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Difficulty increase?


EsperMagicite

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hello,  I figure I will try and ask here!

 

I have only played a tiny bit of skyrim...mostly just log on and make a character then wander around and get bored. Even when I max the difficulty..things die way to fast~ I love having companions..but once again things die even faster! and if I accidentally hit them. Well then they hate me *frown*

 

My question is..is there any mods that greatly increase the HP of all creatures,monsters,npcs in game?

Any mods that also make it so my companion will not get mad at me, if I accidentally hit them with an ice spear.... (I have poor aim ._.)

 

 

Thanks much to whoever reads this! and even more thanks if you know how to increase the life!

 

 

pst to the loverslab people, I adore your site!

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Searching friendly fire on the nexus popped up 2 mods. No Friendly Fire by Phinix This simple mod gives you the option for your damaging spells and weapons to not harm your followers or magical summons. Works on horses, Housecarls, and spouses as well. Also works with blood and holy magic. (Does not require Dawnguard.) 100% save game safe!

http://skyrim.nexusmods.com/mods/22538//? and Friendly Fire agro removal by Aree Soothsayer It's a console command, just a few letters and a 1. Anyone who looked could find it sure. However remembering the command can be a real pain in the ass. So I made a nice little notepad for you to put into your data folder. J

 
Just type "bat Friendlyfire" in the console and stop worrying about how your dog and your ally starting to duke it out because of a misfired spell.
 
I have only seen enemies die fast if using a bow because of the sneak bonus damage since everything levels when you level so you never get a upper hand unless you are using a bow magic attacks may be the same never used them as much. The draug are the worse in my book fully upgraded ebony sword to legendary status and it's like trying to swat a gaint spider with a flyswatter. 
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My favorite re-balance right now is unleashed, unleashed makes Skyrim a very scary world, it's extremely hard to fight in the beginning and even towards the end, creatures are deadly and bandits and forsworn are even worse. The nice thing about it is that not all creatures attack on sight, it has a nice script that makes creatures warn you and growl ext at you before they attack, same with bandits, they will warn you and try to get you to go away so that way you aren't dieing every 10 seconds. The weapons and everything is redone, so that it is now harder to find the OP weapons and most weapons are completely re-balanced, even the immersive weapons file is re-balanced.

 

Personally I use Skyrim Unleashed, DUEL, and the PERKS ONLY from SkyRedone, it makes a truly immersive, fun, yet hard experience.

 

Skyrim Unleashed : http://skyrim.nexusmods.com/mods/25869/?

DUEL : http://skyrim.nexusmods.com/mods/2700/?

SkyRedone : http://skyrim.nexusmods.com/mods/9286/?

 

Also, don't use Requiem with this, you must chose one or the other.

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I tried a mod that increases hp/damage 8x times. I played for a few levels as a shield tank and then made a new archer char (ranged to avoid damage). Then I thought that 8x wasn't hard enough so I tried 16x and made a mage, because mages are ranged and you don't have to aim as much as an archer. So with 16x and max difficulty if anything sneezes on you, you die. It took me like 10 minutes to kill the stormcloaks in the starting dungeon with the help of imperials, running away when I got aggro. So obviously I became a summoner and played till level 30 without being hit once. How do I know that I wasn't hit even once? Because as I already said "if anything sneezes on you, you die". I'm not kidding, you can die even if you run into a blacksmith sign and it hits you. Also npc "AI" is pathetic.

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I have only seen enemies die fast if using a bow because of the sneak bonus damage since everything levels when you level so you never get a upper hand unless you are using a bow magic attacks may be the same never used them as much. The draug are the worse in my book fully upgraded ebony sword to legendary status and it's like trying to swat a gaint spider with a flyswatter. 

 

 

This is only true to a point, actually. In Skyrim, enemies have a min level and a max level. If we say for example a bandit has a min of 8 and max of 30, then if you meet that bandit at level 2, it will be level 8. If you meet that bandit at level 9, it will also be level 9. If you meet that bandit at level 31 or over, the bandit will forever be level 30.

 

I myself am working on a mod to mimic Oblivion style enemy scaling, that is, if you meet a bandit at level 2 it will be level 2 and if you meet that bandit at level 80 it will be level 80. Some people may not like this, but I actually enjoyed it and missed it in Skyrim. It's made worse in Skyrim since I've been playing for so long, I know all the tricks to leveling up skills. I can literally hit level 40+ ( or basically any level I want ) before leaving the very first room in Helgan Keep. This is with NOT cheating or using the console at all.

 

*EDIT* as for Follower mods, I myself use EFF 

 

http://skyrim.nexusmods.com/mods/12933//?

 

it has more options with a better layout then any other Follower mod I've tried, and I've tried them all. It allows you to set pretty much ANY aspect of followers, to how many hits in combat they can take before getting mad at you, to out of combat, to what they are wearing, to trading \ teaching them magic, to how they react to enemies, and more. With plans by Expired to integrate RaceMenu someday ( ability to use ShowRaceMenu on a Follower ), it will be pretty much a " must have " mod

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Requiem and Skyre are the two best options right now, for how much they've been used, meaning good support, compatibilities, etc, oh, and current updates.  Requiem in many aspects is my favourite, is very much download, activate and play. Follows a very old fashioned philosophy from when RPG were really RPGs, and you weren't the princess around who the world turns and revolves all the time (which is very much how Skyrim works and part of its success in the current dumb generation used to play the immortal marine in call of duty, sadly...) Also, it stops scalling and it's currently the best mod doing that (since skyrim scaller stopper has been abandoned for a while now), I like that philosophy a lot.

 

But currently im using Skyre, it takes another different philolosophy, but it also improves greatly the core of the game, and has another interesting tools related, like Reproccer, that makes you able to integrate new weapons and armours from other mods (and I have like 2-3GB of weapons and armous right now...), in the Skyre experience. Which combinated with Lootification, basically improves Skyrim A LOT. Sad part of Skyre, and its not exactly the mod fault, is that while it add a lot of new weapon types to the game and the perk system, Skyre (and very much Requiem too) only tweaks numbers after all, so basically a Battlestaff is a waraxe in therms of how you handle and feel the weapon, to put an example.

 

That's really a problem with Skyrim and the mod community not being able yet to develop a good combat alternative. Best mods for combat right now are pure tweaks, like Duel Combat Realism or Deadly Combat. They improve the combat and are nice options though. I personally don't use Deadly Combat anymore cause it adds a lot of artificial difficulty, which is very much what SkyRe and Requiem does, leading into very ridiculous situations. Skyre or Requiem by themselves works better with Duel Combar Realism, I think, that takes more into consideration your own skills and can be a good combo (since skyrim is after all and action rpg, its good you not being able to beat anything at low levels with your closed eyes, but also is good to you being able to actually surpass some situations with intelligence and tactic, which is preciselly the point and the reward in challening gameplay experiences...)

 

PDEdit: Also I like very much Morrowloot, good mod, not directly related with difficulty, but indirectly it affects a lot since makes loots ingame more realistic, meaning your level is not going to determinate anymore when you're gonna find a daedric set inside a random chest... In fact it makes anything better than steel a very rare thing in the world of Skyrim. I think Skyre has a plugin for perk compatibility, since Morrowloot affects the crafting system (you can't craft daedric or dragonbone pieces, for example).

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At Master level I used nothing to modify enemy AI, and being hurt by a shock spell is bad enough... and there's the worst NPC around it had to be that huge-ass bastard somewhere up north of Solstheim, with 4k of HP right on him -- got killed twice by this horned motherfucker, even as with my level 90 character.

 

The environment adds up to the difficulty: my current tweak of Project ENB gives me darker dungeons, which makes it hard to find and kill, or avoid traps, forcing me to rely on sound to know where my enemies are.

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I would really like to try out Skyrim unleashed. But I am a bit worried since it states it is not compatible with Skytest realistic animals, nor monster mod (and then I guess its the same with skyrim immersive creatures?) and possibly all those mods adding NPC to the cities.

 

It seems  like a bad idea?

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I think you may want to take a look at this Mod....it changes everything you know about enemy NPC's, we all know where the vanilla NPC's spawn, we know what's around the corner, this Mod changes all that, you no longer know what your going to run into, where, or how many, you can't even sleep in safety anymore....this Mod spawns more vanilla NPC's, plus adds it's own and this Mods NPC's are as tough as nails...you will be on your toes the whole time with this Mod, it will keep you guessing and nervous, is epic!.... :D

 

The Way of the Dovahkin - Ultimate Deadly Encounters (previously known as 'Sleeping Dangers - Sands of Time)

 

http://skyrim.nexusmods.com/mods/12452/?

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I think you may want to take a look at this Mod....it changes everything you know about enemy NPC's, we all know where the vanilla NPC's spawn, we know what's around the corner, this Mod changes all that, you no longer know what your going to run into, where, or how many, you can't even sleep in safety anymore....this Mod spawns more vanilla NPC's, plus adds it's own and this Mods NPC's are as tough as nails...you will be on your toes the whole time with this Mod, it will keep you guessing and nervous, is epic!.... :D

 

The Way of the Dovahkin - Ultimate Deadly Encounters (previously known as 'Sleeping Dangers - Sands of Time)

 

http://skyrim.nexusmods.com/mods/12452/?

 

Thanks.. That looks really interesting, and it does not seem like I have to create a new game to install it.

 

Maybe I try Skyrim redone when I decide to re install my Skyrim. Been a while since I did a fresh install.

 

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I tried playing on legendary with Requiem and only changed my damage to be 10% and enemy damage to 400%. So I was running around completely naked summoning skeletons while they slowly kill everything. At lvl 5 I found a conjurer so being naked I wanted to loot the robe... I ended up fighting the conjurer + 3 bandits + 6 wolves + a bear and there was a woodcutter too. They either died or ran away.  Then I tried killing 2 giants but it would take forever at lvl 6.

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Requiem just makes everything tedious like a korean mmo grinder. Just run in zigzag pattern completely naked on legendary with 10% your damage and 400% enemy damage and summon skeletons who will kill almost everything. They won't be able to kill trolls, but you can level melee skills on a troll while it's fighting your summon.

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Use ASIS (allows npc's to use all spells and abilities, including those added with your mods, they will have access to everything you do), OBIS (organized bandits in skyrim), immersive creatures, and the dragon combat overhaul+deadly dragons, run at expert/master/legendary, ect. Oh and civil war overhaul for an intense territorial battle for skyrim, which you can actually lose.

 

ASIS improves AI, abilities, and increases spawns, IC adds tons of tough creatures and even tougher bosses (god dwarven mechanical dragons are insane), OBIS adds all kinds of new bandits and ASIS can cause more to spawn, and the dragon ai overhaul has dragons on occasion call in reinforcement dragons (and added dragon physics so they can knock you around) on top of deadly dragons new/tougher dragon types.

 

Make sure you maked a bashed patch for a variety of spawns.

 

Like this, on expert, my game is intensely difficult, almost impossible on master. you will basically need a companion. And it gets more difficult as you level as the spawns will use more advanced spells and much better gear due to asis. A lot of stuff surpasses any level caps too. You will need to gear and build right to survive.

 

All of those mentioned are clean mods and work perfectly together with a bashed patch and ASIS's included patcher app. Don't even bother trying to use immersive armors mod with any of these as its incredibly bad at playing nice with other mods. Lots of people use it and dont realize its the cause of many issues. 

 

BOSS is also a necessity, and when using a bunch of mods that alter a lot like this, mods with dirty edits will cause problems. I had to drop a lot of mods like better fast travel, wearable lanterns,lighting overhauls (bleak/unbleak enb handles lighting very well on its own anyway) ect but now I have about 50 mods running together all bashed together and the game is totally stable.

 

Also enchanting awakened makes enchanting much cooler, less powerful early on and equally powerful at the end but adding in cool abilities and specializations. Also use better vampires (a must if playing a vamp no question) and balanced magic for properly scaling spells and such to go with tougher enemies (BM nerfs some things too keep in mind, like illusion fire damage buff, dual cast stagger, and some others, but overall its a huge improvement).

 

I avoid the major game changer overhauls like skyre with tons of changes as it makes it incredibly difficult to play well across a large load order. Meele was fine, magic needed an overhaul ala balanced magic, but changing every perk tree universally makes individual overhauls like enchanting awakened (imo one of the finest overhauls made) very hard to get along. And I find separate overhauls tend to be higher quality than one giant one.

 

Civil War Overhaul and Dragon Combat Overhaul are absolutely epic, the guy that coded these >> bethesda heh. He went into the skyrim unused code and revised/resurrected a bunch of features beth planned to implement but didnt, then added his own stuff on top. Dragons dont just sit there and get swarmed by guards, they knock em all over and away, of fly off, or call in buddies, its awesome. And the vanilla civil war is a joke, his is a dynamic territory war for control of forts and outposts across the map.

 

 

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  • 2 weeks later...

Use ASIS (allows npc's to use all spells and abilities, including those added with your mods, they will have access to everything you do), OBIS (organized bandits in skyrim), immersive creatures, and the dragon combat overhaul+deadly dragons, run at expert/master/legendary, ect. Oh and civil war overhaul for an intense territorial battle for skyrim, which you can actually lose.

 

I tried legendary with requiem + asis + imeersive creatures + deadly dragons + dragon combat overhaul and cranked up the difficulty in those mods. Everything except dragons dies like flies, no matter how many of them there are, it's easier than eating cake. Dragons kill me in 1 hit though.

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Shaydow:

 

I myself am working on a mod to mimic Oblivion style enemy scaling, that is, if you meet a bandit at level 2 it will be level 2 and if you meet that bandit at level 80 it will be level 80. Some people may not like this, but I actually enjoyed it and missed it in Skyrim. It's made worse in Skyrim since I've been playing for so long, I know all the tricks to leveling up skills. I can literally hit level 40+ ( or basically any level I want ) before leaving the very first room in Helgan Keep. This is with NOT cheating or using the console at all.

 

Spartan40:

I would like to know how you do this... Not trying to be condescending. I am genuinely curious.

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