it's boring...horrible and annoying!

 

image.jpeg.2df97b616f4c8e747417eb324abd729d.jpeg

Posted (edited)
7 hours ago, csacskamacska said:

I don't seem to have read any workarounds or options to turn on... modify... eliminate this horror.

That is dog vision. You can do 2 things to eliminate it.

1: When it gets applied you can turn On the default hot keys (MCM Latex Collar Curse>Debug Settings) and hit F8 to remove the item.

Or....

2: Download the attached patch and then disable the dog attraction perk.

cqf lcc_main enableDisableAttractionPerk fexxxc79 false

You will need to find the correct perk ID for your load order.

help attracting 4

Latex Collar Curse 1.27 Disable Attraction Effects Command.7z

Edited by izzyknows
Posted
On 11/9/2024 at 7:42 PM, deathmorph said:

 

This was a patch for the collars to shock the character when he is asked to do the sex slave task. From SH.

 

I did not create such a patch, because it will be too much messing with SH internals. Only shock I did implement is when "master is calling you"

Posted
On 11/9/2024 at 7:47 PM, izzyknows said:

Well, I wanted to see how long it would take to max out all the perks.  🤪

Level 42 is a lot of sex... but I did notice you can't get all the perks.

Level Perks are maxed out before the 3 extra perks. So, I figured you'd just keep leveling & the pick a perk window would only popup every 4th level. Then a big "You're a serious perv" congratulation window would popup after getting the last perk.

 

Yes i wanted player to make choices instead of max out everything, but i planned to add more levels and may be perks once anyone reach the cap :)

Posted
On 11/10/2024 at 2:39 PM, izzyknows said:

I was wondering about something.

Does AAF add the actor blocked to all NPC in a scene or just the player?

I noticed that when I get a failed dream is "seems" to always be when one scene ends and the next has already chosen the participants and at least 1 of them was in the last scene. Basically really really fast.

So could it be that the actor blocked keyword didn't have time to be removed? Maybe a small delay like 5 seconds between scenes would be a"possible" fix?

 

 

In 1.28 I've added flags removal routine right after the scene. But so far it never found a not-cleared flag according to logs, but this is on my setup. I am not rushing to release this change since its not proven it's needed. Also AAF team said they don't add block keywords, so if we trust this then it some other mod. I've also added additional check before the scene to exclude actors with protected flags (AAF_BlockedKeywords). So now double protection - I am clearing "blocked" from actors AFTER the scene, and excluding blocked actors BEFORE the scene

Posted
On 11/10/2024 at 3:24 PM, JennaBunny2020 said:

Hi. Have a suggestion/feature request.  Could you add an mcm option to disable the amputee stuff. I love the mod otherwise. My audience loves it (I stream) but would like to be able to disable that option.

 

Thank you for feedback! You can use this option:

 

In Global Settings:


Chance of Special Suits for a Dream
"Chance that suits like Amputation or Pet will be equipped. Regular KFT devices will be equipped if not rolled. Default: 35"

 

Set it to 0. Yes it will turn off few other special suits nut there are only few.

 

Posted
On 11/10/2024 at 5:25 PM, JennaBunny2020 said:

 

Btw is there a way to allow armor with the sakr outfits? 

 

Some armors are allowed. I am not blocking those slots:

 

    42: Left Arm armor
    43: Right Arm armor
    44: Left Leg armor
    45: Right Leg armor

 

As far as I remember :)

Posted (edited)
17 hours ago, csacskamacska said:

I don't seem to have read any workarounds or options to turn on... modify... eliminate this horror.

Is the only solution to delete the mode?

 

surely the creator likes it....and didn't think about the fact that after a while...it's boring...horrible and annoying!

 

If you really don't like dog vision you can do this:


 

Spoiler

set LCC_AE_Block_DogVision to 1

if for some reason LCC_AE_Block_DogVision does not resolve find its id, it should be FE0XXC98

I created this setting long time ago but you are the first to ask how to turn it off :)

This will eliminate dog vision but attraction will work

 

Also in 1.28 there will be MCM option to disable selected attraction effects, in this case you can disable dog attraction

Edited by awesomeSPAS
Posted
15 hours ago, awesomeSPAS said:

I did not create such a patch, because it will be too much messing with SH internals. Only shock I did implement is when "master is calling you"

 

Okay, then I was wrong. I still remember "Patch only applies to the current SH version" but I'm probably confusing something.

Posted (edited)
On 11/9/2024 at 3:01 AM, awesomeSPAS said:

Are you getting "Deacon didn't like that" outside dreams?

 

I have now met Deacon, but sent him to HQ.
The message is verifiable. It always and only appears when I use the arousal reducer. Then it says "Deacon didn't like that".

 

PS: What I have noticed in this context: the quests are confusing in their sequence. For example, I was given the task of cleaning the Slocams with Deacon not when I first met Deacon under the North Church, but later. But somehow it worked. Now I had the bartender from DC in my dream, whom I had never seen before. I was promptly given the task of talking to him. When I was staying overnight at the National Guard Training Center.

Edited by deathmorph
Posted
On 2024. 11. 12. at 3:33, awesomeSPAS said:

MCM

Yes. This is exactly the thing I really missed.
For a while... interesting. In the evening... good. But most of the time....not really beneficial and very confusing.

 

I'm waiting for the update...

Posted (edited)

hello, i have a bug with the dream. it forcing me to waking up, make my screen grey and start to equip some stuff on me. But the dream won t start and the grey screen desapear. 

i also have a bug (not with you'remod but i realy need help please ) with my ap bar. i play in survival and its all red ( i can t sprint at all). i also have an issu withe the plugs from DD, they're stretched like flate and buggy

Edited by chaussure69
Posted (edited)
3 hours ago, chaussure69 said:

i also have an issu withe the plugs from DD, they're stretched like flate and buggy

Uninstall Devious Devices and install RC9, rebuild the outfits, with morphs, and you should be good to go. RC9 has a crap load of bug fixes, the plugs are one.

Edited by izzyknows
sperlin
Posted
On 11/13/2024 at 12:16 PM, csacskamacska said:

Yes. This is exactly the thing I really missed.
For a while... interesting. In the evening... good. But most of the time....not really beneficial and very confusing.

 

I'm waiting for the update...

What kind of update you are waiting for?

Posted
4 hours ago, chaussure69 said:

hello, i have a bug with the dream. it forcing me to waking up, make my screen grey and start to equip some stuff on me. But the dream won t start and the grey screen desapear. 

 

How often does it happen? If its not often, it means one of safety mechanisms kicked it. E.g. rare occasion when Attraction effect kicked in faster than we started dream

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...