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Posted

Hi Lordescobar666

 

Thanks that has fixed the issue with frost trolls they now get excited, brilliant.

 

Now, if only I could get the death hounds to animate rather than expose their red rocket and sit at 180 degrees from PC and not do anything.

 

 

 

Posted

Great Mod Man, just my two-cents on the latest updates; I haven't had any luck in using it so far after updating from 1.1 where the first 1.1.1 nodownguard.esp release actually had a dawnguard dependency and after the fix in the 1.1.2; there was a missing "UPDATE.esm" dependency that gave me all sorts of trouble and CTDs while playing, lol.

 

Hope these get fixed man, you've got an amazing concept in the oven :)

 

Cheers!

Posted

for some reason guys i cannot see the nude version of my falmer nor my bear and not any creature....why?????

i am using hentai creature to summon and command a falmer but they are just "air humping".....

 

i am using automatic variants but why would it conflict????this mod only replaces a mesh with creature....

 

please help is there hidden sex lab button?????

Posted

Now, if only I could get the death hounds to animate rather than expose their red rocket and sit at 180 degrees from PC and not do anything.

 

I am the wrong guy to ask such things, you should post this request in the SexLab support thread

 

Great Mod Man, just my two-cents on the latest updates; I haven't had any luck in using it so far after updating from 1.1 where the first 1.1.1 nodownguard.esp release actually had a dawnguard dependency and after the fix in the 1.1.2; there was a missing "UPDATE.esm" dependency that gave me all sorts of trouble and CTDs while playing, lol.

 

Hope these get fixed man, you've got an amazing concept in the oven :)

 

Cheers!

You don't have an Update.esm? I thought everyone has it as the newest Skyrim version is required for SKE. CK automatically adds it as dependency even if you don't select it. And TES5Edit does not remove it when clearing unneeded dependencies.

 

 

for some reason guys i cannot see the nude version of my falmer nor my bear and not any creature....why?????

i am using hentai creature to summon and command a falmer but they are just "air humping".....

 

i am using automatic variants but why would it conflict????this mod only replaces a mesh with creature....

 

please help is there hidden sex lab button?????

Do you have the Bestiality Extras installed? Automatic Variants is partially incompatible as it adds new creature types and repaces meshes which don't match the boner meshes. But you should never see invisible creatures though.

 

And why should there be a hidden button? What do you mean by that?

Posted

 

Great Mod Man, just my two-cents on the latest updates; I haven't had any luck in using it so far after updating from 1.1 where the first 1.1.1 nodownguard.esp release actually had a dawnguard dependency and after the fix in the 1.1.2; there was a missing "UPDATE.esm" dependency that gave me all sorts of trouble and CTDs while playing, lol.

 

Hope these get fixed man, you've got an amazing concept in the oven :)

 

Cheers!

You don't have an Update.esm? I thought everyone has it as the newest Skyrim version is required for SKE. CK automatically adds it as dependency even if you don't select it. And TES5Edit does not remove it when clearing unneeded dependencies.

 

 

 

 

No, I guess wasn't clear enough. sorry :lol:  I do have the UPDATE.esm, it's just that the SexlabNudeCreatures_NoDawnguard_v1_1_2.esm doesn't have the UPDATE.esm "dependency", it used to be there on previous versions (SexlabNudeCreatures_v1_1.esm and it's even there with the SexlabNudeCreatures_v1_1_2.esm but not with SexlabNudeCreatures_NoDawnguard_v1_1_2.esm.)

 

The dependencies listed under the Sexlabnudecreatures_nodawnguard_v1_1_2.esm are only:

Skyrim.esm

Sexlab.esm

 

I hope this helps, again; thanks for all that you're doing man :)

Posted

I don't know if anyone else is having this issue .. but after installing this file I've noticed a number of the small frost spiders have missing textures (purple polygons)

Posted

Great mod, but I'm having a problem. It used to work before, but now I've noticed that the draugr's bodies appear missing when they have sex with my player. I only see their heads/eyes and weapons, but their entire bodies are gone. I've uninstalled and reinstalled this mod but to no avail. I'm also using the latest SexLab Framework. Sorry if this issue's been addressed before...

 

Nevermind, I'm an idiot. I thought I installed Gone's mod pack as pointed out in the requirements, but I guess I didn't. As to why it was removed to begin with ('cuz I'm sure I had it before), I've no clue. But at least everything works now. 

Posted

 

 

Great Mod Man, just my two-cents on the latest updates; I haven't had any luck in using it so far after updating from 1.1 where the first 1.1.1 nodownguard.esp release actually had a dawnguard dependency and after the fix in the 1.1.2; there was a missing "UPDATE.esm" dependency that gave me all sorts of trouble and CTDs while playing, lol.

 

Hope these get fixed man, you've got an amazing concept in the oven :)

 

Cheers!

You don't have an Update.esm? I thought everyone has it as the newest Skyrim version is required for SKE. CK automatically adds it as dependency even if you don't select it. And TES5Edit does not remove it when clearing unneeded dependencies.

 

 

 

No, I guess wasn't clear enough. sorry :lol:  I do have the UPDATE.esm, it's just that the SexlabNudeCreatures_NoDawnguard_v1_1_2.esm doesn't have the UPDATE.esm "dependency", it used to be there on previous versions (SexlabNudeCreatures_v1_1.esm and it's even there with the SexlabNudeCreatures_v1_1_2.esm but not with SexlabNudeCreatures_NoDawnguard_v1_1_2.esm.)

 

The dependencies listed under the Sexlabnudecreatures_nodawnguard_v1_1_2.esm are only:

Skyrim.esm

Sexlab.esm

 

I hope this helps, again; thanks for all that you're doing man :)

 

Sorry for the misunderstanding, have uploaded a version containing the dependency to Update.esm.

Posted

For some reason, some of the creatures are completely or nearly invisible! Draugrs are just a levitating piece of hair, blue eyes and a sword. The only visable ppart of the giant is his club, and bears and gargoyles are completely invisble. But other creatures like wolves, dogs and werewolves work just fine.

 

Any tips? 

 

I'm using the newest version 1.1.2 

And yes, I have uninstalled and then re-installed it

Posted

For some reason, some of the creatures are completely or nearly invisible! Draugrs are just a levitating piece of hair, blue eyes and a sword. The only visable ppart of the giant is his club, and bears and gargoyles are completely invisble. But other creatures like wolves, dogs and werewolves work just fine.

 

Any tips? 

 

I'm using the newest version 1.1.2 

And yes, I have uninstalled and then re-installed it

 

Did you also install the Bestiality Extras? And when are they invisible, the whole time or only during SexLab animations?

Posted

 

For some reason, some of the creatures are completely or nearly invisible! Draugrs are just a levitating piece of hair, blue eyes and a sword. The only visable ppart of the giant is his club, and bears and gargoyles are completely invisble. But other creatures like wolves, dogs and werewolves work just fine.

 

Any tips? 

 

I'm using the newest version 1.1.2 

And yes, I have uninstalled and then re-installed it

 

Did you also install the Bestiality Extras? And when are they invisible, the whole time or only during SexLab animations?

 

Yes, I did indeed install Bestiality Extras, and they're onle invisible during the animations.

Posted

 

 

For some reason, some of the creatures are completely or nearly invisible! Draugrs are just a levitating piece of hair, blue eyes and a sword. The only visable ppart of the giant is his club, and bears and gargoyles are completely invisble. But other creatures like wolves, dogs and werewolves work just fine.

 

Any tips? 

 

I'm using the newest version 1.1.2 

And yes, I have uninstalled and then re-installed it

 

Did you also install the Bestiality Extras? And when are they invisible, the whole time or only during SexLab animations?

 

Yes, I did indeed install Bestiality Extras, and they're onle invisible during the animations.

 

What you describe is usually a symptom for not having the meshes from BestialityExtras.rar correctly installed. Wolves and dogs are working because I include their meshes in my mod, and I don't support werewolves. All other creature meshes are included in BestialityExtras.rar. And if Skyrim cannot find these meshes then you usually get invisible creatures (except wolves and dogs). I am clueless what other problem may cause this.

Posted

Well since updating to the latest Sexlab I can no longer use this mod. I cannot save my game after any creature animations - crash to desktop. Turn this mod off and all is fine! ??

 

#EDIT Scratch that, still happening with mod off, just not quite so often. Nothing much in log except last entry = VM is frozen  :wacko: LMFAO at buggy Skyrim!

Posted

Depends on what mod you're using, I guess, because this just deals with the creature models during sex acts.  It doesn't add any actual sex events with creatures.

Posted

well, creatures attack me, knock me down, but then keep attacking me, the script doesnt trigger....is it a bug?

 

Yeah that has nothing to do with this mod. This mod only gives creatures and animals the proper "equipment" to have sex is all. You would need to go to the thread of the mod you are using to have combat sex. I am guessing either Defeat or Submit.

Posted

 

well, creatures attack me, knock me down, but then keep attacking me, the script doesnt trigger....is it a bug?

 

Yeah that has nothing to do with this mod. This mod only gives creatures and animals the proper "equipment" to have sex is all. You would need to go to the thread of the mod you are using to have combat sex. I am guessing either Defeat or Submit.

 

 

Or Sex Crop

Posted

 

 

well, creatures attack me, knock me down, but then keep attacking me, the script doesnt trigger....is it a bug?

 

Yeah that has nothing to do with this mod. This mod only gives creatures and animals the proper "equipment" to have sex is all. You would need to go to the thread of the mod you are using to have combat sex. I am guessing either Defeat or Submit.

 

 

Or Sex Crop

 

 

Yeah I am sure there is more mods that can cause it. Those was just the only ones I have tired that it sounds like it could be. I recall sex crop now that you mention it, have never tried it myself but yeah I could see it and I am sure others I am unaware of might be the one in question.

Posted

You don't have to use creatures with either mod. I would check sexlab and both mods to make sure creature support is turned on, by default I think they are turned off. Then test it again and see if it works. If it doesn't work and all anyone does then it sounds like you don't have the animations loaded correctly.

Posted

That's right ! Check the SexLab MCM menu and tick the box for allowing creatures animations and if it is not working you forgot to install FNIS Creatures or to launch FNIS Generator for users.

 

I suggest using sex crop to check if sex animation works as you don't have to get into a fight before triggering a sex animation.

Posted

nice mode I was looking for finally I found it 

 

 

by the way when I try to install BestialityExtras the animation don`t work they just stand still and only my charactor how start the animation ^__^" 

Posted

nice mode I was looking for finally I found it 

 

 

by the way when I try to install BestialityExtras the animation don`t work they just stand still and only my charactor how start the animation ^__^" 

 

After you installed the extra's did you run FNIS again?

Posted

nice mode I was looking for finally I found it 

 

 

by the way when I try to install BestialityExtras the animation don`t work they just stand still and only my charactor how start the animation ^__^" 

 

If using Mod Organizer, you may have to install SL Framwork/FNIS/FNIS_Creatures etc in Nexus Mod Manager, then generate the hkx files needed, then uninstall mods in NMM, so you will have appropriate hkx files to run animations, to be located in default skyrim data folder.

 

Make sure you have everything installed properly in Mod Organizer, and even run fnis in MO to the overwrite folder to pick up rest of mods requiring fnis. 

 

.. this is the only way I could get everything working. Seems MO is having issues with 3rd party programs atm. 

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