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Posted
2 hours ago, xxvvxx said:

Hey, i was thinking in using this in the next Update for my NSFW Modlist called N.Y.A. Problem is tho if you remove older Versions frequently bcs you do frequent Updates, people cannot install the List on alot of Occasions. So my Question now is, are you ok with me adding this into a Modlist, and 2nd, Can you keep older Version on the Loverslab Page? So i dont have to update too often. Would be really cool of you. But if you say no i will not add it and thats cool aswell!

 

PS: Everybody would have to download manually from here, iam not inlining the File.

 

This isn't so much a frequently updated mod, the updates over the past month were basically me ironing out all the remaining little issues/things that needed to be tweaked so the mod could comfortably reach a solid final version, which is what I planned from the outset with v3.

 

3.1.4 is (tentatively) the final version of the main mod, as right now there's no other major things that need to be tweaked/fixed, so in other words you shouldn't have to worry about constantly updating your modlist to be Wabbajack-friendly or w/e. A 3.1.5 might appear as an absolute last rebalancing update, but that should essentially be it. Anything else (like possible future content) is only going to be in the form of additional files (like optional expansion packs, for example).

 

So yeah, feel free to add it to your modlist. You should only ever have to update it at most once or twice in the future, or possibly not at all.

Posted (edited)

Oh btw, can i ESL the Mod without Problems?

 

EDIT: Nevermind i saw the Record Number hehe.

Edited by xxvvxx
Posted

When I first saw this I was unsure if I wanted to load it.  I already have LOTD in my load order, and not sure if I wanted a second scavenger hunt.   Glad I have loaded this!!  It has been fun!!

 

Thank you, have a great day/evening.

Posted
14 hours ago, ctuck61 said:

When I first saw this I was unsure if I wanted to load it.  I already have LOTD in my load order, and not sure if I wanted a second scavenger hunt.   Glad I have loaded this!!  It has been fun!!

 

Thank you, have a great day/evening.

 

Always nice to hear people are enjoying the mod, thanks!

Posted

Hey seem to be having an issue where im missing parts of the new version, any updated cards arent showing art, no auto button in the display hall, no portal activation past lv 5 (i may be understanding it wrong since i cant craft yet) and a very low spawn rate of cards anywhere, ive found zero in chests and only one on a enemy after a couple hundred kills (maybe theres some weird mod confliction that isnt getting flagged). Im on a new game after the 3.14 update, any ideas where to start looking at what went wrong so i could fix it?

Posted
13 hours ago, dethnite007 said:

Hey seem to be having an issue where im missing parts of the new version, any updated cards arent showing art, no auto button in the display hall, no portal activation past lv 5 (i may be understanding it wrong since i cant craft yet) and a very low spawn rate of cards anywhere, ive found zero in chests and only one on a enemy after a couple hundred kills (maybe theres some weird mod confliction that isnt getting flagged). Im on a new game after the 3.14 update, any ideas where to start looking at what went wrong so i could fix it?

 

By any chance are you using the old BoS add-on? I made sure to get rid of it recently, because it was technically only meant to be used with v2 and it directly conflicts/reverts the changes made in v3. It would make sense, since you're saying crafting is unavailable to you and that the odds of card drops have been affected. If that's the case, remove the add-on, reinstall 3.1.4 and start a new game, and it should fix things for you. The BoS add-on has since been replaced with this version that is properly separated and compatible with v3+.

Posted
2 hours ago, doragonmaid said:

 

By any chance are you using the old BoS add-on? I made sure to get rid of it recently, because it was technically only meant to be used with v2 and it directly conflicts/reverts the changes made in v3. It would make sense, since you're saying crafting is unavailable to you and that the odds of card drops have been affected. If that's the case, remove the add-on, reinstall 3.1.4 and start a new game, and it should fix things for you. The BoS add-on has since been replaced with this version that is properly separated and compatible with v3+.

Straight up the exact mod, welp that should hopefully fix it

Posted
5 hours ago, dethnite007 said:

Straight up the exact mod, welp that should hopefully fix it

 

You can use the console command  'coc aaawccollectionroom ' to be able to check the display hall quicker. Hope you got everything resolved!

Posted
6 hours ago, dethnite007 said:

Straight up the exact mod, welp that should hopefully fix it

It could be your loot distribution using a mod that alters the spawn %, I had that problem using Tamriel Distribution and Open World Loot, they almost never appeared either in NPCs or Chests, until I deleted them and then they started appearing, take a good look at your mods list.

Posted (edited)
2 hours ago, xthunderclawx said:

It could be your loot distribution using a mod that alters the spawn %, I had that problem using Tamriel Distribution and Open World Loot, they almost never appeared either in NPCs or Chests, until I deleted them and then they started appearing, take a good look at your mods list.

 

I had a look at both of these mods and my general impression is that Tamriel Distribution looks okay, but Open World Loot absolutely does seem like it would reduce the number of cards that show up, especially with its DeathItem/loot chest modules that outright remove entire loot lists from chests and creatures. I'll probably have to make a note about it about in the description, alongside an update I'm releasing soon.

Edited by doragonmaid
Posted (edited)

Just released 3.1.5 - this will most likely be the final version of the main mod. It's primarily a balance update to improve crafting, as well as a slight boost to rates of finding cards, and it also includes some fixes for a few things I encountered in my personal playthrough.

 

Changelog:

 

Spoiler

Balance changes

- The Mystic Dust value of most cards has been significantly increased
- Boosted odds of card drops from creatures and boss enemies
-- (Creatures/bandits/etc. - 4% --> 5% chance, boss enemies - 13% --> 20% chance)
- The portal room key is now even cheaper to craft (175 --> 120 dust)
- A few more cards have been hand-placed in the world

 

Fixes

- Fixed navmesh in the third dungeon to prevent followers getting stuck
- In the same dungeon, fixed the buttons not working properly if the player revisits the dungeon after it was already cleared
- An ore vein that couldn't be mined should be mine-able now

 

A lighter download to update with, if you have 3.1.4 already installed:

 

V3-15_WaifuCards_Patchver.zip

Edited by doragonmaid
Posted
18 hours ago, doragonmaid said:

 

You can use the console command  'coc aaawccollectionroom ' to be able to check the display hall quicker. Hope you got everything resolved!

Can confirm that the mod started working properly, I'm being bad and not starting a new game which seems to only have the problem of an old bookshelf model with no texture blocking part of the display hall (ill live with no clipping through it). If this causes more problems down the line maybe ill restart after going through my current quest mods.

Posted
1 hour ago, dethnite007 said:

Can confirm that the mod started working properly, I'm being bad and not starting a new game which seems to only have the problem of an old bookshelf model with no texture blocking part of the display hall (ill live with no clipping through it). If this causes more problems down the line maybe ill restart after going through my current quest mods.

 

Yeah that's definitely risky, it'd be playable I guess but there would certainly be other problems. Glad you got it resolved, but I 100% recommend a new game, or at the very least cleaning your save (if you haven't done so already).

Posted

This will may sound like haresy but I wonder if it is possible to get lighter fetish version with kemonomimi instead of furries and maybe a tad smaller breast sizes.

  • 3 weeks later...
Posted

Great mod! Wondering if theres any good way to know what cards you get from a booster pack? I often have many many cards in my inventory so its hard to know which I got from just scrolling through. 

Posted
18 hours ago, CitrusPeels said:

Great mod! Wondering if theres any good way to know what cards you get from a booster pack? I often have many many cards in my inventory so its hard to know which I got from just scrolling through. 

 

You do get "item added" notifications in the top-left corner for each card you get, but you might not see them if you have your ui settings changed or some kind of mod that hides them. If that's the case, it might be worthwhile to either re-enable notifications, or to stash your cards before buying/looting any gachas so you can have an easier time seeing which cards you just got.

  • 2 weeks later...
Posted (edited)

Hello,
Ive been playing with this mod for a couple of days and like it alot. You get a good amount of cards from loot,i enjoy the gallery and especially the crafting/disenchantment system as this reminds me of actual online card games.

Now i have a minor issue.
30 minutes ago i achieved 100 cards and unlocked the third portal in the middle (name is stormy heights iirc).
You stated that this is most likely the final version, but the fights after the portal might be bugged or could use some tweaking. The problem is that EVERY enemy was immune to weapon damage. At first i thought it might be intended since the dragonpriests for example are a bit ghost like or the hitboxes might be whack, due to them flying but the dwarwen centurion etc at the end was also immune to my weapon damage and i was unable to hit them. Therefore i wanted to ask if this is intended? I was able to beat it using spells, but it was quite a chore considering my char wasnt specced into magic at all.


Edit: I loaded an earlier save to test something again and now the enemies took weapon damage so everything is gucci. ( I remembered that the first time there was no sound when hitting them so i assume the hurtbox of them was somehow bugged regarding weapons)

With friendly regards RandomMorde

Edited by RandomMorde
  • 2 weeks later...
Posted

I see this has been updated quite a bit since i last messed with it in VR last year. I only wish we had a non-tentacle or furry version lol. I guess i'm not kinky enough idk. My taste in sexy time mods is very trad lol. Still, this is great fun to collect for and i'm eager to see the new features such as the dungeon etc. When i had this it was just items in a leveled list with a cool area to display cards. 

Posted
10 hours ago, Mabius2682 said:

I see this has been updated quite a bit since i last messed with it in VR last year. I only wish we had a non-tentacle or furry version lol. I guess i'm not kinky enough idk. My taste in sexy time mods is very trad lol. Still, this is great fun to collect for and i'm eager to see the new features such as the dungeon etc. When i had this it was just items in a leveled list with a cool area to display cards. 

 

I've posted a non-porn alternate art replacer a few pages back if that takes your fancy

Posted

I would like to ask a side question to supplement my knowledge of modding. I see a lot of cards being manually placed in multiple locations, can I place a levellist of cards  to achieve randomness I encounter? This problem has been bothering me for a long time, so it can be ignored if disturbed

Posted

Hello!
Great mod, I really like it.
I wanted to create something similar myself - I started installing programs and other necessary things.
And then I saw that you released a ready-made template for your mod.
Dude, you're just great! Thank you so much! What you did is very cool!

P.S. sorry for this - I apologize for my English. This is how the translator translated it, I’m from another country :)

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