Sankou Posted December 8, 2025 Posted December 8, 2025 So, I just rolled back to OG, and the mod's not working. And it is this one, I've spent all day testing and adjusting my load order, and I've narrowed a consistent CTD down to this mod (which worked fine before I downgraded). Is there an older, or OG-compatible, version of this mod available.
jbezorg Posted December 8, 2025 Author Posted December 8, 2025 16 minutes ago, Sankou said: So, I just rolled back to OG, and the mod's not working. And it is this one, I've spent all day testing and adjusting my load order, and I've narrowed a consistent CTD down to this mod (which worked fine before I downgraded). Is there an older, or OG-compatible, version of this mod available. I don't have one
Sankou Posted December 8, 2025 Posted December 8, 2025 10 minutes ago, jbezorg said: I don't have one Sad, I like the sense of grim realism it adds.
jbezorg Posted December 9, 2025 Author Posted December 9, 2025 1 hour ago, Sankou said: Sad, I like the sense of grim realism it adds. Other's who have run into this issue have kept the mod disabled until after they've left the vault. Have you given that a try?
Sankou Posted December 9, 2025 Posted December 9, 2025 1 hour ago, jbezorg said: Other's who have run into this issue have kept the mod disabled until after they've left the vault. Have you given that a try? I haven't. I'll try it, thank you. 1
smurfcat1 Posted December 9, 2025 Posted December 9, 2025 (edited) Can't get the mod to work. Everytime when about to go poledancing my character gets knocked out, black loading screen then fatal error. Running on old-gen 1.10.163 Edited December 9, 2025 by smurfcat1
jbezorg Posted December 9, 2025 Author Posted December 9, 2025 2 hours ago, smurfcat1 said: Can't get the mod to work. Everytime when about to go poledancing my character gets knocked out, black loading screen then fatal error. Running on old-gen 1.10.163 Generally, a CTD means that some required mod or resource is missing.
sultryargonianmaid Posted January 12 Posted January 12 love the premise for this mod, but had some trouble w it. using advanced survival 76 and think maybe its interfering with sleep, cant sleep until 9pm w the collar on or my character gets schocked. Spoiler went to liemantos house for clues and found the fuse box connected to the computer but couldnt do anything with it. . and liemanto left the red district and stands on the roof of home plate all day. still a fun idea and looking forwarsd to whats next.
jbezorg Posted January 13 Author Posted January 13 (edited) 4 hours ago, sultryargonianmaid said: love the premise for this mod, but had some trouble w it. using advanced survival 76 and think maybe its interfering with sleep, cant sleep until 9pm w the collar on or my character gets schocked. I use AN76 too. That's part of the mod. No sleeping in when you should be on the stage. Though it should trigger at 6am but other mods that change the in game time flow rate may mess that up. 4 hours ago, sultryargonianmaid said: . and liemanto left the red district and stands on the roof of home plate all day. That's a Bethesda thing. I just saw him on the roof of home plate after having to use moveto.player on him and a bunch of other NPCs because they were stuck behind the trash bin next to the ramp out of DC. 4 hours ago, sultryargonianmaid said: went to liemantos house for clues and found the fuse box connected to the computer but couldnt do anything with it. That's part of the original mod. Lots of unfinished content. In Liemantos's basement there is a workshop but no quest to gain ownership. If you find RobCo fuses, collect them. There is a fuse box deep under Diamond City that they are used for. (not related to RSS) Edited January 13 by jbezorg
sultryargonianmaid Posted January 13 Posted January 13 20 hours ago, jbezorg said: That's a Bethesda thing. I just saw him on the roof of home plate after having to use moveto.player on him and a bunch of other NPCs because they were stuck behind the trash bin next to the ramp out of DC. thx for the advice!
jlab7788 Posted January 22 Posted January 22 damn.. is it true that this mod is for NG? I love this mod but Ng is Terrible..
letmehavethisname Posted January 26 Posted January 26 (edited) after atleast 4 hours of playing around with it i got it to work, the only issue i was having was the animation for the stripping pole wouldnt work, downgrading savagecabages animation from 1.3.0.7 to 1.2.9.7 worked. really couldnt tell you why. alex stripper poles worked fine with the newer savage anims on its own in settlements but inside redseat it would refuse, anyways im running fallout on version 1.10.163 (from my understanding this mod is ment for NG) everything seems to be working fine for now. i did add this mid way through a save after doing commonwealth slavers. Edited January 26 by letmehavethisname
jbezorg Posted January 26 Author Posted January 26 On 1/22/2026 at 12:42 AM, jlab7788 said: damn.. is it true that this mod is for NG? I love this mod but Ng is Terrible.. I haven't downgraded from NG yet. Others have been running 1.10.163 (e.g. previous post) YMMV 1
Olmech Posted February 18 Posted February 18 Got around to trying this again. No matter what I do, there are no consequences. I can sleep, then sit in a chair during my chair earning nothing for days on end. Mykola will say "Youre screwing up" but keeps allowing me to play him for a sap or if I say yest he says there will be consequences soon. Soon turns into a week and nothing. my character is straight out of the vault. Only thing she has ever done is dance on this stage.
jbezorg Posted February 21 Author Posted February 21 On 2/17/2026 at 8:34 PM, Olmech said: Got around to trying this again. No matter what I do, there are no consequences. I can sleep, then sit in a chair during my chair earning nothing for days on end. Mykola will say "Youre screwing up" but keeps allowing me to play him for a sap or if I say yest he says there will be consequences soon. Soon turns into a week and nothing. my character is straight out of the vault. Only thing she has ever done is dance on this stage. Have you tried enabling a bad end outcome?
Olmech Posted February 22 Posted February 22 (edited) On 2/21/2026 at 12:15 PM, jbezorg said: Have you tried enabling a bad end outcome? I did. It keeps disabling itself. I read a few posts up that this was developed for NG. Im still on OG, so that may have something to do with it although I have had these persistent issues even on older releases of the mod. On the plus side, the actual dancing part seems more fluid, but that could be because I have upgraded to latest AAF release. Before, every time I leveled up while dancing, I would get kicked out of animation and have to restart dancing. That does not happen anymore. At the end of the day, this mod is a great way to earn caps once you deal with the collar and that is something the game needs more of. I play with a very harsh load order. So much so that just getting to Diamond City with a new character is.... harsh. Killing and collecting is not really plausible. So, I appreciate this mod for allowing me the means to purchase Home Plate and buy decent gear and weapons for when I do venture out. Even then it takes a while. So I am not complaining. I would load this mod even if all it had was the dancing for caps. Killing bad guys is problematic for my brand new Vault Dweller. Dancing...she can do that lol. EDIT: Would really, really. really love a mod that allowed the functionality of dancing for caps in settlements. You can dance on a pole yeah, but you dont earn anything from it. Edited February 22 by Olmech 1
jbezorg Posted February 23 Author Posted February 23 (edited) 4 hours ago, Olmech said: EDIT: Would really, really. really love a mod that allowed the functionality of dancing for caps in settlements. You can dance on a pole yeah, but you dont earn anything from it. Somewhere, there's a settlement mod that adds stripper poles and makes the strippers bartender traders. Not only do they generate settlement caps but they also improve happiness. EDIT: Here it is. "All the poles add a bit of happiness to the settlement, as well as a bit of trader income. Strippers also sell food and drink." Edited February 23 by jbezorg 1
Olmech Posted February 24 Posted February 24 22 hours ago, jbezorg said: Somewhere, there's a settlement mod that adds stripper poles and makes the strippers bartender traders. Not only do they generate settlement caps but they also improve happiness. I have those, but you cant make money dancing on them. Would be nice if you could tie the dancing for caps effect to them somehow.
virland Posted March 15 Posted March 15 On 11/28/2025 at 10:04 PM, virland said: I got shock collar on my character through sexual harrasment mod, and now it shocks my character all the time. I'm not a modder, but i guess it might be related to RSS. So wouldn't it be too much trouble for you to test if shock collar ticks active outside of main quest of the mod? Sorry to bother again. But the problem with shock collar actually exist. Last time i when i tested i couldn't recreate it because i just equipped collar and started to wait. But collar eventually starts to shock my character when i change locations. 1
Aelendil Posted March 16 Posted March 16 It keeps zapping when combined with Commonwealth slavery too and disabling red seat fixed it for me. So red seat seems to break other mods that use collars. 1
jbezorg Posted March 19 Author Posted March 19 On 3/15/2026 at 4:33 PM, virland said: Sorry to bother again. But the problem with shock collar actually exist. Last time i when i tested i couldn't recreate it because i just equipped collar and started to wait. But collar eventually starts to shock my character when i change locations. On 3/16/2026 at 10:28 AM, Aelendil said: It keeps zapping when combined with Commonwealth slavery too and disabling red seat fixed it for me. So red seat seems to break other mods that use collars. I'll look into that.
jbezorg Posted March 20 Author Posted March 20 On 3/15/2026 at 4:33 PM, virland said: Sorry to bother again. But the problem with shock collar actually exist. Last time i when i tested i couldn't recreate it because i just equipped collar and started to wait. But collar eventually starts to shock my character when i change locations. On 3/16/2026 at 10:28 AM, Aelendil said: It keeps zapping when combined with Commonwealth slavery too and disabling red seat fixed it for me. So red seat seems to break other mods that use collars. Is the Red Seat Slavery quest "rss_keep" still running and were you ever a collared stripper and did you escape?
virland Posted March 20 Posted March 20 1 hour ago, jbezorg said: Is the Red Seat Slavery quest "rss_keep" still running and were you ever a collared stripper and did you escape? It happens even before you start quest in red seat, basically it's enough to start game, get collared through any way, and start to change locations.
jbezorg Posted March 21 Author Posted March 21 (edited) 9 hours ago, virland said: It happens even before you start quest in red seat, basically it's enough to start game, get collared through any way, and start to change locations. The RH collar will shock the player randomly. Red Seat Slavery shocks the player on decreasing intervals that will eventually kill the player if they don't get back in the Red Seat District. Is it the former or the later? Open console and see if the RSS quest is running using "sqv rss_keep". Edited March 21 by jbezorg
virland Posted March 22 Posted March 22 On 3/21/2026 at 5:28 AM, jbezorg said: The RH collar will shock the player randomly. Red Seat Slavery shocks the player on decreasing intervals that will eventually kill the player if they don't get back in the Red Seat District. Is it the former or the later? Open console and see if the RSS quest is running using "sqv rss_keep". No, rss_keep quest isn't running, but yes it is shocks the player on decreasing intervals, and collar deactivates if you go to Red Seat District. 1
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