Nuascura Posted July 8, 2024 Author Posted July 8, 2024 51 minutes ago, gargamel9 said: Yes, but in what directory does the file appear, and how will it be it named? I'm probably just being dumb. But I've gone through many, multiple times, and there are so many logfiles. I will remove the settings from the custom ini again, then (it was empty before I put them there). In your Documents directory, under your home folder. It should be bookmarked in your left sidebar by default. Then, it goes: Documents/My Games/Skyrim Special Edition/Logs/Script The file is called Papyrus.0.log
Nuascura Posted July 9, 2024 Author Posted July 9, 2024 (edited) - 1.16 - Summary We've had a slew of updates since my return from my hiatus, so I thought it'd be best for me to summarize development progress for users and fellow developers—and especially for people who don't actively check LL or read my changelogs. I like to be comprehensive with changelogs for my own sake, so you can always read that file as well. "Primary" changes, if differentiated, are usually most relevant to general users. The notes below are relevant up to the next minor version (1.17). For users, the following is a highlight of some recent features: Option to Disable Enforcers You can now disable License Enforcers by un-checking both Male and Female enforcer filters. This option may be useful if you'd like another mod to take care of bounties/confrontations. However, note that insurance rates may not update properly since you'd be skipping LPO's own confrontation event. Active Sheath-state Detection Licenses can now dynamically check whether the player has their spells or weapons drawn or unsheathed in plain sight. Improved Spell Cast Detection The improved detection method speeds up violation flags, reduces script reservation time, improves violation flag accuracy, and limits necessity of LPO's spell FormList patches. Increased License Feature Customization Disable Ammo checking from Weapon License, and Armor or Clothing checking from Bikini License. Remove Nullify Magicka Curse Through Dialogue Previously, players could only remove the curse after purchasing a Magic License or Life Insurance. You can now initiate dialogue with Guard NPCs to remove this curse outside purchase events, such as after being released from jail. License Renewal Purchase licenses and reset expiration timers mid-license cycle. Renewal fees are not prorated - not adjusted for remaining expiration time pre-renewal. Improved Devious Interests Compatibility Licenses registers for Devious Interests' Served Time event in case the former is loaded before the latter mod. But LPO will still call the latter's release function if loaded afterward. This means LPO can now load anywhere relative to DIN. Improved Bikini License Functionality Licenses splits this feature's functional dependency on Armor and Clothing Licenses. The Bikini License can now be used by itself, conducting its own check of item violations, while continuing to whitelist bikini-tagged items from Armor and Clothing unlicensed restrictions. And a bunch of other small stuff beyond bug fixes, including simplified MCM option titles, improved highlight descriptions, and improved NPC dialogue. Furthermore, I am aware of at least two addons in the development or planning stages. I'll leave it at that in case anything changes with those projects. For mod authors, recent additions include: Mod Events Improved Script Format and Annotations API Template Functions For now, I only plan to add additional mod events where appropriate and conform license/violation numerals to a stable or predictable index (ex. Armor License = Armor Violation = 1). This latter part just entails adjusting the IF conditions for the current FlagViolation() utility function. API functions can be easily previewed under a new online documentation. As of 1.16.2, I am not aware of any hard issues that are a fault of Licenses. I define hard issues as any issue that breaks either Licenses or the vanilla gameplay loop. Remaining soft issues are detailed on the to-do list. Most soft incompatibilities with other mods have been resolved, so any that can be resolved by use of LPO's FormList and Keyword patches will likely not be dealt with. There are, though, two other noteworthy issues: Unable to detect and confiscate ammo/arrows Unable to confiscate scroll tomes These are related to Pyramid Utils and will not be fixed from LPO's side. Licenses ended a development stage with 1.11 and probably reached a mid-life of its second stage with 1.15 after an explicit bug fix period. The current stage should end when I finish the two remaining items on my to-do list. Edited July 28, 2024 by Nuascura 1
Guest Posted July 10, 2024 Posted July 10, 2024 On 7/8/2024 at 6:26 PM, Nuascura said: In your Documents directory, under your home folder. It should be bookmarked in your left sidebar by default. Then, it goes: Documents/My Games/Skyrim Special Edition/Logs/Script The file is called Papyrus.0.log Thank you. Haven't had time to check this out today, but I will tomorrow and report.
Guest Posted July 10, 2024 Posted July 10, 2024 On 7/8/2024 at 6:26 PM, Nuascura said: In your Documents directory, under your home folder. It should be bookmarked in your left sidebar by default. Then, it goes: Documents/My Games/Skyrim Special Edition/Logs/Script The file is called Papyrus.0.log So it turns out there are a whole lot of errors in the log. Seems like I have done something terribly wrong. As for Licenses, if I interpret this right, it seems like there is some sort of issue with calling functions in pyramidutil. Here's the relevant section: Spoiler [07/07/2024 - 10:03:51PM] [BM-LPO] Running bounty quest alias validity check. [07/07/2024 - 10:03:51PM] [BM-LPO] Bounty quest lost all previously-filled aliases. Stopping bounty quest. [07/07/2024 - 10:03:51PM] [BM-LPO] ResetViolations() Type: -1 [07/07/2024 - 10:03:52PM] [slaMainScr <sla_Main (0E042D62)>]:Defered maintenance... [07/07/2024 - 10:03:52PM] [slaMainScr <sla_Main (0E042D62)>]: found Devious Devices - Assets.esm [07/07/2024 - 10:03:52PM] [slaMainScr <sla_Main (0E042D62)>]: Enabled Desire spell [07/07/2024 - 10:03:52PM] [slaMainScr <sla_Main (0E042D62)>]: Updated notification key to 49 [07/07/2024 - 10:03:52PM] [slaMainScr <sla_Main (0E042D62)>]: finished maintenance [07/07/2024 - 10:03:54PM] [BM-LPO] No exception state detected [07/07/2024 - 10:03:54PM] [BM-LPO] Violation Checker passed initial conditions [07/07/2024 - 10:03:54PM] [BM-LPO] Called startViolationCheckQuest() [07/07/2024 - 10:03:54PM] [BM-LPO] Started Violation Check Quest. [07/07/2024 - 10:03:54PM] Error: Static function FilterFormsByKeyword not found on object pyramidutils. Aborting call and returning None stack: [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanEquippedItems_Base() - "BM_Licenses_Utility.psc" Line 396 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.startViolationCheckQuest() - "BM_Licenses_Utility.psc" Line 680 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ConsiderViolationCheck() - "BM_Licenses_Utility.psc" Line 671 [alias Player on quest BM_Licenses (FE005D62)].bm_player.OnUpdate() - "BM_Player.psc" Line 74 [07/07/2024 - 10:03:54PM] Error: Static function FilterFormsByKeyword not found on object pyramidutils. Aborting call and returning None stack: [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanInventory_CommonFilter() - "BM_Licenses_Utility.psc" Line 388 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanEquippedItems_Base() - "BM_Licenses_Utility.psc" Line 397 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.startViolationCheckQuest() - "BM_Licenses_Utility.psc" Line 680 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ConsiderViolationCheck() - "BM_Licenses_Utility.psc" Line 671 [alias Player on quest BM_Licenses (FE005D62)].bm_player.OnUpdate() - "BM_Player.psc" Line 74 [07/07/2024 - 10:03:54PM] Error: Static function FilterFormsByKeyword not found on object pyramidutils. Aborting call and returning None stack: [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanInventory_CommonFilter() - "BM_Licenses_Utility.psc" Line 389 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanEquippedItems_Base() - "BM_Licenses_Utility.psc" Line 397 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.startViolationCheckQuest() - "BM_Licenses_Utility.psc" Line 680 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ConsiderViolationCheck() - "BM_Licenses_Utility.psc" Line 671 [alias Player on quest BM_Licenses (FE005D62)].bm_player.OnUpdate() - "BM_Player.psc" Line 74 [07/07/2024 - 10:03:54PM] Error: Static function FilterFormsByKeyword not found on object pyramidutils. Aborting call and returning None stack: [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanEquippedItems_Base() - "BM_Licenses_Utility.psc" Line 399 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.startViolationCheckQuest() - "BM_Licenses_Utility.psc" Line 680 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ConsiderViolationCheck() - "BM_Licenses_Utility.psc" Line 671 [alias Player on quest BM_Licenses (FE005D62)].bm_player.OnUpdate() - "BM_Player.psc" Line 74 [07/07/2024 - 10:03:54PM] Error: Static function FilterFormsByKeyword not found on object pyramidutils. Aborting call and returning None stack: [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanEquippedItems_Ench() - "BM_Licenses_Utility.psc" Line 407 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.startViolationCheckQuest() - "BM_Licenses_Utility.psc" Line 681 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ConsiderViolationCheck() - "BM_Licenses_Utility.psc" Line 671 [alias Player on quest BM_Licenses (FE005D62)].bm_player.OnUpdate() - "BM_Player.psc" Line 74 [07/07/2024 - 10:03:54PM] Error: Static function FilterByEnchanted not found on object pyramidutils. Aborting call and returning None stack: [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanEquippedItems_Ench() - "BM_Licenses_Utility.psc" Line 408 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.startViolationCheckQuest() - "BM_Licenses_Utility.psc" Line 681 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ConsiderViolationCheck() - "BM_Licenses_Utility.psc" Line 671 [alias Player on quest BM_Licenses (FE005D62)].bm_player.OnUpdate() - "BM_Player.psc" Line 74 [07/07/2024 - 10:03:54PM] Error: Static function FilterFormsByKeyword not found on object pyramidutils. Aborting call and returning None stack: [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanInventory_CommonFilter() - "BM_Licenses_Utility.psc" Line 388 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanEquippedItems_Ench() - "BM_Licenses_Utility.psc" Line 409 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.startViolationCheckQuest() - "BM_Licenses_Utility.psc" Line 681 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ConsiderViolationCheck() - "BM_Licenses_Utility.psc" Line 671 [alias Player on quest BM_Licenses (FE005D62)].bm_player.OnUpdate() - "BM_Player.psc" Line 74 [07/07/2024 - 10:03:54PM] Error: Static function FilterFormsByKeyword not found on object pyramidutils. Aborting call and returning None stack: [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanInventory_CommonFilter() - "BM_Licenses_Utility.psc" Line 389 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ScanEquippedItems_Ench() - "BM_Licenses_Utility.psc" Line 409 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.startViolationCheckQuest() - "BM_Licenses_Utility.psc" Line 681 [BM_Licenses_Utility (FE00591B)].bm_licenses_utility.ConsiderViolationCheck() - "BM_Licenses_Utility.psc" Line 671 [alias Player on quest BM_Licenses (FE005D62)].bm_player.OnUpdate() - "BM_Player.psc" Line 74 [07/07/2024 - 10:03:54PM] [BM-LPO] ViolationCheck [07/07/2024 - 10:03:54PM] [BM-LPO] Violation Check time-out in 5 seconds. [07/07/2024 - 10:03:54PM] [BM-LPO] ViolationCheck_DD [07/07/2024 - 10:03:54PM] [BM-LPO] ViolationCheck_Magic [07/07/2024 - 10:03:54PM] [BM-LPO] ViolationCheck_Armor [07/07/2024 - 10:03:54PM] [BM-LPO] ViolationCheck_Weapon [07/07/2024 - 10:03:54PM] [BM-LPO] ViolationCheck_Travel
normal24yearoldstudent Posted July 10, 2024 Posted July 10, 2024 I made a UBE conversion of the included magic seal texture. tested myself and it works as it should. feel free to include it in your mod if youd like. This overwrites the orginal file so the texture would not work anymore for 3ba body, but UBE is kinda intended to be player only anyway, and same with the magic seal i believe, so i dont think thats an issue. Licenses - UBE Texture.7z 1
Nuascura Posted July 10, 2024 Author Posted July 10, 2024 3 hours ago, gargamel9 said: As for Licenses, if I interpret this right, it seems like there is some sort of issue with calling functions in pyramidutil. Update to 0.2.5 and log your game session again. https://www.nexusmods.com/skyrimspecialedition/mods/110832?tab=files Pyramid Utils is a dependency, and it's either outdated or missing in your mod instance. 24 minutes ago, normal24yearoldstudent said: I made a UBE conversion of the included magic seal texture. tested myself and it works as it should. feel free to include it in your mod if youd like. This overwrites the orginal file so the texture would not work anymore for 3ba body, but UBE is kinda intended to be player only anyway, and same with the magic seal i believe, so i dont think thats an issue. Fantastic!
Guest Posted July 11, 2024 Posted July 11, 2024 10 hours ago, Nuascura said: Update to 0.2.5 and log your game session again. https://www.nexusmods.com/skyrimspecialedition/mods/110832?tab=files Pyramid Utils is a dependency, and it's either outdated or missing in your mod instance. Aha, I thought I already had the latest version. Downloaded it from LL. Maybe the LL upload is out of date? I probably just didn't notice the update. Thank you for your help! I'll report if there are any further issues.
DTESSurvivor Posted July 11, 2024 Posted July 11, 2024 Is there way way to refresh locational data without entering and exiting a building?
Nuascura Posted July 11, 2024 Author Posted July 11, 2024 9 hours ago, gargamel9 said: Maybe the LL upload is out of date? LL version is way outdated. 0.2.1 vs 0.2.5. Future versions will always be on Nexus; it was uploaded there together with Licenses' first Nexus version. 9 hours ago, BHAitken said: Is there way way to refresh locational data without entering and exiting a building? Yes - Licenses > Auxiliary > Refresh Features But worldspace data for the Differentiate Worldspaces option may be inaccurate if you've only recently enabled that option.
Nuascura Posted July 11, 2024 Author Posted July 11, 2024 @gargamel9 I have a confirmed issue, which you can verify with the latest bug report on Nexus. This may be your issue as well. Will fix with the next version.
Guest Posted July 12, 2024 Posted July 12, 2024 (edited) 12 hours ago, Nuascura said: LL version is way outdated. 0.2.1 vs 0.2.5. Future versions will always be on Nexus; it was uploaded there together with Licenses' first Nexus version. So I updated to the newest version, and the problem persists, though the interval seemed longer. This time, I couldn't find anything in the log. I searched for BM, but no relevant hits. The MCM indicates that Pyramid Utils are installed. Edited July 12, 2024 by gargamel9
DTESSurvivor Posted July 12, 2024 Posted July 12, 2024 Yea, came across a bug. Been out of town for a while, came back to Whiterun. I have Thane exception here and came in with a group, walking in armed(bow) and armored (light armor, all but head). No issue with any of the guards outside, but entering the gates suddenly all of my secondary "exceptions" are not in effect. Fined for traveling without escort (one of each sex are in my party) and not permitted to sell, craft, ect. Also, they were NOT bothering about the Primary licenses and didn't care about my bow or armor or lack of collar. Check the statuses and my licenses are all 'VALID', everything is checked properly. Even entered and exited a Whiterun property beforehand to force the locational check, hence my earlier question. Not sure what happened as I was entering/exiting freely before. Using 1.16.2.
DTESSurvivor Posted July 12, 2024 Posted July 12, 2024 Suggestion for new rule: Utility or work weapons. This would be a sub-clause of weapons, like skimpy armor, that would have items like the wood axe, the pickaxe, knife & fork and the fishing rod. This would reflect their tool aspect as they are expected to be used by the 'forcibly employed'. Also it would also allow for a few options in gameplay.
Nuascura Posted July 12, 2024 Author Posted July 12, 2024 12 hours ago, gargamel9 said: So I updated to the newest version, and the problem persists, though the interval seemed longer. This time, I couldn't find anything in the log. I searched for BM, but no relevant hits. The MCM indicates that Pyramid Utils are installed. It's impossible for the script to process without outputting anything to the papyrus log, if you've enabled the Log Traces option. Double-check that it's enabled. Or, perhaps you've got a script stuck. See if FallrimTools shows anything. If nothing, restart LPO via the MCM option. Worst case, start a new game and see if your issue persists there. I only say the above in case your lack of script traces is indicative of something else, or you have a different issue than the confirmed bug on Nexus. Again, if it's the latter since your described issue on page 35 is a lot like what that guy reported, I'll have a fix up with the next version. 11 hours ago, BHAitken said: Yea, came across a bug. Been out of town for a while, came back to Whiterun. I have Thane exception here and came in with a group, walking in armed(bow) and armored (light armor, all but head). No issue with any of the guards outside, but entering the gates suddenly all of my secondary "exceptions" are not in effect. Fined for traveling without escort (one of each sex are in my party) and not permitted to sell, craft, ect. Also, they were NOT bothering about the Primary licenses and didn't care about my bow or armor or lack of collar. Check the statuses and my licenses are all 'VALID', everything is checked properly. Even entered and exited a Whiterun property beforehand to force the locational check, hence my earlier question. Not sure what happened as I was entering/exiting freely before. Using 1.16.2. Let's try to focus on one license type and see what that can illuminate. If we focus on crafting, repeat the steps only concerning that feature in your affected save. 1. Enable Log Traces 2. Enter Whiterun City 3. Go to a crafting table 4. Exit 5. Wait for violation Then, pass me your exported settings.json, papyrus.0.log, and your brief description of what happened. Temporarily disable Travel Permit feature if necessary. 1
Guest Posted July 12, 2024 Posted July 12, 2024 3 hours ago, Nuascura said: It's impossible for the script to process without outputting anything to the papyrus log, if you've enabled the Log Traces option. Double-check that it's enabled. Or, perhaps you've got a script stuck. See if FallrimTools shows anything. If nothing, restart LPO via the MCM option. Worst case, start a new game and see if your issue persists there. I only say the above in case your lack of script traces is indicative of something else, or you have a different issue than the confirmed bug on Nexus. Again, if it's the latter since your described issue on page 35 is a lot like what that guy reported, I'll have a fix up with the next version. Thank you. I admire your patience. I'll double-check the traces. Now that I think of it, I may have loaded an earlier savegame with the setting still off. Then I'll try the other steps. Interesting fact: in my VR install everything works perfectly fine. I'll be back to report.
Guest Posted July 13, 2024 Posted July 13, 2024 13 hours ago, Nuascura said: It's impossible for the script to process without outputting anything to the papyrus log, if you've enabled the Log Traces option. Double-check that it's enabled. Or, perhaps you've got a script stuck. As anticipated, previously, I did indeed load a savegame with the traces still disabled. This time, the log yielded a useful result: [07/13/2024 - 09:31:10AM] [BM-LPO] Detected Magic Violation (Shout): [Form < (57000807)>] I could not decipher the reference number, but if it's a shout, I have no idea, how it got there I have not learned any shouts. The only thing that comes to mind is the mod called In Your Shadow SE, which disables the main quest line for the player (the player is not the Dragonborn) using a shout, which disappears from the list after use. But I used this shout still in the Alternate Perspective start room, nowhere near where the violation occurred (Whiterun) and long before it occurred. How do I decipher the code?
Nuascura Posted July 13, 2024 Author Posted July 13, 2024 5 hours ago, gargamel9 said: As anticipated, previously, I did indeed load a savegame with the traces still disabled. This time, the log yielded a useful result: [07/13/2024 - 09:31:10AM] [BM-LPO] Detected Magic Violation (Shout): [Form < (57000807)>] I could not decipher the reference number, but if it's a shout, I have no idea, how it got there I have not learned any shouts. The only thing that comes to mind is the mod called In Your Shadow SE, which disables the main quest line for the player (the player is not the Dragonborn) using a shout, which disappears from the list after use. But I used this shout still in the Alternate Perspective start room, nowhere near where the violation occurred (Whiterun) and long before it occurred. How do I decipher the code? Magic Violations don’t persist. Which means, if you didn’t recently shout, something is continuing to cast a shout effect on you, from you. “57” refers to the load order. Check against xEdit’s far-right column. Then, find FormID xx000807 within that plugin.
Guest Posted July 13, 2024 Posted July 13, 2024 2 hours ago, Nuascura said: Magic Violations don’t persist. Which means, if you didn’t recently shout, something is continuing to cast a shout effect on you, from you. “57” refers to the load order. Check against xEdit’s far-right column. Then, find FormID xx000807 within that plugin. If I got this right, then it's pointing to SImple Slavery, but a subesquent search hasn't yielded any results on *000807 (I also tried 00, 03 and 2D as the first two characters, as the former two seem to be the only ones used by Simple Slavery, while xedit says 2D is the prefix of this plugin, whatever that means. There are too many FormIDs to check just by looking...
Arcane Wanderer Posted July 13, 2024 Posted July 13, 2024 FYI - It doesn't matter, but the LL and Nexus versions have slightly different versions of "Licenses_patches.txt".
Nuascura Posted July 14, 2024 Author Posted July 14, 2024 8 hours ago, gargamel9 said: If I got this right, then it's pointing to SImple Slavery, but a subesquent search hasn't yielded any results on *000807 (I also tried 00, 03 and 2D as the first two characters, as the former two seem to be the only ones used by Simple Slavery, while xedit says 2D is the prefix of this plugin, whatever that means. There are too many FormIDs to check just by looking... I’m not using SS++ right now, but you don’t actually need to go through every single FormID. Just look under the Spell group for a matching one.
Nuascura Posted July 14, 2024 Author Posted July 14, 2024 If you're a developer, you may be interested in this API documentation for LPO.
Arcane Wanderer Posted July 14, 2024 Posted July 14, 2024 On 7/12/2024 at 3:45 AM, BHAitken said: Suggestion for new rule: Utility or work weapons. This would be a sub-clause of weapons, like skimpy armor, that would have items like the wood axe, the pickaxe, knife & fork and the fishing rod. This would reflect their tool aspect as they are expected to be used by the 'forcibly employed'. Also it would also allow for a few options in gameplay. Good idea. However, it would be more flexible (and less future script maintenance) to add a feature where the player can go into the MCM and whitelist a currently equipped item. This would be similar to how the MCM lets you flag whether or not the currently worn armor is a bikini. 1
Guest Posted July 14, 2024 Posted July 14, 2024 15 hours ago, Nuascura said: I’m not using SS++ right now, but you don’t actually need to go through every single FormID. Just look under the Spell group for a matching one. Found it. I kept wondering, when you said: On 7/13/2024 at 2:57 PM, Nuascura said: “57” refers to the load order. Check against xEdit’s far-right column. Because the far-right corner is called FormID Prefix. It should have clicked then, but I'm a bit dumb, so it took me a while. In any case, it's not Simple Slavery causing this, but a mod named Objects make noise, the object itself is called SPEL_NoiseMaker_OBJ. I don't even remember having installed this, nor what it does, so easily disposed off. Thank you co much for your help!
LynErso666 Posted July 16, 2024 Posted July 16, 2024 Oooooo can u add the "kennel" as a side to this standalone???
normal24yearoldstudent Posted July 17, 2024 Posted July 17, 2024 i seem to be having some issue/bug here with travel licenss detection, which i only noticed after update from 16.2 to 17.0 (mightve existed before and just that ihavent noticed.) situation: bought travel license, travel to markarth, license expired, gets detected in markath---so far working as it should. issue: upon cell transition, gets flagged as missing and gets fined for violation. by cell transition, i mean going inside npc's house within Markarth or even just leaving the inn. kinda gets ridiculous lol, like how dare she leave our line of sight and go in someones house i donno if i did anything wrong or is there some settings to prevent this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now