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OLD - SCR Locked Thread (Do Not Use)


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Posted

Thank you very much for the help, and I am really sorry for making you angry. I meant no disrespect.

 

Next time I will just leave out trying to help trouble shoot and let the people who know what's what do the trouble shooting.

 

Think I will slink back in to the shadows.

 

Edit: Also, I apologize for all the editing I did to my last two posts...kept feeling Like I was being rude and the last thing I want to do is make anyone mad ( or more angry)

Posted

I wasn't angry. Emotion doesn't come across well via text. :P

 

I'll admit I was frustrated; it's impossible for SexoutStore to cause problems with SCR outfits because SexoutStore doesn't include or modify those records and so can't be editing them. That's why I put that message up there, and an awful lot of people ignore it completely. You may very well be the first person to ignore it for an actual reason; you obviously (no offense) don't really know how FNV mods work and so thought SexoutStore could possibly be causing the problem.

Posted

You are right I don't :( , I used to mod older games and made basic assumptions on past experience ( I just noticed I make a lot of assumptions ..). It is quite clear this is a different horse all together BUT!! In my defense the mesh wasn't there because of Vegaschokers.esp changing things! ok so I am grasping at straws lol.

 

I knew that Sexoutstore didn't change or modify just adds a location to buy from but I have always been the person to not rule anything out until I have found the problem. I have seen crazy stuff from things that shouldn't have EVEN been linked to a problem.

 

I am glad you found the real problem even with my blundering attempts to help lol and that you aren't really mad at me! I think I might spend the weekend perusing some modding guides.

Posted

Cee45 has reminded me that sexout perks which do not do anything should be marked non-playable (so they do not appear on level-up).

 

(If you support a mod that makes some of them do something you can also mark them playable in that mod of yours.)

Posted

Okay' date=' I've figured out the problem. I was downloading VegasChokers to double-check the IDs to help me point out a couple things about how the item records work.

 

Then I noticed: There were no loose files. [b']Vegas Chokers holds its textures and meshes in a .bsa.[/b] BSAs aren't loaded unless they are A) told to by the .ini, or B) a plugin of the same name is loaded. So when VegasChokers.esp is unloaded, the game completely ignores the files in VegasChokers.bsa, causing the !.

 

Use FOMM to extract the contents of the .bsa to your data folder and you should be able to have the .esp unchecked with no problems.

 

Meanwhile, Halstrom will hopefully see this. Something needs to change in the OP regarding Vegas Chokers.

Ah gotcha, I'll change it to install the FMOD as usual then remove the esp, that should do the trick.

Guest user29
Posted

Another set of armours to be merged with SCR. The set in this post: http://www.loverslab.com/showthread.php?tid=3455&pid=211994#pid211994 still need merging too' date=' I didn't include them in this patch in case you'd already merged them.

 

Adds the rest of Sam's clothing, mostly dummy entries at the moment.

 

Again, this is only of use to Halstrom. I noticed 5 downloads of the last one, so I'm assuming there are 4 very confused people wondering why it does nothing.

[/quote']

 

Have you added this post yet halstrom? I see you've got the one he linked to (sam 1 - 3) but I think he's added like 12 more in this one. Maybe you did and I'm not seeing them.

Posted

Okay' date=' I've figured out the problem. I was downloading VegasChokers to double-check the IDs to help me point out a couple things about how the item records work.

 

Then I noticed: There were no loose files. [b']Vegas Chokers holds its textures and meshes in a .bsa.[/b] BSAs aren't loaded unless they are A) told to by the .ini, or B) a plugin of the same name is loaded. So when VegasChokers.esp is unloaded, the game completely ignores the files in VegasChokers.bsa, causing the !.

 

Use FOMM to extract the contents of the .bsa to your data folder and you should be able to have the .esp unchecked with no problems.

 

Meanwhile, Halstrom will hopefully see this. Something needs to change in the OP regarding Vegas Chokers.

Ah gotcha, I'll change it to install the FMOD as usual then remove the esp, that should do the trick.

 

Just installing the FOMOD and unchecking or removing the .esp won't fix it though, that's exactly the problem. The important bit is that you have to extract the resources from the .bsa file.

Posted
Another set of armours to be merged with SCR. The set in this post: http://www.loverslab.com/showthread.php?tid=3455&pid=211994#pid211994 still need merging too' date=' I didn't include them in this patch in case you'd already merged them.

 

Adds the rest of Sam's clothing, mostly dummy entries at the moment.

 

Again, this is only of use to Halstrom. I noticed 5 downloads of the last one, so I'm assuming there are 4 very confused people wondering why it does nothing.[/quote']

 

Have you added this post yet halstrom? I see you've got the one he linked to (sam 1 - 3) but I think he's added like 12 more in this one. Maybe you did and I'm not seeing them.

Ahh I missed that, I'll get it and add it this morning.

I haven't found the other 11-12 you are talking about, I'm missing something somewhere, found the meshes & textures, is there an esp somewhere?

Posted

Assuming I packed the right esp, there should be 24 entries in that one.

 

2 stages of cloth, (captive, companion) 2 versions of those (corrupt, non corrupt) and 6 pregnancy stages of each

Posted
Assuming I packed the right esp' date=' there should be 24 entries in that one.

 

2 stages of cloth, (captive, companion) 2 versions of those (corrupt, non corrupt) and 6 pregnancy stages of each[/quote']

Cool, got the esp, I'm still missing meshes but I suspect they're in your next update, no big deal.

 

New Update 20120803.1:

 

Added more Samantha/NCR outfits from EvilRunner & User 29

 

Question: are these to be added as torn versions of the NCR trooper outfit? Except the Samatha version which I suspect is to be unique and not for general distrubution via the Sexout store or vendors/NPC's etc. I'll add them all into bodyswapping anyway unless you want to keep the Samantha versions completely controlled by your breeder mod.

Posted

Meshes are an attachment in the maternity clothes thread. I assume User will link them. I've made these sort of unique for his breeder mod, so I imagine he'll be controlling the tearing.

Guest user29
Posted

I don't see any reason to give them body swapping since I'm going to be controlling that (at the speed of the plot :P). Unlike Samantha's companion outfits which will need to have body swapping working.

 

Thanks for getting that added.

Posted

Yeah, the companion outfits are just normal outfits that need body swapping. they're listed as SexoutSSamantha3....etc, in game names Sam's outfit rather than torn trooper.

Posted
I don't see any reason to give them body swapping since I'm going to be controlling that (at the speed of the plot :P). Unlike Samantha's companion outfits which will need to have body swapping working.

 

Thanks for getting that added.

No problems, will set it up like that, dubt I will get a Pregnancy update today, I've got nothing done so far, I've got to set up Wireless Broadband on the Laptop now then head down the coast in 4 hours for 3 days. I've had a though for the Birth Count, I might make it a token instead so it works for any NPC/Companion, I add them at birthing, and you just count them as you need to.

 

For the moment I'd just do something similar till I get it set up in Pregnancy and get Pregnancy stable again, then just swap over to the Pregnancy tokens. Just overwrite the birthing script for now and add your token in the end of birthstep 100, that way it should work with any version of pregnancy run untill I start changing the Birthing process, which is a while off, I'm just working on the Ova now, then will do Pregnancy next, then birthing, I'm going to use tokens to track pregnancy and work it off percentage instead of size, size will then be calculated from percentage and offspring type.

 

Normally overwriting scripts is bad, but I will let you know when you can delete your override.

Guest user29
Posted

How long are we talking? because if it's just 2 or 3 more days I don't care I'll just keep working away on it. I'd really rather not overwrite anything of yours if it's not absolutely necessary. Would the "birth token" you're talking about adding be invisible to the player or?

Posted

You need to install 2 files' date=' the SCR Main & SCR Data.[/color']

 

I think this should have a parenthetical note (in addition to Sexout, the requirements above and whichever mods you want to be using).

 

Otherwise, some people might think that this "need to install 2 files" overrides the requirements, or something.

Guest Loogie
Posted

The fact idiot proofing is necessary hurts me inside.

Posted

Can we get this debugmode removed from SexoutSCRS1Main:

Begin GameMode

; *** Update Block
SetDebugMode 1

 

And have it use the MCM setting instead? That's the one allowing all those timing and other 'spammy' console things that make it difficult for me to watch for sexout console messages unless I wait for 60 or so seconds after starting before I do any of my testing..

Posted

The fact idiot proofing is necessary hurts me inside.

 

To be fair, SCR (+ pregnancy) has grown to be so large and has so many external dependencies now that even I have trouble installing it to the point that everything works from a 'clean slate'.

 

I've built a fomod now that has SCR, SCR data, pregnancy, and all the requirements (minus the 3rd party ESPs) in it that I use whenever I'm testing/debugging a pregnancy mod (so far that's only been Breeder) that I rebuild whenever there are new versions of any of these three. This mod, with all the external requirements, is 1.4GB. It takes a long time to activate and deactivate, needless to say.

 

During normal testing I just install the two SCR files and that's it, and if there are any missing textures/meshes, I just ignore them.

 

Things would be made a lot simpler if there was a bit more "truth in advertising" when it comes to which mods need which external SCR "things." SexoutStore needs them all in order for all the items to work right, obviously, but other SCR depdendant mods like Legion don't require any of those 3rd party meshes or textures. Breeder only actually requires like one or two of them. If those mods were listing them as dependencies instead of SCR listing them, it would really cut down on the big list in this thread and the pregnancy/maternity clothes threads.

Posted
The fact idiot proofing is necessary hurts me inside.

 

To be fair' date=' SCR (+ pregnancy) has grown to be so large and has so many external dependencies now that even I have trouble installing it to the point that everything works from a 'clean slate'.

 

I've built a fomod now that has SCR, SCR data, pregnancy, and all the requirements (minus the 3rd party ESPs) in it that I use whenever I'm testing/debugging a pregnancy mod (so far that's only been Breeder) that I rebuild whenever there are new versions of any of these three. This mod, with all the external requirements, is 1.4GB. It takes a long time to activate and deactivate, needless to say.

 

During normal testing I just install the two SCR files and that's it, and if there are any missing textures/meshes, I just ignore them.

 

Things would be made a lot simpler if there was a bit more "truth in advertising" when it comes to which mods need which external SCR "things." SexoutStore needs them all in order for all the items to work right, obviously, but other SCR depdendant mods like Legion don't require any of those 3rd party meshes or textures. Breeder only actually requires like one or two of them. If those mods were listing them as dependencies instead of SCR listing them, it would really cut down on the big list in this thread and the pregnancy/maternity clothes threads.[/quote']

 

Well it's not necessarily "idiot" proofing, things may read a fair bit different when run through google translator for those not fluent in English :)

I've been thinking of making SCR a FOMOD too, when I get a bit less busy, I'm overrun with RL stuff at the moment, I'll fix that debug console toggle too in next release :)

Posted

Thanks Hal. I don't think you really need to fomod it unless you want to, the angst from some users comes from the 3rd party meshes that are "required", not from SCR itself. If you're not using sexoutstore or pregnancy, you don't need any of them. If you're using breeder, you need one or two. The rest you only need if you actually have those clothing mods installed in the first place.

 

I think that last part is what trips people up WRT pregnancy and the maternity clothes. People don't understand those are just pregnant versions of those clothes, and that they only need to install those mods if they want those clothes. Mods really shouldn't be using them (3rd party clothes) but I'm aware that a few of them are.

Posted

I think that last part is what trips people up WRT pregnancy and the maternity clothes. People don't understand those are just pregnant versions of those clothes' date=' and that they only need to install those mods if they want those clothes. Mods really shouldn't be using them (3rd party clothes) but I'm aware that a few of them are.

[/quote']

 

Agreed. With all the awesome in-house stuff we have (Loogies Merc Charmers and Tiny Little Slutty Dress, the great custom outfit for the Improved Sunny companion, Julia Chang outfit, and many many others) all the 3rd party stuff is a pain. I've been getting a ton of PMs from people confused why that stuff isn't in my compilation, and I know everyone else has received much grief as well. Zippy is constantly having to rag on people in the Store thread for outside outfit issues too.

 

The outfits are cool, I'll grant. And I'd hate to waste User29 and Evilrunners great work on the conversions made so far. But are they worth the complications?

Posted

They're worth the effort, it just needs made clear that they are not requirements for SCR, pregnancy, or the maternity clothes download. The only requirements are the SCR data pack and maternity clothes data pack.

 

If you want pregnant versions of those 3rd party clothes, *then* you need to download them. I just do not think that is clear at all in the threads that tell you to download them.

Posted

Well I updated the compilation file post to properly reflect that they aren't required. Not sure how much that'll help since I kinda got a wall of text in that OP. I really need to trim that down.

Guest
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