snitch123 Posted October 26, 2025 Posted October 26, 2025 Hey there ! So I finally had some time to try out the new updates.. That is a lot of new stuff to go through ! I didn't think that whole thing with tracking dirty clothes would even be possible in Skyrim. That's just amazing. I wonder though, would it be possible to choose which slots the tracker detects ? Somehow my character managed to piss her shirt This one goes for the many modular outfits. A lot of them would classify as "body" despite being more like shirts, small tops, even bras. I also noticed, putting "filthy" clothes back on, re-applies both tier 1 and the timed tier 2 - "soaked" freshly. I wonder if it could be restricted so it only applies the tier 1 back ? Speaking of.. Had an idea for a slight feature rework. Since the timed debuff came up, all the way back... The "Disease" feature that complements the toilet paper one for pee only. I thought the "Toilet Paper" feature could be changed to already apply tier 1 debuff "smell" by default if you don't have paper. Even without the "disease" feature enabled. Completely leaving tier 2 out of it.. As for the "Disease" option: Now.. If you'd ever be up to that. I did play with the "get sick" stuff a bit too now. Could an equivalent be made for pee ? This could replace the "Disease" thing. Let's say a small chance for the "disease" when you don't use TP. Kind of how it already is, but instead of random vanilla disease, a special one. Same function as the "get sick". A chance to have to relieve yourself (pee) urgently randomly. With some time before accident. By the way, I don't suppose the OAR -pressure idle animations someone posted here some time back are updated somewhere ? If not, I'll probably go through them myself and change the rules to match the post merge records when I get some extra time. Got rather used to those.. Either way, loving the new features.
Dg75 Posted October 29, 2025 Author Posted October 29, 2025 On 10/26/2025 at 11:43 AM, snitch123 said: Hey there ! So I finally had some time to try out the new updates.. That is a lot of new stuff to go through ! I didn't think that whole thing with tracking dirty clothes would even be possible in Skyrim. That's just amazing. I wonder though, would it be possible to choose which slots the tracker detects ? Somehow my character managed to piss her shirt This one goes for the many modular outfits. A lot of them would classify as "body" despite being more like shirts, small tops, even bras. I also noticed, putting "filthy" clothes back on, re-applies both tier 1 and the timed tier 2 - "soaked" freshly. I wonder if it could be restricted so it only applies the tier 1 back ? Speaking of.. Had an idea for a slight feature rework. Since the timed debuff came up, all the way back... The "Disease" feature that complements the toilet paper one for pee only. I thought the "Toilet Paper" feature could be changed to already apply tier 1 debuff "smell" by default if you don't have paper. Even without the "disease" feature enabled. Completely leaving tier 2 out of it.. As for the "Disease" option: Now.. If you'd ever be up to that. I did play with the "get sick" stuff a bit too now. Could an equivalent be made for pee ? This could replace the "Disease" thing. Let's say a small chance for the "disease" when you don't use TP. Kind of how it already is, but instead of random vanilla disease, a special one. Same function as the "get sick". A chance to have to relieve yourself (pee) urgently randomly. With some time before accident. By the way, I don't suppose the OAR -pressure idle animations someone posted here some time back are updated somewhere ? If not, I'll probably go through them myself and change the rules to match the post merge records when I get some extra time. Got rather used to those.. Either way, loving the new features. "Somehow my character managed to piss her shirt" LOL I think I made it look to the custom worn list in the mcm or slots 32, 49, and 52. So if the shirt isn't one of these slots then maybe its added to the worn list in pfa's mcm. I'll have to go back over what I had done and see for sure. Yeah I'll look into some of this when I have the time. I'm currently working for an update to my other mod HearthFire Guilds and is rather large update. Thanks for feedback. 1
ushurser Posted November 3, 2025 Posted November 3, 2025 On 9/6/2025 at 12:23 AM, jerixho555 said: I'm getting consistently more crashes since installing PFA. Have the lasted update, this has occurred against two characters on new saves. Always when a PAF event would trigger or when NPC or player is relieving themselves. Crash log if this is helpful. Getting calls for M joint fix and FSMP but even w/o these (renaming dll to off) crashes still occur. Could just be overall script load in my game. crash-2025-09-05-22-17-31.log 48.13 kB · 6 downloads your crashlog say Mujointfix.dll, its a mod you downloaded from nexus i think. look if its compatible with fsmp or something. looks like its not this mod causing your crash. maybe mujointfix its not compatible with this, i dont know
DeadFaceNinja Posted November 4, 2025 Posted November 4, 2025 Since PAF Addons and Fixes 3.9.6, I've noticed that my characters would not get any reactions or gawking when they would just pee. I've stuck with 3.9.5 because of that, but recently I wanted to know why this was the case and fix it. After a lot of troubleshooting I decided to look at the code and I think I found the issue. In PAF_MainQuestScript I saw that the PeeFemale if PeeOnly statement was modified since 3.9.6, and that two lines were missing that interact with PFA_PafRelayScript. PFA_PafRelay.SetValue(11) PFA_PafRelaySpell.Cast(PlayerREF) Now I could be wrong, and these lines could do nothing now with the current AIO main script. I also haven't seen anyone else talk about this bug, so it could be something I've overlooked while troubleshooting. I think, however, that it's the best explanation to why I still could trigger gawking reactions from poop or wetting as I could find their proper relay set values. I wanted to test this out myself, but while I've manged to read and edit scripts, I have yet to figure out how to recompile them. When you have the time, could you look into this Dg75?
Dg75 Posted November 5, 2025 Author Posted November 5, 2025 (edited) 23 hours ago, DeadFaceNinja said: Since PAF Addons and Fixes 3.9.6, I've noticed that my characters would not get any reactions or gawking when they would just pee. I've stuck with 3.9.5 because of that, but recently I wanted to know why this was the case and fix it. After a lot of troubleshooting I decided to look at the code and I think I found the issue. In PAF_MainQuestScript I saw that the PeeFemale if PeeOnly statement was modified since 3.9.6, and that two lines were missing that interact with PFA_PafRelayScript. PFA_PafRelay.SetValue(11) PFA_PafRelaySpell.Cast(PlayerREF) Now I could be wrong, and these lines could do nothing now with the current AIO main script. I also haven't seen anyone else talk about this bug, so it could be something I've overlooked while troubleshooting. I think, however, that it's the best explanation to why I still could trigger gawking reactions from poop or wetting as I could find their proper relay set values. I wanted to test this out myself, but while I've manged to read and edit scripts, I have yet to figure out how to recompile them. When you have the time, could you look into this Dg75? The PFA_PafRelay spell dose indeed have to do with getting reactions from a gawker. The globalvariable setting 11 would indicate it refers to peeing I'll have a look at it to make sure and get back with you. Thank you for heads up. edit: I checked it, and fixed it. Just added the above back in, in the 396 update I had created a new PeeFinish() to end the pee effects from various functions. I guess I had cut it out by accident. It should not be added to the PeeFinish() , but added right back in just as was in the 395 version. I only fixed it for a 433 update to come up soon. Edited November 5, 2025 by Dg75 1
DeadFaceNinja Posted November 5, 2025 Posted November 5, 2025 (edited) On 11/4/2025 at 6:26 PM, Dg75 said: The PFA_PafRelay spell dose indeed have to do with getting reactions from a gawker. The globalvariable setting 11 would indicate it refers to peeing I'll have a look at it to make sure and get back with you. Thank you for heads up. Thank you for looking into this, and I'm glad to give you the heads up. Edit: Thanks for the fix Dg75. Edited November 10, 2025 by DeadFaceNinja
redrootcat Posted November 30, 2025 Posted November 30, 2025 I'm experiencing an issue where whenever I'm wearing DD restrictive clothing (like straitjackets or catsuit), using the NPC cleaning function causes problems with the outfits.
The Blacksmith Posted December 2, 2025 Posted December 2, 2025 Hey is there any way to remove the dirt from tracked npc's after you stop tracking them? I got NPCs walking around with shit stains and cant figure out how to clean their stinky asses
Serverscrying Posted December 5, 2025 Posted December 5, 2025 (edited) I'm sorry if I seem like a retard who can't read and comprehend but someone please explain to me which mods I should have enabled when because the game seems to not work how I expected. Firstly after installing PaF Fixes and Addons and recommended mods I end up with three mods that have a paf system. The original Pee and Fart has a time system with pee and poop rate, then Private needs Orgasm has a bladder and bowel filling rate. Now PaF Fixes and Addons has two settings: Use Pno and Let Pfa handle Pno. I can have bladder and bowel disabled in Private Needs Orgasm but then do I disable the settings in PaF Fixes and Addons?? Basically someone please either explain what each setting does when or tell me which settings to enable to not be shitting every 10min xd Another problem I seem to have is the dirt that builds up cannot be cleaned with toilet papter it seems. I get a messsage that I cleaned myself but then the dirt just reappears after maybe 3 seconds, does it have something to do with the fact that there are three mods that control paffing? Yet another problem is the functionality of Dooty break, I can't seem to get it to work because my follower won't go use the toilet after I click the hotkey with toilet in crosshairs. Please help this shitstained retard. Edit: I managed to figure out that my armor was dirty which brings me to another problem I swam with it equipped multiple times and I had the notification that I'm all clean and fresh multiple times but it still seems to be dirty. Edited December 5, 2025 by Serverscrying indeed retard
Dg75 Posted December 7, 2025 Author Posted December 7, 2025 On 12/5/2025 at 2:17 PM, Serverscrying said: Private needs Orgasm has a bladder and bowel filling rate. Now PaF Fixes and Addons has two settings: Use Pno and Let Pfa handle Pno. Paf and Pno are two different mods that do relatively the same thing. So it would be ideal to only have one them enabled in the mcm. If you disable paf to use Pno, you will loose a great many features from pfa. So Personally I recommend to Leave Pno in a disabled state, and PFA will use pno's pee stream instead of Paf's. The let PFA handle pno in pfa mcm - this is optional, and if enabled MAY speed things up a bit, as if pno handles things it will check and process some things pfa has already done. The Use Pno is the master switch to use pno pee. Disable it to use paf's "I can have bladder and bowel disabled in Private Needs Orgasm but then do I disable the settings in PaF Fixes and Addons??" Leave pno disabled and unregistered in its mcm, and enable pfa settings and Pee and fart settings. Or visa versa, but not both. Cleaning dirty armor - when swimming you should see a notification "okay lets get all cleaned up" or something like it, cant remember exactly what it says. It works fine for me. Have you tried talking to a merchant for a cleaning service. See if the dirt still comes back . Also make sure your PC is cleaned as well. putting on clean clothes when the PC is dirty may be making the clothes dirty, but swimming should have cleaned both the pc and the clothes. The Dooty Break can be cankerous if the npc has a vanilla package stuck like stuck combat weapons drawn or stuck in sneak. Try to disable the follower then re- enable the follower via console and see if it helps. Otherwise if Dooty break fails its because internal scripts are currently busy - your follower is probably searching or trying to path to toilet already or the script is just checking their states. Wait a bit and try again. The xhairs and hot key work if the Pc is standing outside the toilet or use the hotkey while sitting and just before the pc gets up. 1
Dg75 Posted December 7, 2025 Author Posted December 7, 2025 On 12/2/2025 at 5:35 AM, The Blacksmith said: Hey is there any way to remove the dirt from tracked npc's after you stop tracking them? I got NPCs walking around with shit stains and cant figure out how to clean their stinky asses You would probably need to add them back into tracking then clean using soap or wash water or whatever, and they get clean as well, then you can dismiss from tracking. When dismissing a tracked npc. They should get cleaned as long as they have their 3D loaded. Otherwise they may stay dirty, so always best to clean them before dismissing them.
Dg75 Posted December 7, 2025 Author Posted December 7, 2025 On 11/30/2025 at 1:28 AM, redrootcat said: I'm experiencing an issue where whenever I'm wearing DD restrictive clothing (like straitjackets or catsuit), using the NPC cleaning function causes problems with the outfits. What kind of problems? Using which npc cleaning function - npc get cleaned via menu or they get cleaned when PC cleans self, or they get clean when they use tp, or swimming . .
redrootcat Posted December 8, 2025 Posted December 8, 2025 18 hours ago, Dg75 said: What kind of problems? Using which npc cleaning function - npc get cleaned via menu or they get cleaned when PC cleans self, or they get clean when they use tp, or swimming . . When selecting the cleaning function during dialogue between the PC and NPC, after the screen goes black and cleaning is completed, the upper body clothing of DD is forcibly removed, but the script for the DD clothing still persists.
Serverscrying Posted December 9, 2025 Posted December 9, 2025 On 12/7/2025 at 8:00 AM, Dg75 said: Paf and Pno are two different mods that do relatively the same thing. So it would be ideal to only have one them enabled in the mcm. If you disable paf to use Pno, you will loose a great many features from pfa. So Personally I recommend to Leave Pno in a disabled state, and PFA will use pno's pee stream instead of Paf's. The let PFA handle pno in pfa mcm - this is optional, and if enabled MAY speed things up a bit, as if pno handles things it will check and process some things pfa has already done. The Use Pno is the master switch to use pno pee. Disable it to use paf's "I can have bladder and bowel disabled in Private Needs Orgasm but then do I disable the settings in PaF Fixes and Addons??" Leave pno disabled and unregistered in its mcm, and enable pfa settings and Pee and fart settings. Or visa versa, but not both. Cleaning dirty armor - when swimming you should see a notification "okay lets get all cleaned up" or something like it, cant remember exactly what it says. It works fine for me. Have you tried talking to a merchant for a cleaning service. See if the dirt still comes back . Also make sure your PC is cleaned as well. putting on clean clothes when the PC is dirty may be making the clothes dirty, but swimming should have cleaned both the pc and the clothes. The Dooty Break can be cankerous if the npc has a vanilla package stuck like stuck combat weapons drawn or stuck in sneak. Try to disable the follower then re- enable the follower via console and see if it helps. Otherwise if Dooty break fails its because internal scripts are currently busy - your follower is probably searching or trying to path to toilet already or the script is just checking their states. Wait a bit and try again. The xhairs and hot key work if the Pc is standing outside the toilet or use the hotkey while sitting and just before the pc gets up. I think I got a good paf frequency going on now thanks to you. The only thing I'm still working on is how frequently NPCs other than my follower have to go. Also trying to figure out what the difference is between paf in mouth and "have a snack/drink"
SlicedBread Posted December 10, 2025 Posted December 10, 2025 If I'm using PNO's pee mesh, but need no other functionality from PNO. Can I safely disable PNO's esp altogether? I would prefer not to load its MCM and see messages for a mod that does nothing oustide the provisional pee mesh.
Dg75 Posted December 11, 2025 Author Posted December 11, 2025 4 hours ago, SlicedBread said: If I'm using PNO's pee mesh, but need no other functionality from PNO. Can I safely disable PNO's esp altogether? I would prefer not to load its MCM and see messages for a mod that does nothing oustide the provisional pee mesh. no, pno's esp has the mgef effect object that is the pee so, the esp would have to be enabled.
Dg75 Posted December 11, 2025 Author Posted December 11, 2025 On 12/9/2025 at 2:57 PM, Serverscrying said: I think I got a good paf frequency going on now thanks to you. The only thing I'm still working on is how frequently NPCs other than my follower have to go. Also trying to figure out what the difference is between paf in mouth and "have a snack/drink" their isn't really any time tracking or pressure state for non Paf tracked actors. Its more of a random thing paf in mouth and "have a snack/drink" are Paf's kink sex. I really don't use some much of them myself so I couldn't tell you the difference.
SlicedBread Posted December 11, 2025 Posted December 11, 2025 1 hour ago, Dg75 said: no, pno's esp has the mgef effect object that is the pee so, the esp would have to be enabled. Yeah I just tested and confirmed this. Thanks for getting back to me though and thanks for the PaF development.
iamdaonedodaone Posted December 18, 2025 Posted December 18, 2025 Hello. Great mod. I would like to ask how I would go about adding and using my own audio/sounds for this mod?
Serverscrying Posted December 19, 2025 Posted December 19, 2025 Help I constantly have the shits. I pretty much walk through a door and get the shits I have cooldown mod set to max 6 and immunity also to max 5 yet I keep shitting myself. The moment I see the notification I make sure to constantly stay clean and not fast travel or anything but the moment I've entered a building two or three times I get the shits. I haven't noticed that before because I was a vampire/werewolf so I had disease immunity. I am losing my mind especially because he fart sound is so loud that sometimes I can't hear dialogues xd. I'll be completely fine walk up to an npc and mid dialogue start shitting myself.
aisnirse Posted December 22, 2025 Posted December 22, 2025 First of all, please excuse my poor English. I had a problem with the bottle filling option where the empty bottle would not disappear even after the motion ended. I even tried taking my hands off the keyboard and mouse after executing the motion, but the empty bottle still would not disappear. However, while looking at the animation log through OAR, I saw that the final bottle filling motion was immediately followed by the PNO dressing motion. So I tried removing PNO and tried again, and the problem of the empty bottle not disappearing was solved. It seems that the bottle needs to completely finish the bottle filling motion to disappear, but before that, the PNO motion was played and the bottle filling motion was cut off.
Dg75 Posted December 24, 2025 Author Posted December 24, 2025 (edited) On 12/17/2025 at 6:36 PM, iamdaonedodaone said: Hello. Great mod. I would like to ask how I would go about adding and using my own audio/sounds for this mod? Make sound files and name them the same as the ones pfa files - see Data/Sound/fx/Pee and Fart, Data/Sound/fx/Paf Fixes and Addons, - These are sound effects farts, and queefs . . and Data/Sound/Voice/PafFixesAndAddons - are the voiced commentary files - their be many. Open the PafFixesAndAddons esp in xedit to browse which sound files are for what - copy to clipboard the ones of interest and make your own sounds but with same naming sequence and 7zip it in your mod - install with mod manager. Your files would overwright PFA's Or open Paf Fixes and Addons in the ck - type COBW in the filter box - See COBWComments - double click it navigate to Misc tab. this is a list of all pfa voiced comments - here you can easily view the conditions - most use the SexTalk m/f formlist which is are lists of all the custom voice types used in cm. Some npc lines dont use custom voice file but rather their own, and you will see mgef's as conditions rather than sex talk formlist. Its better to use custom and list to make commentary as the mgef's dont work as well. If you make your own or edit - the conditions need to use either mgef's or the lists and set a call state value(not already being used) after editing - use synthesizer of choice to create the wav/fuz files Name the the same if overwriting or differant if addons cm can use custom addons but they will need their own unique topic per mod. Or can use whats already their and edit them as fit. or open one at a time in a sound editor and manipulate them. and export them to file. you will need a fuzz tool that reverts the file back into a wav and lip file as most sound editors will need the .wav file All the commentary can be found on a map - its on the Comment Manager home page and modders resource file in that downloads the map is VoiceFileMap.txt - and has all the commentary listed from all the mods I made to use it. the Number listed before each comment is what I call the callState and is a value set to a global variable to pass quest conditions for that comment to run. this also has examples and info on how to's to create commentary for comment manager. Cm commentary is controlled via game quest and papyrus script so you would need to know a little about papyrus Be sure to ask if needing any help. I'll help where I can. Edited December 26, 2025 by Dg75
Dg75 Posted December 24, 2025 Author Posted December 24, 2025 On 12/18/2025 at 9:31 PM, Serverscrying said: Help I constantly have the shits. I pretty much walk through a door and get the shits I have cooldown mod set to max 6 and immunity also to max 5 yet I keep shitting myself. The moment I see the notification I make sure to constantly stay clean and not fast travel or anything but the moment I've entered a building two or three times I get the shits. I haven't noticed that before because I was a vampire/werewolf so I had disease immunity. I am losing my mind especially because he fart sound is so loud that sometimes I can't hear dialogues xd. I'll be completely fine walk up to an npc and mid dialogue start shitting myself. well as a vampire the immunity wont work. Drinking 3 or more stale blood potions can get vampy sick. if not a vampire, then diseases get player sick. Any mod out their that gives or forces a disease to player like frosfall, caco . . can get you sick but the immunity should prevent it until x ammount of days wears off and has no more immunity. Their may as well be some script forced sick from mods like cobw. As far as pfa goes though I think only diseases should get you sick . If its an issue try disabling getting sick- will instantly cure it can if wanting to test - turn on debug mode and and re enable can get sick. Maybe some helpful debug notes for it (or not)
Dg75 Posted December 24, 2025 Author Posted December 24, 2025 (edited) On 12/22/2025 at 1:39 PM, aisnirse said: First of all, please excuse my poor English. I had a problem with the bottle filling option where the empty bottle would not disappear even after the motion ended. I even tried taking my hands off the keyboard and mouse after executing the motion, but the empty bottle still would not disappear. However, while looking at the animation log through OAR, I saw that the final bottle filling motion was immediately followed by the PNO dressing motion. So I tried removing PNO and tried again, and the problem of the empty bottle not disappearing was solved. It seems that the bottle needs to completely finish the bottle filling motion to disappear, but before that, the PNO motion was played and the bottle filling motion was cut off. The animations for the bottle are spliced into 6 different skits, only the final one removes the animation object - the bottle. its a vanilla schematic with animation objects - the animation when finished sends an event to remove the object if any that the animation was built to use. (I'm no expert on animations- just going off some bit I read somewhere) IDK maybe pno dressing function hit too early and disrupted paf's idle sequence so the last sequence never played ? Personally I just use paf/pfa and leave pno disabled in its mcm so pfa just uses its pee mesh. I haven't had any issues. Edited December 26, 2025 by Dg75
djahdjah Posted December 29, 2025 Posted December 29, 2025 Hi, I have a small problem with comment manager. The text during sex scenes does not display. I have the voices but no text. Sometimes I get a message out of sync at the end of the scene, but that's all. The text during pee/poop scenes displays correctly. Does anyone know where this comes from? I have the latest version of PAF.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now