Jump to content

Devious Devices NG


Recommended Posts

Posted
27 minutes ago, krzp said:

This seems to be exclusive to your installation (or maybe VR in general, can't say) - I've tried it just now, turned off my regular Northern Roads, and yet it still worked for me

 

Thanks for looking into it. Hopefully someone else with VR can try it to see if they experience this, which may indicate it's VR specific, or just my installation. 

 

Everything else seems to be working fine .. 

 

I'll continue to have a play though with tweaking settings, but at least I know what mod was causing me an issue.

 

Again, thanks for your help.

Posted (edited)

OK, I've just experienced this DLL error on Fitness quest (in Devious Followers mod) when asking to do exercise.

 

And the crash happens at the point I'm being equipped with a Ring Gag .... which is possibly (at least a theory) that in Devious Lore that location where I also get this error there are NPC's are also wearing Ring Gags.

 

Would that make any sense? - 

 

Again .. all in Skyrim VR. 

 

 

 

 

 

Edited by jc321
Posted (edited)
30 minutes ago, Jeffmanns said:

After replacing DAR with OAR, i keep getting this popup on launching the game... Any clues on how i could fix it? (or just close the popup).

 

image_2023-11-04_032705119.png

This isn't from NG. Our OAR mod is called "DD to OAR", and it doesn't have the nice readable submod names.

 

What you've got here is the old OAR conversion that's been floating around LL, it was made for a pre-release version of OAR.

Edited by krzp
Posted
10 minutes ago, krzp said:

This isn't from NG. Our OAR mod is called "DD to OAR", and it doesn't have the nice readable submod names.

 

What you've got here is the old OAR conversion that's been floating around LL, it was made for a pre-release version of OAR.

Right, thanks. 

Posted
3 hours ago, johntrine said:

just bumping it so the dev can see it

 

Noted, we're trying to figure out a way to distribute debug builds to end users to get more detailed crash logs. Unfortunately, don't have a timeline for that atm. One last test, can you temporarily try NG without Devious Lore? We encountered issues with it pre-release and judging by what @jc321 shared they might still persist.

Posted
2 hours ago, ponzipyramid said:

 

Noted, we're trying to figure out a way to distribute debug builds to end users to get more detailed crash logs. Unfortunately, don't have a timeline for that atm. One last test, can you temporarily try NG without Devious Lore? We encountered issues with it pre-release and judging by what @jc321 shared they might still persist.

nah. still ctd'ed. i'm gonna try something. wait one sec

 

i found the culprit. dont know why, but this breaks the mod and causes ctd.

also, i hope you dont mind me asking but does your mod negate the need for dd to oar files from the dd beta thread?

Posted (edited)
2 hours ago, johntrine said:

also, i hope you dont mind me asking but does your mod negate the need for dd to oar files from the dd beta thread?

Yes, it does!

 

2 hours ago, johntrine said:

 

i found the culprit. dont know why, but this breaks the mod and causes ctd.

This was causing CTD's for me back when I first tried a few years ago ? Though, from what I remember, it doesn't involve DD?

 

Do you have the crash logger installed?

Edited by krzp
Posted
On 10/17/2023 at 3:17 AM, krzp said:

My favourite gif didn't make it to the post, so here it is - this is why do I think you should give NG at least a try ☺️

 

This is a comparison for switching animation states when you equip/unequip something, regular DD is on the right ("FNIS"), NG is on the left ("OAR"):

 

  Hide contents

ezgif.com-optimize.gif.42648e4758050527c423e19f2352caa2.gif

 

I have never seen FNIS act that slowly, it should be only quarter that time even on SE.

Posted
21 minutes ago, Zaflis said:

I have never seen FNIS act that slowly, it should be only quarter that time even on SE.

It was recorded on a fairly potato-ish laptop, but still that's was an i7 - and I didn't slow it down on purpose or anything, that was a fair comparison of how that performed on a new game. ?

 

Nemesis was a little faster on it, from what I remember, but still pretty noticeable.

Posted
10 hours ago, ponzipyramid said:

Noted, we're trying to figure out a way to distribute debug builds to end users to get more detailed crash logs.

 

If you're looking to have just a small group of people as testers, I'd be happy to volunteer. I uninstalled NG for now because it was crashing way too much to the point where it was no longer playable, I'd gladly put it back on for testing purposes.

Posted (edited)
11 minutes ago, serranna said:

 

If you're looking to have just a small group of people as testers, I'd be happy to volunteer. I uninstalled NG for now because it was crashing way too much to the point where it was no longer playable, I'd gladly put it back on for testing purposes.

 

Thanks for the offer! Most of our testing stuff is on the Discord but we can drop them occasionally here as well. We've maybe identified the underlying issue (related to the node hider) and are working on a fix.

Edited by ponzipyramid
Posted
11 hours ago, krzp said:

Yes, it does!

 

thank god. last time i played dd modded skyrim was before dar or oar. they seem to break dd animations for me. also, does anyone here know how to increase the 128 mcm menu limit?

11 hours ago, krzp said:

This was causing CTD's for me back when I first tried a few years ago ? Though, from what I remember, it doesn't involve DD?

 

Do you have the crash logger installed?

since i am using pre AE skyrim, i have netscript crashlogger. do you want the one when it crashed with that mod installed?

Posted
5 hours ago, johntrine said:

thank god. last time i played dd modded skyrim was before dar or oar. they seem to break dd animations for me. also, does anyone here know how to increase the 128 mcm menu limit?

since i am using pre AE skyrim, i have netscript crashlogger. do you want the one when it crashed with that mod installed?

 

Menu Maid 2 could help you breaking the MCM limit, it creates additional pages if I recall correctly ;)

(Sorry for the off-topic)

Posted
On 11/3/2023 at 9:27 PM, Jeffmanns said:

After replacing DAR with OAR, i keep getting this popup on launching the game... Any clues on how i could fix it? (or just close the popup).

 

image_2023-11-04_032705119.png

 

Posted

I keep running into crashes occasionally, my guess is that it's to do with devices being equipped but I can't tell from the crash logs. My only clue is that it seems to happen whenever I approach an area where Devious Strike can spawn Strikers and bulk equip them with devices upon spawning.

 

Hopefully it's something fixable. I do have the patch posted earlier in this thread as well.

crash-2023-11-06-03-29-02.log

Posted

For anyone interested in trying out a testing build, we think we pinpointed the random CTDs to the experimental node hider. Just install the patch over DD NG (should be compatible with the patch I posted earlier). Hopefully, this stops the CTDs and if not, we'll at least have eliminated one of the potential causes.

DD NG v0.2.7 Node Hider Patch.7z

Posted
11 hours ago, ponzipyramid said:

For anyone interested in trying out a testing build

 

Tried it at the Devious Lore location and the equipping gag on exercise and hasn't fixed the DLL hang unfortunately. The only minor observation is it took a fraction of seconds longer to kick in (ie: I saw the gag actually equip when previously crashed before .. although sounds played for equipping .. and at Devious Lore location could walk about a couple of metres longer into it.).

 

 

 

Posted
On 11/6/2023 at 3:10 AM, Gergar12 said:

 

Already fixed if with the previous reply solution (different dar-to-oar patch/mod), but since i also use precision in my mod-loader, ill give this a try

Posted
7 hours ago, jc321 said:

 

Tried it at the Devious Lore location and the equipping gag on exercise and hasn't fixed the DLL hang unfortunately. The only minor observation is it took a fraction of seconds longer to kick in (ie: I saw the gag actually equip when previously crashed before .. although sounds played for equipping .. and at Devious Lore location could walk about a couple of metres longer into it.).

 

 

 

 

Gotcha, we did get positive reports on the SE/AE side so if anyone could confirm whether or not they're also getting CTDs that would be very useful. This might be a VR-specific issue post-patch.

Posted (edited)
On 11/8/2023 at 3:44 PM, ponzipyramid said:

Gotcha, we did get positive reports on the SE/AE side so if anyone could confirm whether or not they're also getting CTDs that would be very useful. This might be a VR-specific issue post-patch.

 

I will reinstall and try it out probably tomorrow. I'll update this post with any information.

 

Edit: So when I loaded my save, I immediately noticed that DD Helpers and Devious Lore stopped working again with getting NPCs or followers to help you remove restraints. I have all the other patches because they work fine when I remove the Node Hider patch. I stopped testing at that point.

Edited by serranna
Posted
20 hours ago, ponzipyramid said:

Gotcha, we did get positive reports on the SE/AE side so if anyone could confirm whether or not they're also getting CTDs that would be very useful. This might be a VR-specific issue post-patch.

 

OK, some positive news, some maybe not so. 

 

I realise there's another address library called VR Address Library which I have loaded due to other mod requirements and not in a position to remove it as it was kicking up errors for missing files (so I'm guessing there are other mods depending on it).

 

However I did notice I was running Version 0.88 and there is a 0.105.0 version up which I've updated it to.

 

In terms of the Devious Lore location issue .. Success! - No flashing up of a DLL error 

 

In terms of the gag being equipped with Devious Followers (Fitness deal .. ready to work out) Not so, but I get a CTD this time, not a DLL error.

 

Have attached my Papryus log (as it seems to have some related info at the bottom that you might be able to work out). 

 

Co-Incidentally reading the posts on the Nexus link for VR Address library it appears this DLL popping up is a regular thing .. Although I've never experienced myself before and the actually error number I get is different to the one that appears to crop up. .. In which case would appear this DLL issue has actually been the VR Address Library (albeit triggered by Devious Devices NG) 

 

Hope this helps 

 

https://www.nexusmods.com/skyrimspecialedition/mods/58101?tab=files

Papyrus.0.log

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...