zzaacc Posted February 10, 2025 Posted February 10, 2025 18 hours ago, IcicleInn said: Is there any workaround for legs not being fully in the binders for pet suits with Mu Joint Fix installed? I saw some discussion in the 5.2 thread from awhile back, but didn't see if there was any resolution. Same problem, they think Mu Joint Fix may cause this problem but I don't use it.
Sathar Posted February 10, 2025 Posted February 10, 2025 (edited) On 1/28/2025 at 8:48 PM, krzp said: You only need the assets from the beast races patch from 5.2, all the records from the BRRF esp were merged into the main ESM's in NG. Same is for the For Him add-on.  So the proper procedure would be to install 5.2 with the BRRF/FH option active, install NG on top and don't forget to pick the BRRF option in the fomod (all it does is install the "dummy" empty esp with the same name so the old one doesn't overwrite & revert anything important). 🙂  Related question: There's a "patch" in 5.2 for adding BRRF to DD - Equip. Is that patch still necessary or should it be disabled/hidden as well? The patch adds ARMA to the DD - Equip items but fails to forward a DD - Equip keyword that may be newer than the patch. I also took the liberty of asking in the DD - Equip thread. Edited February 10, 2025 by Sathar typo fix
zarantha Posted February 10, 2025 Posted February 10, 2025 6 hours ago, Sathar said:  Related question: There's a "patch" in 5.2 for adding BRRF to DD - Equip. Is that patch still necessary or should it be disabled/hidden as well? The patch adds ARMA to the DD - Equip items but fails to forward a DD - Equip keyword that may be newer than the patch. I also took the liberty of asking in the DD - Equip thread.  The BRRF patch for Equip is fine as far as DD NG goes, the other two (the patches for Captured Dreams and DCL) would need to be updated because of formid changes to BRRF AAs in DD NG.  But as you said, it hasn't been updated in a while. So if it's missing a keyword then it's also out of date, I haven't actually used DDe myself since Equip 5.50, and it looks ok there. You can just forward the missing keyword on the Armors, keywords don't apply to AAs. Â
MasterGunner124 Posted February 11, 2025 Posted February 11, 2025 Is there a Ostim Stand Alone Devious Devices out yet??
DickChapman Posted February 13, 2025 Posted February 13, 2025 Incompatible with "Race Distribution Framework" on Nexus, causes a CTD when starting/loading a game. Apparently they both use the same functions and therefore don't work together. 1
evilbbq Posted February 14, 2025 Posted February 14, 2025 On 1/17/2025 at 4:42 PM, Pandor81 said: Did you use the 3BA bodyslides? I had a similar problem with my female character when building the DDs for 3BA (first DD Framework 3BA group, then DDNG 3BA). Other armbinders worked fine, as well as other rope ties, but rope armbinders were invisible. Using the DD Framework CBBE SE bodyslide group finally made them appear. Also still there when building for 3BA afterwards, despite this should override the previously built CBBE version i guess? Textures for the natural rope version seem wrong though, looks exactly like the black rope version. Â I was having the same problem, turns out the Devious Devices - Expansion.esm does not have weight scales enabled for its entry, and refers to an older version of the binder.
ihatemykite Posted February 15, 2025 Posted February 15, 2025 On 1/30/2025 at 4:53 PM, CaptainJ03 said: Yes and no. It's a known bug (I complained two months ago when I first installed this on AE) and there seems to be no cure. This is caused by racemenu showing overlays even when hands are hidden. I have found one simple workaround is to just scale hand/arm nodes to 0, so they are basically even more invisible. This fixes this issue, but might create compatibility issue with other mods. This option will be by default turned on, because of new kind of devices being added. On 2/9/2025 at 10:04 PM, IcicleInn said: Is there any workaround for legs not being fully in the binders for pet suits with Mu Joint Fix installed? I saw some discussion in the 5.2 thread from awhile back, but didn't see if there was any resolution. I once took a look at it and I think that the latest version of Mu Joint Fix have papyrus API for disabling the fix, but I didnt finish it. Maybe someone else can give it a look. This issue have nothing to do with DDNG. One other possible way to fix it would be to correctly reweight the petsuit to leg bones, so it would not clip no matter if something touches the bones (like mu joint fix). But because of how petsuit is done, its quite difficult to do it in BodySlide.
krzp Posted February 16, 2025 Author Posted February 16, 2025 14 hours ago, ihatemykite said: I once took a look at it and I think that the latest version of Mu Joint Fix have papyrus API for disabling the fix, but I didnt finish it. Nuascura actually did fix it! I don't remember if this made it to LL yet or no, but: https://github.com/IHateMyKite/DeviousDevicesNG/commit/53d9bad228fefa19f0efb9669c0313301ebd8d2c  ; need to disable mujointfix's joint fix to fix player joint If SKSE.GetPluginVersion("MuJointFix") != -1 MuJointFixUtil.ToggleFixes(akTarget, 1, false) MuJointFixneedsreset = True EndIf  😎
IcicleInn Posted February 16, 2025 Posted February 16, 2025 46 minutes ago, krzp said: Nuascura actually did fix it! I don't remember if this made it to LL yet or no, but: https://github.com/IHateMyKite/DeviousDevicesNG/commit/53d9bad228fefa19f0efb9669c0313301ebd8d2c  😎 Oh that's awesome. It does indeed appear to not be in the version 0.3.7 sadly.
EblisAzadi Posted February 18, 2025 Posted February 18, 2025 is this compatible with true directional movments?
Emmixert Posted February 21, 2025 Posted February 21, 2025 (edited) Hello, I was told I could ask here for help, I've been having problems with certain clothing, the hood, gag, or mask are invisible while playing a beast race (despite making sure BRRF is intalled and using bodyslide to make sure everything is loaded), from what I've heard an easy fix to this is to disable the item hider slot, but here in my game the slot is occupied by Long Hair (41) and the game doesn't let me change this setting, what did I do wrong or what am I missing? Â Edited February 21, 2025 by Emmixert
Emmixert Posted February 21, 2025 Posted February 21, 2025 On 2/18/2025 at 7:43 AM, EblisAzadi said: is this compatible with true directional movments? I've been playing with both mods and no CTDs have happened so far.
Darky1029 Posted February 22, 2025 Posted February 22, 2025 (edited) Sooo the armbinders being invisible, i see people avoid that question like the plague as if it it was super obvious, but theres atleast one dude every 3 pages asking about it and none of them have gotten any answers So looking at it, looks like the issue is that they are using CBBE SE. Does it just simply not work with CBBE SE body and has to be the 3BA? Now that i look more at it, i guess it does, because there is ArmbinderNew only for 3BA... (I know it says HARD requirement 3BA) Any chance to get it to work on CBBE SE? Really dont want to migrate everything to that body, then again, i dont know which is easier, its been years since ive modded skyrim. *edit* So switching the body wasnt difficult, assuming i did everything correctly, but it seems so, because the body looks a bit different because of the physics, still no armbinder, so i am at a loss */edit* If it is NOT the body, then idk what im doing wrong, pre-requisites are there, SE patch disabled, load order looks fine, have built everything in bodyslide, albeit for CBBE SE. Also, when wearing a chastity belt and putting on a catsuit, the chastity belt seems to dissapear, is that intentional as if it is being worn below it or something is fucky on my end again? And if it is the former, is there a way to make it so the belt is on top. Anyways, i would appreciate an answer  Edited February 22, 2025 by Darky1029
zarantha Posted February 22, 2025 Posted February 22, 2025 3 hours ago, Darky1029 said: Sooo the armbinders being invisible, i see people avoid that question like the plague as if it it was super obvious, but theres atleast one dude every 3 pages asking about it and none of them have gotten any answers So looking at it, looks like the issue is that they are using CBBE SE. Does it just simply not work with CBBE SE body and has to be the 3BA? Now that i look more at it, i guess it does, because there is ArmbinderNew only for 3BA... (I know it says HARD requirement 3BA) Any chance to get it to work on CBBE SE? Really dont want to migrate everything to that body, then again, i dont know which is easier, its been years since ive modded skyrim. *edit* So switching the body wasnt difficult, assuming i did everything correctly, but it seems so, because the body looks a bit different because of the physics, still no armbinder, so i am at a loss */edit* If it is NOT the body, then idk what im doing wrong, pre-requisites are there, SE patch disabled, load order looks fine, have built everything in bodyslide, albeit for CBBE SE. Also, when wearing a chastity belt and putting on a catsuit, the chastity belt seems to dissapear, is that intentional as if it is being worn below it or something is fucky on my end again? And if it is the former, is there a way to make it so the belt is on top. Anyways, i would appreciate an answer   Try building the bodyslide from the DD 3ba group instead of the DDNG 3ba group. If that doesn't do it, disable DD NG, build the bodyslide again, then enable DD NG.  For the chastity belt, i think it's normally the other way around, the suit (unintentionally) disappears. try playing with the device hider options for the chastity belt. I've just been setting everything to none. Â
CaptainJ03 Posted February 22, 2025 Posted February 22, 2025 7 hours ago, Darky1029 said: Also, when wearing a chastity belt and putting on a catsuit, the chastity belt seems to dissapear, is that intentional as if it is being worn below Yes, that's the device hider in the DD MCM. Catsuits use slot 32, just as armours and clothing, so depending how tight those are, there could be clipping. Disable the hider for slot 32 regarding chastity belts and you're good to go. Â Sorry, no idea for the armbinder, they just work on my end.
IcicleInn Posted February 22, 2025 Posted February 22, 2025 7 hours ago, Darky1029 said: Sooo the armbinders being invisible, i see people avoid that question like the plague as if it it was super obvious, but theres atleast one dude every 3 pages asking about it and none of them have gotten any answers  ... Also, when wearing a chastity belt and putting on a catsuit, the chastity belt seems to dissapear, is that intentional as if it is being worn below it or something is fucky on my end again? And if it is the former, is there a way to make it so the belt is on top. 1) I imagine it's less people avoiding the problem and more that there's not enough information provided to isolate what the problem is. It's important to note when building armbinder in bodyslide that there may be some 6 different components, and finding which one corresponds to your specific load order and install setup is not the easiest for people to do Spoiler In my case, I have 3BA and 0.3.7and have the armbindernew bodyslides generated, and have had no issues, but there's possibly a lot more load order questions that can contribute to the issue (DCL, etc etc)  2) Chastity belt, by default in DDNG 0.3.7, is hidden under items that utilize or register as "body" slots (slot 32). As mentioned you need to go into the DDNG Device Hider setting under "Body" and change "Chastity belts (49)" to none. Â
Darky1029 Posted February 22, 2025 Posted February 22, 2025 (edited) 15 hours ago, Darky1029 said: Sooo the armbinders being invisible, i see people avoid that question like the plague as if it it was super obvious, but theres atleast one dude every 3 pages asking about it and none of them have gotten any answers So looking at it, looks like the issue is that they are using CBBE SE. Does it just simply not work with CBBE SE body and has to be the 3BA? Now that i look more at it, i guess it does, because there is ArmbinderNew only for 3BA... (I know it says HARD requirement 3BA) Any chance to get it to work on CBBE SE? Really dont want to migrate everything to that body, then again, i dont know which is easier, its been years since ive modded skyrim. *edit* So switching the body wasnt difficult, assuming i did everything correctly, but it seems so, because the body looks a bit different because of the physics, still no armbinder, so i am at a loss */edit* If it is NOT the body, then idk what im doing wrong, pre-requisites are there, SE patch disabled, load order looks fine, have built everything in bodyslide, albeit for CBBE SE. Also, when wearing a chastity belt and putting on a catsuit, the chastity belt seems to dissapear, is that intentional as if it is being worn below it or something is fucky on my end again? And if it is the former, is there a way to make it so the belt is on top. Anyways, i would appreciate an answer  (Invisible armbinder) Didnt change a single thing, just built ALL of my outfits again (which i had done multiple times the same way), but now "It just works" TM, everything is fixed Gags and mouth not open was also another thing i ran into that just magically went away somewhere along the gorillion animation rebuilds For the bodyslide - No groups, no filters, just batch built all i had in there and went through the conflicts by hand selecting 3BA everywhere i could and left everything else that i couldnt on CBBE SE Make it into a mod Did Nemesis afterward, the usual deal, Make it into a mod Setting slot 32 to none did wonders and i can have everything i want on top of the catsuit Heres my load order, maybe it helps someone looking for answers as i did I have MFG FIX and MFG FIX NG right below it somewhere up the list above any devious mods, honestly, just running LOOT put everything in the correct order, just had to do a run over to make sure. Of course making sure you have all the pre-requisites for DD 5.2 and then all the pre-requisites for DD NG is up to the user, rule of thumb - if something requires something, it usually goes above the mod in the load order. Best of luck everyone, finally switching to SE with all the physics was worth it, shit looks siiiick Edited February 22, 2025 by Darky1029
ESSSSAA Posted February 23, 2025 Posted February 23, 2025 I'm not a native English speaker, so please excuse any grammatical or spelling errors. I had a very difficult problem when I tried to start the game with DD5.2, OAR just won't load animations.(I have more than 20,000 animations, and in this case, OAR would only load 200 or less, causing A pose). And yes, I used DDNG to overwrite DD5.2, but nothing changes, I also disabled the DD SE pacths.esp as DDNG required, but it remains no changes. After failed attempts to find a solution, I decided come here asking for help.(Sorry I can't use Discord, so I don't know if there's already a solution to this) As the screenshot, OAR only loaded the firstperson animations.
ESSSSAA Posted February 23, 2025 Posted February 23, 2025 42 minutes ago, ESSSSAA said: I'm not a native English speaker, so please excuse any grammatical or spelling errors. I had a very difficult problem when I tried to start the game with DD5.2, OAR just won't load animations.(I have more than 20,000 animations, and in this case, OAR would only load 200 or less, causing A pose). And yes, I used DDNG to overwrite DD5.2, but nothing changes, I also disabled the DD SE pacths.esp as DDNG required, but it remains no changes. After failed attempts to find a solution, I decided come here asking for help.(Sorry I can't use Discord, so I don't know if there's already a solution to this) As the screenshot, OAR only loaded the firstperson animations. I'm using Pandora, forgot to mention.
Darky1029 Posted February 24, 2025 Posted February 24, 2025 Dont really know where to ask this, but anyways. What should i use? SoS seems to work only up to 1.5, there is an AE fix, but is that the best thing to use these days? Couldn't really find an answer Since im running 3BA and all these physics, i assume someone has made something similar for males
Seeker999 Posted February 24, 2025 Posted February 24, 2025 @Darky1029Â there's a mod on Nexus, The New Gentleman, you might look at. I used to use SOS light, but I tried TNG when I last upgraded my game. Don't know if it will do what you want but it's worth checking out. 2
Nathala Posted February 25, 2025 Posted February 25, 2025 (edited) If you're seeing the issue where gags do not open the actor's mouth, you are probably like me and skipped the last step of the installation guide. Make sure you save and reload your game after activating SexLab, you will get a notification saying DDNG has been initialized and the gags should work like normal. Edited February 25, 2025 by Nathala 1
Naraku02 Posted February 26, 2025 Posted February 26, 2025 So, if I understand well, with the last update of this mod, I don't need to have Devious devices SE installed ?
CaptainJ03 Posted February 26, 2025 Posted February 26, 2025 48 minutes ago, Naraku02 said: So, if I understand well, with the last update of this mod, I don't need to have Devious devices SE installed ? No, you understood that wrong. Install DD SE. Immediately, without starting the game or anything, install DD NG. Disable the DD SE patch.esp (or create an empty one) Run bodyslide, run FNIS. Start a new game, wait for all those MCM messages in the upper left corner to disappear. Open the MCM, if you haven't already started Sexlab, do it now (sometimes it starts on its own, sometimes not). No need to do anything else yet, DD won't be there at this point, at least not in a useable way. Close the MCM, save, exit to desktop. Resume, tweak the DD MCM to your liking. Have fu-mmphhh!! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now