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Regarding the Elder Scrolls: Online...


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What Do You Think About TES:O?  

484 members have voted

  1. 1. If your answer is other, feel free to explain it in a forum post!

    • I think it will be amazing! Probably the best MMO of the decade!
      32
    • I think it will be alright. I'm sure it will be entertaining for a bit.
      101
    • I don't think it will be that great, but I'm still going to try it.
      69
    • I'm not looking forward to it.
      170
    • I don't play MMOs.
      80
    • Other...
      32


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Personnally, I just don't see the point. The big thing about TES is that it was supposed to be this big world to explore. That's the star of the game. Not the players, not the characters, and definitely not the main quest haha

So all this leaves is: landscape, books, art and lore.

 

None of them are enough to make an MMO stand out, and in order to get things working for multiplayer you need to cut even more on the consequences of the players' actions. That means that it just CAN'T be better than another MMO, unless they add things that would make it not be TES anymore.

I'm not saying the game will be bad, not in any way. It might even be great if we're lucky. But I really, REALLY hope no one expected a "full TES game with other people". It just WON'T happen

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 But I really, REALLY hope no one expected a "full TES game with other people". It just WON'T happen

 

Tell that to the hardcore fans over at BETHESDAFORUMS/MASSIVELY/JOYSTIQ/MMOSITE/MMORPG/someothermmorpg reporting site... I got popcorn prepared for their disappointment

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I'm not saying the game will be bad, not in any way. It might even be great if we're lucky. But I really, REALLY hope no one expected a "full TES game with other people". It just WON'T happen

 

Hmm...I do not see much problem there. I am pretty sure the main-story of TESO will be fairly uninteresting and rather boringly told, and all NPCs will be without much personality and only acting as quest-givers. These quests will involve you having to run around fetching and killing stuff to earn a reward. These rewards you can use to buy crafting-material to do either overpowerd (smithing) or annoyingly useless/tiresome (alchemy) crafting, and these products you sell to other people! Like Darkroxxor1991 the cunning Argonian and Superroflcopter the brutal Nord...

 

All that's missing then from the ES-Singleplayer-Games is merely the option to add adult content as well as your favorite lore-friendly japanese schoolgirl-uniform/skimpy armour... <_<

 

All of the above is ironic. I love the ES-games, but it was always about your own fantasy filling the world with life and purpose. It was about yourself "writing" the fantasy-story as you played. It will be the same for TESO I guess...but I don't think the majority of players wil lview it like that. They want content like raids, loot, dungeons without end, higher level caps, purple gear...

 

Ah well, it seems TESO can only be hated or praised, there is no inbetween. Only Sith deal in extremes though, so I'll lean back and see how things unfold... B)

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I'm not saying the game will be bad, not in any way. It might even be great if we're lucky. But I really, REALLY hope no one expected a "full TES game with other people". It just WON'T happen

 

Hmm...I do not see much problem there. I am pretty sure the main-story of TESO will be fairly uninteresting and rather boringly told, and all NPCs will be without much personality and only acting as quest-givers. These quests will involve you having to run around fetching and killing stuff to earn a reward. These rewards you can use to buy crafting-material to do either overpowerd (smithing) or annoyingly useless/tiresome (alchemy) crafting, and these products you sell to other people! Like Darkroxxor1991 the cunning Argonian and Superroflcopter the brutal Nord...

 

All that's missing then from the ES-Singleplayer-Games is merely the option to add adult content as well as your favorite lore-friendly japanese schoolgirl-uniform/skimpy armour... <_<

 

All of the above is ironic. I love the ES-games, but it was always about your own fantasy filling the world with life and purpose. It was about yourself "writing" the fantasy-story as you played. It will be the same for TESO I guess...but I don't think the majority of players wil lview it like that. They want content like raids, loot, dungeons without end, higher level caps, purple gear...

 

Ah well, it seems TESO can only be hated or praised, there is no inbetween. Only Sith deal in extremes though, so I'll lean back and see how things unfold... B)

 

 

 

 

You forgot to talk about the amazing capacity of not being able to play because of server issues and wonderful kids using all the beautiful words they learn at school to improve everyone's enjoyment, kindliness, cooperation, peacefulness, respect and tolerance !

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Well. Second day. Got really bored by all the quests and wanted to explore... So not only we have the usual ridiculous roads are filled with monsters from a specific level but worse: I reached the end of the road and my char was just blocked... So I don't know how to travel and I wanted to explore other regions...

 

no-meme.jpg

 

PS: It's more or less the same with solo game too. Make the fucking world BIGGER and stop putting monsters on the roads. Monsters should only be in specific locations, otherwise how the hell do you want any town to live? This is really idiotic...

 

 

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Sadly it took me 28 hours to fail to get the download.  They called it a "stress test"  - and I suspect that the weekend has proven that they cannot currently handle the hoped for number of players.  I had no major expectations as I have never played an MMORPG (?) before but I was and still am curious to see another interpretation of Elder Scrolls lore  :shy:

 

I do wonder about the specs they expect people to have to be able to download and play this.  I play games like Skyrim on high so I feel that I have a reasonably good pc  :P

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Of course you'll never get the feel of a single player game in an mmo (unless it's made for speeding through content to get to endgame like the majority of them in 2013)

 

Buuuuuuuut...Indeed they would shrivel up and die. Playing the games without mods, they're pretty lifeless in every sense of the word, the world is empty, there's no REAL journey or anything and not really immersive either.

I'm sure the guys over at Bethesda have noticed modders making their games better---- NOPE... no.. sorry, my bad, the guys at BUNGIE see modders as wonderful people worthy of using their talents in games.

The point is exactly that. It's not so much single player here though. It's that you'll never get the feel of freedom of the sandbox in a MMORPG unless you make drastic changes to the design. I could tell you a story about my team and endeavors into making a MMORPG that had that freedom but you would not enjoy its outcome.

 

Modders make the game. Not the game company. The game company makes a kit and a technical demonstration of the kit and the modders make it better.

 

Congratulation to Alexander for landing a job! I hope it pans out.

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This MMO (and EVERY MMO) created post WoW will suck and ultimately suffer the same fate as everything BUT WoW. Why?

 

Because Blizzard changed the entire landscape of the MMO genre forever. For the worse. WoW was the end of the MMO road for me. The majority of today's MMO gamers want two things: an easy to attain loot pinata, and instant gratification. This game will be no different. It's initial playerbase will see to that. Most of which will ultimately go back to playing WoW anyway, leaving only the empty husk of those that remain to seek what they hoped the game would be in the beginning, only to never find it.

 

Unless today's MMO development companies start adopting the old SOE attitude of "this is the game we made. If you don't like it because it's too hard, then fuck you. Go play something else", then this is the new face of the MMO genre we're stuck with. SOE's motto for EverQuest was "Welcome to OUR world", and they meant that shit. The game could be very unforgiving. If you died, you lost experience. Which could lead to the loss of levels, skills, spells, and even gear you worked MONTHS on obtaining. The game had a depth that has not been repeated since.

 

NO GAME in the MMO genre provides anything even remotely close to this anymore. And unless development studios stop looking for the "huge payday" that comes from a million+ subscribers, none ever will again.

 

Trykz

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Guest Ragna_Rok

 

All right. I played for several hours, 3 or 4 were not possible due to server failure... It's a ß so let's not judge that...

 

So

1.1

It doesn't really, it's just WOW with ES Lore, nothing different. Just yet another MMORPG. The concept doesn't work for me and never will. I played it like a alone player and it worked fine. So in other words: I don't see the interest in ruining an ES with online if not necessary...

 

1.2

Make a stand alone edition, collaborating with kids is ANNOYING and ruin the game. I like to play when I WANT, not when it's convenient for a group to do it, that makes me a slave of the game and not the way around...

 

1.3

Meh.

 

2.1

It's nice, really. I just can't admire anything as it's a MMORPG so monsters respawn and there's always 20 people next to the impossible to spot lonely girl you need to talk discretely to...  :huh: 

2.2

Make people have an impact in the world. Most MMORPG are just BAD stand alone game with brats... It is really grotesque to have a quest where you need to be stealthy or elegant and there's 25 other players around the target NPC. Seriously, it's idiotic...

2.3

Meh.

 

Conclusion:

 

WOW with ES Lore, nothing more same quests, same mistakes. It's like companies haven't learned anything from the failures of past MMORPG. Nothing.

 

I'll play again tomorrow, see if I can see some landscape but so far it's really linear and absolutely stand alone playable.

 

L'enfer c'est autres... Surtout s'ils ont moins de 14 ans...

 

Nighty night... :wacko: 

 

 

THANK YOU VERY MUCH!

 

well, as i expected. mmo + elder scrolls = piece of shit.

 

you stated all that i was expecting, so even if the land is way bigger, i (and i repeat myself) am gonna skip that online shit. its not even about the money, i wouldnt play that thing if it would be f2p.

 

Quel dommage
 
 
EDIT: and concerning your second post... wow. its even shittier than i expected. result of this weekend: i made good progress learning for exams, my negative view of teso got once again confirmed, and this time by a beta-tester that knows stuff about tes, and you poor dude seem to have play the game that for sure will get the title "flop of the year".
worse is what will come in a year. lots of kiddos will game that crap until they know every detail, and then they will look at the old titles of the series and claim "laaaame, those are for noobs, i pwn everyone in teso!" ... just like those cheeky dickwaffles that play cod and dont know jack shit about real fps / egoshooters and would get their ass handed to them if theyd show up on an old cs-server. or maybe halflife1. or quake 2. unreal. oh yeah, unreal ... asmd, and plasma ball explosions around corners, rocket jumping so fast no way any lame sniper can really hit you... *sigh* ... good ol times. well, fuck teso.
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Something tells me they could have put a lot more work into it. Currently it is just a generic MMO and unsuprisingly boring for me. I think they could have kept the combat and leveling system from Skyrim, and made dungeons respawn and based on player/group levels. It just seems they took out everything that made the previous games great and fun and used the generic MMO stuff that every other MMO game has.

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Guest Ragna_Rok

Well. Second day. Got really bored by all the quests and wanted to explore... So not only we have the usual ridiculous roads are filled with monsters from a specific level but worse: I reached the end of the road and my char was just blocked... So I don't know how to travel and I wanted to explore other regions...

 

PS: It's more or less the same with solo game too. Make the fucking world BIGGER and stop putting monsters on the roads. Monsters should only be in specific locations, otherwise how the hell do you want any town to live? This is really idiotic...

 

just forgot... i gave you two "like"s on your posts for having to play that piece of shit... poor fellow  :-/

 

*gives a bag of nachos and a beer*

 

*winkewinke* ;)

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Guest Ragna_Rok

nacho-cheese :wub: ... but for having to play that shit he should have gotten a years supply of beer and snacks after grumpf's choice from the fucknuts that ruined teso.

 

if theyre smart, they will realize that itll go down the drain, and rebuild it as fast as possible for singleplayer. and of course release a ck, so that the specialists amongst the modders can fix all their fucking bugs (as usual) and the niche-modders (like me) can pick tiers of gear and overwork a couple of the gears designs. elder scrolls without modding ... morons. *sigh*

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Heres my thoughts I played it for a bit while some of it was good (combat, crafting, story), a great deal needs to be redone specifically instancing, quests and quest npc respawn times. A hypothetical lets say theres a quest where you have to kill x but he has a 30 min to 1 hour respawn time and theres roughly 80+ waiting to kill him to advance the story your going to be waiting for hours for a tiny chance to get a hit in before he gets nuked thats not fun, not immersive, and sure as hell not lore friendly I could see something like that for a raid or pvp event maybe but for a quest no.

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if theyre smart, they will realize that itll go down the drain, and rebuild it as fast as possible for singleplayer. and of course release a ck, so that the specialists amongst the modders can fix all their fucking bugs (as usual) and the niche-modders (like me) can pick tiers of gear and overwork a couple of the gears designs. elder scrolls without modding ... morons. *sigh*

 

Or better, sell the game with the server and the client version so modders can create a whole new ES modded. That could be awesome, we could create quests for multiplayers etc. But not being able to impact the world as a player plus the 30+ PCs around each NPCs makes the game an obvious game. Goodbye immersion...

 

 

Heres my thoughts I played it for a bit while some of it was good (combat, crafting, story), a great deal needs to be redone specifically instancing, quests and quest npc respawn times. A hypothetical lets say theres a quest where you have to kill x but he has a 30 min to 1 hour respawn time and theres roughly 80+ waiting to kill him to advance the story your going to be waiting for hours for a tiny chance to get a hit in before he gets nuked thats not fun, not immersive, and sure as hell not lore friendly I could see something like that for a raid or pvp event maybe but for a quest no.

 

I reached level 10 just before abandoning (I wanted to stop earlier but I read somewhere than lvl10 allow fast travel and ALL I WANTED TO DO was exploring... PS: it didn't work).

 

The last 6 quests I played I never saw the boss in 3 of them, probably Deimos' issue too and 3 others, the boss was really too strong. I also had touch this to make the boss appear and it was already there for another player. So I helped the player, boss was killed. Nothing. I touch the sword, new boss appears, sure enough my "friend" left and... I'm dead...

 

So in other words it was really frustrating and I see no point in it being MMO. I played alone and the world does not change. 

 

We even got the WOW extinguish those fires quest. And I'm like:

 

M: Wait fellow companion, don't jump into this it's burning with all the flames of Oblivion!!! 

Oh no! Poor dude, he hasn't seen them quick let's save him!!!

 

H: What flames? There's no flame, I extinguished this fire. 

 

But but it's burning!

 

NOPE. Not for me!

 

So we have contextualized world.

There is also the:

 

Yes my dear Dragonborn, try to help me find my little girl, she likes to play around the docks sometimes, hidden amongst the crates and dreaming of travel...

 

But, there's only 3 persons there! And the boat never move. I think your little girl (not a kid btw) is probably the 3rd NPC right there by the docks, the one surrounded by the 12 PCs you already asked that!

 

Oooh erm thank you hero of Daggerfall...

 

Let's not forget the:

 

I lost this tiny needle-brooch thingie years ago in the village of the Lesbian Zombies. Is there anyway you could retrieve it for me?

 

Well, I could try but you must give me some precision or a way to ... Wait!

Wait wait wait! Nope, no need! HAHAHA! I got a giant arrow in the sky pointing PRECISELY where you lost your brooch. Anyway, I can also simply follow the others 15 Hero going there right now too...

 

Now about the economy and the life there:

 

If you move you die, so most inhabitants decided to stay RIGHT there. This attitude made them develop a special way of communication, allowing to carry 12 or more conversations at a time. They also have pocket planes trunk for the merchandise as what someone sells to them will NOT be available for purchase with another customer...

 

In Daggerfall there is only ONE travelling merchant. It's probably because he's the only one able to hide from the Lesbian Zombies that are infesting the roads...

 

Beds are for decoration only. Nobody sleeps (I know I won't with all the LZ around)... The army and the guards never more or patrol. You're a hero and you saved the King but a horse worth probably 200+ full plated armor with swords... You'd think with that kind of money, the stable boy will be rich and go live somewhere nice... He can't! He must STAY there and never move.

 

Ok ok but that rant applies to every MMORPG so why are you going to such a rant you little cunt? Are you going to ask me.

 

Probably because the Elder Scrolls is NOT meant to become a MMORPG, or if you do it, please do us a favor and STOP pretending there is lore or immersion. In no point in the ß are you required to think or read anything. Just follow the little arrow and click the dialogues as fast as you can...

 

I stop there. Where's my email asking for feedback btw???

 

 

zombiemob001-64.jpg

 

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I stop there. Where's my email asking for feedback btw???

 

I never got a feedback e-mail... They'd rather you go to their forums to fill them in on feedback they'll never take into consideration! :D isn't that great!? ...It's ZENIMAX after all and any form of feedback THEY'LL LOCK (How DARE you compare their miracle mmo to others that do things better!?)

 

Any criticism of their game is BAD and you should feel bad! D:< *sarcasm*

(LOL they closed their beta forums reaaaaally quick)

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Too bad. I was actually having REAL constructive remarks to make but , oh well...

 

 

Well, the "I'm not looking forward to it' seems to win the poll now...

 

Don't worry, when the players leave in droves, THEN they'll listen... then go F2P and add collector's edition items to the cash shop. 

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You know I want to argue in favour of the game but I'm having a hard time really countering your points because I do agree I just like the game as it stands right now. What it is is that I like? The combat system tbh, I really do like it. I feel it's better then any other TES game but thats such a low bar you could fucking trip over the damn thing. It had a Guild Wars pay model or a F2P model I would properly get it. As it stands though I can see I lot of people buying it, liking it, then quitting the second they complete the main storyline. Basically just like TOR. When people were talking in the chat about whether or not they would get it I felt like saying I'll wait for the F2P conversion but didn't want to start a shitstorm. Still despite everything I did enjoy the recent beta stress test but neither did I pay anything for it. When it's released I might get it but I don't see it replacing STO as my MMO of choice.

 

By the way (speaking as a DM) I'm getting sick and tired of MMO's having there "single player" story being about you as the "the chosen one". Kind of undermines it when you know every other player running around is "the chosen one" as well. In mmo I don't mind not been the main hero or rather portrayed as the only important hero, I don't mind if the story frames it as a group effort it is an mmo after all.

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Too bad. I was actually having REAL constructive remarks to make but , oh well...

 

 

Well, the "I'm not looking forward to it' seems to win the poll now...

 

Don't worry, when the players leave in droves, THEN they'll listen... then go F2P and add collector's edition items to the cash shop. 

 

 

Actually they may have some cashshop type items already in like bank space and backpack space upgrades.

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By the way (speaking as a DM) I'm getting sick and tired of MMO's having there "single player" story being about you as the "the chosen one". Kind of undermines it when you know every other player running around is "the chosen one" as well. In mmo I don't mind not been the main hero or rather portrayed as the only important hero, I don't mind if the story frames it as a group effort it is an mmo after all.

 

DM like in old school paper and dice ? Is there a topic here about that already?

 

Recevied my feedback email, it was a from 1 to 5 evaluate that... With a LOT about PvP and Skills/Crafting.

I got 2 days of Beta people, don't have not time for da crafting shit!!!

 

44858680.jpg

 

NB: Let me be clear: I LOVE crafting, it's just not realistic in a wo days sssion with one day being already lost by server failures...

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